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Merge branch 'master' into tridents

This commit is contained in:
Tuxilio 2023-10-06 14:10:17 +00:00
commit 785735ec01
78 changed files with 236 additions and 29 deletions

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@ -178,6 +178,7 @@
* Faerraven / Michieal
* Nicu
* Exhale
* Aeonix_Aeon
* Wbjitscool
* SmokeyDope
@ -208,4 +209,4 @@
## Special thanks
* The Minetest team for making and supporting an engine, and distribution infrastructure that makes this all possible
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
* Notch and Jeb for being the major forces behind Minecraft
* Notch and Jeb for being the major forces behind Minecraft

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@ -42,6 +42,10 @@ The glazed terracotta textures have been created by [MysticTempest](https://gith
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
Armor trim models were created by Aeonix_Aeon
Source: <https://www.curseforge.com/minecraft/texture-packs/ozocraft-remix>
License: [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
The main menu images are released under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
All other files, unless mentioned otherwise, fall under:

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@ -85,6 +85,31 @@ function mcl_armor.equip_on_use(itemstack, player, pointed_thing)
return mcl_armor.equip(itemstack, player)
end
local function get_armor_texture(textures, name, modname, itemname, itemstring)
local core_texture = textures[name] or modname .. "_" .. itemname .. ".png"
if type(core_texture) == "function" then return core_texture end
mcl_armor.trims.core_textures[itemstring] = core_texture
local func = function(obj, itemstack)
local overlay = itemstack:get_meta():get_string("mcl_armor:trim_overlay")
local core_armor_texture
local stack_name = mcl_grindstone.remove_enchant_name(itemstack) -- gets original itemstring if enchanted, no need to store (nearly) identical values
local core_armor_texture = mcl_armor.trims.core_textures[stack_name]
if mcl_enchanting.is_enchanted(itemstack:get_name()) then -- working with the original stack to know wether to apply enchanting overlay or not
-- Far, Far in the future we may no longer _enchanted itemstrings...
-- To fix this code, simply put the unmodified itemstring in stack_name's place
-- DO NOT REMOVE THIS if UNLESS YOU KNOW WHAT YOU'RE TRYING TO ACHIEVE!
core_armor_texture = core_armor_texture .. mcl_enchanting.overlay
end
if overlay == "" then return core_armor_texture end -- key not present; armor not trimmed
return core_armor_texture .. overlay
end
return func
end
function mcl_armor.register_set(def)
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
@ -136,7 +161,7 @@ function mcl_armor.register_set(def)
_on_unequip = on_unequip_callbacks[name] or def.on_unequip,
_on_break = on_break_callbacks[name] or def.on_break,
_mcl_armor_element = name,
_mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png",
_mcl_armor_texture = get_armor_texture(textures, name, modname, itemname, itemstring),
_mcl_upgradable = def._mcl_upgradable,
_mcl_upgrade_item = upgrade_item
})
@ -257,3 +282,55 @@ function mcl_armor.update(obj)
end
end
function mcl_armor.trim(itemstack, overlay, color_string)
local def = itemstack:get_definition()
if not def._mcl_armor_texture and not mcl_armor.trims.blacklisted[itemstack:get_name()] then return end
local meta = itemstack:get_meta()
local piece_overlay = overlay
local inv_overlay = ""
local piece_type = def._mcl_armor_element
if piece_type == "head" then --helmet
inv_overlay = "^(helmet_trim.png"
piece_overlay = piece_overlay .. "_helmet"
elseif piece_type == "torso" then --chestplate
inv_overlay = "^(chestplate_trim.png"
piece_overlay = piece_overlay .. "_chestplate"
elseif piece_type == "legs" then --leggings
inv_overlay = "^(leggings_trim.png"
piece_overlay = piece_overlay .. "_leggings"
elseif piece_type == "feet" then --boots
inv_overlay = "^(boots_trim.png"
piece_overlay = piece_overlay .. "_boots"
end
local color = mcl_armor.trims.colors[color_string]
inv_overlay = inv_overlay .. "^[colorize:" .. color .. ":150)"
piece_overlay = piece_overlay .. ".png"
piece_overlay = "^(" .. piece_overlay .. "^[colorize:" .. color .. ":150)"
meta:set_string("mcl_armor:trim_overlay" , piece_overlay) -- set textures to render on the player, will work for clients below 5.8 as well
meta:set_string("mcl_armor:inv", inv_overlay) -- make 5.8+ clients display the fancy inv image, older ones will see no change in the *inventory* image
meta:set_string("inventory_image", def.inventory_image .. inv_overlay) -- dont use reload_inv_image as it's a one liner in this enviorment
end
function mcl_armor.reload_trim_inv_image(itemstack)
local meta = itemstack:get_meta()
local inv_overlay = meta:get_string("mcl_armor:inv")
local def = itemstack:get_definition()
if inv_overlay == "" then return end
meta:set_string("inventory_image", def.inventory_image .. inv_overlay)
end
tt.register_snippet(function(itemstring, toolcaps, stack)
if not stack then return nil end
local meta = stack:get_meta()
if meta:get_string("mcl_armor:trim_overlay") == "" then return nil end -- remember, get_string returns "" if the key doesn't exist
-- we need to get the part of the overlay image between the overlay begin ( and the trim name end _
-- we COULD easily store this info in meta, but that would bloat the meta storage, as the same few values would be stored over and over again on every trimmed item
-- this is fine here as this code gets only executed when you put armor and a trim in a smithing table
local full_overlay = meta:get_string("mcl_armor:trim_overlay")
local trim_name = full_overlay:match("%((.-)%_")
return "Upgrade:\n " .. trim_name:gsub("^%l", string.upper) .. " Armor Trim"
end)

