forked from Mineclonia/Mineclonia
Fix mob spawn height for real
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9324c43d8d
commit
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@ -4007,7 +4007,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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if width_z % 2 == 0 then
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if width_z % 2 == 0 then
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pos.z = pos.z + 0.5
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pos.z = pos.z + 0.5
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end
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end
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pos.y = pos.y - 1.499
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pos.y = pos.y - 0.5
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local mob = minetest.add_entity(pos, name)
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local mob = minetest.add_entity(pos, name)
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minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
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minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
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@ -4291,9 +4291,10 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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return itemstack
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return itemstack
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end
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end
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pos.y = pos.y + 1
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pos.y = pos.y - 0.5
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local mob = minetest.add_entity(pos, mob)
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local mob = minetest.add_entity(pos, mob)
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minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
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local ent = mob:get_luaentity()
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local ent = mob:get_luaentity()
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-- don't set owner if monster or sneak pressed
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-- don't set owner if monster or sneak pressed
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