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dyable-lea
Author | SHA1 | Date |
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AFCMS | 1504d64647 | |
AFCMS | 132529d8f4 | |
AFCMS | a3d2761215 | |
AFCMS | 0e42e58901 | |
AFCMS | f6f0690253 | |
AFCMS | a7484b1389 | |
AFCMS | 56d14619cd | |
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AFCMS | d9fef2966f | |
AFCMS | 126d74b428 | |
AFCMS | b4611dc20f | |
AFCMS | 95e165b50b | |
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AFCMS | 422d48f658 | |
AFCMS | c1eefab8d6 | |
AFCMS | e573dd25e1 | |
AFCMS | 98226d677c | |
AFCMS | 547291c333 | |
AFCMS | 5637b649e8 | |
AFCMS | 16b4a6e5c2 | |
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AFCMS | e7166430d7 | |
AFCMS | 31027aca2e | |
AFCMS | 9990db92b4 | |
AFCMS | c1ea059a14 | |
AFCMS | a01813e421 | |
AFCMS | d7ae8c62db | |
AFCMS | 2d585c9517 | |
AFCMS | 896b213f17 |
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@ -340,12 +340,7 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
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inv_bg = "crafting_inventory_creative_survival.png"
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inv_bg = "crafting_inventory_creative_survival.png"
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-- Show armor and player image
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-- Show armor and player image
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local player_preview
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local player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "")
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if minetest.settings:get_bool("3d_player_preview", true) then
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player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "")
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else
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player_preview = "image[3.9,1.4;1.2333,2.4666;"..mcl_player.player_get_preview(player).."]"
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end
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-- Background images for armor slots (hide if occupied)
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-- Background images for armor slots (hide if occupied)
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local armor_slot_imgs = ""
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local armor_slot_imgs = ""
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@ -61,12 +61,7 @@ local function set_inventory(player, armor_change_only)
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inv:set_size("craft", 4)
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inv:set_size("craft", 4)
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-- Show armor and player image
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-- Show armor and player image
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local player_preview
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local player_preview = mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "")
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if minetest.settings:get_bool("3d_player_preview", true) then
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player_preview = mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "")
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else
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player_preview = "image[1.1,0.2;2,4;"..mcl_player.player_get_preview(player).."]"
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end
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local armor_slots = {"helmet", "chestplate", "leggings", "boots"}
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local armor_slots = {"helmet", "chestplate", "leggings", "boots"}
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local armor_slot_imgs = ""
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local armor_slot_imgs = ""
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@ -87,23 +87,15 @@ mcl_armor.register_set({
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end,
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end,
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},
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},
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--WARNING: 2d preview is deprecated and will be removed soon
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--specify textures that will be shown in player inventory
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--specify textures that will be shown in player inventory then you disabled the 3d player inventory preview
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--its similar to how works the textures field except you can't use functions
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--its similar to how works the textures field
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inventory = {
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previews = {
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head = "inv_dummy_texture.png", --default: "<modname>_inv_helmet_<material>.png"
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head = "dummy_texture.png", --default: "<modname>_helmet_<material>_preview.png"
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torso = "inv_dummy_texture.png", --default: "<modname>_inv_chestplate_<material>.png"
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torso = "dummy_texture.png", --default: "<modname>_chestplate_<material>_preview.png"
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legs = "inv_dummy_texture.png", --default: "<modname>_inv_leggings_<material>.png"
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legs = "dummy_texture.png", --default: "<modname>_leggings_<material>_preview.png"
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feet = "inv_dummy_texture.png", --default: "<modname>_inv_boots_<material>.png"
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feet = "dummy_texture.png", --default: "<modname>_boots_<material>_preview.png"
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},
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},
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--inventory textures aren't definable using a table similar to textures or previews
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--you are forced to use the default texture names which are:
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--head: "<modname>_inv_helmet_<material>.png
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--torso: "<modname>_inv_chestplate_<material>.png
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--legs: "<modname>_inv_leggings_<material>.png
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--feet: "<modname>_inv_boots_<material>.png
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--this callback table allow you to define functions that will be called each time an entity equip an armor piece or the mcl_armor.on_equip() function is called
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--this callback table allow you to define functions that will be called each time an entity equip an armor piece or the mcl_armor.on_equip() function is called
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--the functions accept two arguments: obj and itemstack
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--the functions accept two arguments: obj and itemstack
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on_equip_callbacks = {
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on_equip_callbacks = {
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@ -94,7 +94,7 @@ function mcl_armor.register_set(def)
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local on_unequip_callbacks = def.on_unequip_callbacks or {}
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local on_unequip_callbacks = def.on_unequip_callbacks or {}
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local on_break_callbacks = def.on_break_callbacks or {}
