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Merge branch 'master' into damage

This commit is contained in:
Lizzy Fleckenstein 2021-04-17 12:58:19 +02:00
commit ca75a893db
65 changed files with 405 additions and 310 deletions

43
.luacheckrc Normal file
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@ -0,0 +1,43 @@
unused_args = false
allow_defined_top = true
max_line_length = false
redefined = false
globals = {
"minetest", "core",
}
read_globals = {
"DIR_DELIM",
"dump", "dump2",
"vector",
"VoxelManip", "VoxelArea",
"PseudoRandom", "PcgRandom", "PerlinNoise", "PerlinNoiseMap",
"ItemStack",
"Settings",
"unpack",
table = {
fields = {
"copy",
"indexof",
"insert_all",
"key_value_swap",
}
},
string = {
fields = {
"split",
"trim",
}
},
math = {
fields = {
"hypot",
"sign",
"factorial"
}
},
}

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@ -15,7 +15,7 @@ minetest.register_entity("mcl_burning:fire", {
pointable = false, pointable = false,
glow = -1, glow = -1,
}, },
animation_frame = 0, animation_frame = 0,
animation_timer = 0, animation_timer = 0,
on_step = mcl_burning.fire_entity_step, on_step = mcl_burning.fire_entity_step,
@ -23,7 +23,9 @@ minetest.register_entity("mcl_burning:fire", {
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do for _, player in pairs(minetest.get_connected_players()) do
mcl_burning.tick(player, dtime) if player:get_meta():get_float("mcl_burning:burn_time") > 0 then
mcl_burning.tick(player, dtime)
end
end end
end) end)

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@ -3447,7 +3447,7 @@ end
-- main mob function -- main mob function
local mob_step = function(self, dtime) local mob_step = function(self, dtime)
if not self.fire_resistant then if not self.fire_resistant and self.mcl_burning_burn_time and self.mcl_burning_burn_time > 0 then
mcl_burning.tick(self.object, dtime) mcl_burning.tick(self.object, dtime)
end end

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@ -67,7 +67,7 @@ doc_identifier.identify = function(itemstack, user, pointed_thing)
local pos = pointed_thing.under local pos = pointed_thing.under
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
if minetest.registered_nodes[node.name] ~= nil then if minetest.registered_nodes[node.name] ~= nil then
local nodedef = minetest.registered_nodes[node.name] --local nodedef = minetest.registered_nodes[node.name]
if(node.name == "ignore") then if(node.name == "ignore") then
show_message(username, "error_ignore") show_message(username, "error_ignore")
elseif doc.entry_exists("nodes", node.name) then elseif doc.entry_exists("nodes", node.name) then
@ -198,7 +198,7 @@ minetest.register_craft({
if minetest.get_modpath("mcl_core") ~= nil then if minetest.get_modpath("mcl_core") ~= nil then
minetest.register_craft({ minetest.register_craft({
output = "doc_identifier:identifier_solid", output = "doc_identifier:identifier_solid",
recipe = { { "mcl_core:glass" }, recipe = { { "mcl_core:glass" },
{ "group:stick" } } { "group:stick" } }
}) })
end end

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@ -907,7 +907,7 @@ doc.add_category("nodes", {
-- Do some cleanup of the probability table -- Do some cleanup of the probability table
if max == 1 or max == nil then if max == 1 or max == nil then
-- Sort by rarity -- Sort by rarity
local comp = function(p1, p2) local comp = function(p1, p2)
return p1.rarity < p2.rarity return p1.rarity < p2.rarity
end end
table.sort(probtables, comp) table.sort(probtables, comp)
@ -1269,7 +1269,6 @@ local function gather_descs()
if type(def._doc_items_hidden) == "boolean" then if type(def._doc_items_hidden) == "boolean" then
hidden = def._doc_items_hidden hidden = def._doc_items_hidden
end end
local custom_image
name = scrub_newlines(name) name = scrub_newlines(name)
local infotable = { local infotable = {
name = name, name = name,

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@ -33,7 +33,6 @@ local fmt, find, gmatch, match, sub, split, lower =
local min, max, floor, ceil = math.min, math.max, math.floor, math.ceil local min, max, floor, ceil = math.min, math.max, math.floor, math.ceil
local pairs, next, unpack = pairs, next, unpack local pairs, next, unpack = pairs, next, unpack
local vec_add, vec_mul = vector.add, vector.multiply
local DEFAULT_SIZE = 10 local DEFAULT_SIZE = 10
local MIN_LIMIT, MAX_LIMIT = 10, 12 local MIN_LIMIT, MAX_LIMIT = 10, 12
@ -1001,7 +1000,7 @@ else
end end
end) end)
local function on_use(user) --[[local function on_use(user)
local name = user:get_player_name() local name = user:get_player_name()
if next(recipe_filters) then if next(recipe_filters) then
@ -1011,7 +1010,7 @@ else
end end
show_formspec(name, "mcl_craftguide", make_formspec(name)) show_formspec(name, "mcl_craftguide", make_formspec(name))
end end]]
end end
@ -1098,7 +1097,6 @@ if progressive_mode then
local name = player:get_player_name() local name = player:get_player_name()
init_data(name) init_data(name)
local meta = player:get_meta() local meta = player:get_meta()
local name = player:get_player_name()
local data = player_data[name] local data = player_data[name]
data.inv_items = deserialize(meta:get_string("inv_items")) or {} data.inv_items = deserialize(meta:get_string("inv_items")) or {}
@ -1144,7 +1142,7 @@ else
end end
function mcl_craftguide.show(name) function mcl_craftguide.show(name)
local player = minetest.get_player_by_name(name) local player = get_player_by_name(name)
if next(recipe_filters) then if next(recipe_filters) then
local data = player_data[name] local data = player_data[name]
data.items_raw = get_filtered_items(player) data.items_raw = get_filtered_items(player)

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@ -62,7 +62,6 @@ end)
-- nodes which have flower placement rules -- nodes which have flower placement rules
doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def) doc.sub.items.register_factoid("nodes", "groups", function(itemstring, def)
local datastring = ""
if def.groups.place_flowerlike == 1 then if def.groups.place_flowerlike == 1 then
return S("This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.") return S("This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.")
elseif def.groups.place_flowerlike == 2 then elseif def.groups.place_flowerlike == 2 then
@ -130,7 +129,7 @@ end)
-- Armor -- Armor
doc.sub.items.register_factoid(nil, "use", function(itemstring, def) doc.sub.items.register_factoid(nil, "use", function(itemstring, def)
local def = minetest.registered_items[itemstring] --local def = minetest.registered_items[itemstring]
local s = "" local s = ""
local head = minetest.get_item_group(itemstring, "armor_head") local head = minetest.get_item_group(itemstring, "armor_head")
local torso = minetest.get_item_group(itemstring, "armor_torso") local torso = minetest.get_item_group(itemstring, "armor_torso")
@ -173,7 +172,6 @@ end)
doc.sub.items.register_factoid(nil, "groups", function(itemstring, def) doc.sub.items.register_factoid(nil, "groups", function(itemstring, def)
if def._repair_material then if def._repair_material then
local mdef = minetest.registered_items[def._repair_material] local mdef = minetest.registered_items[def._repair_material]
local desc
if mdef and mdef.description and mdef.description ~= "" then if mdef and mdef.description and mdef.description ~= "" then
return S("This item can be repaired at an anvil with: @1.", mdef.description) return S("This item can be repaired at an anvil with: @1.", mdef.description)
elseif def._repair_material == "group:wood" then elseif def._repair_material == "group:wood" then

View File

@ -99,7 +99,7 @@ minetest.register_abm({
-- No decay near unloaded areas since these might include water. -- No decay near unloaded areas since these might include water.
if not check_surroundings(pos, "ignore") then if not check_surroundings(pos, "ignore") then
if wet <= 0 then if wet <= 0 then
local n_def = minetest.registered_nodes[node.name] or nil --local n_def = minetest.registered_nodes[node.name] or nil
local nn = minetest.get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z}) local nn = minetest.get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z})
if not nn or not nn.name then if not nn or not nn.name then
return return

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@ -5,7 +5,10 @@ minetest.register_craftitem("mcl_farming:wheat_seeds", {
description = S("Wheat Seeds"), description = S("Wheat Seeds"),
_tt_help = S("Grows on farmland"), _tt_help = S("Grows on farmland"),
_doc_items_longdesc = S("Grows into a wheat plant. Chickens like wheat seeds."), _doc_items_longdesc = S("Grows into a wheat plant. Chickens like wheat seeds."),
_doc_items_usagehelp = S("Place the wheat seeds on farmland (which can be created with a hoe) to plant a wheat plant. They grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it wheat seeds."), _doc_items_usagehelp = S([[
Place the wheat seeds on farmland (which can be created with a hoe) to plant a wheat plant.
They grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it wheat seeds.
]]),
groups = { craftitem=1 }, groups = { craftitem=1 },
inventory_image = "mcl_farming_wheat_seeds.png", inventory_image = "mcl_farming_wheat_seeds.png",
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
@ -28,7 +31,10 @@ for i=1,7 do
if i == 1 then if i == 1 then
create = true create = true
name = S("Premature Wheat Plant") name = S("Premature Wheat Plant")
longdesc = S("Premature wheat plants grow on farmland under sunlight in 8 stages. On hydrated farmland, they grow faster. They can be harvested at any time but will only yield a profit when mature.") longdesc = S([[
Premature wheat plants grow on farmland under sunlight in 8 stages.
On hydrated farmland, they grow faster. They can be harvested at any time but will only yield a profit when mature.
]])
else else
create = false create = false
end end
@ -54,7 +60,8 @@ for i=1,7 do
{-0.5, -0.5, -0.5, 0.5, sel_heights[i], 0.5} {-0.5, -0.5, -0.5, 0.5, sel_heights[i], 0.5}
}, },
}, },
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1}, groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1,
dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
}) })
@ -62,7 +69,10 @@ end
minetest.register_node("mcl_farming:wheat", { minetest.register_node("mcl_farming:wheat", {
description = S("Mature Wheat Plant"), description = S("Mature Wheat Plant"),
_doc_items_longdesc = S("Mature wheat plants are ready to be harvested for wheat and wheat seeds. They won't grow any further."), _doc_items_longdesc = S([[
Mature wheat plants are ready to be harvested for wheat and wheat seeds.
They won't grow any further.
]]),
sunlight_propagates = true, sunlight_propagates = true,
paramtype = "light", paramtype = "light",
paramtype2 = "meshoptions", paramtype2 = "meshoptions",
@ -81,7 +91,8 @@ minetest.register_node("mcl_farming:wheat", {
{ items = {'mcl_farming:wheat_item'} } { items = {'mcl_farming:wheat_item'} }
} }
}, },
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1}, groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1, attached_node=1,
dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
}) })
@ -144,9 +155,9 @@ minetest.register_node("mcl_farming:hay_block", {
is_ground_content = false, is_ground_content = false,
stack_max = 64, stack_max = 64,
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false,
on_place = mcl_util.rotate_axis, on_place = mcl_util.rotate_axis,
groups = {handy=1, hoey=1, flammable=2, fire_encouragement=60, fire_flammability=20, building_block=1, fall_damage_add_percent=-80}, groups = {handy=1, hoey=1, flammable=2, fire_encouragement=60,
fire_flammability=20, building_block=1, fall_damage_add_percent=-80},
sounds = mcl_sounds.node_sound_leaves_defaults(), sounds = mcl_sounds.node_sound_leaves_defaults(),
on_rotate = on_rotate, on_rotate = on_rotate,
_mcl_blast_resistance = 0.5, _mcl_blast_resistance = 0.5,

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@ -76,7 +76,7 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
local meta2 local meta2
local state2 = 0 local state2 = 0
local function update_gate(pos, node) local function update_gate(pos, node)
minetest.set_node(pos, node) minetest.set_node(pos, node)
end end

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@ -6,7 +6,7 @@ local add_entity = minetest.add_entity
-- Fire Charge -- Fire Charge
minetest.register_craftitem("mcl_fire:fire_charge", { minetest.register_craftitem("mcl_fire:fire_charge", {
description = S("Fire Charge"), description = S("Fire Charge"),
_tt_help = S("Dispenser projectile").."\n"..S("Starts fires and ignites blocks"), _tt_help = S("Dispenser projectile").."\n"..S("Starts fires and ignites blocks"),
_doc_items_longdesc = S("Fire charges are primarily projectiles which can be launched from dispensers, they will fly in a straight line and burst into a fire on impact. Alternatively, they can be used to ignite fires directly."), _doc_items_longdesc = S("Fire charges are primarily projectiles which can be launched from dispensers, they will fly in a straight line and burst into a fire on impact. Alternatively, they can be used to ignite fires directly."),
_doc_items_usagehelp = S("Put the fire charge into a dispenser and supply it with redstone power to launch it. To ignite a fire directly, simply place the fire charge on the ground, which uses it up."), _doc_items_usagehelp = S("Put the fire charge into a dispenser and supply it with redstone power to launch it. To ignite a fire directly, simply place the fire charge on the ground, which uses it up."),
inventory_image = "mcl_fire_fire_charge.png", inventory_image = "mcl_fire_fire_charge.png",

