forked from Mineclonia/Mineclonia
Fix creative inv. jump to search on armor change
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@ -35,9 +35,14 @@ local function update_armor(player)
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return
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return
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end
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end
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local function set_inventory(player)
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local function set_inventory(player, armor_change_only)
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if minetest.setting_getbool("creative_mode") then
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if minetest.setting_getbool("creative_mode") then
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if armor_change_only then
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-- Stay on survival inventory plage if only the armor has been changed
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mcl_inventory.set_creative_formspec(player, 0, 0, nil, "inv")
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else
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mcl_inventory.set_creative_formspec(player, 0, 1)
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mcl_inventory.set_creative_formspec(player, 0, 1)
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end
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return
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return
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end
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end
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local inv = player:get_inventory()
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local inv = player:get_inventory()
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@ -158,7 +163,7 @@ minetest.register_on_joinplayer(function(player)
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armor.set_player_armor = function(self, player)
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armor.set_player_armor = function(self, player)
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armor_orginal(self, player)
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armor_orginal(self, player)
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update_armor(player)
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update_armor(player)
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set_inventory(player)
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set_inventory(player, true)
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end
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end
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end
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end
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