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local on_break_callbacks = def.on_break_callbacks or {}
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local textures = def.textures or {}
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local textures = def.textures or {}
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local previews = def.previews or {}
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local inventory = def.inventory or {}
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local durabilities = def.durabilities or {}
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local durabilities = def.durabilities or {}
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local element_groups = def.element_groups or {}
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local element_groups = def.element_groups or {}
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@ -120,7 +120,7 @@ function mcl_armor.register_set(def)
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description = S(def.description .. " " .. (descriptions[name] or element.description)),
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description = S(def.description .. " " .. (descriptions[name] or element.description)),
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_doc_items_longdesc = mcl_armor.longdesc,
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_doc_items_longdesc = mcl_armor.longdesc,
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_doc_items_usagehelp = mcl_armor.usage,
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_doc_items_usagehelp = mcl_armor.usage,
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inventory_image = modname .. "_inv_" .. itemname .. ".png",
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inventory_image = inventory[name] or modname .. "_inv_" .. itemname .. ".png",
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_repair_material = def.repair_material or def.craft_material,
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_repair_material = def.repair_material or def.craft_material,
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groups = groups,
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groups = groups,
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sounds = {
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sounds = {
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@ -134,7 +134,6 @@ function mcl_armor.register_set(def)
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_on_break = on_break_callbacks[name] or def.on_break,
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_on_break = on_break_callbacks[name] or def.on_break,
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_mcl_armor_element = name,
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_mcl_armor_element = name,
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_mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png",
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_mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png",
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_mcl_armor_preview = previews[name] or modname .. "_" .. itemname .. "_preview.png",
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})
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})
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if def.craft_material then
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if def.craft_material then
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@ -221,17 +220,6 @@ function mcl_armor.update(obj)
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end
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end
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end
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end
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local preview = def._mcl_armor_preview
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if obj:is_player() and preview then
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if type(preview) == "function" then
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preview = preview(obj, itemstack)
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end
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if preview then
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info.preview = "(player.png^[opacity:0^" .. def._mcl_armor_preview .. ")" .. (info.preview and "^" .. info.preview or "" )
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end
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end
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info.points = info.points + minetest.get_item_group(itemname, "mcl_armor_points")
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info.points = info.points + minetest.get_item_group(itemname, "mcl_armor_points")
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local mob_range_mob = def._mcl_armor_mob_range_mob
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local mob_range_mob = def._mcl_armor_mob_range_mob
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@ -254,8 +242,6 @@ function mcl_armor.update(obj)
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info.texture = info.texture or "blank.png"
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info.texture = info.texture or "blank.png"
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if obj:is_player() then
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if obj:is_player() then
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info.preview = info.preview or "blank.png"
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mcl_armor.update_player(obj, info)
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mcl_armor.update_player(obj, info)
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else
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else
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local luaentity = obj:get_luaentity()
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local luaentity = obj:get_luaentity()
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@ -1,4 +1,5 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local S = minetest.get_translator("mcl_armor")
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local modpath = minetest.get_modpath("mcl_armor")
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mcl_armor = {
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mcl_armor = {
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longdesc = S("This is a piece of equippable armor which reduces the amount of damage you receive."),
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longdesc = S("This is a piece of equippable armor which reduces the amount of damage you receive."),
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@ -59,10 +60,9 @@ mcl_armor = {
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player_view_range_factors = {},
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player_view_range_factors = {},
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}
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}
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local modpath = minetest.get_modpath("mcl_armor")
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dofile(modpath .. "/api.lua")
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dofile(modpath .. "/api.lua")
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dofile(modpath .. "/player.lua")
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dofile(modpath .. "/player.lua")
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dofile(modpath .. "/damage.lua")
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dofile(modpath .. "/damage.lua")
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dofile(modpath .. "/register.lua")
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dofile(modpath .. "/register.lua")
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dofile(modpath .. "/alias.lua")
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dofile(modpath .. "/alias.lua")
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dofile(modpath .."/leather.lua")
