forked from Mineclonia/Mineclonia
Adjust drippingwater for Minecraft
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@ -86,7 +86,7 @@ minetest.register_entity("drippingwater:drop_lava", {
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--Create drop
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minetest.register_abm(
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{nodenames = {"group:crumbly"},
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{nodenames = {"group:crumbly", "group:cracky"},
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neighbors = {"group:water"},
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interval = 2,
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chance = 22,
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@ -99,27 +99,10 @@ minetest.register_abm(
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end,
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})
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--Cloudstone
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minetest.register_abm(
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{nodenames = {"default:cloud"},
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interval = 0,
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chance = 1,
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action = function(pos)
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if minetest.env:get_node({x=pos.x, y=pos.y -1, z=pos.z}).name == "air" and
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minetest.env:get_node({x=pos.x, y=pos.y -2, z=pos.z}).name == "air" then
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local i = math.random(-45,45) / 100
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minetest.env:add_entity({x=pos.x + i, y=pos.y - 0.5, z=pos.z + i}, "drippingwater:drop_water")
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end
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end,
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})
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--Create lava drop
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minetest.register_abm(
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{nodenames = {"group:crumbly"},
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{nodenames = {"group:crumbly", "group:cracky"},
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neighbors = {"group:lava"},
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interval = 2,
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chance = 22,
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