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Merge branch 'master' into tridents

This commit is contained in:
Tuxilio 2023-10-01 10:03:41 +00:00
commit 7abffa8500
14 changed files with 59 additions and 25 deletions

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@ -11,4 +11,4 @@ For example, Copper Blocks have the definition arguement of `_mcl_waxed_variant
For waxed nodes, scraping is easy. Start by putting `waxed = 1` into the list of groups of the waxed node.
Next put `_mcl_stripped_variant = item string of the unwaxed variant of the node` into the defintion table.
Wxaed Copper Blocks can be scrapped into normal Copper Blocks because of the definition `_mcl_stripped_variant = "mcl_copper:block"`.
Waxed Copper Blocks can be scrapped into normal Copper Blocks because of the definition `_mcl_stripped_variant = "mcl_copper:block"`.

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@ -50,7 +50,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
explosion_strength = 3,
explosion_radius = 3.5,
explosion_damage_radius = 3.5,
explosiontimer_reset_radius = 6,
explosiontimer_reset_radius = 3,
reach = 3,
explosion_timer = 1.5,
allow_fuse_reset = true,
@ -172,7 +172,7 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
explosion_strength = 6,
explosion_radius = 8,
explosion_damage_radius = 8,
explosiontimer_reset_radius = 6,
explosiontimer_reset_radius = 3,
reach = 3,
explosion_timer = 1.5,
allow_fuse_reset = true,

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@ -3,7 +3,7 @@ mcl_bamboo
This mod adds working, familiar bamboo nodes to your Mineclone 2 world.
Code: MineClone2 dev team. Original (basic) bamboo code by: Small Joker.
Code: Michieal. Original (basic, used as inspiration) bamboo code by: Small Joker. Updates to the code: Mineclone Dev Team, Michieal.
License for code: GPLv3.
License for images / textures: CC-BY-SA except where noted.

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@ -86,6 +86,11 @@ local bamboo_def = {
on_rotate = on_rotate,
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing then
return itemstack
end
if pointed_thing.type ~= "node" then
return itemstack
end
@ -201,7 +206,7 @@ local bamboo_def = {
local node_above_name = minetest.get_node(pointed_thing.above).name
mcl_bamboo.mcl_log("\n\n\nnode_above name: " .. node_above_name)
if node_above_name ~= "mcl_core:water_source" and node_above_name ~= "mcl_core:lava_source"
and node_above_name ~= "mcl_nether:nether_lava_source" then
and node_above_name ~= "mcl_nether:nether_lava_source" then
local _, position = minetest.item_place(place_item, placer, pointed_thing, fdir)
if position then
if not minetest.is_creative_enabled(placer:get_player_name()) then
@ -276,6 +281,13 @@ local bamboo_block_def = {
_mcl_hardness = 2,
_mcl_stripped_variant = "mcl_bamboo:bamboo_block_stripped", -- this allows us to use the built in Axe's strip block.
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing then
return itemstack
end
if pointed_thing.type ~= "node" then -- make sure that pointed_thing is not null and is pointing at a node.
return itemstack
end
local pos = pointed_thing.under

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@ -18,13 +18,21 @@ local function on_place_fish(itemstack, placer, pointed_thing)
return new_stack
end
local pos = pointed_thing.above or pointed_thing.under
if not pos then return end
local n = minetest.get_node_or_nil(pos)
if n.name and minetest.registered_nodes[n.name].buildable_to or n.name == "mcl_portals:portal" then
local fish = itemstack:get_name():gsub(fishbucket_prefix,"")
if fish_names[fish] then
local o = minetest.add_entity(pos, "mobs_mc:" .. fish)
if pointed_thing.type ~= "node" then return end
local pos = pointed_thing.above
local n = minetest.get_node(pointed_thing.above)
local def = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
if ( def and def.buildable_to ) or n.name == "mcl_portals:portal" then
pos = pointed_thing.under
n = minetest.get_node(pointed_thing.under)
end
local fish = itemstack:get_definition()._mcl_buckets_fish
if fish_names[fish] then
local o = minetest.add_entity(pos, "mobs_mc:" .. fish)
if o and o:get_pos() then
local props = itemstack:get_meta():get_string("properties")
if props ~= "" then
o:set_properties(minetest.deserialize(props))
@ -60,6 +68,7 @@ for techname, fishname in pairs(fish_names) do
stack_max = 1,
groups = {bucket = 1, fish_bucket = 1},
liquids_pointable = false,
_mcl_buckets_fish = techname,
on_place = on_place_fish,
on_secondary_use = on_place_fish,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)

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@ -9,9 +9,10 @@ Authors:
Gerold55 - Code Start + Models?
PrairieWind - Improved and Cleaned Up Code, and added the soul campfire and crafting recipes.
cora - Added burning damage.
DinoNuggies4665 - Cooking logic implemented
thunder1035 - Redesigned model and texture tweaks
AncientMariner - Changed smoke to particle spawner and tweaked particle configuration.
DinoNuggies4665 - Cooking logic implemented.
thunder1035 - Redesigned model and texture tweaks.
AncientMariner - Changed smoke to particle spawner and tweaked particle configuration.
Michieal - Fixed misc. errors.
License of media
----------------