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@ -0,0 +1,113 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local colors = {
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-- { ID, decription, wool, dye }
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{ "red", "Red", "mcl_dye:red", "#951d1d" },
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{ "blue", "Blue", "mcl_dye:blue", "#2a2c94" },
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{ "cyan", "Cyan", "mcl_dye:cyan", "#0d7d8e" },
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{ "grey", "Grey", "mcl_dye:dark_grey", "#363a3f" },
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{ "silver", "Light Grey", "mcl_dye:grey", "#818177" },
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{ "black", "Black", "mcl_dye:black", "#020307" },
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{ "yellow", "Yellow", "mcl_dye:yellow", "#f2b410" },
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{ "green", "Green", "mcl_dye:dark_green", "#495d20" },
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{ "magenta", "Magenta", "mcl_dye:magenta", "#ae2ea4" },
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{ "orange", "Orange", "mcl_dye:orange", "#e36501" },
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{ "purple", "Purple", "mcl_dye:violet", "#681ba1" },
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{ "brown", "Brown", "mcl_dye:brown", "#623b1a" },
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{ "pink", "Pink", "mcl_dye:pink", "#d66691" },
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{ "lime", "Lime", "mcl_dye:green", "#60ad13" },
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{ "light_blue", "Light Blue", "mcl_dye:lightblue", "#1f8eca" },
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{ "white", "White", "mcl_dye:white", "#d1d7d8" },
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}
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--local function get_color_rgb(color)
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-- return tonumber(str.sub(first, 2, 3)), tonumber(str.sub(first, 4, 5)), tonumber(str.sub(first, 6, 7))
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--end
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local function calculate_color(first, last)
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--local first_r = tonumber(str.sub(first, 2, 3))
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--local first_g = tonumber(str.sub(first, 4, 5))
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return tonumber(first)*tonumber(last)
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end
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local function get_texture_function(texture)
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local function get_texture(_, itemstack)
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local out
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local color = itemstack:get_meta():get_string("color")
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if color == "" or color == nil then
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out = texture
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else
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out = texture.."^[multiply:"..color
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end
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if mcl_enchanting.is_enchanted(itemstack) then
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return out.."^"..mcl_enchanting.overlay
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else
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return out
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end
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end
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return get_texture
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end
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mcl_armor.register_set({
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name = "leather_colored",
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description = "Colored Leather",
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descriptions = {
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head = "Cap",
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torso = "Tunic",
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legs = "Pants",
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},
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durability = 80,
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enchantability = 15,
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points = {
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head = 1,
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torso = 3,
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legs = 2,
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feet = 1,
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},
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textures = {
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head = get_texture_function("mcl_armor_helmet_colored_leather.png"),
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torso = get_texture_function("mcl_armor_chestplate_colored_leather.png"),
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legs = get_texture_function("mcl_armor_leggings_colored_leather.png"),
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feet = get_texture_function("mcl_armor_boots_colored_leather.png"),
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},
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inventory = {
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head = "mcl_armor_inv_helmet_colored_leather.png",
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torso = "mcl_armor_inv_chestplate_colored_leather.png",
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legs = "mcl_armor_inv_leggings_colored_leather.png",
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feet = "mcl_armor_inv_boots_colored_leather.png",
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},
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repair_material = "mcl_mobitems:leather",
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groups = {armor_leather_colored = 1},
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})
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tt.register_priority_snippet(function(_, _, itemstack)
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if not itemstack or not itemstack:get_definition().groups.armor_leather_colored == 1 then
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return
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end
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local color = itemstack:get_meta():get_string("color")
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if color and color ~= "" then
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local text = "Color: "..color
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return text, false
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end
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end)
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-- This command is only temporary
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minetest.register_chatcommand("color_leather", {
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params = "<color>",
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description = "Colorize a leather armor",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if player then
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local item = player:get_wielded_item()
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item:get_meta():set_string("color", param)
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tt.reload_itemstack_description(item)
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player:set_wielded_item(item)
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return true, "Done."
