From 2d0b4dd8f7226ac268397a56c620095796f95aa1 Mon Sep 17 00:00:00 2001 From: Michieal Date: Mon, 13 Feb 2023 23:23:04 -0500 Subject: [PATCH 1/4] Finished mcl_crimson. --- mods/ITEMS/REDSTONE/mesecons_button/init.lua | 2 +- .../REDSTONE/mesecons_pressureplates/init.lua | 2 +- mods/ITEMS/mcl_crimson/init.lua | 22 +++++++++--------- ...hae.png => mcl_crimson_crimson_hyphae.png} | Bin ...ng => mcl_crimson_crimson_hyphae_side.png} | Bin ...ng => mcl_crimson_crimson_hyphae_wood.png} | Bin ...ium.png => mcl_crimson_crimson_nylium.png} | Bin ...ng => mcl_crimson_crimson_nylium_side.png} | Bin 8 files changed, 13 insertions(+), 13 deletions(-) rename textures/{mcl_crimson_hyphae.png => mcl_crimson_crimson_hyphae.png} (100%) rename textures/{mcl_crimson_hyphae_side.png => mcl_crimson_crimson_hyphae_side.png} (100%) rename textures/{mcl_crimson_hyphae_wood.png => mcl_crimson_crimson_hyphae_wood.png} (100%) rename textures/{mcl_crimson_nylium.png => mcl_crimson_crimson_nylium.png} (100%) rename textures/{mcl_crimson_nylium_side.png => mcl_crimson_crimson_nylium_side.png} (100%) diff --git a/mods/ITEMS/REDSTONE/mesecons_button/init.lua b/mods/ITEMS/REDSTONE/mesecons_button/init.lua index 0ea6b2c30..6894bba1c 100644 --- a/mods/ITEMS/REDSTONE/mesecons_button/init.lua +++ b/mods/ITEMS/REDSTONE/mesecons_button/init.lua @@ -225,7 +225,7 @@ local woods = { { "junglewood", "mcl_core:junglewood", "default_junglewood.png", S("Jungle Button") }, { "mangrove_wood", "mcl_mangrove:mangrove_wood", "mcl_mangrove_planks.png", S("Mangrove Button") }, - { "crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", "mcl_crimson_hyphae_wood.png", S("Crimson Button") }, + { "crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", "mcl_crimson_crimson_crimson_hyphae_wood.png", S("Crimson Button") }, { "warped_hyphae_wood", "mcl_crimson:warped_hyphae_wood", "mcl_crimson_warped_hyphae_wood.png", S("Warped Button") }, } diff --git a/mods/ITEMS/REDSTONE/mesecons_pressureplates/init.lua b/mods/ITEMS/REDSTONE/mesecons_pressureplates/init.lua index b257be816..f3d101f5c 100644 --- a/mods/ITEMS/REDSTONE/mesecons_pressureplates/init.lua +++ b/mods/ITEMS/REDSTONE/mesecons_pressureplates/init.lua @@ -223,7 +223,7 @@ local woods = { { "junglewood", "mcl_core:junglewood", "default_junglewood.png", S("Jungle Pressure Plate") }, { "mangrove_wood", "mcl_mangrove:mangrove_wood", "mcl_mangrove_planks.png", S("Mangrove Pressure Plate") }, - { "crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", "mcl_crimson_hyphae_wood.png", S("Crimson Pressure Plate") }, + { "crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", "mcl_crimson_crimson_crimson_hyphae_wood.png", S("Crimson Pressure Plate") }, { "warped_hyphae_wood", "mcl_crimson:warped_hyphae_wood", "mcl_crimson_warped_hyphae_wood.png", S("Warped Pressure Plate") }, } diff --git a/mods/ITEMS/mcl_crimson/init.lua b/mods/ITEMS/mcl_crimson/init.lua index ee83cd48f..c923ebbee 100644 --- a/mods/ITEMS/mcl_crimson/init.lua +++ b/mods/ITEMS/mcl_crimson/init.lua @@ -522,10 +522,10 @@ minetest.register_node("mcl_crimson:crimson_hyphae", { _doc_items_longdesc = S("The stem of a crimson hyphae"), _doc_items_hidden = false, tiles = { - "mcl_crimson_hyphae.png", - "mcl_crimson_hyphae.png", + "mcl_crimson_crimson_hyphae.png", + "mcl_crimson_crimson_hyphae.png", { - image="mcl_crimson_hyphae_side.png", + image="mcl_crimson_crimson_hyphae_side.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0} }, }, @@ -545,7 +545,7 @@ minetest.register_node("mcl_crimson:crimson_hyphae_bark", { _doc_items_longdesc = S("This is a decorative block surrounded by the bark of an hyphae."), tiles = { { - image="mcl_crimson_hyphae_side.png", + image="mcl_crimson_crimson_hyphae_side.