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@ -57,6 +57,12 @@ mcl_armor = {
}
},
player_view_range_factors = {},
trims = {
core_textures = {},
blacklisted = {["mcl_armor:elytra"]=true, ["mcl_armor:elytra_enchanted"]=true},
overlays = {"sentry","dune","coast","wild","tide","ward","vex","rib","snout","eye","spire"},
colors = {["amethyst"]="#8246a5",["gold"]="#ce9627",["emerald"]="#1b9958",["copper"]="#c36447",["diamond"]="#5faed8",["iron"]="#938e88",["lapis"]="#1c306b",["netherite"]="#302a26",["quartz"]="#c9bcb9",["redstone"]="#af2c23"},
},
}
local modpath = minetest.get_modpath("mcl_armor")
@ -66,3 +72,4 @@ dofile(modpath .. "/player.lua")
dofile(modpath .. "/damage.lua")
dofile(modpath .. "/register.lua")
dofile(modpath .. "/alias.lua")
dofile(modpath .. "/trims.lua")

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@ -21,3 +21,6 @@ Iron Boots=Eisenstiefel
Golden Boots=Goldstiefel
Diamond Boots=Diamantstiefel
Chain Boots=Kettenstiefel
Smithing Template '@1'=Schiedevorlage '@1'

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@ -45,4 +45,7 @@ Protection=
Reduces most types of damage by 4% for each level.=
Thorns=
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=
Aqua Affinity=
Aqua Affinity=
#Translations for armor trims
Smithing Template '@1'=

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@ -1,5 +1,5 @@
name = mcl_armor
author = stu
description = Adds craftable armor that is visible to other players.
depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage
depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage, mcl_grindstone
optional_depends = mcl_fire, ethereal, bakedclay