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@ -5,7 +5,7 @@ local add_node = minetest.add_node
-- Flint and Steel -- Flint and Steel
minetest.register_tool("mcl_fire:flint_and_steel", { minetest.register_tool("mcl_fire:flint_and_steel", {
description = S("Flint and Steel"), description = S("Flint and Steel"),
_tt_help = S("Starts fires and ignites blocks"), _tt_help = S("Starts fires and ignites blocks"),
_doc_items_longdesc = S("Flint and steel is a tool to start fires and ignite blocks."), _doc_items_longdesc = S("Flint and steel is a tool to start fires and ignite blocks."),
_doc_items_usagehelp = S("Rightclick the surface of a block to attempt to light a fire in front of it or ignite the block. A few blocks have an unique reaction when ignited."), _doc_items_usagehelp = S("Rightclick the surface of a block to attempt to light a fire in front of it or ignite the block. A few blocks have an unique reaction when ignited."),
inventory_image = "mcl_fire_flint_and_steel.png", inventory_image = "mcl_fire_flint_and_steel.png",

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@ -1,11 +1,6 @@
--Fishing Rod, Bobber, and Flying Bobber mechanics and Bobber artwork by Rootyjr. --Fishing Rod, Bobber, and Flying Bobber mechanics and Bobber artwork by Rootyjr.
local S = minetest.get_translator("mcl_fishing") local S = minetest.get_translator("mcl_fishing")
local mod_throwing = minetest.get_modpath("mcl_throwing")
local entity_mapping = {
["mcl_fishing:bobber"] = "mcl_fishing:bobber_entity",
}
local bobber_ENTITY={ local bobber_ENTITY={
physical = false, physical = false,
@ -42,8 +37,7 @@ local fish = function(itemstack, player, pointed_thing)
local num = 0 local num = 0
local ent = nil local ent = nil
local noent = true local noent = true
local durability = 65 local durability = 65
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking") local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
if unbreaking > 0 then if unbreaking > 0 then
@ -61,7 +55,6 @@ local fish = function(itemstack, player, pointed_thing)
local itemname local itemname
local items local items
local itemcount = 1 local itemcount = 1
local itemwear = 0
local pr = PseudoRandom(os.time() * math.random(1, 100)) local pr = PseudoRandom(os.time() * math.random(1, 100))
local r = pr:next(1, 100) local r = pr:next(1, 100)
local fish_values = {85, 84.8, 84.7, 84.5} local fish_values = {85, 84.8, 84.7, 84.5}
@ -173,7 +166,7 @@ local fish = function(itemstack, player, pointed_thing)
if noent == true then if noent == true then
local playerpos = player:get_pos() local playerpos = player:get_pos()
local dir = player:get_look_dir() local dir = player:get_look_dir()
local obj = mcl_throwing.throw("mcl_fishing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15, player:get_player_name()) mcl_throwing.throw("mcl_fishing:flying_bobber", {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, 15, player:get_player_name())
end end
end end
@ -344,10 +337,8 @@ mcl_throwing.register_throwable_object("mcl_fishing:flying_bobber", "mcl_fishing
-- If player leaves area, remove bobber. -- If player leaves area, remove bobber.
minetest.register_on_leaveplayer(function(player) minetest.register_on_leaveplayer(function(player)
local objs = minetest.get_objects_inside_radius(player:get_pos(), 250) local objs = minetest.get_objects_inside_radius(player:get_pos(), 250)
local num = 0
local ent = nil local ent = nil
local noent = true local noent = true
for n = 1, #objs do for n = 1, #objs do
ent = objs[n]:get_luaentity() ent = objs[n]:get_luaentity()
if ent then if ent then

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@ -180,7 +180,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
if not inv_img then if not inv_img then
inv_img = top_img inv_img = top_img
end end
local usagehelp, noncreative, create_entry, paramtype2, palette local noncreative, create_entry, paramtype2, palette
if is_flower == nil then if is_flower == nil then
is_flower = true is_flower = true
end end
@ -475,9 +475,6 @@ local fix_doubleplants = minetest.settings:get_bool("fix_doubleplants", true)
if mod_mcimport and mg_name == "singlenode" and fix_doubleplants == true then if mod_mcimport and mg_name == "singlenode" and fix_doubleplants == true then
local flowernames = { "peony", "rose_bush", "lilac", "sunflower", "double_fern", "double_grass" } local flowernames = { "peony", "rose_bush", "lilac", "sunflower", "double_fern", "double_grass" }
for c=1, 6 do
local flowername = flowernames[c]
end
minetest.register_lbm({ minetest.register_lbm({
label = "Add double plant tops.", label = "Add double plant tops.",

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@ -384,7 +384,6 @@ local function furnace_node_timer(pos, elapsed)
-- Update formspec and node -- Update formspec and node
-- --
local formspec = inactive_formspec local formspec = inactive_formspec
local item_state
local item_percent = 0 local item_percent = 0
if cookable then if cookable then
item_percent = math.floor(src_time / cooked.time * 100) item_percent = math.floor(src_time / cooked.time * 100)
@ -414,7 +413,7 @@ local function furnace_node_timer(pos, elapsed)
meta:set_float("fuel_time", fuel_time) meta:set_float("fuel_time", fuel_time)
meta:set_float("src_time", src_time) meta:set_float("src_time", src_time)
if srclist then if srclist then
meta:set_string("src_item", srclist[1]:get_name()) meta:set_string("src_item", src_item)
else else
meta:set_string("src_item", "") meta:set_string("src_item", "")
end end
@ -441,7 +440,12 @@ minetest.register_node("mcl_furnaces:furnace", {
_tt_help = S("Uses fuel to smelt or cook items"), _tt_help = S("Uses fuel to smelt or cook items"),
_doc_items_longdesc = S("Furnaces cook or smelt several items, using a furnace fuel, into something else."), _doc_items_longdesc = S("Furnaces cook or smelt several items, using a furnace fuel, into something else."),
_doc_items_usagehelp = _doc_items_usagehelp =
S("Use the furnace to open the furnace menu. Place a furnace fuel in the lower slot and the source material in the upper slot. The furnace will slowly use its fuel to smelt the item. The result will be placed into the output slot at the right side.").."\n".. S([[
Use the furnace to open the furnace menu.
Place a furnace fuel in the lower slot and the source material in the upper slot.
The furnace will slowly use its fuel to smelt the item.
The result will be placed into the output slot at the right side.
]]).."\n"..
S("Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn."), S("Use the recipe book to see what you can smelt, what you can use as fuel and how long it will burn."),
_doc_items_hidden = false, _doc_items_hidden = false,
tiles = { tiles = {

View File

@ -90,7 +90,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
local wdir = minetest.dir_to_wallmounted(diff) local wdir = minetest.dir_to_wallmounted(diff)
local itemstring = itemstack:get_name() local itemstring = itemstack:get_name()
local fakestack = ItemStack(itemstack) --local fakestack = ItemStack(itemstack)
local idef = fakestack:get_definition() local idef = fakestack:get_definition()
local retval local retval
if wdir == 0 or wdir == 1 then if wdir == 0 or wdir == 1 then
@ -101,9 +101,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
if not retval then if not retval then
return itemstack return itemstack
end end
itemstack,_ = minetest.item_place(fakestack, placer, pointed_thing, wdir)
local success
itemstack, success = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name(itemstring) itemstack:set_name(itemstring)
return itemstack return itemstack
end, end,

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@ -152,7 +152,7 @@ def_hopper_enabled.on_place = function(itemstack, placer, pointed_thing)
local z = upos.z - apos.z local z = upos.z - apos.z
local fake_itemstack = ItemStack(itemstack) local fake_itemstack = ItemStack(itemstack)
local newnode, param2 local param2
if x == -1 then if x == -1 then
fake_itemstack:set_name("mcl_hoppers:hopper_side") fake_itemstack:set_name("mcl_hoppers:hopper_side")
param2 = 0 param2 = 0
@ -166,7 +166,7 @@ def_hopper_enabled.on_place = function(itemstack, placer, pointed_thing)
fake_itemstack:set_name("mcl_hoppers:hopper_side") fake_itemstack:set_name("mcl_hoppers:hopper_side")
param2 = 1 param2 = 1
end end
local itemstack, success = minetest.item_place_node(fake_itemstack, placer, pointed_thing, param2) local itemstack,_ = minetest.item_place_node(fake_itemstack, placer, pointed_thing, param2)
itemstack:set_name("mcl_hoppers:hopper") itemstack:set_name("mcl_hoppers:hopper")
return itemstack return itemstack
end end
@ -411,7 +411,6 @@ minetest.register_abm({
-- Move an item from the hopper into container below -- Move an item from the hopper into container below
local downnode = minetest.get_node(downpos) local downnode = minetest.get_node(downpos)
if not minetest.registered_nodes[downnode.name] then return end if not minetest.registered_nodes[downnode.name] then return end
g = minetest.registered_nodes[downnode.name].groups.container
mcl_util.move_item_container(pos, downpos) mcl_util.move_item_container(pos, downpos)
end, end,
}) })
@ -462,7 +461,7 @@ minetest.register_abm({
-- Put fuel into fuel slot -- Put fuel into fuel slot
local sinv = minetest.get_inventory({type="node", pos = pos}) local sinv = minetest.get_inventory({type="node", pos = pos})
local dinv = minetest.get_inventory({type="node", pos = front}) local dinv = minetest.get_inventory({type="node", pos = front})
local slot_id, stack = mcl_util.get_eligible_transfer_item_slot(sinv, "main", dinv, "fuel", is_transferrable_fuel) local slot_id,_ = mcl_util.get_eligible_transfer_item_slot(sinv, "main", dinv, "fuel", is_transferrable_fuel)
if slot_id then if slot_id then
mcl_util.move_item_container(pos, front, nil, slot_id, "fuel") mcl_util.move_item_container(pos, front, nil, slot_id, "fuel")
end end

View File

@ -20,11 +20,13 @@ local register_block = function(subname, description, tiles, is_ground_content)
is_ground_content = is_ground_content, is_ground_content = is_ground_content,
groups = {dig_immediate = 3, spawns_silverfish = 1, deco_block = 1}, groups = {dig_immediate = 3, spawns_silverfish = 1, deco_block = 1},
drop = '', drop = '',
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
after_dig_node = spawn_silverfish, after_dig_node = spawn_silverfish,
_tt_help = S("Hides a silverfish"), _tt_help = S("Hides a silverfish"),
_doc_items_longdesc = S("An infested block is a block from which a silverfish will pop out when it is broken. It looks identical to its normal counterpart."), _doc_items_longdesc = S([[
An infested block is a block from which a silverfish will pop out when it is broken.
It looks identical to its normal counterpart.
]]),
_mcl_hardness = 0, _mcl_hardness = 0,
_mcl_blast_resistance = 0.5, _mcl_blast_resistance = 0.5,
}) })

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@ -4,7 +4,6 @@ local on_place = mcl_util.generate_on_place_plant_function(function(place_pos, p
local soil_node = minetest.get_node_or_nil({x=place_pos.x, y=place_pos.y-1, z=place_pos.z}) local soil_node = minetest.get_node_or_nil({x=place_pos.x, y=place_pos.y-1, z=place_pos.z})
if not soil_node then return false end if not soil_node then return false end
local snn = soil_node.name -- soil node name local snn = soil_node.name -- soil node name
local sd = minetest.registered_nodes[snn] -- soil definition
-- Placement rules: -- Placement rules:
-- * Always allowed on podzol or mycelimu -- * Always allowed on podzol or mycelimu

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@ -265,7 +265,6 @@ minetest.register_abm({
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "mcl_core:water_source" then if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "mcl_core:water_source" then
-- Find dead form (it's the same as the node's drop) -- Find dead form (it's the same as the node's drop)
local def = minetest.registered_nodes[node.name] local def = minetest.registered_nodes[node.name]
local dead
if def then if def then
node.name = def.drop node.name = def.drop
else else

