forked from VoxeLibre/VoxeLibre
Fix falling nodes falling forever on walls
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7196485294
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@ -124,10 +124,10 @@ minetest.register_entity(":__builtin:falling_node", {
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local npos2 = table.copy(npos)
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npos2.y = npos2.y - 2
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local lownode = minetest.get_node(npos2)
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-- Special check required for fences, because of their overhigh collision box.
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if minetest.get_item_group(lownode.name, "fence") == 1 then
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-- Instantly stop the node if it is above a fence. This is needed
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-- because the falling node collides early with a fence node.
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-- Special check required for fences and walls, because of their overhigh collision box.
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if minetest.get_item_group(lownode.name, "fence") == 1 or minetest.get_item_group(lownode.name, "wall") == 1 then
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-- Instantly stop the node if it is above a fence/wall. This is needed
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-- because the falling node collides early with a fence/wall node.
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-- Hacky, because the falling node will teleport a short distance, instead
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-- of smoothly fall on the fence post.
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local npos3 = table.copy(npos)
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