forked from VoxeLibre/VoxeLibre
make enderman's eyes Glow
This commit is contained in:
parent
fcd9854e7c
commit
fb878f6814
|
@ -24,6 +24,23 @@
|
||||||
-- added rain damage.
|
-- added rain damage.
|
||||||
-- fixed the grass_with_dirt issue.
|
-- fixed the grass_with_dirt issue.
|
||||||
|
|
||||||
|
minetest.register_entity("mobs_mc:ender_eyes", {
|
||||||
|
visual = "mesh",
|
||||||
|
mesh = "mobs_mc_spider.b3d",
|
||||||
|
visual_size = {x=1.01, y=1.01},
|
||||||
|
textures = {
|
||||||
|
"mobs_mc_enderman_eyes.png",
|
||||||
|
},
|
||||||
|
on_activate = function(self)
|
||||||
|
minetest.after(0.1, function()
|
||||||
|
if not self.object:get_attach() then
|
||||||
|
self.object:remove()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end,
|
||||||
|
glow = 50,
|
||||||
|
})
|
||||||
|
|
||||||
local S = minetest.get_translator("mobs_mc")
|
local S = minetest.get_translator("mobs_mc")
|
||||||
|
|
||||||
local telesound = function(pos, is_source)
|
local telesound = function(pos, is_source)
|
||||||
|
@ -237,6 +254,19 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
|
||||||
textures = create_enderman_textures(),
|
textures = create_enderman_textures(),
|
||||||
visual_size = {x=3, y=3},
|
visual_size = {x=3, y=3},
|
||||||
makes_footstep_sound = true,
|
makes_footstep_sound = true,
|
||||||
|
on_spawn = function(self)
|
||||||
|
local spider_eyes=false
|
||||||
|
for n = 1, #self.object:get_children() do
|
||||||
|
local obj = self.object:get_children()[n]
|
||||||
|
if obj:get_luaentity() and self.object:get_luaentity().name == "mobs_mc:ender_eyes" then
|
||||||
|
spider_eyes = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if not spider_eyes then
|
||||||
|
minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.low", vector.new(0,3.25,-1.98), vector.new(90,0,180))
|
||||||
|
minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.low", vector.new(1,3.25,-1.98), vector.new(90,0,180))
|
||||||
|
end
|
||||||
|
end,
|
||||||
sounds = {
|
sounds = {
|
||||||
-- TODO: Custom war cry sound
|
-- TODO: Custom war cry sound
|
||||||
war_cry = "mobs_sandmonster",
|
war_cry = "mobs_sandmonster",
|
||||||
|
|
Loading…
Reference in New Issue