forked from VoxeLibre/VoxeLibre
Merge pull request 'Make dripping particles MC-like (rework drippingwater)' (#1898) from NO11/MineClone2:dripping into master
Reviewed-on: MineClone2/MineClone2#1898
This commit is contained in:
commit
e2b22a62ce
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--Dripping Water Mod
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--by kddekadenz
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local math = math
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-- License of code, textures & sounds: CC0
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--Drop entities
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--water
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local water_tex = "default_water_source_animated.png^[verticalframe:16:0"
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minetest.register_entity("drippingwater:drop_water", {
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hp_max = 1,
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physical = true,
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collide_with_objects = false,
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collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
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pointable = false,
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visual = "cube",
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visual_size = {x=0.05, y=0.1},
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textures = {water_tex, water_tex, water_tex, water_tex, water_tex, water_tex},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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static_save = false,
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on_activate = function(self, staticdata)
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self.object:set_sprite({x=0,y=0}, 1, 1, true)
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end,
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on_step = function(self, dtime)
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local k = math.random(1,222)
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local ownpos = self.object:get_pos()
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if k==1 then
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self.object:set_acceleration({x=0, y=-5, z=0})
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end
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if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
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self.object:set_acceleration({x=0, y=-5, z=0})
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end
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if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
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self.object:remove()
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minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
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end
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end,
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})
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--lava
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local lava_tex = "default_lava_source_animated.png^[verticalframe:16:0"
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minetest.register_entity("drippingwater:drop_lava", {
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hp_max = 1,
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physical = true,
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collide_with_objects = false,
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collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
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glow = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
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pointable = false,
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visual = "cube",
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visual_size = {x=0.05, y=0.1},
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textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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static_save = false,
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on_activate = function(self, staticdata)
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self.object:set_sprite({x=0,y=0}, 1, 0, true)
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end,
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on_step = function(self, dtime)
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local k = math.random(1,222)
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local ownpos = self.object:get_pos()
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if k == 1 then
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self.object:set_acceleration({x=0, y=-5, z=0})
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end
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if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
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self.object:set_acceleration({x=0, y=-5, z=0})
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end
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if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
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self.object:remove()
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minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
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end
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end,
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})
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--Create drop
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minetest.register_abm({
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label = "Create water drops",
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nodenames = {"group:opaque", "group:leaves"},
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neighbors = {"group:water"},
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interval = 2,
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chance = 22,
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action = function(pos)
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if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0
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and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
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local i = math.random(-45,45) / 100
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minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
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end
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end,
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})
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--Create lava drop
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minetest.register_abm({
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label = "Create lava drops",
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nodenames = {"group:opaque"},
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neighbors = {"group:lava"},
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interval = 2,
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chance = 22,
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action = function(pos)
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if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0
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and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
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local i = math.random(-45,45) / 100
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minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
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end
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end,
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})
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@ -0,0 +1,66 @@
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-- Dripping Water Mod
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-- by kddekadenz
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local math = math
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-- License of code, textures & sounds: CC0
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local function register_drop(liquid, glow, sound, nodes)
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minetest.register_entity("mcl_dripping:drop_" .. liquid, {
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hp_max = 1,
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physical = true,
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collide_with_objects = false,
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collisionbox = {-0.01, 0.01, -0.01, 0.01, 0.01, 0.01},
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glow = glow,
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pointable = false,
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visual = "sprite",
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visual_size = {x = 0.1, y = 0.1},
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textures = {""},
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spritediv = {x = 1, y = 1},
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initial_sprite_basepos = {x = 0, y = 0},
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static_save = false,
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_dropped = false,
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on_activate = function(self)
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self.object:set_properties({
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textures = {"[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png"}
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})
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end,
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on_step = function(self, dtime)
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local k = math.random(1, 222)
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local ownpos = self.object:get_pos()
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if k == 1 then
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self.object:set_acceleration(vector.new(0, -5, 0))
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end
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if minetest.get_node(vector.offset(ownpos, 0, 0.5, 0)).name == "air" then
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self.object:set_acceleration(vector.new(0, -5, 0))
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end
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if minetest.get_node(vector.offset(ownpos, 0, -0.1, 0)).name ~= "air" then
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local ent = self.object:get_luaentity()
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if not ent._dropped then
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ent._dropped = true
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minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
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end
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if k < 3 then
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self.object:remove()
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end
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end
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end,
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})
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minetest.register_abm({
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label = "Create drops",
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nodenames = nodes,
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neighbors = {"group:" .. liquid},
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interval = 2,
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chance = 22,
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action = function(pos)
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if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1, 0)).name, liquid) ~= 0
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and minetest.get_node(vector.offset(pos, 0, -1, 0)).name == "air" then
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local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
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minetest.add_entity(vector.offset(pos, x, -0.520, z), "mcl_dripping:drop_" .. liquid)
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end
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end,
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})
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end
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register_drop("water", 1, "", {"group:opaque", "group:leaves"})
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register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"})
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@ -1,4 +1,4 @@
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name = drippingwater
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name = mcl_dripping
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author = kddekadenz
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author = kddekadenz
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description = Drops are generated rarely under solid nodes
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description = Drops are generated rarely under solid nodes
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depends = mcl_core
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depends = mcl_core
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@ -1,12 +1,12 @@
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Dripping Water Mod
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Dripping Mod
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by kddekadenz
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by kddekadenz
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modified for MineClone 2 by Wuzzy
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modified for MineClone 2 by Wuzzy and NO11
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Installing instructions:
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Installing instructions:
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1. Copy the drippingwater mod folder into games/gamemode/mods
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1. Copy the mcl_dripping mod folder into games/gamemode/mods
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2. Start game and enjoy :)
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2. Start game and enjoy :)
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