forked from Mineclonia/Mineclonia
Rename simple_skins to mcl_skins
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e47bd634d4
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aae30bba39
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@ -66,7 +66,9 @@ armor = {
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version = "0.4.6",
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}
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if minetest.get_modpath("skins") then
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if minetest.get_modpath("mcl_skins") then
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skin_mod = "mcl_skins"
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elseif minetest.get_modpath("skins") then
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skin_mod = "skins"
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elseif minetest.get_modpath("simple_skins") then
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skin_mod = "simple_skins"
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@ -197,7 +199,9 @@ end
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armor.get_player_skin = function(self, name)
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local skin = nil
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if skin_mod == "skins" or skin_mod == "simple_skins" then
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if skin_mod == "mcl_skins" then
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skin = mcl_skins.skins[name]
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elseif skin_mod == "skins" or skin_mod == "simple_skins" then
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skin = skins.skins[name]
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elseif skin_mod == "u_skins" then
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skin = u_skins.u_skins[name]
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@ -380,7 +384,12 @@ minetest.register_on_joinplayer(function(player)
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wielditem = "3d_armor_trans.png",
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preview = armor.default_skin.."_preview.png",
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}
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if skin_mod == "skins" then
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if skin_mod == "mcl_skins" then
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local skin = mcl_skins.skins[name]
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if skin then
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armor.textures[name].skin = skin..".png"
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end
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elseif skin_mod == "skins" then
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local skin = skins.skins[name]
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if skin and skins.get_type(skin) == skins.type.MODEL then
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armor.textures[name].skin = skin..".png"
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@ -2,15 +2,15 @@
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-- Released by TenPlus1 and based on Zeg9's code under MIT license
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skins = {
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mcl_skins = {
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skins = {}, previews = {}, meta = {},
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modpath = minetest.get_modpath("simple_skins"),
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modpath = minetest.get_modpath("mcl_skins"),
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skin_count = 0, -- counter of _custom_ skins (all skins except character.png)
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}
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-- Load support for intllib.
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local S, NS = dofile(skins.modpath .. "/intllib.lua")
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local S, NS = dofile(mcl_skins.modpath .. "/intllib.lua")
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-- load skin list and metadata
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@ -21,7 +21,7 @@ while true do
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skin = "character_" .. id
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-- does skin file exist ?
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f = io.open(skins.modpath .. "/textures/" .. skin .. ".png")
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f = io.open(mcl_skins.modpath .. "/textures/" .. skin .. ".png")
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-- escape loop if not found and remove last entry
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if not f then
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@ -32,7 +32,7 @@ while true do
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f:close()
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-- does metadata exist for that skin file ?
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f = io.open(skins.modpath .. "/meta/" .. skin .. ".txt")
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f = io.open(mcl_skins.modpath .. "/meta/" .. skin .. ".txt")
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if f then
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data = minetest.deserialize("return {" .. f:read('*all') .. "}")
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@ -40,22 +40,22 @@ while true do
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end
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-- add metadata to list
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skins.meta[skin] = {
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mcl_skins.meta[skin] = {
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name = data and data.name or "",
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author = data and data.author or "",
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}
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id = id + 1
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skins.skin_count = skins.skin_count + 1
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mcl_skins.skin_count = mcl_skins.skin_count + 1
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end
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skins.set_player_skin = function(player, skin_id)
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mcl_skins.set_player_skin = function(player, skin_id)
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if not player then
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return false
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end
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local playername = player:get_player_name()
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local skin, preview
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if skin_id == nil or type(skin_id) ~= "number" or skin_id < 0 or skin_id > skins.skin_count then
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if skin_id == nil or type(skin_id) ~= "number" or skin_id < 0 or skin_id > mcl_skins.skin_count then
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return false
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elseif skin_id == 0 then
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skin = "character"
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@ -64,10 +64,10 @@ skins.set_player_skin = function(player, skin_id)
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skin = "character_" .. tostring(skin_id)
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preview = "player_" .. tostring(skin_id)
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end
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skins.skins[playername] = skin
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skins.previews[playername] = preview
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mcl_skins.skins[playername] = skin
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mcl_skins.previews[playername] = preview
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player:set_attribute("simple_skins:skin_id", skin_id)
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skins.update_player_skin(player)
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mcl_skins.update_player_skin(player)
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if minetest.get_modpath("3d_armor") then
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armor.textures[playername].skin = skin .. ".png"
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armor:update_player_visuals(player)
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@ -78,12 +78,12 @@ skins.set_player_skin = function(player, skin_id)
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return true
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end
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skins.update_player_skin = function(player)
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mcl_skins.update_player_skin = function(player)
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if not player then
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return
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end
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local playername = player:get_player_name()
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mcl_player.player_set_textures(player, { skins.skins[playername] .. ".png" }, skins.previews[playername] .. ".png" )
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mcl_player.player_set_textures(player, { mcl_skins.skins[playername] .. ".png" }, mcl_skins.previews[playername] .. ".png" )
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end
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-- load player skin on join
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@ -97,10 +97,10 @@ minetest.register_on_joinplayer(function(player)
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set_skin = tonumber(skin_id)
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-- otherwise use random skin if not set
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else
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set_skin = math.random(0, skins.skin_count)
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set_skin = math.random(0, mcl_skins.skin_count)
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end
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if set_skin then
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skins.set_player_skin(player, set_skin)
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mcl_skins.set_player_skin(player, set_skin)
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end
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end)
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@ -134,9 +134,9 @@ minetest.register_chatcommand("setskin", {
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end
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local skin
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local ok = skins.set_player_skin(player, skin_id)
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local ok = mcl_skins.set_player_skin(player, skin_id)
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if not ok then
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return false, S("Invalid skin number! Valid numbers: 0 to @1", skins.skin_count)
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return false, S("Invalid skin number! Valid numbers: 0 to @1", mcl_skins.skin_count)
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end
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local skinfile = "Skin #"..skin_id
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@ -0,0 +1 @@
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name = mcl_skins
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Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 5.4 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2.6 KiB |
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@ -1 +0,0 @@
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name = simple_skins
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