diff --git a/mods/MAPGEN/random_struct/init.lua b/mods/MAPGEN/random_struct/init.lua index 0f9bef6d..0c032eaa 100644 --- a/mods/MAPGEN/random_struct/init.lua +++ b/mods/MAPGEN/random_struct/init.lua @@ -223,15 +223,15 @@ end -- The call of Struct random_struct.call_struct= function(pos, struct_style) - -- 1 : City , 2 : Temple Sand + -- 1: Village , 2: Desert temple if struct_style == 1 then - random_struct.generatecity(pos) + random_struct.geerate_village(pos) elseif struct_style == 2 then - random_struct.generate_sand_temple(pos) + random_struct.generate_desert_temple(pos) end end -random_struct.generatecity = function(pos) +random_struct.generate_village = function(pos) -- No Generating for the moment only place it :D local city = random_struct.get_struct("pnj_town_1.we") local newpos = {x=pos.x,y=pos.y,z=pos.z} @@ -241,7 +241,7 @@ random_struct.generatecity = function(pos) random_struct.deserialise_WE(newpos, city ) end -random_struct.generate_sand_temple = function(pos) +random_struct.generate_desert_temple = function(pos) -- No Generating for the temple ... Why using it ? No Change local temple = random_struct.get_struct("desert_temple.we") local newpos = {x=pos.x,y=pos.y-12,z=pos.z} @@ -254,7 +254,7 @@ end -- Debug command minetest.register_chatcommand("spawnstruct", { - params = "town | sand_temple", + params = "desert_temple | village", description = "Generate a pre-defined structure near your position.", privs = {debug = true}, func = function(name, param) @@ -264,15 +264,15 @@ minetest.register_chatcommand("spawnstruct", { end if param == "" or param == "help" then minetest.chat_send_player(name, "Please use “/spawnstruct ”.") - minetest.chat_send_player(name, "Avaiable types: town, sand_temple") + minetest.chat_send_player(name, "Avaiable types: desert_temple, village") end - if param == "town" then - random_struct.generatecity(pos) - minetest.chat_send_player(name, "Town created.") + if param == "village" then + random_struct.generate_village(pos) + minetest.chat_send_player(name, "Village created.") end - if param == "sand_temple" then - random_struct.generate_sand_temple(pos) - minetest.chat_send_player(name, "Sand temple created") + if param == "desert_temple" then + random_struct.generate_desert_temple(pos) + minetest.chat_send_player(name, "Desert temple created.") end end })