From 9b8ecfbe693a7b22f126d964d44770bf068a3acd Mon Sep 17 00:00:00 2001 From: Nicu Date: Mon, 19 Jun 2023 03:03:11 +0000 Subject: [PATCH] Reduced the creeper explosion timer reset radius from 6 to 3 This gives the player just enough time to get out of the creeper's range, to reset their explosion timer and avoid unnecessary destruction. --- mods/ENTITIES/mobs_mc/creeper.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ENTITIES/mobs_mc/creeper.lua b/mods/ENTITIES/mobs_mc/creeper.lua index f751b1240..35cb6e2ed 100644 --- a/mods/ENTITIES/mobs_mc/creeper.lua +++ b/mods/ENTITIES/mobs_mc/creeper.lua @@ -49,7 +49,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", { explosion_strength = 3, explosion_radius = 3.5, explosion_damage_radius = 3.5, - explosiontimer_reset_radius = 6, + explosiontimer_reset_radius = 3, reach = 3, explosion_timer = 1.5, allow_fuse_reset = true, @@ -171,7 +171,7 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", { explosion_strength = 6, explosion_radius = 8, explosion_damage_radius = 8, - explosiontimer_reset_radius = 6, + explosiontimer_reset_radius = 3, reach = 3, explosion_timer = 1.5, allow_fuse_reset = true,