Mineclonia/mods/ENTITIES/mobs/init.lua

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local path = minetest.get_modpath("mobs")
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-- Mob API
dofile(path .. "/api.lua")
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-- Rideable Mobs
dofile(path .. "/mount.lua")
-- Mob Items
dofile(path .. "/crafts.lua")
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-- Mob Spawner
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-- MCL2 has its own spawners in mcl_mobspawners
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-- Lucky Blocks
dofile(path .. "/lucky_block.lua")
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minetest.log("action", "[MOD] Mobs Redo loaded")