forked from VoxeLibre/VoxeLibre
Add automatic rotation lock
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@ -389,7 +389,7 @@ local do_states = function(self, dtime)
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if self.state_timer <= 0 then
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if self.state_timer <= 0 then
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self.state_timer = math.random(0,2) + math.random()
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self.state_timer = math.random(0,2) + math.random()
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--let's do a random state
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--let's do a random state
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self.yaw = (math_random() * (math.pi * 2)) - math.pi
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self.yaw = (math_random() * (math.pi * 2))
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end
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end
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set_velocity(self,1)
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set_velocity(self,1)
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@ -610,6 +610,25 @@ local mob_activate = function(self, staticdata, def, dtime)
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end
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end
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--this allows auto facedir rotation while making it so mobs
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--don't look like wet noodles flopping around
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local movement_rotation_lock = function(self)
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local current_engine_yaw = self.object:get_yaw()
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local current_lua_yaw = self.yaw
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if current_engine_yaw > math.pi * 2 then
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current_engine_yaw = current_engine_yaw - (math.pi * 2)
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end
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if math.abs(current_engine_yaw - current_lua_yaw) <= 0.05 and self.object:get_properties().automatic_face_movement_dir then
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self.object:set_properties{automatic_face_movement_dir = false}
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elseif math.abs(current_engine_yaw - current_lua_yaw) > 0.05 and self.object:get_properties().automatic_face_movement_dir == false then
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self.object:set_properties{automatic_face_movement_dir = self.rotate}
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end
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end
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local mob_step = function(self, dtime)
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local mob_step = function(self, dtime)
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--do not continue if non-existent
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--do not continue if non-existent
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@ -626,8 +645,13 @@ local mob_step = function(self, dtime)
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do_states(self, dtime)
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do_states(self, dtime)
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movement_rotation_lock(self)
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-- can mob be pushed, if so calculate direction -- do this last (overrides everything)
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-- can mob be pushed, if so calculate direction -- do this last (overrides everything)
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if self.pushable then
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if self.pushable then
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collision(self)
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collision(self)
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@ -947,7 +971,7 @@ minetest.register_entity(name, {
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spawn_small_alternative = def.spawn_small_alternative,
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spawn_small_alternative = def.spawn_small_alternative,
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do_custom = def.do_custom,
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do_custom = def.do_custom,
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jump_height = def.jump_height or 4, -- was 6
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jump_height = def.jump_height or 4, -- was 6
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rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
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rotate = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
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lifetimer = def.lifetimer or 57.73,
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lifetimer = def.lifetimer or 57.73,
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hp_min = scale_difficulty(def.hp_min, 5, 1),
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hp_min = scale_difficulty(def.hp_min, 5, 1),
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hp_max = scale_difficulty(def.hp_max, 10, 1),
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hp_max = scale_difficulty(def.hp_max, 10, 1),
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@ -1108,6 +1132,54 @@ end
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end -- END mobs:register_mob function
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end -- END mobs:register_mob function
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-- register arrow for shoot attack
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-- register arrow for shoot attack
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function mobs:register_arrow(name, def)
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function mobs:register_arrow(name, def)
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