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Merge branch 'master' into mud

This commit is contained in:
RandomLegoBrick 2022-07-08 22:42:38 +00:00
commit 5ceffe1a3c
2 changed files with 11 additions and 6 deletions

View File

@ -298,9 +298,13 @@ local function update_roll(self)
if is_Fleckenstein then if is_Fleckenstein then
cbox[2], cbox[5] = -cbox[5], -cbox[2] cbox[2], cbox[5] = -cbox[5], -cbox[2]
self.object:set_properties({collisionbox = cbox})
-- This leads to child mobs having the wrong collisionbox
-- and seeing as it seems to be nothing but an easter egg
-- i've put it inside the if. Which just makes it be upside
-- down lol.
end end
self.object:set_properties({collisionbox = cbox})
end end
-- set and return valid yaw -- set and return valid yaw
@ -4357,7 +4361,7 @@ end
-- feeding, taming and breeding (thanks blert2112) -- feeding, taming and breeding (thanks blert2112)
function mcl_mobs:feed_tame(self, clicker, feed_count, breed, tame) function mcl_mobs:feed_tame(self, clicker, feed_count, breed, tame, notake)
if not self.follow then if not self.follow then
return false return false
end end
@ -4370,7 +4374,7 @@ function mcl_mobs:feed_tame(self, clicker, feed_count, breed, tame)
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
item:take_item() if not notake then item:take_item() end
clicker:set_wielded_item(item) clicker:set_wielded_item(item)
end end

View File

@ -629,6 +629,7 @@ local function look_for_job(self)
end end
local function get_a_job(self) local function get_a_job(self)
if self.child then return end
local p = self.object:get_pos() local p = self.object:get_pos()
local n = minetest.find_node_near(p,1,jobsites) local n = minetest.find_node_near(p,1,jobsites)
if n and employ(self,n) then return true end if n and employ(self,n) then return true end
@ -641,6 +642,7 @@ local function check_jobsite(self)
local m = minetest.get_meta(self._jobsite) local m = minetest.get_meta(self._jobsite)
if m:get_string("villager") ~= self._id then if m:get_string("villager") ~= self._id then
self._profession = "unemployed" self._profession = "unemployed"
self._trades = nil
set_textures(self) set_textures(self)
end end
end end
@ -663,7 +665,6 @@ end
local function init_trades(self, inv) local function init_trades(self, inv)
local profession = professions[self._profession] local profession = professions[self._profession]
local trade_tiers = profession.trades local trade_tiers = profession.trades
self._traded = true
if trade_tiers == nil then if trade_tiers == nil then
-- Empty trades -- Empty trades
self._trades = false self._trades = false
@ -1112,6 +1113,7 @@ local trade_inventory = {
local trader = player_trading_with[name] local trader = player_trading_with[name]
local tradenum = player_tradenum[name] local tradenum = player_tradenum[name]
local trades local trades
trader._traded = true
if trader and trader._trades then if trader and trader._trades then
trades = minetest.deserialize(trader._trades) trades = minetest.deserialize(trader._trades)
end end
@ -1282,13 +1284,12 @@ mcl_mobs:register_mob("mobs_mc:villager", {
end end
end end
if clicker then if clicker then
mcl_mobs:feed_tame(self, clicker, 1, true, false) mcl_mobs:feed_tame(self, clicker, 1, true, false, true)
return return
end end
return true --do not pick up return true --do not pick up
end, end,
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
local trg=vector.new(0,9,0)
if self._jobsite then if self._jobsite then
mcl_mobs:gopath(self,self._jobsite,function() mcl_mobs:gopath(self,self._jobsite,function()
--minetest.log("arrived at jobsite") --minetest.log("arrived at jobsite")