forked from Mineclonia/Mineclonia
Pixel-perfect player image in inventory
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@ -226,15 +226,14 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
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-- Show armor and player image
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-- Show armor and player image
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local show_armor = minetest.get_modpath("3d_armor")
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local show_armor = minetest.get_modpath("3d_armor")
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-- TODO: Use player.png to allow for custom skins
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local img = "player.png"
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local img = "crafting_player2d.png"
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local player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]"
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local player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]"
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if show_armor and armor.textures[playername] and armor.textures[playername].preview then
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if show_armor and armor.textures[playername] and armor.textures[playername].preview then
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img = armor.textures[playername].preview
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img = armor.textures[playername].preview
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local s1 = img:find("character_preview")
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local s1 = img:find("character_preview")
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if s1 ~= nil then
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if s1 ~= nil then
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s1 = img:sub(s1+21)
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s1 = img:sub(s1+21)
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img = "crafting_player2d.png"..s1
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img = "player.png"..s1
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end
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end
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player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]"
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player_preview = "image[3.9,1.4;1.2333,2.4666;"..img.."]"
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end
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end
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@ -49,15 +49,14 @@ local function set_inventory(player, armor_change_only)
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local player_name = player:get_player_name()
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local player_name = player:get_player_name()
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-- Show armor and player image
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-- Show armor and player image
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-- TODO: Use player.png to allow for custom skins
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local img = "player.png"
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local img = "crafting_player2d.png"
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local player_preview = "image[0.6,0.2;2,4;"..img.."]"
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local player_preview = "image[0.6,0.2;2,4;"..img.."]"
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if show_armor and armor.textures[player_name] and armor.textures[player_name].preview then
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if show_armor and armor.textures[player_name] and armor.textures[player_name].preview then
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img = armor.textures[player_name].preview
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img = armor.textures[player_name].preview
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local s1 = img:find("character_preview")
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local s1 = img:find("character_preview")
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if s1 ~= nil then
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if s1 ~= nil then
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s1 = img:sub(s1+21)
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s1 = img:sub(s1+21)
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img = "crafting_player2d.png"..s1
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img = "player.png"..s1
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end
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end
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player_preview = "image[1.1,0.2;2,4;"..img.."]"
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player_preview = "image[1.1,0.2;2,4;"..img.."]"
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end
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end
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