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0} }, }, @@ -603,7 +603,7 @@ minetest.register_craft({ minetest.register_node("mcl_crimson:crimson_hyphae_wood", { description = S("Crimson Hyphae Wood"), - tiles = {"mcl_crimson_hyphae_wood.png"}, + tiles = {"mcl_crimson_crimson_crimson_hyphae_wood.png"}, groups = {handy = 5, axey = 1, wood = 1, building_block = 1, material_wood = 1}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_hardness = 2, @@ -612,12 +612,12 @@ minetest.register_node("mcl_crimson:crimson_hyphae_wood", { minetest.register_node("mcl_crimson:crimson_nylium", { description = S("Crimson Nylium"), tiles = { - "mcl_crimson_nylium.png", + "mcl_crimson_crimson_nylium.png", "mcl_nether_netherrack.png", - "mcl_nether_netherrack.png^mcl_crimson_nylium_side.png", - "mcl_nether_netherrack.png^mcl_crimson_nylium_side.png", - "mcl_nether_netherrack.png^mcl_crimson_nylium_side.png", - "mcl_nether_netherrack.png^mcl_crimson_nylium_side.png", + "mcl_nether_netherrack.png^mcl_crimson_crimson_nylium_side.png", + "mcl_nether_netherrack.png^mcl_crimson_crimson_nylium_side.png", + "mcl_nether_netherrack.png^mcl_crimson_crimson_nylium_side.png", + "mcl_nether_netherrack.png^mcl_crimson_crimson_nylium_side.png", }, groups = {pickaxey = 1, building_block = 1, material_stone = 1}, sounds = mcl_sounds.node_sound_stone_defaults(), @@ -676,7 +676,7 @@ mcl_doors:register_trapdoor("mcl_crimson:crimson_trapdoor", { _doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."), _doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."), tile_front = "mcl_crimson_crimson_trapdoor.png", - tile_side = "mcl_crimson_hyphae_wood.png", + tile_side = "mcl_crimson_crimson_crimson_hyphae_wood.png", wield_image = "mcl_crimson_crimson_trapdoor.png", groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1}, _mcl_hardness = 3, diff --git a/textures/mcl_crimson_hyphae.png b/textures/mcl_crimson_crimson_hyphae.png similarity index 100% rename from textures/mcl_crimson_hyphae.png rename to textures/mcl_crimson_crimson_hyphae.png diff --git a/textures/mcl_crimson_hyphae_side.png b/textures/mcl_crimson_crimson_hyphae_side.png similarity index 100% rename from textures/mcl_crimson_hyphae_side.png rename to textures/mcl_crimson_crimson_hyphae_side.png diff --git a/textures/mcl_crimson_hyphae_wood.png b/textures/mcl_crimson_crimson_hyphae_wood.png similarity index 100% rename from textures/mcl_crimson_hyphae_wood.png rename to textures/mcl_crimson_crimson_hyphae_wood.png diff --git a/textures/mcl_crimson_nylium.png b/textures/mcl_crimson_crimson_nylium.png similarity index 100% rename from textures/mcl_crimson_nylium.png rename to textures/mcl_crimson_crimson_nylium.png diff --git a/textures/mcl_crimson_nylium_side.png b/textures/mcl_crimson_crimson_nylium_side.png similarity index 100% rename from textures/mcl_crimson_nylium_side.png rename to textures/mcl_crimson_crimson_nylium_side.png From 660c85dddc7263dfd561e9e53a41f6dd03a30198 Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 15 Feb 2023 09:32:32 -0500 Subject: [PATCH 2/4] Changed mcl_buckets' image use to be named properly. This fixes issue #3455 --- mods/HUD/mcl_achievements/init.lua | 4 ++-- mods/ITEMS/mcl_buckets/fishbuckets.lua | 2 +- ...tl_bucket.png => mcl_buckets_axolotl_bucket.png} | Bin .../{cod_bucket.png => mcl_buckets_cod_bucket.png} | Bin ...bucket.png => mcl_buckets_pufferfish_bucket.png} | Bin ...mon_bucket.png => mcl_buckets_salmon_bucket.png} | Bin ...ket.png => mcl_buckets_tropical_fish_bucket.png} | Bin 7 files changed, 3 insertions(+), 3 deletions(-) rename textures/{mcl_achievements_axolotl_bucket.png => mcl_buckets_axolotl_bucket.png} (100%) rename textures/{cod_bucket.png => mcl_buckets_cod_bucket.png} (100%) rename textures/{pufferfish_bucket.png => mcl_buckets_pufferfish_bucket.png} (100%) rename