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@ -0,0 +1,46 @@
local mod_registername = minetest.get_current_modname() .. ":"
local S = minetest.get_translator(minetest.get_current_modname())
for _, template_name in pairs(mcl_armor.trims.overlays) do
minetest.register_craftitem(mod_registername .. template_name, {
description = S("Smithing Template '@1'", template_name),
inventory_image = template_name .. "_armor_trim_smithing_template.png",
})
minetest.register_craft({
output = mod_registername .. template_name .. " 2",
recipe = {
{"mcl_core:diamond",mod_registername .. template_name,"mcl_core:diamond"},
{"mcl_core:diamond","mcl_core:cobble","mcl_core:diamond"},
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
}
})
end
--temp craft recipies, missing structures
minetest.register_craft({
output = mod_registername .. "eye",
recipe = {
{"mcl_core:diamond","mcl_end:ender_eye","mcl_core:diamond"},
{"mcl_core:diamond","mcl_end:ender_eye","mcl_core:diamond"},
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
}
})
minetest.register_craft({
output = mod_registername .. "ward",
recipe = {
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
{"mcl_core:diamond","mcl_core:apple_gold_enchanted","mcl_core:diamond"},
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
}
})
minetest.register_craft({
output = mod_registername .. "snout",
recipe = {
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
{"mcl_core:diamond","mcl_core:goldblock","mcl_core:diamond"},
{"mcl_core:diamond","mcl_core:diamond","mcl_core:diamond"},
}
})

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@ -1,5 +1,7 @@
-- Code based from mcl_anvils
mcl_grindstone = {}
local S = minetest.get_translator(minetest.get_current_modname())
local F = minetest.formspec_escape
local C = minetest.colorize
@ -55,7 +57,7 @@ local function create_new_item(name_item, meta, wear)
end
-- If an item has an enchanment then remove "_enchanted" from the name
local function remove_enchant_name(stack)
function mcl_grindstone.remove_enchant_name(stack)
if mcl_enchanting.is_enchanted(stack:get_name()) then
local name = stack:get_name()
return name.sub(name, 1, -11)
@ -116,8 +118,8 @@ local function update_grindstone_slots(meta)
local def1 = input1:get_definition()
local def2 = input2:get_definition()
-- Remove enchant name if they have one
local name1 = remove_enchant_name(input1)
local name2 = remove_enchant_name(input2)
local name1 = mcl_grindstone.remove_enchant_name(input1)
local name2 = mcl_grindstone.remove_enchant_name(input2)
-- Calculate repair
local function calculate_repair(dur1, dur2)
@ -143,7 +145,7 @@ local function update_grindstone_slots(meta)
local def1 = input1:get_definition()
local meta = input1:get_meta()
if def1.type == "tool" and mcl_enchanting.is_enchanted(input1:get_name()) then
local name = remove_enchant_name(input1)
local name = mcl_grindstone.remove_enchant_name(input1)
local wear = input1:get_wear()
local new_item = create_new_item(name, meta, wear)
new_output = transfer_curse(input1, new_item)
@ -157,7 +159,7 @@ local function update_grindstone_slots(meta)
local def2 = input2:get_definition()
local meta = input2:get_meta()
if def2.type == "tool" and mcl_enchanting.is_enchanted(input2:get_name()) then
local name = remove_enchant_name(input2)
local name = mcl_grindstone.remove_enchant_name(input2)
local wear = input2:get_wear()
local new_item = create_new_item(name, meta, wear)
new_output = transfer_curse(input2, new_item)

