Make the server not crash when players are killed by named mobs

This commit is contained in:
Nils Dagsson Moskopp 2021-04-18 16:51:47 +02:00
parent b041666c18
commit c0a76dd24f
Signed by untrusted user who does not match committer: erle
GPG Key ID: A3BC671C35191080
1 changed files with 4 additions and 1 deletions

View File

@ -41,6 +41,9 @@ local msgs = {
["murder"] = {
N("@1 was slain by @2 using [@3]"),
},
["murder_by_named_mob"] = {
N("@1 was slain by @2."),
},
["murder_any"] = {
N("@1 was killed."),
},
@ -212,7 +215,7 @@ minetest.register_on_dieplayer(function(player, reason)
end
hittersubtype = hitter:get_luaentity().name
if hittername then
msg = dmsg("murder", name, hittername)
msg = dmsg("murder_by_named_mob", name, hittername)
elseif hittersubtype ~= nil and hittersubtype ~= "" then
msg = mmsg(hittersubtype, name)
else