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@ -37,14 +37,9 @@ local mt_record_protection_violation = minetest.record_protection_violation
local mt_is_creative_enabled = minetest.is_creative_enabled local mt_is_creative_enabled = minetest.is_creative_enabled
local mt_sound_play = minetest.sound_play local mt_sound_play = minetest.sound_play
local math_min = math.min local math = math
local math_max = math.max local string = string
local math_ceil = math.ceil local table = table
local math_floor = math.floor
local math_random = math.random
local string_format = string.format
local table_copy = table.copy
local table_insert = table.insert
-- DEBUG: functions -- DEBUG: functions
-- local log = minetest.log -- local log = minetest.log
@ -122,7 +117,7 @@ function kelp.is_downward_flowing(pos, node, pos_above, node_above, __is_above__
-- Function params: (pos[, node]) or (node, pos_above) or (node, node_above) -- Function params: (pos[, node]) or (node, pos_above) or (node, node_above)
local node = node or mt_get_node(pos) local node = node or mt_get_node(pos)
local result = (math_floor(node.param2 / 8) % 2) == 1 local result = (math.floor(node.param2 / 8) % 2) == 1
if not (result or __is_above__) then if not (result or __is_above__) then
-- If not, also check node above. -- If not, also check node above.
-- (this is needed due a weird quirk in the definition of "downwards flowing" -- (this is needed due a weird quirk in the definition of "downwards flowing"
@ -182,14 +177,14 @@ end
-- Roll whether to grow kelp or not. -- Roll whether to grow kelp or not.
function kelp.roll_growth(numerator, denominator) function kelp.roll_growth(numerator, denominator)
-- Optional params: numerator, denominator -- Optional params: numerator, denominator
return math_random(denominator or kelp.ROLL_GROWTH_DENOMINATOR) <= (numerator or kelp.ROLL_GROWTH_NUMERATOR) return math.random(denominator or kelp.ROLL_GROWTH_DENOMINATOR) <= (numerator or kelp.ROLL_GROWTH_NUMERATOR)
end end
-- Roll initial age for kelp. -- Roll initial age for kelp.
function kelp.roll_init_age(min, max) function kelp.roll_init_age(min, max)
-- Optional params -- Optional params
return math_random(min or kelp.MIN_AGE, (max or kelp.MAX_AGE)-1) return math.random(min or kelp.MIN_AGE, (max or kelp.MAX_AGE)-1)
end end
@ -197,7 +192,7 @@ end
-- For the special case where the max param2 is reached, interpret that as the -- For the special case where the max param2 is reached, interpret that as the
-- 16th kelp stem. -- 16th kelp stem.
function kelp.get_height(param2) function kelp.get_height(param2)
return math_floor(param2 / 16) + math_floor(param2 % 16 / 8) return math.floor(param2 / 16) + math.floor(param2 % 16 / 8)
end end
@ -232,7 +227,7 @@ end
-- Obtain next param2. -- Obtain next param2.
function kelp.next_param2(param2) function kelp.next_param2(param2)
-- param2 max value is 255, so adding to 256 causes overflow. -- param2 max value is 255, so adding to 256 causes overflow.
return math_min(param2+16 - param2 % 16, 255); return math.min(param2+16 - param2 % 16, 255);
end end
@ -242,8 +237,8 @@ function kelp.store_meta()
for _ in pairs(kelp.age_queue_pos) do for _ in pairs(kelp.age_queue_pos) do
count = count + 1 count = count + 1
end end
-- chatlog(string_format("Storing age metadata: %d in queue", #kelp.age_queue)) -- chatlog(string.format("Storing age metadata: %d in queue", #kelp.age_queue))
-- chatlog(string_format("Storing age metadata: %d valid in queue", count)) -- chatlog(string.format("Storing age metadata: %d valid in queue", count))
for i=1,#kelp.age_queue do for i=1,#kelp.age_queue do
local pos_hash = kelp.age_queue[i] local pos_hash = kelp.age_queue[i]
local pos = kelp.age_queue_pos[pos_hash] local pos = kelp.age_queue_pos[pos_hash]
@ -265,7 +260,7 @@ function kelp.store_age(age, pos, pos_hash)
kelp.age_pool[pos_hash] = age kelp.age_pool[pos_hash] = age
if not kelp.age_queue_pos[pos_hash] then if not kelp.age_queue_pos[pos_hash] then
table_insert(kelp.age_queue, pos_hash) table.insert(kelp.age_queue, pos_hash)
kelp.age_queue_pos[pos_hash] = pos kelp.age_queue_pos[pos_hash] = pos
return true, pos_hash return true, pos_hash
end end
@ -713,7 +708,7 @@ function kelp.register_kelp_surface(surface, surface_deftemplate, surface_docs)
doc.add_entry_alias("nodes", surface_docs.entry_id_orig, "nodes", surfacename) doc.add_entry_alias("nodes", surface_docs.entry_id_orig, "nodes", surfacename)
end end
local sounds = table_copy(def.sounds) local sounds = table.copy(def.sounds)
sounds.dig = kelp.leaf_sounds.dig sounds.dig = kelp.leaf_sounds.dig
sounds.dug = kelp.leaf_sounds.dug sounds.dug = kelp.leaf_sounds.dug
sounds.place = kelp.leaf_sounds.place sounds.place = kelp.leaf_sounds.place
@ -732,9 +727,9 @@ end
-- Kelp surfaces nodes --------------------------------------------------------- -- Kelp surfaces nodes ---------------------------------------------------------
-- Dirt must be registered first, for the docs -- Dirt must be registered first, for the docs
kelp.register_kelp_surface(kelp.surfaces[1], table_copy(kelp.surface_deftemplate), kelp.surface_docs) kelp.register_kelp_surface(kelp.surfaces[1], table.copy(kelp.surface_deftemplate), kelp.surface_docs)
for i=2, #kelp.surfaces do for i=2, #kelp.surfaces do
kelp.register_kelp_surface(kelp.surfaces[i], table_copy(kelp.surface_deftemplate), kelp.surface_docs) kelp.register_kelp_surface(kelp.surfaces[i], table.copy(kelp.surface_deftemplate), kelp.surface_docs)
end end
-- Kelp item ------------------------------------------------------------------- -- Kelp item -------------------------------------------------------------------

View File

@ -25,11 +25,9 @@ dofile(modpath .. "/lingering.lua")
dofile(modpath .. "/tipped_arrow.lua") dofile(modpath .. "/tipped_arrow.lua")
dofile(modpath .. "/potions.lua") dofile(modpath .. "/potions.lua")
local brewhelp = S("Try different combinations to create potions.")
minetest.register_craftitem("mcl_potions:fermented_spider_eye", { minetest.register_craftitem("mcl_potions:fermented_spider_eye", {
description = S("Fermented Spider Eye"), description = S("Fermented Spider Eye"),
_doc_items_longdesc = brewhelp, _doc_items_longdesc = S("Try different combinations to create potions."),
wield_image = "mcl_potions_spider_eye_fermented.png", wield_image = "mcl_potions_spider_eye_fermented.png",
inventory_image = "mcl_potions_spider_eye_fermented.png", inventory_image = "mcl_potions_spider_eye_fermented.png",
groups = { brewitem = 1, }, groups = { brewitem = 1, },
@ -65,14 +63,12 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
-- Try to fill glass bottle with water -- Try to fill glass bottle with water
local get_water = false local get_water = false
local from_liquid_source = false --local from_liquid_source = false
local river_water = false local river_water = false
if not def then if def and def.groups and def.groups.water and def.liquidtype == "source" then
-- Unknown node: no-op
elseif def.groups and def.groups.water and def.liquidtype == "source" then
-- Water source -- Water source
get_water = true get_water = true
from_liquid_source = true --from_liquid_source = true
river_water = node.name == "mclx_core:river_water_source" river_water = node.name == "mclx_core:river_water_source"
-- Or reduce water level of cauldron by 1 -- Or reduce water level of cauldron by 1
elseif string.sub(node.name, 1, 14) == "mcl_cauldrons:" then elseif string.sub(node.name, 1, 14) == "mcl_cauldrons:" then
@ -440,7 +436,6 @@ function mcl_potions.get_alchemy(ingr, pot)
if brew_table[ingr] ~= nil then if brew_table[ingr] ~= nil then
return brew_table[ingr] return brew_table[ingr]
end end
end end
if mod_table[ingr] ~= nil then if mod_table[ingr] ~= nil then

View File

@ -1,5 +1,5 @@
local S = minetest.get_translator("mcl_potions") local S = minetest.get_translator("mcl_potions")
local brewhelp = S("Try different combinations to create potions.") --local brewhelp = S("Try different combinations to create potions.")
local potion_image = function(colorstring, opacity) local potion_image = function(colorstring, opacity)
if not opacity then if not opacity then
@ -98,7 +98,7 @@ local function register_potion(def)
end end
elseif def.name == "healing" or def.name == "harming" then elseif def.name == "healing" or def.name == "harming" then
_tt = S("@1 HP", effect) _tt = S("@1 HP", effect)
else else
_tt = tt or time_string(dur) or S("No effect") _tt = tt or time_string(dur) or S("No effect")
end end
return _tt return _tt

View File

@ -123,6 +123,6 @@ function mcl_potions.register_splash(name, descr, color, def)
}) })
end end
local function time_string(dur) --[[local function time_string(dur)
return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60)) return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
end end]]

View File

@ -4,12 +4,12 @@ local ARROW_TIMEOUT = 60
-- Time after which stuck arrow is rechecked for being stuck -- Time after which stuck arrow is rechecked for being stuck
local STUCK_RECHECK_TIME = 5 local STUCK_RECHECK_TIME = 5
local GRAVITY = 9.81 --local GRAVITY = 9.81
local YAW_OFFSET = -math.pi/2 local YAW_OFFSET = -math.pi/2
local dir_to_pitch = function(dir) local dir_to_pitch = function(dir)
local dir2 = vector.normalize(dir) --local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z) local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz) return -math.atan2(-dir.y, xz)
end end
@ -197,7 +197,6 @@ function mcl_potions.register_arrow(name, desc, color, def)
glow = 1, glow = 1,
}) })
end end
-- We just check for any hurtable objects nearby. -- We just check for any hurtable objects nearby.
-- The radius of 3 is fairly liberal, but anything lower than than will cause -- The radius of 3 is fairly liberal, but anything lower than than will cause
-- arrow to hilariously go through mobs often. -- arrow to hilariously go through mobs often.
@ -360,7 +359,7 @@ function mcl_potions.register_arrow(name, desc, color, def)
if not v then if not v then
v = 0 v = 0
end end
local old_v = self._viscosity --local old_v = self._viscosity
self._viscosity = v self._viscosity = v
local vpenalty = math.max(0.1, 0.98 - 0.1 * v) local vpenalty = math.max(0.1, 0.98 - 0.1 * v)
if math.abs(vel.x) > 0.001 then if math.abs(vel.x) > 0.001 then

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@ -93,7 +93,7 @@ local generate_line = function(s, ypos)
local chars = 0 local chars = 0
local printed_char_width = CHAR_WIDTH + 1 local printed_char_width = CHAR_WIDTH + 1
while chars < LINE_LENGTH and i <= #s do while chars < LINE_LENGTH and i <= #s do
local file = nil local file
-- Get and render character -- Get and render character
if charmap[s:sub(i, i)] ~= nil then if charmap[s:sub(i, i)] ~= nil then
file = charmap[s:sub(i, i)] file = charmap[s:sub(i, i)]
@ -185,7 +185,7 @@ local function get_wall_signtext_info(param2, nodename)
end end
end end
local sign_groups = {handy=1,axey=1, flammable=1, deco_block=1, material_wood=1, attached_node=1, dig_by_piston=1, flammable=-1} local sign_groups = {handy=1,axey=1, deco_block=1, material_wood=1, attached_node=1, dig_by_piston=1, flammable=-1}
local destruct_sign = function(pos) local destruct_sign = function(pos)
local objects = minetest.get_objects_inside_radius(pos, 0.5) local objects = minetest.get_objects_inside_radius(pos, 0.5)
@ -322,7 +322,7 @@ minetest.register_node("mcl_signs:wall_sign", {
local wdir = minetest.dir_to_wallmounted(dir) local wdir = minetest.dir_to_wallmounted(dir)
local placer_pos = placer:get_pos() --local placer_pos = placer:get_pos()
local fdir = minetest.dir_to_facedir(dir) local fdir = minetest.dir_to_facedir(dir)