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@ -6,9 +6,9 @@ local C = minetest.colorize
mcl_smithing_table = {}
---Function to upgrade diamond tool/armor to netherite tool/armor
-- Function to upgrade diamond tool/armor to netherite tool/armor
---@param itemstack ItemStack
function mcl_smithing_table.upgrade_item(itemstack)
function mcl_smithing_table.upgrade_item_netherite(itemstack)
local def = itemstack:get_definition()
if not def or not def._mcl_upgradable then
@ -22,6 +22,7 @@ function mcl_smithing_table.upgrade_item(itemstack)
end
itemstack:set_name(upgrade_item)
mcl_armor.reload_trim_inv_image(itemstack)
-- Reload the ToolTips of the tool
@ -40,14 +41,18 @@ local formspec = table.concat({
"image[0.875,0.375;1.75,1.75;mcl_smithing_table_inventory_hammer.png]",
mcl_formspec.get_itemslot_bg_v4(1.625, 2.6, 1, 1),
"list[context;diamond_item;1.625,2.6;1,1;]",
"list[context;upgrade_item;1.625,2.6;1,1;]",
"image[3.5,2.6;1,1;mcl_anvils_inventory_cross.png]",
"image[3.125,2.6;1,1;mcl_anvils_inventory_cross.png]",
mcl_formspec.get_itemslot_bg_v4(5.375, 2.6, 1, 1),
"list[context;netherite;5.375,2.6;1,1;]",
mcl_formspec.get_itemslot_bg_v4(4.75, 2.6, 1, 1),
"list[context;mineral;4.75,2.6;1,1;]",
"image[6.75,2.6;2,1;mcl_anvils_inventory_arrow.png]",
mcl_formspec.get_itemslot_bg_v4(6, 2.6, 1, 1),
mcl_formspec.get_itemslot_bg_v4(6, 2.6, 1, 1, 0, "mcl_smithing_table_inventory_trim_bg.png"),
"list[context;template;6,2.6;1,1;]",
"image[7,2.6;2,1;mcl_anvils_inventory_arrow.png]",
mcl_formspec.get_itemslot_bg_v4(9.125, 2.6, 1, 1),
"list[context;upgraded_item;9.125,2.6;1,1;]",
@ -62,23 +67,60 @@ local formspec = table.concat({
-- Listrings
"listring[context;diamond_item]",
"listring[context;upgrade_item]",
"listring[current_player;main]",
"listring[context;netherite]",
"listring[context;mineral]",
"listring[current_player;main]",
"listring[context;upgraded_item]",
"listring[current_player;main]",
"listring[current_player;main]",
"listring[context;diamond_item]",
"listring[context;upgrade_item]",
})
local smithing_materials = {
["mcl_nether:netherite_ingot"] = "netherite",
["mcl_core:diamond"] = "diamond",
["mcl_core:lapis"] = "lapis",
["mcl_amethyst:amethyst_shard"] = "amethyst",
["mesecons:wire_00000000_off"] = "redstone",
["mcl_core:iron_ingot"] = "iron",
["mcl_core:gold_ingot"] = "gold",
["mcl_copper:copper_ingot"] = "copper",
["mcl_core:emerald"] = "emerald",
["mcl_nether:quartz"] = "quartz"
}
function mcl_smithing_table.upgrade_trimmed(itemstack, color_mineral, template)
--get information required
local material_name = color_mineral:get_name()
material_name = smithing_materials[material_name]
local overlay = template:get_name():gsub("mcl_armor:","")
--trimming process
mcl_armor.trim(itemstack, overlay, material_name)
tt.reload_itemstack_description(itemstack)
return itemstack
end
function mcl_smithing_table.is_smithing_mineral(itemname)
return smithing_materials[itemname] ~= nil
end
---@param pos Vector
local function reset_upgraded_item(pos)
local inv = minetest.get_meta(pos):get_inventory()
local upgraded_item
local original_itemname = inv:get_stack("upgrade_item", 1):get_name()
local template_present = inv:get_stack("template",1):get_name() ~= ""
local is_armor = original_itemname:find("mcl_armor:") ~= nil
local is_trimmed = original_itemname:find("_trimmed") ~= nil
if inv:get_stack("netherite", 1):get_name() == "mcl_nether:netherite_ingot" then
upgraded_item = mcl_smithing_table.upgrade_item(inv:get_stack("diamond_item", 1))
if inv:get_stack("mineral", 1):get_name() == "mcl_nether:netherite_ingot" and not template_present then
upgraded_item = mcl_smithing_table.upgrade_item_netherite(inv:get_stack("upgrade_item", 1))
elseif template_present and is_armor and not is_trimmed and mcl_smithing_table.is_smithing_mineral(inv:get_stack("mineral", 1):get_name()) then
upgraded_item = mcl_smithing_table.upgrade_trimmed(inv:get_stack("upgrade_item", 1),inv:get_stack("mineral", 1),inv:get_stack("template", 1))
end
inv:set_stack("upgraded_item", 1, upgraded_item)
@ -107,14 +149,24 @@ minetest.register_node("mcl_smithing_table:table", {
local inv = meta:get_inventory()
inv:set_size("diamond_item", 1)
inv:set_size("netherite", 1)
inv:set_size("upgrade_item", 1)
inv:set_size("mineral", 1)
inv:set_size("template",1)
inv:set_size("upgraded_item", 1)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "diamond_item" and mcl_smithing_table.upgrade_item(stack) or
listname == "netherite" and stack:get_name() == "mcl_nether:netherite_ingot" then
if
listname == "upgrade_item"
and string.find(stack:get_name(),"mcl_armor:") -- allow any armor piece to go in (in case the player wants to trim them)
and not mcl_armor.trims.blacklisted[stack:get_name()]
or listname == "mineral"
and mcl_smithing_table.is_smithing_mineral(stack:get_name())
or listname == "template"
and string.find(stack:get_name(),"mcl_armor")
then
return stack:get_count()
end
@ -137,8 +189,9 @@ minetest.register_node("mcl_smithing_table:table", {
end
if listname == "upgraded_item" then
take_item("diamond_item")
take_item("netherite")
take_item("upgrade_item")
take_item("mineral")
take_item("template")
-- ToDo: make epic sound
minetest.sound_play("mcl_smithing_table_upgrade", { pos = pos, max_hear_distance = 16 })
@ -165,3 +218,8 @@ minetest.register_craft({
{ "group:wood", "group:wood", "" }
},
})
-- this is the exact same as mcl_smithing_table.upgrade_item_netherite , in case something relies on the old function
function mcl_smithing_table.upgrade_item(itemstack)
return mcl_smithing_table.upgrade_item_netherite(itemstack)
end