textures/{salmon_bucket.png => mcl_buckets_salmon_bucket.png} (100%) rename textures/{tropical_fish_bucket.png => mcl_buckets_tropical_fish_bucket.png} (100%) diff --git a/mods/HUD/mcl_achievements/init.lua b/mods/HUD/mcl_achievements/init.lua index a4f12a987..518a2cfbd 100644 --- a/mods/HUD/mcl_achievements/init.lua +++ b/mods/HUD/mcl_achievements/init.lua @@ -297,7 +297,7 @@ awards.register_achievement("mcl:whatAdeal", { awards.register_achievement("mcl:tacticalFishing", { title = S("Tactical Fishing"), description = S("Catch a fish... without a fishing rod!"), - icon = "pufferfish_bucket.png", + icon = "mcl_buckets_pufferfish_bucket.png", type = "Advancement", group = "Husbandry", }) @@ -305,7 +305,7 @@ awards.register_achievement("mcl:tacticalFishing", { awards.register_achievement("mcl:cutestPredator", { title = S("The Cutest Predator"), description = S("Catch an Axolotl with a bucket!"), - icon = "mcl_achievements_axolotl_bucket.png", + icon = "mcl_buckets_axolotl_bucket.png", type = "Advancement", group = "Husbandry", }) diff --git a/mods/ITEMS/mcl_buckets/fishbuckets.lua b/mods/ITEMS/mcl_buckets/fishbuckets.lua index 9eb966084..185f72486 100644 --- a/mods/ITEMS/mcl_buckets/fishbuckets.lua +++ b/mods/ITEMS/mcl_buckets/fishbuckets.lua @@ -56,7 +56,7 @@ for techname, fishname in pairs(fish_names) do _doc_items_longdesc = S("This bucket is filled with water and @1.", S(fishname)), _doc_items_usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 with a bucket of water.", S(fishname), S(fishname)), _tt_help = S("Places a water source and a @1.", S(fishname)), - inventory_image = techname .. "_bucket.png", + inventory_image = "mcl_buckets_" .. techname .. "_bucket.png", stack_max = 1, groups = {bucket = 1, fish_bucket = 1}, liquids_pointable = false, diff --git a/textures/mcl_achievements_axolotl_bucket.png b/textures/mcl_buckets_axolotl_bucket.png similarity index 100% rename from textures/mcl_achievements_axolotl_bucket.png rename to textures/mcl_buckets_axolotl_bucket.png diff --git a/textures/cod_bucket.png b/textures/mcl_buckets_cod_bucket.png similarity index 100% rename from textures/cod_bucket.png rename to textures/mcl_buckets_cod_bucket.png diff --git a/textures/pufferfish_bucket.png b/textures/mcl_buckets_pufferfish_bucket.png similarity index 100% rename from textures/pufferfish_bucket.png rename to textures/mcl_buckets_pufferfish_bucket.png diff --git a/textures/salmon_bucket.png b/textures/mcl_buckets_salmon_bucket.png similarity index 100% rename from textures/salmon_bucket.png rename to textures/mcl_buckets_salmon_bucket.png diff --git a/textures/tropical_fish_bucket.png b/textures/mcl_buckets_tropical_fish_bucket.png similarity index 100% rename from textures/tropical_fish_bucket.png rename to textures/mcl_buckets_tropical_fish_bucket.png From 6601ecf788cec935afaa51dc390a723b3e76529f Mon Sep 17 00:00:00 2001 From: Michieal Date: Wed, 15 Feb 2023 09:38:37 -0500 Subject: [PATCH 3/4] Basic signs texture replacement. --- mods/ITEMS/mcl_signs/init.lua | 16 +++++------ mods/ITEMS/mcl_signs/signs_api.lua | 26 +++++++++--------- ...lt_sign.png => mcl_signs_default_sign.png} | Bin ...rk.png => mcl_signs_default_sign_dark.png} | Bin ...g => mcl_signs_default_sign_greyscale.png} | Bin 5 files changed, 21 insertions(+), 21 deletions(-) rename textures/{default_sign.png => mcl_signs_default_sign.png} (100%) rename textures/{default_sign_dark.png => mcl_signs_default_sign_dark.png} (100%) rename textures/{default_sign_greyscale.png => mcl_signs_default_sign_greyscale.png} (100%) diff --git a/mods/ITEMS/mcl_signs/init.lua b/mods/ITEMS/mcl_signs/init.lua index e724def68..6a5f01c5f 100644 --- a/mods/ITEMS/mcl_signs/init.lua +++ b/mods/ITEMS/mcl_signs/init.lua @@ -98,22 +98,22 @@ mcl_signs.register_sign_craft("mcl_core", "mcl_core:wood", "") -- birchwood Sign "#d5cb8d" / "#ffdba7" mcl_signs.register_sign_custom("mcl_core", "_birchwood", - "mcl_signs_sign_greyscale.png","#ffdba7", "default_sign_greyscale.png", - "default_sign_greyscale.png", "Birch Sign" + "mcl_signs_sign_greyscale.png","#ffdba7", "mcl_signs_default_sign_greyscale.png", + "mcl_signs_default_sign_greyscale.png", "Birch Sign" ) mcl_signs.register_sign_craft("mcl_core", "mcl_core:birchwood", "_birchwood") -- sprucewood Sign mcl_signs.register_sign_custom("mcl_core", "_sprucewood", - "mcl_signs_sign_dark.png","#ffffff", "default_sign_dark.png", - "default_sign_dark.png", "Spruce Sign" + "mcl_signs_sign_dark.png","#ffffff", "mcl_signs_default_sign_dark.png", + "mcl_signs_default_sign_dark.png", "Spruce Sign" ) mcl_signs.register_sign_craft("mcl_core", "mcl_core:sprucewood", "_sprucewood") -- darkwood Sign "#291f1a" / "#856443" mcl_signs.register_sign_custom("mcl_core", "_darkwood", - "mcl_signs_sign_greyscale.png","#856443", "default_sign_greyscale.png", - "default_sign_greyscale.png", "Dark Oak Sign" + "mcl_signs_sign_greyscale.png","#856443", "mcl_signs_default_sign_greyscale.png", + "mcl_signs_default_sign_greyscale.png", "Dark Oak Sign" ) mcl_signs.register_sign_craft("mcl_core", "mcl_core:darkwood", "_darkwood") @@ -136,13 +136,13 @@ if minetest.get_modpath("mcl_crimson") then -- warped_hyphae_wood Sign mcl_signs.register_sign_custom("mcl_crimson","_warped_hyphae_wood", "mcl_signs_sign_greyscale.png", - "#9f7dcf", "default_sign_greyscale.png", "default_sign_greyscale.png", + "#9f7dcf", "mcl_signs_default_sign_greyscale.png", "mcl_signs_default_sign_greyscale.png", "Warped Hyphae Sign") mcl_signs.register_sign_craft("mcl_crimson", "mcl_crimson:warped_hyphae_wood", "_warped_hyphae_wood") -- crimson_hyphae_wood Sign mcl_signs.register_sign_custom("mcl_crimson", "_crimson_hyphae_wood","mcl_signs_sign_greyscale.png", - "#c35f51","default_sign_greyscale.png", "default_sign_greyscale.png", + "#c35f51","mcl_signs_default_sign_greyscale.png", "mcl_signs_default_sign_greyscale.png", "Crimson Hyphae Sign") mcl_signs.register_sign_craft("mcl_crimson", "mcl_crimson:crimson_hyphae_wood", "_crimson_hyphae_wood") diff --git a/mods/ITEMS/mcl_signs/signs_api.lua b/mods/ITEMS/mcl_signs/signs_api.lua index 1f7369ba3..6d902c5dd 100644 --- a/mods/ITEMS/mcl_signs/signs_api.lua +++ b/mods/ITEMS/mcl_signs/signs_api.lua @@ -147,10 +147,10 @@ mcl_signs.wall_standard = { _tt_help = S("Can be written"), _doc_items_longdesc = S("Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them."), _doc_items_usagehelp = S("After placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. Not all characters are supported. The text can not be changed once it has been written; you have to break and place the sign again. Can be colored and made to glow."), - inventory_image = "default_sign.png", + inventory_image = "mcl_signs_default_sign.png", walkable = false, is_ground_content = false, - wield_image = "default_sign.png", + wield_image = "mcl_signs_default_sign.png", node_placement_prediction = "", paramtype = "light", sunlight_propagates = true, @@ -552,9 +552,9 @@ function mcl_signs.register_sign (modname, color, _name, ttsign) new_sign = table.copy(mcl_signs.wall_standard) new_sign.description = S(ttsign) - new_sign.wield_image = "(default_sign.png^[multiply:" .. color .. ")" + new_sign.wield_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")" new_sign.