View File

@ -20,7 +20,7 @@ local function place_slab_normal(itemstack, placer, pointed_thing)
local p0 = pointed_thing.under local p0 = pointed_thing.under
local p1 = pointed_thing.above local p1 = pointed_thing.above
local placer_pos = placer:get_pos() --local placer_pos = placer:get_pos()
local fpos = get_fpos(placer, pointed_thing) local fpos = get_fpos(placer, pointed_thing)
@ -179,7 +179,7 @@ end
-- Slab facedir to placement 6d matching table -- Slab facedir to placement 6d matching table
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4} --local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
-- Register slabs. -- Register slabs.
-- Node will be called mcl_stairs:slab_<subname> -- Node will be called mcl_stairs:slab_<subname>
@ -268,6 +268,7 @@ function mcl_stairs.register_slab(subname, recipeitem, groups, images, descripti
end end
end, end,
_mcl_hardness = hardness, _mcl_hardness = hardness,
_mcl_blast_resistance = blast_resistance,
_mcl_other_slab_half = upper_slab, _mcl_other_slab_half = upper_slab,
on_rotate = function(pos, node, user, mode, param2) on_rotate = function(pos, node, user, mode, param2)
-- Flip slab -- Flip slab
@ -331,6 +332,7 @@ function mcl_stairs.register_slab(subname, recipeitem, groups, images, descripti
sounds = sounds, sounds = sounds,
drop = lower_slab .. " 2", drop = lower_slab .. " 2",
_mcl_hardness = hardness, _mcl_hardness = hardness,
_mcl_blast_resistance = blast_resistance,
}) })
if recipeitem then if recipeitem then

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@ -1,10 +1,8 @@
mcl_throwing = {} mcl_throwing = {}
local S = minetest.get_translator("mcl_throwing")
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
local modpath = minetest.get_modpath(minetest.get_current_modname()) local modpath = minetest.get_modpath(minetest.get_current_modname())
-- --
-- Snowballs and other throwable items -- Snowballs and other throwable items
-- --
@ -42,7 +40,7 @@ function mcl_throwing.get_player_throw_function(entity_name, velocity)
local func = function(item, player, pointed_thing) local func = function(item, player, pointed_thing)
local playerpos = player:get_pos() local playerpos = player:get_pos()
local dir = player:get_look_dir() local dir = player:get_look_dir()
local obj = mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity, player:get_player_name()) mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity, player:get_player_name())
if not minetest.is_creative_enabled(player:get_player_name()) then if not minetest.is_creative_enabled(player:get_player_name()) then
item:take_item() item:take_item()
end end

View File

@ -224,7 +224,7 @@ local pearl_on_step = function(self, dtime)
lv, ld = math.abs(vc.x), "x" lv, ld = math.abs(vc.x), "x"
end end
if math.abs(vc.z) > lv then if math.abs(vc.z) > lv then
lv, ld = math.abs(vc.z), "z" ld = "z" --math.abs(vc.z)
end end
if ld ~= "x" then vc.x = 0 end if ld ~= "x" then vc.x = 0 end
if ld ~= "y" then vc.y = 0 end if ld ~= "y" then vc.y = 0 end

View File

@ -1,8 +1,6 @@
local S = minetest.get_translator("mcl_tnt") local S = minetest.get_translator("mcl_tnt")
local tnt_griefing = minetest.settings:get_bool("mcl_tnt_griefing", true) local tnt_griefing = minetest.settings:get_bool("mcl_tnt_griefing", true)
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
local function spawn_tnt(pos, entname) local function spawn_tnt(pos, entname)
minetest.sound_play("tnt_ignite", {pos = pos,gain = 1.0,max_hear_distance = 15,}, true) minetest.sound_play("tnt_ignite", {pos = pos,gain = 1.0,max_hear_distance = 15,}, true)
local tnt = minetest.add_entity(pos, entname) local tnt = minetest.add_entity(pos, entname)

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@ -233,7 +233,7 @@ if minetest.get_modpath("mcl_farming") then
local wear = mcl_autogroup.get_wear(toolname, "shearsy") local wear = mcl_autogroup.get_wear(toolname, "shearsy")
itemstack:add_wear(wear) itemstack:add_wear(wear)
end end
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above}, true) minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = pointed_thing.above}, true)
local dir = vector.subtract(pointed_thing.under, pointed_thing.above) local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
local param2 = minetest.dir_to_facedir(dir) local param2 = minetest.dir_to_facedir(dir)
minetest.swap_node(pointed_thing.under, {name="mcl_farming:pumpkin_face", param2 = param2}) minetest.swap_node(pointed_thing.under, {name="mcl_farming:pumpkin_face", param2 = param2})

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@ -30,7 +30,7 @@ local spawn_flames_floor = function(pos)
end end
local spawn_flames_wall = function(pos) local spawn_flames_wall = function(pos)
local minrelpos, maxrelpos --local minrelpos, maxrelpos
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local dir = minetest.wallmounted_to_dir(node.param2) local dir = minetest.wallmounted_to_dir(node.param2)

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@ -151,7 +151,7 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
minetest.register_node(nodename.."_"..i, { minetest.register_node(nodename.."_"..i, {
collision_box = { collision_box = {
type = 'fixed', type = 'fixed',
fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16} fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
}, },
drawtype = "nodebox", drawtype = "nodebox",
@ -180,7 +180,7 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
minetest.register_node(nodename.."_16", { minetest.register_node(nodename.."_16", {
drawtype = "nodebox", drawtype = "nodebox",
collision_box = { collision_box = {
type = 'fixed', type = 'fixed',
fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16} fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
}, },
tiles = tiles, tiles = tiles,
@ -206,7 +206,7 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
minetest.register_node(nodename.."_21", { minetest.register_node(nodename.."_21", {
drawtype = "nodebox", drawtype = "nodebox",
collision_box = { collision_box = {
type = 'fixed', type = 'fixed',
fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16} fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
}, },
tiles = tiles, tiles = tiles,
@ -247,7 +247,7 @@ function mcl_walls.register_wall(nodename, description, source, tiles, inventory
fixed = pillar fixed = pillar
}, },
collision_box = { collision_box = {
type = 'fixed', type = 'fixed',
fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16} fixed = {-4/16, -0.5, -4/16, 4/16, 1, 4/16}
}, },
collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2}, collisionbox = {-0.2, 0, -0.2, 0.2, 1.4, 0.2},

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@ -157,7 +157,6 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
if should_rotate and new_param2 ~= node.param2 then if should_rotate and new_param2 ~= node.param2 then
node.param2 = new_param2 node.param2 = new_param2
minetest.swap_node(pos, node) minetest.swap_node(pos, node)
minetest.check_for_falling(pos) minetest.check_for_falling(pos)
if ndef.after_rotate then if ndef.after_rotate then
ndef.after_rotate(vector.new(pos)) ndef.after_rotate(vector.new(pos))

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@ -142,7 +142,7 @@ function xpanes.register_pane(name, def)
tiles = {def.textures[3], def.textures[2], def.textures[1]}, tiles = {def.textures[3], def.textures[2], def.textures[1]},
use_texture_alpha = def.use_texture_alpha, use_texture_alpha = def.use_texture_alpha,
groups = groups, groups = groups,
drop = "xpanes:" .. name .. "_flat", drop = drop,
sounds = def.sounds, sounds = def.sounds,
node_box = { node_box = {
type = "connected", type = "connected",
@ -153,7 +153,6 @@ function xpanes.register_pane(name, def)
connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}}, connect_right = {{1/32, -1/2, -1/32, 1/2, 1/2, 1/32}},
}, },
connects_to = {"group:pane", "group:stone", "group:glass", "group:wood", "group:tree"}, connects_to = {"group:pane", "group:stone", "group:glass", "group:wood", "group:tree"},
drop = drop,
_mcl_blast_resistance = def._mcl_blast_resistance, _mcl_blast_resistance = def._mcl_blast_resistance,
_mcl_hardness = def._mcl_hardness, _mcl_hardness = def._mcl_hardness,
_mcl_silk_touch_drop = def._mcl_silk_touch_drop and {"xpanes:" .. name .. "_flat"}, _mcl_silk_touch_drop = def._mcl_silk_touch_drop and {"xpanes:" .. name .. "_flat"},

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@ -3906,7 +3906,7 @@ end
-- Decorations in non-Overworld dimensions -- Decorations in non-Overworld dimensions
local function register_dimension_decorations() local function register_dimension_decorations()
--[[ NETHER ]] --[[ NETHER ]]
-- TODO: Nether -- TODO: Nether
--[[ THE END ]] --[[ THE END ]]
@ -3973,7 +3973,7 @@ if mg_name ~= "singlenode" then
if deco_id_chorus_plant then if deco_id_chorus_plant then
mcl_mapgen_core.register_generator("chorus_grow", nil, function(minp, maxp, blockseed) mcl_mapgen_core.register_generator("chorus_grow", nil, function(minp, maxp, blockseed)
local gennotify = minetest.get_mapgen_object("gennotify") local gennotify = minetest.get_mapgen_object("gennotify")
local poslist = {} --local poslist = {}
for _, pos in ipairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do for _, pos in ipairs(gennotify["decoration#"..deco_id_chorus_plant] or {}) do
local realpos = { x = pos.x, y = pos.y + 1, z = pos.z } local realpos = { x = pos.x, y = pos.y + 1, z = pos.z }
mcl_end.grow_chorus_plant(realpos) mcl_end.grow_chorus_plant(realpos)

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@ -49,12 +49,12 @@ local dungeonsizes = {
{ x=7, y=4, z=7}, { x=7, y=4, z=7},
} }
local dirs = { --[[local dirs = {
{ x= 1, y=0, z= 0 }, { x= 1, y=0, z= 0 },
{ x= 0, y=0, z= 1 }, { x= 0, y=0, z= 1 },
{ x=-1, y=0, z= 0 }, { x=-1, y=0, z= 0 },
{ x= 0, y=0, z=-1 }, { x= 0, y=0, z=-1 },
} }]]
local surround_vectors = { local surround_vectors = {
{ x=-1, y=0, z=0 }, { x=-1, y=0, z=0 },
@ -66,7 +66,7 @@ local surround_vectors = {
local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
if calls_remaining >= 1 then return end if calls_remaining >= 1 then return end
local p1, p2, dim, pr = param.p1, param.p2, param.dim, param.pr local p1, _, dim, pr = param.p1, param.p2, param.dim, param.pr
local x, y, z = p1.x, p1.y, p1.z local x, y, z = p1.x, p1.y, p1.z
local check = not (param.dontcheck or false) local check = not (param.dontcheck or false)
@ -404,8 +404,7 @@ local function dungeons_nodes(minp, maxp, blockseed)
local p1 = {x=x,y=y,z=z} local p1 = {x=x,y=y,z=z}
local p2 = {x = x+dim.x+1, y = y+dim.y+1, z = z+dim.z+1} local p2 = {x = x+dim.x+1, y = y+dim.y+1, z = z+dim.z+1}
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2)) minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
local param = {p1=p1, p2=p2, dim=dim, pr=pr} emerge_area(p1, p2, ecb_spawn_dungeon, {p1=p1, p2=p2, dim=dim, pr=pr})
emerge_area(p1, p2, ecb_spawn_dungeon, param)
end end
end end
@ -414,8 +413,7 @@ function mcl_dungeons.spawn_dungeon(p1, _, pr)
local dim = dungeonsizes[pr:next(1, #dungeonsizes)] local dim = dungeonsizes[pr:next(1, #dungeonsizes)]
local p2 = {x = p1.x+dim.x+1, y = p1.y+dim.y+1, z = p1.z+dim.z+1} local p2 = {x = p1.x+dim.x+1, y = p1.y+dim.y+1, z = p1.z+dim.z+1}
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2)) minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
local param = {p1=p1, p2=p2, dim=dim, pr=pr, dontcheck=true} emerge_area(p1, p2, ecb_spawn_dungeon, {p1=p1, p2=p2, dim=dim, pr=pr, dontcheck=true})
emerge_area(p1, p2, ecb_spawn_dungeon, param)
end end
mcl_mapgen_core.register_generator("dungeons", nil, dungeons_nodes, 999999) mcl_mapgen_core.register_generator("dungeons", nil, dungeons_nodes, 999999)

