forked from VoxeLibre/VoxeLibre
Add basic placement rules for chorus flower
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@ -337,6 +337,66 @@ minetest.register_node("mcl_end:chorus_flower", {
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selection_box = { type = "regular" },
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sounds = mcl_sounds.node_sound_wood_defaults(),
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groups = {handy=1,axey=1, deco_block = 1, dig_by_piston = 1, destroy_by_lava_flow = 1,},
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node_placement_prediction = "",
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on_place = function(itemstack, placer, pointed_thing)
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local node_under = minetest.get_node(pointed_thing.under)
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local node_above = minetest.get_node(pointed_thing.above)
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if placer and not placer:get_player_control().sneak then
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-- Use pointed node's on_rightclick function first, if present
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if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
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return minetest.registered_nodes[node_under.name].on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
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end
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end
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--[[ Part 1: Check placement rules. Placement is legal is one of the following
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conditions is met:
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1) On top of end stone or chorus plant
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2) On top of air and horizontally adjacent to exactly 1 chorus plant ]]
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local pos
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if minetest.registered_nodes[node_under.name].buildable_to then
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pos = pointed_thing.under
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else
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pos = pointed_thing.above
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end
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local node_below = minetest.get_node(below)
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local plant_ok = false
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-- Condition 1
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if node_below.name == "mcl_end:chorus_plant" or node_below.name == "mcl_end:end_stone" then
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plant_ok = true
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-- Condition 2
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elseif node_below.name == "air" then
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local around = {
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{ x= 1, y=0, z= 0 },
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{ x=-1, y=0, z= 0 },
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{ x= 0, y=0, z= 1 },
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{ x= 0, y=0, z=-1 },
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}
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local around_count = 0
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for a=1, #around do
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local pos_side = vector.add(pos, around[a])
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local node_side = minetest.get_node(pos_side)
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if node_side.name == "mcl_end:chorus_plant" then
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around_count = around_count + 1
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if around_count > 1 then
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break
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end
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end
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end
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if around_count == 1 then
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plant_ok = true
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end
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end
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if plant_ok then
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-- Placement OK! Proceed normally
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return minetest.item_place(itemstack, placer, pointed_thing)
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else
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return itemstack
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end
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end,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 0.4,
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})
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@ -390,7 +450,6 @@ minetest.register_node("mcl_end:chorus_plant", {
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connect_sides = { "top", "bottom", "front", "back", "left", "right" },
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connects_to = {"mcl_end:chorus_plant", "mcl_end:chorus_flower", "mcl_end:chorus_flower_dead", "mcl_end:end_stone"},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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-- TODO: Check drop probability
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drop = {
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items = {
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{ items = { "mcl_end:chorus_fruit"}, rarity = 2 },
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