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else
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return false, "Player isn't online"
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end
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end,
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})
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@ -1,5 +1,5 @@
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name = mcl_armor
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name = mcl_armor
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author = stu
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author = stu
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description = Adds craftable armor that is visible to other players.
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description = Adds craftable armor that is visible to other players.
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depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage
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depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, tt
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optional_depends = mcl_fire, ethereal, bakedclay
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optional_depends = mcl_fire, ethereal, bakedclay
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@ -63,7 +63,7 @@ mcl_player.player_register_model("mcl_armor_character_female.b3d", {
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})
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})
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function mcl_armor.update_player(player, info)
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function mcl_armor.update_player(player, info)
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mcl_player.player_set_armor(player, info.texture, info.preview)
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mcl_player.player_set_armor(player, info.texture)
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local meta = player:get_meta()
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local meta = player:get_meta()
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meta:set_int("mcl_armor:armor_points", info.points)
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meta:set_int("mcl_armor:armor_points", info.points)
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Before Width: | Height: | Size: 156 B |
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After Width: | Height: | Size: 159 B |
After Width: | Height: | Size: 174 B |
Before Width: | Height: | Size: 203 B After Width: | Height: | Size: 197 B |
After Width: | Height: | Size: 190 B |
Before Width: | Height: | Size: 197 B |
Before Width: | Height: | Size: 171 B |
Before Width: | Height: | Size: 168 B |
Before Width: | Height: | Size: 165 B |
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@ -280,9 +280,6 @@ function mcl_enchanting.initialize()
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if new_def._mcl_armor_texture and not type(new_def._mcl_armor_texture) == "function" then
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if new_def._mcl_armor_texture and not type(new_def._mcl_armor_texture) == "function" then
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new_def._mcl_armor_texture = new_def._mcl_armor_texture .. mcl_enchanting.overlay
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new_def._mcl_armor_texture = new_def._mcl_armor_texture .. mcl_enchanting.overlay
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end
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end
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if new_def._mcl_armor_preview and not type(new_def._mcl_armor_preview) == "function" then
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new_def._mcl_armor_preview = new_def._mcl_armor_preview .. mcl_enchanting.overlay
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end
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new_def._mcl_enchanting_enchanted_tool = new_name
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new_def._mcl_enchanting_enchanted_tool = new_name
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new_def.after_use = get_after_use_callback(itemdef)
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new_def.after_use = get_after_use_callback(itemdef)
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@ -123,7 +123,6 @@ pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman"
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pumpkin_face_base_def._mcl_armor_element = "head"
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pumpkin_face_base_def._mcl_armor_element = "head"
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pumpkin_face_base_def._mcl_armor_texture = "mcl_farming_pumpkin_face.png"
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pumpkin_face_base_def._mcl_armor_texture = "mcl_farming_pumpkin_face.png"
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pumpkin_face_base_def._mcl_armor_preview = "mcl_farming_pumpkin_face_preview.png"
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pumpkin_face_base_def.on_construct = function(pos)
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pumpkin_face_base_def.on_construct = function(pos)
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-- Attempt to spawn iron golem or snow golem
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-- Attempt to spawn iron golem or snow golem
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@ -113,7 +113,6 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
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_mcl_armor_mob_range_factor = rangefactor,
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_mcl_armor_mob_range_factor = rangefactor,
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_mcl_armor_element = "head",
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_mcl_armor_element = "head",
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_mcl_armor_texture = "mcl_heads_" .. name .. ".png",
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_mcl_armor_texture = "mcl_heads_" .. name .. ".png",
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_mcl_armor_preview = "mcl_heads_" .. name .. "_preview.png",
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_mcl_blast_resistance = 1,
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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_mcl_hardness = 1,
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})
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})
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@ -95,37 +95,19 @@ local function set_texture(player, index, texture)