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@ -65,21 +65,21 @@ local c_dirt = minetest.get_content_id("mcl_core:dirt")
local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass") local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow") local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
local c_sand = minetest.get_content_id("mcl_core:sand") local c_sand = minetest.get_content_id("mcl_core:sand")
local c_sandstone = minetest.get_content_id("mcl_core:sandstone") --local c_sandstone = minetest.get_content_id("mcl_core:sandstone")
local c_void = minetest.get_content_id("mcl_core:void") local c_void = minetest.get_content_id("mcl_core:void")
local c_lava = minetest.get_content_id("mcl_core:lava_source") local c_lava = minetest.get_content_id("mcl_core:lava_source")
local c_water = minetest.get_content_id("mcl_core:water_source") local c_water = minetest.get_content_id("mcl_core:water_source")
local c_soul_sand = minetest.get_content_id("mcl_nether:soul_sand") local c_soul_sand = minetest.get_content_id("mcl_nether:soul_sand")
local c_netherrack = minetest.get_content_id("mcl_nether:netherrack") local c_netherrack = minetest.get_content_id("mcl_nether:netherrack")
local c_nether_lava = minetest.get_content_id("mcl_nether:nether_lava_source") local c_nether_lava = minetest.get_content_id("mcl_nether:nether_lava_source")
local c_end_stone = minetest.get_content_id("mcl_end:end_stone") --local c_end_stone = minetest.get_content_id("mcl_end:end_stone")
local c_realm_barrier = minetest.get_content_id("mcl_core:realm_barrier") local c_realm_barrier = minetest.get_content_id("mcl_core:realm_barrier")
local c_top_snow = minetest.get_content_id("mcl_core:snow") local c_top_snow = minetest.get_content_id("mcl_core:snow")
local c_snow_block = minetest.get_content_id("mcl_core:snowblock") local c_snow_block = minetest.get_content_id("mcl_core:snowblock")
local c_clay = minetest.get_content_id("mcl_core:clay") local c_clay = minetest.get_content_id("mcl_core:clay")
local c_leaves = minetest.get_content_id("mcl_core:leaves") local c_leaves = minetest.get_content_id("mcl_core:leaves")
local c_jungleleaves = minetest.get_content_id("mcl_core:jungleleaves") local c_jungleleaves = minetest.get_content_id("mcl_core:jungleleaves")
local c_jungletree = minetest.get_content_id("mcl_core:jungletree") --local c_jungletree = minetest.get_content_id("mcl_core:jungletree")
local c_cocoa_1 = minetest.get_content_id("mcl_cocoas:cocoa_1") local c_cocoa_1 = minetest.get_content_id("mcl_cocoas:cocoa_1")
local c_cocoa_2 = minetest.get_content_id("mcl_cocoas:cocoa_2") local c_cocoa_2 = minetest.get_content_id("mcl_cocoas:cocoa_2")
local c_cocoa_3 = minetest.get_content_id("mcl_cocoas:cocoa_3") local c_cocoa_3 = minetest.get_content_id("mcl_cocoas:cocoa_3")
@ -1169,13 +1169,13 @@ end
-- minp and maxp (from an on_generated callback) and returns the real world coordinates -- minp and maxp (from an on_generated callback) and returns the real world coordinates
-- as X, Z. -- as X, Z.
-- Inverse function of xz_to_biomemap -- Inverse function of xz_to_biomemap
local biomemap_to_xz = function(index, minp, maxp) --[[local biomemap_to_xz = function(index, minp, maxp)
local xwidth = maxp.x - minp.x + 1 local xwidth = maxp.x - minp.x + 1
local zwidth = maxp.z - minp.z + 1 local zwidth = maxp.z - minp.z + 1
local x = ((index-1) % xwidth) + minp.x local x = ((index-1) % xwidth) + minp.x
local z = ((index-1) / zwidth) + minp.z local z = ((index-1) / zwidth) + minp.z
return x, z return x, z
end end]]
-- Takes x and z coordinates and minp and maxp of a generated chunk -- Takes x and z coordinates and minp and maxp of a generated chunk
-- (in on_generated callback) and returns a biomemap index) -- (in on_generated callback) and returns a biomemap index)
@ -1897,7 +1897,7 @@ function mcl_mapgen_core.unregister_generator(id)
local rec = registered_generators[id] local rec = registered_generators[id]
registered_generators[id] = nil registered_generators[id] = nil
if rec.vf then lvm = lvm - 1 end if rec.vf then lvm = lvm - 1 end
if rev.nf then nodes = nodes - 1 end if rec.nf then nodes = nodes - 1 end
if rec.needs_param2 then param2 = param2 - 1 end if rec.needs_param2 then param2 = param2 - 1 end
if rec.needs_level0 then level0 = level0 - 1 end if rec.needs_level0 then level0 = level0 - 1 end
end end
@ -1979,7 +1979,7 @@ end
-- Below the bedrock, generate air/void -- Below the bedrock, generate air/void
local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed) local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
local biomemap, ymin, ymax local biomemap --ymin, ymax
local lvm_used = false local lvm_used = false
local pr = PseudoRandom(blockseed) local pr = PseudoRandom(blockseed)
@ -2077,7 +2077,7 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
local n = nodes[n] local n = nodes[n]
local p_pos = area:index(n.x, n.y, n.z) local p_pos = area:index(n.x, n.y, n.z)
local p_pos_above = area:index(n.x, n.y+1, n.z) local p_pos_above = area:index(n.x, n.y+1, n.z)
local p_pos_below = area:index(n.x, n.y-1, n.z) --local p_pos_below = area:index(n.x, n.y-1, n.z)
local b_pos = aream:index(n.x, 0, n.z) local b_pos = aream:index(n.x, 0, n.z)
local bn = minetest.get_biome_name(biomemap[b_pos]) local bn = minetest.get_biome_name(biomemap[b_pos])
if bn then if bn then
@ -2126,7 +2126,7 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
-- * Remove stone, sand, dirt in v6 so our End map generator works in v6. -- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
-- * Generate spawn platform (End portal destination) -- * Generate spawn platform (End portal destination)
elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then
local nodes, n local nodes
if mg_name == "v6" then if mg_name == "v6" then
nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
else else
@ -2134,7 +2134,7 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
end end
if #nodes > 0 then if #nodes > 0 then
lvm_used = true lvm_used = true
for _, n in pairs(nodes) do for _,n in pairs(nodes) do
data[area:index(n.x, n.y, n.z)] = c_air data[area:index(n.x, n.y, n.z)] = c_air
end end
end end
@ -2144,8 +2144,8 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
minp.x <= mcl_vars.mg_end_platform_pos.x and maxp.x >= mcl_vars.mg_end_platform_pos.z and minp.x <= mcl_vars.mg_end_platform_pos.x and maxp.x >= mcl_vars.mg_end_platform_pos.z and
minp.z <= mcl_vars.mg_end_platform_pos.z and maxp.z >= mcl_vars.mg_end_platform_pos.z then minp.z <= mcl_vars.mg_end_platform_pos.z and maxp.z >= mcl_vars.mg_end_platform_pos.z then
local pos1 = {x = math.max(minp.x, mcl_vars.mg_end_platform_pos.x-2), y = math.max(minp.y, mcl_vars.mg_end_platform_pos.y), z = math.max(minp.z, mcl_vars.mg_end_platform_pos.z-2)} --local pos1 = {x = math.max(minp.x, mcl_vars.mg_end_platform_pos.x-2), y = math.max(minp.y, mcl_vars.mg_end_platform_pos.y), z = math.max(minp.z, mcl_vars.mg_end_platform_pos.z-2)}
local pos2 = {x = math.min(maxp.x, mcl_vars.mg_end_platform_pos.x+2), y = math.min(maxp.y, mcl_vars.mg_end_platform_pos.y+2), z = math.min(maxp.z, mcl_vars.mg_end_platform_pos.z+2)} --local pos2 = {x = math.min(maxp.x, mcl_vars.mg_end_platform_pos.x+2), y = math.min(maxp.y, mcl_vars.mg_end_platform_pos.y+2), z = math.min(maxp.z, mcl_vars.mg_end_platform_pos.z+2)}
for x=math.max(minp.x, mcl_vars.mg_end_platform_pos.x-2), math.min(maxp.x, mcl_vars.mg_end_platform_pos.x+2) do for x=math.max(minp.x, mcl_vars.mg_end_platform_pos.x-2), math.min(maxp.x, mcl_vars.mg_end_platform_pos.x+2) do
for z=math.max(minp.z, mcl_vars.mg_end_platform_pos.z-2), math.min(maxp.z, mcl_vars.mg_end_platform_pos.z+2) do for z=math.max(minp.z, mcl_vars.mg_end_platform_pos.z-2), math.min(maxp.z, mcl_vars.mg_end_platform_pos.z+2) do

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@ -110,7 +110,8 @@ mcl_structures.generate_igloo = function(pos, rotation, pr)
if r == 1 then if r == 1 then
-- Select basement depth -- Select basement depth
local dim = mcl_worlds.pos_to_dimension(pos) local dim = mcl_worlds.pos_to_dimension(pos)
local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10) --local buffer = pos.y - (mcl_vars.mg_lava_overworld_max + 10)
local buffer
if dim == "nether" then if dim == "nether" then
buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10) buffer = pos.y - (mcl_vars.mg_lava_nether_max + 10)
elseif dim == "end" then elseif dim == "end" then
@ -219,7 +220,7 @@ local function igloo_placement_callback(p1, p2, size, orientation, pr)
else else
return return
end end
local size = {x=9,y=5,z=7} --local size = {x=9,y=5,z=7}
local lootitems = mcl_loot.get_multi_loot({ local lootitems = mcl_loot.get_multi_loot({
{ {
stacks_min = 1, stacks_min = 1,
@ -335,7 +336,7 @@ local function shrine_placement_callback(p1, p2, size, rotation, pr)
-- Find and setup spawner with silverfish -- Find and setup spawner with silverfish
local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner") local spawners = minetest.find_nodes_in_area(p1, p2, "mcl_mobspawners:spawner")
for s=1, #spawners do for s=1, #spawners do
local meta = minetest.get_meta(spawners[s]) --local meta = minetest.get_meta(spawners[s])
mcl_mobspawners.setup_spawner(spawners[s], "mobs_mc:silverfish") mcl_mobspawners.setup_spawner(spawners[s], "mobs_mc:silverfish")
end end
@ -411,7 +412,7 @@ end
mcl_structures.generate_end_portal_shrine = function(pos, rotation, pr) mcl_structures.generate_end_portal_shrine = function(pos, rotation, pr)
local offset = {x=6, y=4, z=6} local offset = {x=6, y=4, z=6}
local size = {x=13, y=8, z=13} --local size = {x=13, y=8, z=13}
local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z } local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z }
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_portal_room_simple.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_portal_room_simple.mts"
@ -471,8 +472,6 @@ local function temple_placement_callback(p1, p2, size, rotation, pr)
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 }, { itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
} }
}}, pr) }}, pr)
local meta = minetest.get_meta(chests[c])
init_node_construct(chests[c]) init_node_construct(chests[c])
local meta = minetest.get_meta(chests[c]) local meta = minetest.get_meta(chests[c])
local inv = meta:get_inventory() local inv = meta:get_inventory()
@ -498,7 +497,7 @@ mcl_structures.generate_desert_temple = function(pos, rotation, pr)
-- No Generating for the temple ... Why using it ? No Change -- No Generating for the temple ... Why using it ? No Change
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_temple.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_temple.mts"
local newpos = {x=pos.x,y=pos.y-12,z=pos.z} local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
local size = {x=22, y=24, z=22} --local size = {x=22, y=24, z=22}
if newpos == nil then if newpos == nil then
return return
end end

