forked from VoxeLibre/VoxeLibre
Update leather.lua
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@ -1,28 +1,41 @@
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local S = minetest.get_translator(minetest.get_current_modname())
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local colorize_value = 50
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local colorize_value = 125
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local str = string
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local longdesc = S("This is a piece of equippable armor which reduces the amount of damage you receive.")
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local usage = S("To equip it, put it on the corresponding armor slot in your inventory menu.")
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local colors = {
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-- { ID, decription, wool, dye }
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{ "red", "Red", "mcl_dye:red" },
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{ "blue", "Blue", "mcl_dye:blue" },
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{ "cyan", "Cyan", "mcl_dye:cyan" },
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{ "grey", "Grey", "mcl_dye:dark_grey" },
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{ "silver", "Light Grey", "mcl_dye:grey" },
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{ "black", "Black", "mcl_dye:black" },
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{ "yellow", "Yellow", "mcl_dye:yellow" },
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{ "green", "Green", "mcl_dye:dark_green" },
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{ "magenta", "Magenta", "mcl_dye:magenta" },
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{ "orange", "Orange", "mcl_dye:orange" },
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{ "purple", "Purple", "mcl_dye:violet" },
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{ "brown", "Brown", "mcl_dye:brown" },
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{ "pink", "Pink", "mcl_dye:pink" },
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{ "lime", "Lime", "mcl_dye:green" },
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{ "light_blue", "Light Blue", "mcl_dye:lightblue" },
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{ "white", "White", "mcl_dye:white" },
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{ "red", "Red", "mcl_dye:red", "#951d1d" },
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{ "blue", "Blue", "mcl_dye:blue", "#2a2c94" },
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{ "cyan", "Cyan", "mcl_dye:cyan", "#0d7d8e" },
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{ "grey", "Grey", "mcl_dye:dark_grey", "#363a3f" },
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{ "silver", "Light Grey", "mcl_dye:grey", "#818177" },
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{ "black", "Black", "mcl_dye:black", "#020307" },
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{ "yellow", "Yellow", "mcl_dye:yellow", "#f2b410" },
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{ "green", "Green", "mcl_dye:dark_green", "#495d20" },
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{ "magenta", "Magenta", "mcl_dye:magenta", "#ae2ea4" },
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{ "orange", "Orange", "mcl_dye:orange", "#e36501" },
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{ "purple", "Purple", "mcl_dye:violet", "#681ba1" },
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{ "brown", "Brown", "mcl_dye:brown", "#623b1a" },
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{ "pink", "Pink", "mcl_dye:pink", "#d66691" },
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{ "lime", "Lime", "mcl_dye:green", "#60ad13" },
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{ "light_blue", "Light Blue", "mcl_dye:lightblue", "#1f8eca" },
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{ "white", "White", "mcl_dye:white", "#d1d7d8" },
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}
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--local function get_color_rgb(color)
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-- return tonumber(str.sub(first, 2, 3)), tonumber(str.sub(first, 4, 5)), tonumber(str.sub(first, 6, 7))
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--end
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local function calculate_color(first, last)
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--local first_r = tonumber(str.sub(first, 2, 3))
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--local first_g = tonumber(str.sub(first, 4, 5))
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return tonumber(first)*tonumber(last)
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end
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local function get_on_armor_leather_use(itemname, raw)
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local function on_armor_leather_use(itemstack, user, pointed_thing)
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if not user or user:is_player() == false then
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@ -92,8 +105,8 @@ for _,first_color in ipairs(colors) do
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description = S("Leather Cap "..first_color[2]),
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "mcl_armor_inv_helmet_leather.png^[colorize:"..first_color[1]..":"..colorize_value,
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texture = "mcl_armor_helmet_leather.png^[colorize:"..first_color[1]..":"..colorize_value,
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inventory_image = "mcl_armor_inv_helmet_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
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texture = "mcl_armor_helmet_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
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groups = {armor_head=1, mcl_armor_points=1, mcl_armor_uses=56, enchantability=15}, --TODO: add not_in_creative_inventory=1
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_repair_material = "mcl_mobitems:leather",
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sounds = {
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@ -108,8 +121,8 @@ for _,first_color in ipairs(colors) do
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description = S("Leather Tunic "..first_color[2]),
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "mcl_armor_inv_chestplate_leather.png^[colorize:"..first_color[1]..":"..colorize_value,
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texture = "mcl_armor_chestplate_leather.png^[colorize:"..first_color[1]..":"..colorize_value,
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inventory_image = "mcl_armor_inv_chestplate_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
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texture = "mcl_armor_chestplate_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
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groups = {armor_torso=1, mcl_armor_points=3, mcl_armor_uses=81, enchantability=15 },
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_repair_material = "mcl_mobitems:leather",
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sounds = {
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@ -124,8 +137,8 @@ for _,first_color in ipairs(colors) do
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description = S("Leather Pants "..first_color[2]),
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "mcl_armor_inv_leggings_leather.png^[colorize:"..first_color[1]..":"..colorize_value,
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texture = "mcl_armor_leggings_leather.png^[colorize:"..first_color[1]..":"..colorize_value,
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inventory_image = "mcl_armor_inv_leggings_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
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texture = "mcl_armor_leggings_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
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groups = {armor_legs=1, mcl_armor_points=2, mcl_armor_uses=76, enchantability=15 },
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_repair_material = "mcl_mobitems:leather",
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sounds = {
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@ -140,8 +153,8 @@ for _,first_color in ipairs(colors) do
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description = S("Leather Boots "..first_color[2]),
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usage,
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inventory_image = "mcl_armor_inv_boots_leather.png^[colorize:"..first_color[1]..":"..colorize_value,
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texture = "mcl_armor_boots_leather.png^[colorize:"..first_color[1]..":"..colorize_value,
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inventory_image = "mcl_armor_inv_boots_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
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texture = "mcl_armor_boots_leather.png^[colorize:"..first_color[4]..":"..colorize_value,
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groups = {armor_feet=1, mcl_armor_points=1, mcl_armor_uses=66, enchantability=15 },
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_repair_material = "mcl_mobitems:leather",
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sounds = {
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