forked from Mineclonia/Mineclonia
Fix #1156
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@ -369,6 +369,33 @@ mcl_player.player_register_model("mcl_armor_character.b3d", {
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},
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},
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})
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})
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mcl_player.player_register_model("mcl_armor_character_female.b3d", {
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animation_speed = 30,
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textures = {
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armor.default_skin..".png",
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"blank.png",
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"blank.png",
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},
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animations = {
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stand = {x=0, y=79},
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lay = {x=162, y=166},
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walk = {x=168, y=187},
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mine = {x=189, y=198},
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walk_mine = {x=200, y=219},
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sit = {x=81, y=160},
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sneak_stand = {x=222, y=302},
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sneak_mine = {x=346, y=365},
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sneak_walk = {x=304, y=323},
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sneak_walk_mine = {x=325, y=344},
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swim_walk = {x=368, y=387},
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swim_walk_mine = {x=389, y=408},
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swim_stand = {x=434, y=434},
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swim_mine = {x=411, y=430},
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run_walk = {x=440, y=459},
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run_walk_mine = {x=461, y=480},
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},
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})
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-- Register Callbacks
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-- Register Callbacks
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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@ -62,6 +62,7 @@ while true do
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mcl_skins.meta[skin] = {
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mcl_skins.meta[skin] = {
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name = data and data.name or "",
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name = data and data.name or "",
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author = data and data.author or "",
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author = data and data.author or "",
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gender = data and data.gender or "",
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}
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}
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if id > 0 then
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if id > 0 then
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@ -93,8 +94,16 @@ mcl_skins.set_player_skin = function(player, skin_id)
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elseif skin_id == 0 then
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elseif skin_id == 0 then
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skin = "character"
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skin = "character"
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preview = "player"
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preview = "player"
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mcl_player.player_set_model(player, "mcl_armor_character.b3d")
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else
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else
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skin = "mcl_skins_character_" .. tostring(skin_id)
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skin = "mcl_skins_character_" .. tostring(skin_id)
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local meta = mcl_skins.meta[skin]
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minetest.chat_send_all(meta.gender)
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if meta.gender == "female" then
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mcl_player.player_set_model(player, "mcl_armor_character_female.b3d")
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else
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mcl_player.player_set_model(player, "mcl_armor_character.b3d")
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end
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if mcl_skins.has_preview[skin_id] then
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if mcl_skins.has_preview[skin_id] then
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preview = "mcl_skins_player_" .. tostring(skin_id)
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preview = "mcl_skins_player_" .. tostring(skin_id)
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else
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else
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@ -1,2 +1,3 @@
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name = "Steve",
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name = "Steve",
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author = "%TEXTURE_PACK_AUTHOR%",
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author = "%TEXTURE_PACK_AUTHOR%",
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gender = "male",
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@ -1,2 +1,3 @@
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name = "Alex",
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name = "Alex",
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author = "%TEXTURE_PACK_AUTHOR%",
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author = "%TEXTURE_PACK_AUTHOR%",
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gender = "female",
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