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player:set_properties({textures = textures})
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player:set_properties({textures = textures})
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end
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end
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local function set_preview(player, field, preview)
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player:get_meta():set_string("mcl_player:" .. field .. "_preview", preview)
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end
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function mcl_player.player_set_skin(player, texture, preview)
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function mcl_player.player_set_skin(player, texture)
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set_texture(player, 1, texture)
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set_texture(player, 1, texture)
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set_preview(player, "skin", preview)
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end
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end
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function mcl_player.player_set_armor(player, texture, preview)
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function mcl_player.player_set_armor(player, texture)
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set_texture(player, 2, texture)
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set_texture(player, 2, texture)
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set_preview(player, "armor", preview)
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end
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end
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function mcl_player.player_set_wielditem(player, texture)
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function mcl_player.player_set_wielditem(player, texture)
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set_texture(player, 3, texture)
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set_texture(player, 3, texture)
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end
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end
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function mcl_player.player_get_preview(player)
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local preview = player:get_meta():get_string("mcl_player:skin_preview")
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if preview == "" then
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preview = "player.png"
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end
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local armor_preview = player:get_meta():set_string("mcl_player:armor_preview")
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if armor_preview ~= "" then
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preview = preview .. "^" .. armor_preview
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end
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return preview
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end
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function mcl_player.get_player_formspec_model(player, x, y, w, h, fsname)
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function mcl_player.get_player_formspec_model(player, x, y, w, h, fsname)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local model = player_model[name]
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local model = player_model[name]
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@ -0,0 +1,2 @@
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!mcl_skins_character_1.png
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textures/mcl_skins_character_*
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@ -3,7 +3,7 @@
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local modname = minetest.get_current_modname()
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local modname = minetest.get_current_modname()
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mcl_skins = {
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mcl_skins = {
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skins = {}, list = {}, previews = {}, meta = {}, has_preview = {},
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skins = {}, list = {}, meta = {},
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modpath = minetest.get_modpath(modname),
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modpath = minetest.get_modpath(modname),
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skin_count = 0, -- counter of _custom_ skins (all skins except character.png)
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skin_count = 0, -- counter of _custom_ skins (all skins except character.png)
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}
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}
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@ -18,10 +18,8 @@ while true do
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if id == 0 then
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if id == 0 then
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skin = "character"
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skin = "character"
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mcl_skins.has_preview[id] = true
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else
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else
|
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skin = "mcl_skins_character_" .. id
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skin = "mcl_skins_character_" .. id
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local preview = "mcl_skins_player_" .. id
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-- Does skin file exist?
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-- Does skin file exist?
|
||||||
f = io.open(mcl_skins.modpath .. "/textures/" .. skin .. ".png")
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f = io.open(mcl_skins.modpath .. "/textures/" .. skin .. ".png")
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@ -31,16 +29,6 @@ while true do
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break
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break
|
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end
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end
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f:close()
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f:close()
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-- Does skin preview file exist?
