forked from Mineclonia/Mineclonia
Rename setting: mob_spawn_multiplier → mobs_spawn_chance
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@ -65,7 +65,7 @@ local remove_far = false
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local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
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local show_health = false
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local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
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local mob_chance_multiplier = tonumber(minetest.settings:get("mob_chance_multiplier") or 1)
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local mobs_spawn_chance = tonumber(minetest.settings:get("mobs_spawn_chance") or 1)
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-- Peaceful mode message so players will know there are no monsters
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if peaceful_only then
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@ -3335,7 +3335,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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nodenames = nodes,
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neighbors = neighbors,
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interval = interval,
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chance = max(1, (chance * mob_chance_multiplier)),
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chance = max(1, (chance * mobs_spawn_chance)),
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catch_up = false,
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action = spawn_abm_action,
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})
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@ -62,7 +62,7 @@ mobs_spawn (Spawn mobs naturally) bool true
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# Controls the overall amount of mobs that spawn. The higher the number,
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# the less often mobs will spawn. This does not affect mob spawners.
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mob_chance_multiplier (Mob spawn multiplier) float 1.0 0.0
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mobs_spawn_chance (Mob spawn chance) float 1.0 0.0
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# If enabled, only peaceful mobs will appear naturally. This does not
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# affect mob spawners.
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