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@ -12,19 +12,19 @@ function settlements.build_schematic(vm, data, va, pos, building, replace_wall,
-- pick random material -- pick random material
local material = wallmaterial[math.random(1,#wallmaterial)] local material = wallmaterial[math.random(1,#wallmaterial)]
-- schematic conversion to lua -- schematic conversion to lua
local schem_lua = minetest.serialize_schematic(building, local schem_lua = minetest.serialize_schematic(building,
"lua", "lua",
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return(schematic)" {lua_use_comments = false, lua_num_indent_spaces = 0}).." return(schematic)"
-- replace material -- replace material
if replace_wall == "y" then if replace_wall == "y" then
schem_lua = schem_lua:gsub("mcl_core:cobble", material) schem_lua = schem_lua:gsub("mcl_core:cobble", material)
end end
schem_lua = schem_lua:gsub("mcl_core:dirt_with_grass", schem_lua = schem_lua:gsub("mcl_core:dirt_with_grass",
platform_material) platform_material)
-- Disable special junglewood for now. -- Disable special junglewood for now.
-- special material for spawning npcs -- special material for spawning npcs
-- schem_lua = schem_lua:gsub("mcl_core:junglewood", -- schem_lua = schem_lua:gsub("mcl_core:junglewood",
-- "settlements:junglewood") -- "settlements:junglewood")
-- --
@ -37,25 +37,25 @@ function settlements.build_schematic(vm, data, va, pos, building, replace_wall,
local possible_rotations = {"0", "90", "180", "270"} local possible_rotations = {"0", "90", "180", "270"}
local rotation = possible_rotations[ math.random( #possible_rotations ) ] local rotation = possible_rotations[ math.random( #possible_rotations ) ]
settlements.foundation( settlements.foundation(
pos, pos,
width, width,
depth, depth,
height, height,
rotation) rotation)
vm:set_data(data) vm:set_data(data)
-- place schematic -- place schematic
minetest.place_schematic_on_vmanip( minetest.place_schematic_on_vmanip(
vm, vm,
pos, pos,
schematic, schematic,
rotation, rotation,
nil, nil,
true) true)
vm:write_to_map(true) vm:write_to_map(true)
end]] end]]
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
-- initialize settlement_info -- initialize settlement_info
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function settlements.initialize_settlement_info(pr) function settlements.initialize_settlement_info(pr)
local count_buildings = {} local count_buildings = {}
@ -81,10 +81,10 @@ function settlements.create_site_plan(maxp, minp, pr)
local possible_rotations = {"0", "90", "180", "270"} local possible_rotations = {"0", "90", "180", "270"}
-- find center of chunk -- find center of chunk
local center = { local center = {
x=math.floor((minp.x+maxp.x)/2), x=math.floor((minp.x+maxp.x)/2),
y=maxp.y, y=maxp.y,
z=math.floor((minp.z+maxp.z)/2) z=math.floor((minp.z+maxp.z)/2)
} }
-- find center_surface of chunk -- find center_surface of chunk
local center_surface , surface_material = settlements.find_surface(center, true) local center_surface , surface_material = settlements.find_surface(center, true)
local chunks = {} local chunks = {}
@ -105,8 +105,8 @@ function settlements.create_site_plan(maxp, minp, pr)
-- add to settlement info table -- add to settlement info table
local index = 1 local index = 1
settlement_info[index] = { settlement_info[index] = {
pos = center_surface, pos = center_surface,
name = building_all_info["name"], name = building_all_info["name"],
hsize = building_all_info["hsize"], hsize = building_all_info["hsize"],
rotat = rotation, rotat = rotation,
surface_mat = surface_material surface_mat = surface_material
@ -149,8 +149,8 @@ function settlements.create_site_plan(maxp, minp, pr)
rotation = possible_rotations[ pr:next(1, #possible_rotations ) ] rotation = possible_rotations[ pr:next(1, #possible_rotations ) ]
number_built = number_built + 1 number_built = number_built + 1
settlement_info[index] = { settlement_info[index] = {
pos = pos_surface, pos = pos_surface,
name = building_all_info["name"], name = building_all_info["name"],
hsize = building_all_info["hsize"], hsize = building_all_info["hsize"],
rotat = rotation, rotat = rotation,
surface_mat = surface_material surface_mat = surface_material
@ -215,10 +215,10 @@ function settlements.place_schematics(settlement_info, pr)
end end
end end
local pos = settlement_info[i]["pos"] local pos = settlement_info[i]["pos"]
local rotation = settlement_info[i]["rotat"] local rotation = settlement_info[i]["rotat"]
-- get building node material for better integration to surrounding -- get building node material for better integration to surrounding
local platform_material = settlement_info[i]["surface_mat"] local platform_material = settlement_info[i]["surface_mat"]
--platform_material_name = minetest.get_name_from_content_id(platform_material) --platform_material_name = minetest.get_name_from_content_id(platform_material)
-- pick random material -- pick random material
--local material = wallmaterial[pr:next(1,#wallmaterial)] --local material = wallmaterial[pr:next(1,#wallmaterial)]
@ -226,8 +226,8 @@ function settlements.place_schematics(settlement_info, pr)
local building = building_all_info["mts"] local building = building_all_info["mts"]
local replace_wall = building_all_info["rplc"] local replace_wall = building_all_info["rplc"]
-- schematic conversion to lua -- schematic conversion to lua
local schem_lua = minetest.serialize_schematic(building, local schem_lua = minetest.serialize_schematic(building,
"lua", "lua",
{lua_use_comments = false, lua_num_indent_spaces = 0}).." return(schematic)" {lua_use_comments = false, lua_num_indent_spaces = 0}).." return(schematic)"
schem_lua = schem_lua:gsub("mcl_core:stonebrickcarved", "mcl_villages:stonebrickcarved") schem_lua = schem_lua:gsub("mcl_core:stonebrickcarved", "mcl_villages:stonebrickcarved")
-- replace material -- replace material
@ -269,10 +269,10 @@ function settlements.place_schematics(settlement_info, pr)
-- build foundation for the building an make room above -- build foundation for the building an make room above
-- place schematic -- place schematic
mcl_structures.place_schematic( mcl_structures.place_schematic(
pos, pos,
schematic, schematic,
rotation, rotation,
nil, nil,
true, true,
nil, nil,
init_nodes, init_nodes,

View File

@ -8,15 +8,15 @@ end
--[[ Manually set in 'buildings.lua' --[[ Manually set in 'buildings.lua'
-- material to replace cobblestone with -- material to replace cobblestone with
wallmaterial = { wallmaterial = {
"mcl_core:junglewood", "mcl_core:junglewood",
"mcl_core:sprucewood", "mcl_core:sprucewood",
"mcl_core:wood", "mcl_core:wood",
"mcl_core:birchwood", "mcl_core:birchwood",
"mcl_core:acaciawood", "mcl_core:acaciawood",
"mcl_core:stonebrick", "mcl_core:stonebrick",
"mcl_core:cobble", "mcl_core:cobble",
"mcl_core:sandstonecarved", "mcl_core:sandstonecarved",
"mcl_core:sandstone", "mcl_core:sandstone",
"mcl_core:sandstonesmooth2" "mcl_core:sandstonesmooth2"
} }
--]] --]]
@ -78,4 +78,4 @@ max_height_difference = 56
-- --
-- --
half_map_chunk_size = 40 half_map_chunk_size = 40
quarter_map_chunk_size = 20 --quarter_map_chunk_size = 20

View File

@ -9,15 +9,15 @@ function settlements.ground(pos, pr) -- role model: Wendelsteinkircherl, Brannen
while true do while true do
cnt = cnt+1 cnt = cnt+1
if cnt > 20 then break end if cnt > 20 then break end
if cnt>pr:next(2,4) then if cnt>pr:next(2,4) then
mat = "mcl_core:stone" mat = "mcl_core:stone"
end end
minetest.swap_node(p2, {name=mat}) minetest.swap_node(p2, {name=mat})
p2.y = p2.y-1 p2.y = p2.y-1
end end
end end
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
-- function clear space above baseplate -- function clear space above baseplate
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function settlements.terraform(settlement_info, pr) function settlements.terraform(settlement_info, pr)
local fheight, fwidth, fdepth, schematic_data local fheight, fwidth, fdepth, schematic_data
@ -30,7 +30,7 @@ function settlements.terraform(settlement_info, pr)
break break
end end
end end
local pos = settlement_info[i]["pos"] local pos = settlement_info[i]["pos"]
if settlement_info[i]["rotat"] == "0" or settlement_info[i]["rotat"] == "180" then if settlement_info[i]["rotat"] == "0" or settlement_info[i]["rotat"] == "180" then
fwidth = schematic_data["hwidth"] fwidth = schematic_data["hwidth"]
fdepth = schematic_data["hdepth"] fdepth = schematic_data["hdepth"]
@ -54,9 +54,9 @@ function settlements.terraform(settlement_info, pr)
-- local p = {x=pos.x+xi, y=pos.y+yi, z=pos.z+zi} -- local p = {x=pos.x+xi, y=pos.y+yi, z=pos.z+zi}
-- local node = mcl_vars.get_node(p) -- local node = mcl_vars.get_node(p)
-- if node and node.name ~= "air" then -- if node and node.name ~= "air" then
-- minetest.swap_node(p,{name="air"}) -- minetest.swap_node(p,{name="air"})
-- end -- end
minetest.swap_node({x=pos.x+xi, y=pos.y+yi, z=pos.z+zi},{name="air"}) minetest.swap_node({x=pos.x+xi, y=pos.y+yi, z=pos.z+zi},{name="air"})
end end
end end
end end

View File

@ -46,7 +46,7 @@ if minetest.get_modpath("mobs_mc") ~= nil then
7, --active_object_count 7, --active_object_count
31000, --max_height 31000, --max_height
nil) --day_toggle nil) --day_toggle
end end
--]] --]]
-- --
@ -85,7 +85,7 @@ if mg_name ~= "singlenode" then
if blockseed % 77 ~= 17 then return end if blockseed % 77 ~= 17 then return end
-- needed for manual and automated settlement building -- needed for manual and automated settlement building
-- don't build settlements on (too) uneven terrain -- don't build settlements on (too) uneven terrain
local heightmap = minetest.get_mapgen_object("heightmap") --local heightmap = minetest.get_mapgen_object("heightmap")
local height_difference = settlements.evaluate_heightmap() local height_difference = settlements.evaluate_heightmap()
if height_difference > max_height_difference then return end if height_difference > max_height_difference then return end

View File

@ -6,10 +6,10 @@ function settlements.paths(settlement_info)
local end_point local end_point
local distance local distance
--for k,v in pairs(settlement_info) do --for k,v in pairs(settlement_info) do
starting_point = settlement_info[1]["pos"] starting_point = settlement_info[1]["pos"]
for o,p in pairs(settlement_info) do for o,p in pairs(settlement_info) do
end_point = settlement_info[o]["pos"] end_point = settlement_info[o]["pos"]
if starting_point ~= end_point if starting_point ~= end_point
then then
-- loop until end_point is reched (distance == 0) -- loop until end_point is reched (distance == 0)
@ -40,35 +40,35 @@ function settlements.paths(settlement_info)
-- evaluate which pos is closer to the end_point -- evaluate which pos is closer to the end_point
if dist_north_p_to_end <= dist_south_p_to_end and if dist_north_p_to_end <= dist_south_p_to_end and
dist_north_p_to_end <= dist_west_p_to_end and dist_north_p_to_end <= dist_west_p_to_end and
dist_north_p_to_end <= dist_east_p_to_end dist_north_p_to_end <= dist_east_p_to_end
then then
starting_point = north_p starting_point = north_p
distance = dist_north_p_to_end distance = dist_north_p_to_end
elseif dist_south_p_to_end <= dist_north_p_to_end and elseif dist_south_p_to_end <= dist_north_p_to_end and
dist_south_p_to_end <= dist_west_p_to_end and dist_south_p_to_end <= dist_west_p_to_end and
dist_south_p_to_end <= dist_east_p_to_end dist_south_p_to_end <= dist_east_p_to_end
then then
starting_point = south_p starting_point = south_p
distance = dist_south_p_to_end distance = dist_south_p_to_end
elseif dist_west_p_to_end <= dist_north_p_to_end and elseif dist_west_p_to_end <= dist_north_p_to_end and
dist_west_p_to_end <= dist_south_p_to_end and dist_west_p_to_end <= dist_south_p_to_end and
dist_west_p_to_end <= dist_east_p_to_end dist_west_p_to_end <= dist_east_p_to_end
then then
starting_point = west_p starting_point = west_p
distance = dist_west_p_to_end distance = dist_west_p_to_end
elseif dist_east_p_to_end <= dist_north_p_to_end and elseif dist_east_p_to_end <= dist_north_p_to_end and
dist_east_p_to_end <= dist_south_p_to_end and dist_east_p_to_end <= dist_south_p_to_end and
dist_east_p_to_end <= dist_west_p_to_end dist_east_p_to_end <= dist_west_p_to_end
then then
starting_point = east_p starting_point = east_p
distance = dist_east_p_to_end distance = dist_east_p_to_end
end end
-- find surface of new starting point -- find surface of new starting point
local surface_point, surface_mat = settlements.find_surface(starting_point) local surface_point, surface_mat = settlements.find_surface(starting_point)
-- replace surface node with mcl_core:grass_path -- replace surface node with mcl_core:grass_path
if surface_point if surface_point
then then
if surface_mat == "mcl_core:sand" or surface_mat == "mcl_core:redsand" then if surface_mat == "mcl_core:sand" or surface_mat == "mcl_core:redsand" then