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@ -1,2 +1,2 @@
name = mcl_smithing_table
depends = mcl_colors, mcl_formspec, mcl_anvils
depends = mcl_colors, mcl_formspec, mcl_armor, mcl_anvils

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@ -188,6 +188,7 @@ mcl_structures.register_structure("nether_bulwark",{
stacks_max = 1,
items = {
{ itemstring = "mcl_compass:lodestone" },
{ itemstring = "mcl_armor:rib" },
}
}}
},

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@ -69,6 +69,7 @@ mcl_structures.register_structure("desert_temple",{
{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 5, },
{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
{ itemstring = "mcl_armor:dune", weight = 20, amount_min = 2, amount_max = 2},
}
},
{

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@ -58,6 +58,7 @@ mcl_structures.register_structure("end_shipwreck",{
{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 2, amount_max = 7 },
{ itemstring = "mcl_mobitems:saddle", weight = 3, },
{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
{ itemstring = "mcl_armor:spire", amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },

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@ -38,6 +38,7 @@ mcl_structures.register_structure("jungle_temple",{
{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
{ itemstring = "mcl_armor:wild", amount_min = 1, amount_max = 1, },
}
}}
}

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@ -44,6 +44,7 @@ mcl_structures.register_structure("pillager_outpost",{
{ itemstring = "mcl_books:book", weight = 1, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mcl_armor:sentry"},
}
},
{

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@ -166,7 +166,7 @@ mcl_structures.register_structure("shipwreck",{
{ itemstring = "mcl_clock:clock", weight = 1, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_compass:compass", weight = 1, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_maps:empty_map", weight = 1, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_armor:coast", weight = 20, amount_min = 2, amount_max = 2},
}
},
}

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@ -63,6 +63,7 @@ mcl_structures.register_structure("woodland_cabin",{
{ itemstring = "mcl_armor:chestplate_chain", weight = 1, },
{ itemstring = "mcl_armor:chestplate_diamond", weight = 1, },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
{ itemstring = "mcl_armor:vex", amount_max = 1, },
}
}}
}

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