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" } - new_sign.inventory_image = "(default_sign.png^[multiply:" .. color .. ")" + new_sign.inventory_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")" -- currently have to do this, because of how the base node placement works. new_sign.on_place = function(itemstack, placer, pointed_thing) @@ -676,9 +676,9 @@ function mcl_signs.register_sign (modname, color, _name, ttsign) local new_sign_standing = {} new_sign_standing = table.copy(mcl_signs.standing_standard) new_sign_standing.drop = "mcl_signs:wall_sign" .. _name - new_sign_standing.wield_image = "(default_sign.png^[multiply:" .. color .. ")" + new_sign_standing.wield_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")" new_sign_standing.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" } - new_sign_standing.inventory_image = "(default_sign.png^[multiply:" .. color .. ")" + new_sign_standing.inventory_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")" new_sign_standing.on_rotate = function(pos, node, user, mode) if mode == screwdriver.ROTATE_FACE then @@ -763,7 +763,7 @@ function mcl_signs.register_sign (modname, color, _name, ttsign) end --- The same as register_sign, except caller defines the textures. Note, there is a greyscale version of the sign, ---- called "default_sign_greyscale.png" and "mcl_signs_sign_greyscale.png" for optional use in the textures directory. +--- called "mcl_signs_default_sign_greyscale.png" and "mcl_signs_sign_greyscale.png" for optional use in the textures directory. --- --- modname: optional (pass "" or "false" to ignore), for use with other mods to --- allow the creation of a sign from the mod's wood (if installed). @@ -1015,9 +1015,9 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign) new_sign = table.copy(mcl_signs.wall_standard) new_sign.description = S(ttsign) - new_sign.wield_image = "(default_sign.png^[multiply:" .. color .. ")" + new_sign.wield_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")" new_sign.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" } - new_sign.inventory_image = "(default_sign.png^[multiply:" .. color .. ")" + new_sign.inventory_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")" -- currently have to do this, because of how the base node placement works. new_sign.on_place = function(itemstack, placer, pointed_thing) @@ -1134,9 +1134,9 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign) local new_sign_standing = {} new_sign_standing = table.copy(mcl_signs.standing_standard) new_sign_standing.drop = "mcl_signs:wall_sign" .. _name - new_sign_standing.wield_image = "(default_sign.png^[multiply:" .. color .. ")" + new_sign_standing.wield_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")" new_sign_standing.tiles = { "(mcl_signs_sign.png^[multiply:" .. color .. ")" } - new_sign_standing.inventory_image = "(default_sign.png^[multiply:" .. color .. ")" + new_sign_standing.inventory_image = "(mcl_signs_default_sign.png^[multiply:" .. color .. ")" new_sign_standing.on_rotate = function(pos, node, user, mode) if mode == screwdriver.ROTATE_FACE then node.name = "mcl_signs:standing_sign22_5" .. _name @@ -1219,7 +1219,7 @@ function mcl_signs.reregister_sign (modname, color, _name, ttsign) end --- The same as reregister_sign, except caller defines the textures. Note, there is a greyscale version of the sign, ---- called "default_sign_greyscale.png" and "mcl_signs_sign_greyscale.png" for optional use in the textures directory. +--- called "mcl_signs_default_sign_greyscale.png" and "mcl_signs_sign_greyscale.png" for optional use in the textures directory. --- --- modname: optional (pass "" or "false" to ignore), for use with other mods to --- allow the creation of a sign from the mod's wood (if installed). @@ -2000,4 +2000,4 @@ function mcl_signs:get_text_entity (pos, force_remove) end end return text_entity -end \ No newline at end of file +end diff --git a/textures/default_sign.png b/textures/mcl_signs_default_sign.png similarity index 100% rename from textures/default_sign.png