View File

@ -126,7 +126,7 @@ function settlements.fill_chest(pos, pr)
-- fill chest -- fill chest
local inv = minetest.get_inventory( {type="node", pos=pos} ) local inv = minetest.get_inventory( {type="node", pos=pos} )
local function get_treasures(pr) local function get_treasures(prand)
local loottable = {{ local loottable = {{
stacks_min = 3, stacks_min = 3,
stacks_max = 8, stacks_max = 8,
@ -150,7 +150,7 @@ function settlements.fill_chest(pos, pr)
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 1 }, { itemstring = "mobs_mc:diamond_horse_armor", weight = 1 },
} }
}} }}
local items = mcl_loot.get_multi_loot(loottable, pr) local items = mcl_loot.get_multi_loot(loottable, prand)
return items return items
end end
@ -163,14 +163,14 @@ end
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function settlements.initialize_furnace(pos) function settlements.initialize_furnace(pos)
-- find chests within radius -- find chests within radius
local furnacepos = minetest.find_node_near(pos, local furnacepos = minetest.find_node_near(pos,
7, --radius 7, --radius
{"mcl_furnaces:furnace"}) {"mcl_furnaces:furnace"})
-- initialize furnacepos (mts furnacepos don't have meta) -- initialize furnacepos (mts furnacepos don't have meta)
if furnacepos if furnacepos
then then
local meta = minetest.get_meta(furnacepos) local meta = minetest.get_meta(furnacepos)
if meta:get_string("infotext") ~= "furnace" if meta:get_string("infotext") ~= "furnace"
then then
minetest.registered_nodes["mcl_furnaces:furnace"].on_construct(furnacepos) minetest.registered_nodes["mcl_furnaces:furnace"].on_construct(furnacepos)
end end
@ -181,14 +181,14 @@ end
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function settlements.initialize_anvil(pos) function settlements.initialize_anvil(pos)
-- find chests within radius -- find chests within radius
local anvilpos = minetest.find_node_near(pos, local anvilpos = minetest.find_node_near(pos,
7, --radius 7, --radius
{"mcl_anvils:anvil"}) {"mcl_anvils:anvil"})
-- initialize anvilpos (mts anvilpos don't have meta) -- initialize anvilpos (mts anvilpos don't have meta)
if anvilpos if anvilpos
then then
local meta = minetest.get_meta(anvilpos) local meta = minetest.get_meta(anvilpos)
if meta:get_string("infotext") ~= "anvil" if meta:get_string("infotext") ~= "anvil"
then then
minetest.registered_nodes["mcl_anvils:anvil"].on_construct(anvilpos) minetest.registered_nodes["mcl_anvils:anvil"].on_construct(anvilpos)
end end

View File

@ -823,7 +823,7 @@ local function create_corridor_line(waypoint, axis, sign, length, wood, post, da
local s = sign local s = sign
local ud = false -- Up or down local ud = false -- Up or down
local udn = false -- Up or down is next local udn = false -- Up or down is next
local udp = false -- Up or down was previous local udp -- Up or down was previous
local up = false -- true if going up local up = false -- true if going up
local upp = false -- true if was going up previously local upp = false -- true if was going up previously
for i=1,length do for i=1,length do
@ -911,7 +911,7 @@ local function create_corridor_line(waypoint, axis, sign, length, wood, post, da
a="z" a="z"
elseif a=="z" then elseif a=="z" then
a="x" a="x"
end; end;
s = pr:next(1, 2) == 1 s = pr:next(1, 2) == 1
end end
end end

View File

@ -119,7 +119,7 @@ local function find_biome(pos, biomes)
local edge_dist = 0 local edge_dist = 0
local dir_step = 0 local dir_step = 0
local dir_ind = 1 local dir_ind = 1
local success = false local success
local spawn_pos local spawn_pos
local biome_ids local biome_ids
@ -166,7 +166,7 @@ local function find_biome(pos, biomes)
spawn_pos = {x = spos.x, y = spos.y, z = spos.z} spawn_pos = {x = spos.x, y = spos.y, z = spos.z}
end end
if spawn_pos then if spawn_pos then
local adjusted_pos, outside = adjust_pos_to_biome_limits(spawn_pos, biome_id) local _,outside = adjust_pos_to_biome_limits(spawn_pos, biome_id)
if is_in_world(spawn_pos) and not outside then if is_in_world(spawn_pos) and not outside then
return true return true
end end

View File

@ -1,7 +1,3 @@
local S = minetest.get_translator("mcl_commands")
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
local modpath = minetest.get_modpath(minetest.get_current_modname()) local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath.."/kill.lua") dofile(modpath.."/kill.lua")

View File

@ -6,7 +6,7 @@ minetest.register_chatcommand("setblock", {
privs = {give=true, interact=true}, privs = {give=true, interact=true},
func = function(name, param) func = function(name, param)
local p = {} local p = {}
local nodestring = nil local nodestring
p.x, p.y, p.z, nodestring = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) +(.+)$") p.x, p.y, p.z, nodestring = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) +(.+)$")
p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z) p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
if p.x and p.y and p.z and nodestring then if p.x and p.y and p.z and nodestring then

View File

@ -4,39 +4,34 @@ minetest.register_chatcommand("playsound",{
params = S("<sound> <target>"), --TODO:add source params = S("<sound> <target>"), --TODO:add source
description = S("Play a sound. Arguments: <sound>: name of the sound. <target>: Target."), description = S("Play a sound. Arguments: <sound>: name of the sound. <target>: Target."),
privs = {server = true}, privs = {server = true},
func = function(name, params) func = function(name, rawparams)
local P = {} local P = {}
local i = 0 local i = 0
for str in string.gmatch(params, "([^ ]+)") do for str in string.gmatch(rawparams, "([^ ]+)") do
i = i + 1 i = i + 1
P[i] = str P[i] = str
end end
local params = {} local params = {}
if P[1] == tostring(P[1]) then if P[1] == tostring(P[1]) then
params.name = P[1] params.name = P[1]
else else
return false, S("Sound name is invalid!") --TODO: add mc chat message return false, S("Sound name is invalid!") --TODO: add mc chat message
end end
if P[2] == tostring(P[2]) and minetest.player_exists(P[2]) then if P[2] == tostring(P[2]) and minetest.player_exists(P[2]) then
params.target = P[2] params.target = P[2]
else else
return false, S("Target is invalid!!") return false, S("Target is invalid!!")
end end
-- if P[3] then -- if P[3] then
-- params.pos = nil --TODO:position -- params.pos = nil --TODO:position
-- else -- else
-- params.pos = nil -- params.pos = nil
-- end -- end
-- if P[4] == tonumber(P[4]) then -- if P[4] == tonumber(P[4]) then
-- params.gain = P[4] -- params.gain = P[4]
-- else -- else
-- params.gain = 1.0 -- params.gain = 1.0
-- end -- end
-- if P[5] == tonumber(P[5]) then -- if P[5] == tonumber(P[5]) then
-- params.pitch = P[5] -- params.pitch = P[5]
-- else -- else

View File

@ -27,7 +27,12 @@ minetest.register_craft({
minetest.register_craft({ minetest.register_craft({
type = "shapeless", type = "shapeless",
output = "mcl_ocean:prismarine_crystals", output = "mcl_ocean:prismarine_crystals",
recipe = { "mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard", "mcl_ocean:prismarine_shard", "mcl_core:gold_ingot" }, recipe = {
"mcl_ocean:prismarine_shard",
"mcl_ocean:prismarine_shard",
"mcl_ocean:prismarine_shard",
"mcl_core:gold_ingot",
},
}) })
minetest.register_craft({ minetest.register_craft({

View File

@ -19,7 +19,7 @@ minetest.register_on_dieplayer(function(player)
local playerinv = player:get_inventory() local playerinv = player:get_inventory()
local pos = player:get_pos() local pos = player:get_pos()
-- No item drop if in deep void -- No item drop if in deep void
local void, void_deadly = mcl_worlds.is_in_void(pos) local _, void_deadly = mcl_worlds.is_in_void(pos)
for l=1,#mcl_death_drop.registered_dropped_lists do for l=1,#mcl_death_drop.registered_dropped_lists do
local inv = mcl_death_drop.registered_dropped_lists[l].inv local inv = mcl_death_drop.registered_dropped_lists[l].inv

View File

@ -86,7 +86,8 @@ if mcl_hunger.active then
function mcl_hunger.saturate(playername, increase, update_hudbar) function mcl_hunger.saturate(playername, increase, update_hudbar)
local player = minetest.get_player_by_name(playername) local player = minetest.get_player_by_name(playername)
local ok = mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player))) local ok = mcl_hunger.set_saturation(player,
math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)))
if update_hudbar ~= false then if update_hudbar ~= false then
mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)) mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
end end
@ -105,7 +106,7 @@ if mcl_hunger.active then
-- otherwise the following poison/exhaust fields are ignored -- otherwise the following poison/exhaust fields are ignored
food[name].poison = poison -- poison damage per tick for poisonous food food[name].poison = poison -- poison damage per tick for poisonous food
food[name].exhaust = exhaust -- exhaustion per tick for poisonous food food[name].exhaust = exhaust -- exhaustion per tick for poisonous food
food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100% if poisoning is enabled) food[name].poisonchance = poisonchance -- chance percentage that this item poisons the player (default: 100%)
food[name].sound = sound -- special sound that is played when eating food[name].sound = sound -- special sound that is played when eating
end end

View File

@ -2,7 +2,6 @@ local S = minetest.get_translator("mcl_hunger")
local mod_death_messages = minetest.get_modpath("mcl_death_messages") local mod_death_messages = minetest.get_modpath("mcl_death_messages")
-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one) -- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
local org_eat = minetest.do_item_eat
minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing) minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
if not user or user:is_player() == false then if not user or user:is_player() == false then
@ -38,7 +37,8 @@ minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, p
-- FIXME: In singleplayer, there's a cheat to circumvent this, simply by pausing the game between eats. -- FIXME: In singleplayer, there's a cheat to circumvent this, simply by pausing the game between eats.
-- This is because os.time() obviously does not care about the pause. A fix needs a different timer mechanism. -- This is because os.time() obviously does not care about the pause. A fix needs a different timer mechanism.
if no_eat_delay or (mcl_hunger.last_eat[name] < 0) or (os.difftime(os.time(), mcl_hunger.last_eat[name]) >= 2) then if no_eat_delay or (mcl_hunger.last_eat[name] < 0) or (os.difftime(os.time(), mcl_hunger.last_eat[name]) >= 2) then
local can_eat_when_full = creative or (mcl_hunger.active == false) or minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1 local can_eat_when_full = creative or (mcl_hunger.active == false)
or minetest.get_item_group(itemstack:get_name(), "can_eat_when_full") == 1
-- Don't allow eating when player has full hunger bar (some exceptional items apply) -- Don't allow eating when player has full hunger bar (some exceptional items apply)
if can_eat_when_full or (mcl_hunger.get_hunger(user) < 20) then if can_eat_when_full or (mcl_hunger.get_hunger(user) < 20) then
itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing) itemstack = mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
@ -67,7 +67,8 @@ function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_t
def.saturation = hp_change def.saturation = hp_change
def.replace = replace_with_item def.replace = replace_with_item
end end
local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisontime, def.poison, def.exhaust, def.poisonchance, def.sound) local func = mcl_hunger.item_eat(def.saturation, def.replace, def.poisontime,
def.poison, def.exhaust, def.poisonchance, def.sound)
return func(itemstack, user, pointed_thing) return func(itemstack, user, pointed_thing)
end end
@ -90,7 +91,6 @@ local function poisonp(tick, time, time_left, damage, exhaustion, name)
if not player then if not player then
return return
end end
local name = player:get_player_name()
-- Abort if food poisonings have been stopped -- Abort if food poisonings have been stopped
if mcl_hunger.poison_hunger[name] == 0 then if mcl_hunger.poison_hunger[name] == 0 then
return return
@ -131,7 +131,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
itemstack:take_item() itemstack:take_item()
end end
local name = user:get_player_name() local name = user:get_player_name()
local hp = user:get_hp() --local hp = user:get_hp()
local pos = user:get_pos() local pos = user:get_pos()
-- player height -- player height

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@ -65,9 +65,7 @@ end
-- Count number of poisonings a player has at once -- Count number of poisonings a player has at once
mcl_hunger.poison_hunger = {} -- food poisoning, increasing hunger mcl_hunger.poison_hunger = {} -- food poisoning, increasing hunger
-- HUD item ids -- HUD
local hunger_hud = {}
local function init_hud(player) local function init_hud(player)
hb.init_hudbar(player, "hunger", mcl_hunger.get_hunger(player)) hb.init_hudbar(player, "hunger", mcl_hunger.get_hunger(player))
if mcl_hunger.debug then if mcl_hunger.debug then

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@ -63,7 +63,6 @@ end
if has_mcl_skins == true then if has_mcl_skins == true then
--change the player's hand to their skin --change the player's hand to their skin
mcl_skins.register_on_set_skin(function(player, skin) mcl_skins.register_on_set_skin(function(player, skin)
local name = player:get_player_name()
local meta = mcl_skins.meta[skin] local meta = mcl_skins.meta[skin]
if meta.gender == "female" then if meta.gender == "female" then
player:get_inventory():set_stack("hand", 1, "mcl_meshhand:"..skin.."_female") player:get_inventory():set_stack("hand", 1, "mcl_meshhand:"..skin.."_female")