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local file_preview = io.open(mcl_skins.modpath .. "/textures/" .. preview .. ".png")
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if file_preview == nil then
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minetest.log("warning", "[mcl_skins] Player skin #"..id.." does not have preview image (player_"..id..".png)")
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mcl_skins.has_preview[id] = false
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else
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mcl_skins.has_preview[id] = true
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file_preview:close()
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end
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end
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end
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mcl_skins.list[id] = skin
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mcl_skins.list[id] = skin
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@ -89,12 +77,11 @@ function mcl_skins.set_player_skin(player, skin_id)
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return false
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return false
|
||||||
end
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end
|
||||||
local playername = player:get_player_name()
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local playername = player:get_player_name()
|
||||||
local skin, preview
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local skin
|
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if skin_id == nil or type(skin_id) ~= "number" or skin_id < 0 or skin_id > mcl_skins.skin_count then
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if skin_id == nil or type(skin_id) ~= "number" or skin_id < 0 or skin_id > mcl_skins.skin_count then
|
||||||
return false
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return false
|
||||||
elseif skin_id == 0 then
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elseif skin_id == 0 then
|
||||||
skin = "character"
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skin = "character"
|
||||||
preview = "player"
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mcl_player.player_set_model(player, "mcl_armor_character.b3d")
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mcl_player.player_set_model(player, "mcl_armor_character.b3d")
|
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else
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else
|
||||||
skin = "mcl_skins_character_" .. tostring(skin_id)
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skin = "mcl_skins_character_" .. tostring(skin_id)
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||||||
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@ -104,16 +91,9 @@ function mcl_skins.set_player_skin(player, skin_id)
|
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else
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else
|
||||||
mcl_player.player_set_model(player, "mcl_armor_character.b3d")
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mcl_player.player_set_model(player, "mcl_armor_character.b3d")
|
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end
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end
|
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if mcl_skins.has_preview[skin_id] then
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preview = "mcl_skins_player_" .. tostring(skin_id)
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else
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||||||
-- Fallback preview image if preview image is missing
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||||||
preview = "mcl_skins_player_dummy"
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end
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end
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end
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--local skin_file = skin .. ".png"
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--local skin_file = skin .. ".png"
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||||||
mcl_skins.skins[playername] = skin
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mcl_skins.skins[playername] = skin
|
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mcl_skins.previews[playername] = preview
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player:get_meta():set_string("mcl_skins:skin_id", tostring(skin_id))
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player:get_meta():set_string("mcl_skins:skin_id", tostring(skin_id))
|
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mcl_skins.update_player_skin(player)
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mcl_skins.update_player_skin(player)
|
||||||
if has_mcl_inventory then
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if has_mcl_inventory then
|
||||||
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@ -131,7 +111,7 @@ function mcl_skins.update_player_skin(player)
|
||||||
return
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return
|
||||||
end
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end
|
||||||
local playername = player:get_player_name()
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local playername = player:get_player_name()
|
||||||
mcl_player.player_set_skin(player, mcl_skins.skins[playername] .. ".png", mcl_skins.previews[playername] .. ".png")
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mcl_player.player_set_skin(player, mcl_skins.skins[playername] .. ".png")
|
||||||
end
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end
|
||||||
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|
||||||
-- load player skin on join
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-- load player skin on join
|
||||||
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@ -259,7 +239,11 @@ function mcl_skins.show_formspec(playername)
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||||||
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|
||||||
formspec = formspec .. ";" .. selected .. ";false]"
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formspec = formspec .. ";" .. selected .. ";false]"
|
||||||
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||||||
formspec = formspec .. "image[0,0;1.35,2.7;" .. mcl_skins.previews[playername] .. ".png]"
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local player = minetest.get_player_by_name(playername)
|
||||||
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if player then
|
||||||
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--maybe the function could accept both player object and player name?
|
||||||
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formspec = formspec .. mcl_player.get_player_formspec_model(player, 0, 0, 1.35, 2.7, "mcl_skins:skin_select")
|
||||||
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end
|
||||||
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|
||||||
if meta then
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if meta then
|
||||||
if meta.name and meta.name ~= "" then
|
if meta.name and meta.name ~= "" then
|
||||||
|
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Before Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 982 B |
|
@ -97,9 +97,6 @@ fire_animation_frames (Fire Animation Frames) int 8
|
||||||
# Whether to animate chests when open / close
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# Whether to animate chests when open / close
|
||||||
animated_chests (Animated chests) bool true
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animated_chests (Animated chests) bool true
|
||||||
|
|
||||||
# Whether to preview the player in inventory in 3D (requires Minetest 5.4)
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|
||||||
3d_player_preview (3D Player preview) bool true
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|
||||||
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|
||||||
# The maximum number of boss bars to simultaniously display on the screen
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# The maximum number of boss bars to simultaniously display on the screen
|
||||||
max_bossbars (Maximum Boss bars) int 5
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max_bossbars (Maximum Boss bars) int 5
|
||||||
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|
||||||
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