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@ -332,6 +332,9 @@ function mcl_campfires.register_campfire(name, def)
elseif minetest.get_item_group(itemstack:get_name(), "campfire_cookable") ~= 0 then
mcl_campfires.take_item(pos, node, player, itemstack)
else
if not pointed_thing then
return itemstack
end
minetest.item_place_node(itemstack, player, pointed_thing)
end
end,

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@ -1581,7 +1581,7 @@ end
-- MUST NOT be called if there is a snow cover node above pos.
function mcl_core.clear_snow_dirt(pos, node)
local def = minetest.registered_nodes[node.name]
if def._mcl_snowless then
if def and def._mcl_snowless then
minetest.swap_node(pos, {name = def._mcl_snowless, param2=node.param2})
end
end
@ -1602,7 +1602,7 @@ function mcl_core.on_snowable_construct(pos)
-- Make snowed if needed
if minetest.get_item_group(anode.name, "snow_cover") == 1 then
local def = minetest.registered_nodes[node.name]
if def._mcl_snowed then
if def and def._mcl_snowed then
minetest.swap_node(pos, {name = def._mcl_snowed, param2=node.param2})
end
end
@ -1623,7 +1623,7 @@ function mcl_core.on_snow_construct(pos)
local npos = {x=pos.x, y=pos.y-1, z=pos.z}
local node = minetest.get_node(npos)
local def = minetest.registered_nodes[node.name]
if def._mcl_snowed then
if def and def._mcl_snowed then
minetest.swap_node(npos, {name = def._mcl_snowed, param2=node.param2})
end
end

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@ -1038,7 +1038,7 @@ for i=1,8 do
-- Get position where snow would be placed
local target
if minetest.registered_nodes[unode.name].buildable_to then
if def and def.buildable_to then
target = under
else
target = above

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@ -155,7 +155,8 @@ minetest.register_node("mcl_end:chorus_flower", {
1) On top of end stone or chorus plant
2) On top of air and horizontally adjacent to exactly 1 chorus plant ]]
local pos
if minetest.registered_nodes[node_under.name].buildable_to then
local def = minetest.registered_nodes[node_under.name]
if def and def.buildable_to then
pos = pointed_thing.under
else
pos = pointed_thing.above
@ -283,7 +284,8 @@ minetest.register_node("mcl_end:chorus_plant", {
condition is met:
- placed on end stone or any chorus node ]]
local pos_place, node_check
if minetest.registered_nodes[node_under.name].buildable_to then
local def = minetest.registered_nodes[node_under.name]
if def and def.buildable_to then
pos_place = pointed_thing.under
node_check = node_above
else

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@ -301,7 +301,8 @@ minetest.register_node("mcl_mobspawners:spawner", {
local new_itemstack, success = minetest.item_place(itemstack, placer, pointed_thing)
if success then
local placepos
if minetest.registered_nodes[node_under.name].buildable_to then
local def = minetest.registered_nodes[node_under.name]
if def and def.buildable_to then
placepos = pointed_thing.under
else
placepos = pointed_thing.above

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@ -3,7 +3,7 @@
This mod allows advanced skin customization.
Use the /skin command to open the skin configuration screen.
To include custom skins in MineClone2, please download [mcl_custom_skins](https://git.minetest.land/mineclone2/mcl_custom_skins)
To include custom skins in MineClone2, please download the [mcl_custom_skins](https://codeberg.org/MineClone2/mcl_custom_skins) mod.
## License
Code under MIT license

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@ -76,6 +76,7 @@ local node_search_list =
local success = storage:get_int("mcl_spawn_success")==1
local searched = (storage:get_int("mcl_spawn_searched")==1) or mg_name == "v6" or mg_name == "singlenode" or minetest.settings:get("static_spawnpoint")
local return_spawn = minetest.settings:get_bool("mcl_return_spawn", true)
local wsp = minetest.string_to_pos(storage:get_string("mcl_spawn_world_spawn_point")) or {} -- world spawn position
local check = storage:get_int("mcl_spawn_check") or 0
local cp = minetest.string_to_pos(storage:get_string("mcl_spawn_cp")) or {x=start_pos.x, y=start_pos.y, z=start_pos.z}
@ -498,7 +499,7 @@ function mcl_spawn.get_player_spawn_pos(player)
if(string.match(checknode.name, "mcl_beds:respawn_anchor_charged_")) then
local charge_level = tonumber(string.sub(checknode.name, -1))
if not charge_level then
if not charge_level and return_spawn then
minetest.log("warning","could not get level of players respawn anchor, sending him back to spawn!")
player:get_meta():set_string("mcl_beds:spawn", "")
minetest.chat_send_player(player:get_player_name(), S("Couldn't get level of your respawn anchor!"))
@ -510,10 +511,12 @@ function mcl_spawn.get_player_spawn_pos(player)
minetest.set_node(checkpos, {name="mcl_beds:respawn_anchor"})
return checkpos, false
end
else
elseif return_spawn then
player:get_meta():set_string("mcl_beds:spawn", "")
minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked, and you had no charged respawn anchor!"))
return mcl_spawn.get_world_spawn_pos(), false
else
return checkpos, false
end
end
end

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@ -51,6 +51,9 @@ mcl_disabled_events (Disabled events) string
# This setting is only read at startup.
enable_bed_respawn (Respawn at bed) bool true
#If enabled, players respawn at world spawn if bed is destroyed or respawn anchor has no charge.
mcl_return_spawn (Return to spawn if no bed) bool true
# How many players have to sleep to skip the night, in percent.
# Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night.
# 100 by default.