rename to textures/mcl_signs_default_sign.png diff --git a/textures/default_sign_dark.png b/textures/mcl_signs_default_sign_dark.png similarity index 100% rename from textures/default_sign_dark.png rename to textures/mcl_signs_default_sign_dark.png diff --git a/textures/default_sign_greyscale.png b/textures/mcl_signs_default_sign_greyscale.png similarity index 100% rename from textures/default_sign_greyscale.png rename to textures/mcl_signs_default_sign_greyscale.png From ba708010a2b78ef37fe878e39da45caec7dceec5 Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Wed, 15 Feb 2023 16:23:08 +0000 Subject: [PATCH 4/4] Fix incorrect crimson texture issue --- mods/ITEMS/REDSTONE/mesecons_button/init.lua | 2 +- mods/ITEMS/REDSTONE/mesecons_pressureplates/init.lua | 2 +- mods/ITEMS/mcl_crimson/init.lua | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/mods/ITEMS/REDSTONE/mesecons_button/init.lua b/mods/ITEMS/REDSTONE/mesecons_button/init.lua index 6894bba1c..449e70135 100644 --- a/mods/ITEMS/REDSTONE/mesecons_button/init.lua +++ b/mods/ITEMS/REDSTONE/mesecons_button/init.lua @@ -225,7 +225,7 @@ local woods = { { "junglewood", "mcl_core:junglewood", "default_junglewood.png", S("Jungle Button") }, { "mangrove_wood", "mcl_mangrove:mangrove_wood", "mcl_mangrove_planks.png", S("Mangrove Button") }, - { "crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", "mcl_crimson_crimson_crimson_hyphae_wood.png", S("Crimson Button") }, + { "crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", "mcl_crimson_crimson_hyphae_wood.png", S("Crimson Button") }, { "warped_hyphae_wood", "mcl_crimson:warped_hyphae_wood", "mcl_crimson_warped_hyphae_wood.png", S("Warped Button") }, } diff --git a/mods/ITEMS/REDSTONE/mesecons_pressureplates/init.lua b/mods/ITEMS/REDSTONE/mesecons_pressureplates/init.lua index f3d101f5c..97a9a223b 100644 --- a/mods/ITEMS/REDSTONE/mesecons_pressureplates/init.lua +++ b/mods/ITEMS/REDSTONE/mesecons_pressureplates/init.lua @@ -223,7 +223,7 @@ local woods = { { "junglewood", "mcl_core:junglewood", "default_junglewood.png", S("Jungle Pressure Plate") }, { "mangrove_wood", "mcl_mangrove:mangrove_wood", "mcl_mangrove_planks.png", S("Mangrove Pressure Plate") }, - { "crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", "mcl_crimson_crimson_crimson_hyphae_wood.png", S("Crimson Pressure Plate") }, + { "crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", "mcl_crimson_crimson_hyphae_wood.png", S("Crimson Pressure Plate") }, { "warped_hyphae_wood", "mcl_crimson:warped_hyphae_wood", "mcl_crimson_warped_hyphae_wood.png", S("Warped Pressure Plate") }, } diff --git a/mods/ITEMS/mcl_crimson/init.lua b/mods/ITEMS/mcl_crimson/init.lua index c923ebbee..b52480ee6 100644 --- a/mods/ITEMS/mcl_crimson/init.lua +++ b/mods/ITEMS/mcl_crimson/init.lua @@ -603,7 +603,7 @@ minetest.register_craft({ minetest.register_node("mcl_crimson:crimson_hyphae_wood", { description = S("Crimson Hyphae Wood"), - tiles = {"mcl_crimson_crimson_crimson_hyphae_wood.png"}, + tiles = {"mcl_crimson_crimson_hyphae_wood.png"}, groups = {handy = 5, axey = 1, wood = 1, building_block = 1, material_wood = 1}, sounds = mcl_sounds.node_sound_wood_defaults(), _mcl_hardness = 2, @@ -676,7 +676,7 @@ mcl_doors:register_trapdoor("mcl_crimson:crimson_trapdoor", { _doc_items_longdesc = S("Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder."), _doc_items_usagehelp = S("To open or close the trapdoor, rightclick it or send a redstone signal to it."), tile_front = "mcl_crimson_crimson_trapdoor.png", - tile_side = "mcl_crimson_crimson_crimson_hyphae_wood.png", + tile_side = "mcl_crimson_crimson_hyphae_wood.png", wield_image = "mcl_crimson_crimson_trapdoor.png", groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1}, _mcl_hardness = 3,