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@ -9,7 +9,7 @@ local animation_blend = 0
local function get_mouse_button(player) local function get_mouse_button(player)
local controls = player:get_player_control() local controls = player:get_player_control()
local get_wielded_item_name = player:get_wielded_item():get_name() local get_wielded_item_name = player:get_wielded_item():get_name()
if controls.RMB and not string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") or controls.LMB then if controls.RMB and not string.find(get_wielded_item_name, "mcl_bows:bow") or controls.LMB then
return true return true
else else
return false return false
@ -129,7 +129,7 @@ function mcl_player.get_player_formspec_model(player, x, y, w, h, fsname)
local name = player:get_player_name() local name = player:get_player_name()
local model = player_model[name] local model = player_model[name]
local anim = models[model].animations[player_anim[name]] local anim = models[model].animations[player_anim[name]]
return "model[" .. x .. "," .. y .. ";" .. w .. "," .. h .. ";" .. fsname .. ";" .. model .. ";" .. table.concat(player_textures[name], ",") .. ";0," .. 180 .. ";false;false;" .. anim.x .. "," .. anim.y .. "]" return "model["..x..","..y..";"..w..","..h..";"..fsname..";"..model..";"..table.concat(player_textures[name], ",")..";0,".. 180 ..";false;false;"..anim.x..","..anim.y.."]"
end end
function mcl_player.player_set_animation(player, anim_name, speed) function mcl_player.player_set_animation(player, anim_name, speed)
@ -200,7 +200,10 @@ minetest.register_globalstep(function(dtime)
-- Apply animations based on what the player is doing -- Apply animations based on what the player is doing
if player:get_hp() == 0 then if player:get_hp() == 0 then
player_set_animation(player, "die") player_set_animation(player, "die")
elseif walking and velocity.x > 0.35 or walking and velocity.x < -0.35 or walking and velocity.z > 0.35 or walking and velocity.z < -0.35 then elseif walking and velocity.x > 0.35
or walking and velocity.x < -0.35
or walking and velocity.z > 0.35
or walking and velocity.z < -0.35 then
if player_sneak[name] ~= controls.sneak then if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil player_anim[name] = nil
player_sneak[name] = controls.sneak player_sneak[name] = controls.sneak

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@ -22,14 +22,13 @@ local math = math
-- Internal player state -- Internal player state
local mcl_playerplus_internal = {} local mcl_playerplus_internal = {}
local def = {}
local time = 0 local time = 0
local look_pitch = 0 local look_pitch = 0
local player_collision = function(player) local player_collision = function(player)
local pos = player:get_pos() local pos = player:get_pos()
local vel = player:get_velocity() --local vel = player:get_velocity()
local x = 0 local x = 0
local z = 0 local z = 0
local width = .75 local width = .75
@ -58,18 +57,8 @@ local function degrees(rad)
return rad * 180.0 / math.pi return rad * 180.0 / math.pi
end end
local pi = math.pi
local atann = math.atan
local atan = function(x)
if not x or x ~= x then
return 0
else
return atann(x)
end
end
local dir_to_pitch = function(dir) local dir_to_pitch = function(dir)
local dir2 = vector.normalize(dir) --local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z) local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz) return -math.atan2(-dir.y, xz)
end end
@ -121,7 +110,7 @@ function limit_vel_yaw(player_vel_yaw, yaw)
return player_vel_yaw return player_vel_yaw
end end
local pitch, name, node_stand, node_stand_below, node_head, node_feet, pos local node_stand, node_stand_below, node_head, node_feet
minetest.register_on_punchplayer(function(player, hitter, damage) minetest.register_on_punchplayer(function(player, hitter, damage)
@ -178,7 +167,7 @@ minetest.register_globalstep(function(dtime)
local control = player:get_player_control() local control = player:get_player_control()
local name = player:get_player_name() local name = player:get_player_name()
local meta = player:get_meta() --local meta = player:get_meta()
local parent = player:get_attach() local parent = player:get_attach()
local wielded = player:get_wielded_item() local wielded = player:get_wielded_item()
local player_velocity = player:get_velocity() or player:get_player_velocity() local player_velocity = player:get_velocity() or player:get_player_velocity()
@ -219,7 +208,7 @@ minetest.register_globalstep(function(dtime)
elytra[player] = true elytra[player] = true
elseif key=="RMB" then elseif key=="RMB" then
if wielded:get_name() == "mcl_tools:rocket" then if wielded:get_name() == "mcl_tools:rocket" then
local item = wielded:take_item() wielded:take_item()
player:set_wielded_item(wielded) player:set_wielded_item(wielded)
end end
end end
@ -324,7 +313,7 @@ minetest.register_globalstep(function(dtime)
if control.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then if control.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
pos = player:get_pos() --pos = player:get_pos()
node_stand = mcl_playerinfo[name].node_stand node_stand = mcl_playerinfo[name].node_stand
node_stand_below = mcl_playerinfo[name].node_stand_below node_stand_below = mcl_playerinfo[name].node_stand_below
@ -396,9 +385,6 @@ minetest.register_globalstep(function(dtime)
return return
end end
-- set defaults
def.speed = 1
-- Standing on soul sand? If so, walk slower (unless player wears Soul Speed boots) -- Standing on soul sand? If so, walk slower (unless player wears Soul Speed boots)
if node_stand == "mcl_nether:soul_sand" then if node_stand == "mcl_nether:soul_sand" then
-- TODO: Tweak walk speed -- TODO: Tweak walk speed

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@ -193,7 +193,6 @@ minetest.register_chatcommand("setskin", {
end end
end end
local skin
local ok = mcl_skins.set_player_skin(player, skin_id) local ok = mcl_skins.set_player_skin(player, skin_id)
if not ok then if not ok then
return false, S("Invalid skin number! Valid numbers: 0 to @1", mcl_skins.skin_count) return false, S("Invalid skin number! Valid numbers: 0 to @1", mcl_skins.skin_count)

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@ -1,45 +0,0 @@
-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

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@ -500,10 +500,8 @@ function mcl_spawn.shadow_worker()
if success then if success then
local wsp_node = minetest.get_node(wsp) local wsp_node = minetest.get_node(wsp)
if wsp_node and wsp_node.name == "ignore" then if not (wsp_node and wsp_node.name == "ignore")
-- special case - respawn area unloaded from memory - it's okay, skip for now and ((not good_for_respawn(wsp)) or ((no_trees_area_counter >= 0) and not can_find_tree(wsp))) then
elseif ((not good_for_respawn(wsp)) or ((no_trees_area_counter >= 0) and not can_find_tree(wsp))) then
success = false success = false
minetest.log("action", "[mcl_spawn] World spawn position isn't safe anymore: "..minetest.pos_to_string(wsp)) minetest.log("action", "[mcl_spawn] World spawn position isn't safe anymore: "..minetest.pos_to_string(wsp))
mcl_spawn.search() mcl_spawn.search()

View File

@ -53,7 +53,10 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
local controls = player:get_player_control() local controls = player:get_player_control()
if players[playerName] then if players[playerName] then
players[playerName].sprinting = sprinting players[playerName].sprinting = sprinting
if sprinting == true or controls.RMB and string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and player:get_wielded_item():get_name() ~= "mcl_bows:bow" then if sprinting == true
or controls.RMB
and string.find(player:get_wielded_item():get_name(), "mcl_bows:bow")
and player:get_wielded_item():get_name() ~= "mcl_bows:bow" then
if sprinting == true then if sprinting == true then
players[playerName].fov = math.min(players[playerName].fov + 0.05, 1.2) players[playerName].fov = math.min(players[playerName].fov + 0.05, 1.2)
players[playerName].fade_time = .15 players[playerName].fade_time = .15
@ -65,7 +68,10 @@ local function setSprinting(playerName, sprinting) --Sets the state of a player
if sprinting == true then if sprinting == true then
playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED) playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
end end
elseif sprinting == false and player:get_wielded_item():get_name() ~= "mcl_bows:bow_0" and player:get_wielded_item():get_name() ~= "mcl_bows:bow_1" and player:get_wielded_item():get_name() ~= "mcl_bows:bow_2" then elseif sprinting == false
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_0"
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_1"
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_2" then
players[playerName].fov = math.max(players[playerName].fov - 0.05, 1.0) players[playerName].fov = math.max(players[playerName].fov - 0.05, 1.0)
player:set_fov(players[playerName].fov, true, 0.15) player:set_fov(players[playerName].fov, true, 0.15)
if sprinting == false then if sprinting == false then
@ -186,7 +192,8 @@ minetest.register_globalstep(function(dtime)
if players[playerName]["shouldSprint"] == true then --Stopped if players[playerName]["shouldSprint"] == true then --Stopped
local sprinting local sprinting
-- Prevent sprinting if hungry or sleeping -- Prevent sprinting if hungry or sleeping
if (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) or (player:get_meta():get_string("mcl_beds:sleeping") == "true") then if (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6)
or (player:get_meta():get_string("mcl_beds:sleeping") == "true") then
sprinting = false sprinting = false
cancelClientSprinting(playerName) cancelClientSprinting(playerName)
else else

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@ -0,0 +1,131 @@
local update_time = tonumber(minetest.settings:get("wieldview_update_time"))
if not update_time then
update_time = 2
minetest.settings:set("wieldview_update_time", tostring(update_time))
end
local node_tiles = minetest.settings:get_bool("wieldview_node_tiles")
if not node_tiles then
node_tiles = false
minetest.settings:set("wieldview_node_tiles", "false")
end
wieldview = {
wielded_item = {},
transform = {},
}
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
wieldview.get_item_texture = function(self, item)
local texture = "blank.png"
if item ~= "" then
if minetest.registered_items[item] then
if minetest.registered_items[item].inventory_image ~= "" then
texture = minetest.registered_items[item].inventory_image
elseif node_tiles == true and minetest.registered_items[item].tiles
and type(minetest.registered_items[item].tiles[1]) == "string"
and minetest.registered_items[item].tiles[1] ~= "" then
texture = minetest.inventorycube(minetest.registered_items[item].tiles[1])
end
end
-- Get item image transformation, first from group, then from transform.lua
local transform = minetest.get_item_group(item, "wieldview_transform")
if transform == 0 then
transform = wieldview.transform[item]
end
if transform then
-- This actually works with groups ratings because transform1, transform2, etc.
-- have meaning and transform0 is used for identidy, so it can be ignored
texture = texture.."^[transform"..tostring(transform)
end
end
return texture
end
wieldview.update_wielded_item = function(self, player)
if not player then
return
end
local name = player:get_player_name()
local stack = player:get_wielded_item()
local item = stack:get_name()
if not item then
return
end
if self.wielded_item[name] then
if self.wielded_item[name] == item then
return
end
if not armor.textures[name] then
return
end
armor.textures[name].wielditem = self:get_item_texture(item)
armor:update_player_visuals(player)
end
self.wielded_item[name] = item
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
wieldview.wielded_item[name] = ""
minetest.after(0, function(target)
-- if the player left :is_player() will return nil
if not target:is_player() then
return
end
wieldview:update_wielded_item(target)
local itementity = minetest.add_entity(target:get_pos(), "wieldview:wieldnode")
itementity:set_attach(target, "Hand_Right", vector.new(0, 1, 0), vector.new(90, 0, 45))
itementity:get_luaentity().wielder = name
end, player)
end)
minetest.register_globalstep(function()
for _,player in pairs(minetest.get_connected_players()) do
wieldview:update_wielded_item(player)
end
end)
minetest.register_entity("wieldview:wieldnode", {
initial_properties = {
hp_max = 1,
visual = "wielditem",
physical = false,
textures = {""},
automatic_rotate = 1.5,
is_visible = true,
pointable = false,
collide_with_objects = false,
static_save = false,
collisionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21},
selectionbox = {-0.21, -0.21, -0.21, 0.21, 0.21, 0.21},
visual_size = {x = 0.21, y = 0.21},
},
itemstring = "",
on_step = function(self)
local player = minetest.get_player_by_name(self.wielder)
if player then
local wielded = player:get_wielded_item()
local itemstring = wielded:get_name()
if self.itemstring ~= itemstring then
local def = minetest.registered_items[itemstring]
self.object:set_properties({glow = def and def.light_source or 0})
-- wield item as cubic
if armor.textures[self.wielder].wielditem == "blank.png" then
self.object:set_properties({textures = {itemstring}})
-- wield item as flat
else
self.object:set_properties({textures = {""}})
end
self.itemstring = itemstring
end
else
self.object:remove()
end
end,
})

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@ -98,7 +98,7 @@ animated_chests (Animated chests) bool true
3d_player_preview (3D Player preview) bool true 3d_player_preview (3D Player preview) bool true
# The maximum number of boss bars to simultaniously display on the screen # The maximum number of boss bars to simultaniously display on the screen
max_bossbars (Maximum Boss bars) int 4 max_bossbars (Maximum Boss bars) int 5
[Experimental] [Experimental]
# Whether ice is translucent. If disabled, ice is fully opaque. # Whether ice is translucent. If disabled, ice is fully opaque.

0
tools/create_luacheck.py Normal file
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