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Update mcl_time to v2

This commit is contained in:
kay27 2022-02-19 01:54:06 +04:00
parent 9fe692fb6f
commit 398f51b1da
3 changed files with 101 additions and 33 deletions

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@ -1,9 +1,10 @@
# mcl_time
# mcl_time v2.0
## by kay27 for MineClone 5
---------------------------
This mod counts time when all players sleep or some area is inactive.
It depends very much on `time_speed` configuration variable, which could be changed 'on the fly' by a chat command.
It depends very much on `time_speed` configuration variable, which could be changed 'on the fly' by a chat command:
* `/set time_speed 72`
If `time_speed` set to 0, this mod logs warnings and returns zeroes.
@ -15,13 +16,15 @@ Usually this value grow smoothly. But when you skip the night being in the bed,
### mcl_time.get_number_of_times(last_time, interval, chance)
-------------------------------------------------------------
Handy to process AMBs.
Returns the number of how many times something would probably happen if the area was active and we didn't skip the nights.
You pass `last_time` - last known value of `seconds_irl`, also ABM `interval` and ABM `chance`.
Arguments:
* `last_time` - you pass last known for you value of `seconds_irl`
* `interval` and `chance` - interval and chance like from ABM setup
Returns:
* Integer number of how many times ABM function should be called if the area was active all the time and you didn't skip the night.
* Integer value of realtime (not in-game) seconds since world creation.
* Integer number of how many times something would probably happen if the area was active all the time and we didn't skip the nights.
* Integer value of in-real-life (not in-game) seconds since world creation.
### mcl_time.touch(pos)
-----------------------
@ -29,24 +32,76 @@ This function 'toches' node at position `pos` by writing `_t` meta variable of `
### mcl_time.get_number_of_times_at_pos(pos, interval, chance)
--------------------------------------------------------------
Much more handy to call from LBM on area load, than `mcl_time.get_number_of_times()`!
Returns the number of how many times something would probably happen for node at pos `pos` if the area was active and we didn't skip the nights.
It reads and updates meta variable `_t` from position `pos` and uses it as previous `seconds_irl`, so we don't need to remember it.
It reads meta variable `_t` from position `pos` and uses it as previous `seconds_irl`, which then pass as first argument into `mcl_time.get_number_of_times()`.
After calling this, it also 'touches' the node at `pos` by writing `seconds_irl` into meta variable `_t`.
Argunments:
* `pos` - node position
* `interval` and `chance` - interval and chance like from ABM setup
Returns:
* Integer number of how many times ABM function should be called if the area was active all the time and you didn't skip the night.
* Integer value of realtime (not in-game) seconds since world creation.
*Warning!* This function can return 0. So it's better not to use it for regular ABMs - use `mcl_time.get_number_of_times_at_pos_or_1()` instead.
* Integer number of how many times something would happen to the node at position `pos` if the area was active all the time and we didn't skip the nights.
* For unclear conditions, like missing meta or zero `time_speed`, this function will return `0`.
### mcl_time.get_number_of_times_at_pos_or_1(pos, interval, chance)
-------------------------------------------------------------------
Much more handy to process ABMs than `mcl_time.get_number_of_times()` and `mcl_time.get_number_of_times_at_pos()`!
Returns the number of how many times something would probably happen for node at pos `pos` if the area was active and we didn't skip the nights.
It reads and updates meta variable `_t` from position `pos` and uses it as previous `seconds_irl`, so we don't need to remember it.
It just calls `mcl_time.get_number_of_times_at_pos()` but doesn't return 0, the minimum number it can return is 1,
which is the most suitable for regular ABM processing function.
Argunments:
* `pos` - node position
* `interval` and `chance` - interval and chance like from ABM setup
Returns:
* Integer number of how many times ABM function should be called if the area was active all the time and you didn't skip the night.
* Integer value of realtime (not in-game) seconds since world creation.
* Integer number of how many times something would happen to the node at position `pos` if the area was active all the time and we didn't skip the nights.
* For unclear conditions, like missing meta or zero `time_speed`, this function will return `1`.
### mcl_time.get_number_of_times_at_pos_or_nil(pos, interval, chance)
---------------------------------------------------------------------
Returns the number of how many times something would probably happen for node at pos `pos` if the area was active and we didn't skip the nights.
It reads and updates meta variable `_t` from position `pos` and uses it as previous `seconds_irl`, so we don't need to remember it.
Argunments:
* `pos` - node position
* `interval` and `chance` - interval and chance like from ABM setup
Returns:
* Integer number of how many times something would happen to the node at position `pos` if the area was active all the time and we didn't skip the nights.
* For unclear conditions, like missing meta or zero `time_speed`, this function will return `nil`.
### mcl_time.get_irl_seconds_passed_at_pos(pos)
-----------------------------------------------
Returns the number of how many in-real-life seconds would be passed for the node at position `pos`, if the area was active all the time and we didn't skip the nights.
It uses node meta variable `_t` to calculate this value.
Argunments:
* `pos` - node position
Returns:
* Integer number of how many in-real-life seconds would be passed for the node at position `pos, if the area was active all the time and we didn't skip the nights.
* For unclear conditions, like missing meta or zero `time_speed`, this function will return `0`.
### mcl_time.get_irl_seconds_passed_at_pos_or_1(pos)
----------------------------------------------------
Returns the number of how many in-real-life seconds would be passed for the node at position `pos`, if the area was active all the time and we didn't skip the nights.
It uses node meta variable `_t` to calculate this value.
Argunments:
* `pos` - node position
Returns:
* Integer number of how many in-real-life seconds would be passed for the node at position `pos, if the area was active all the time and we didn't skip the nights.
* For unclear conditions, like missing meta or zero `time_speed`, this function will return `1`.
### mcl_time.get_irl_seconds_passed_at_pos_or_nil(pos)
----------------------------------------------------
Returns the number of how many in-real-life seconds would be passed for the node at position `pos`, if the area was active all the time and we didn't skip the nights.
It uses node meta variable `_t` to calculate this value.
Argunments:
* `pos` - node position
Returns:
* Integer number of how many in-real-life seconds would be passed for the node at position `pos, if the area was active all the time and we didn't skip the nights.
* For unclear conditions, like missing meta or zero `time_speed`, this function will return `nil`.

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@ -76,14 +76,14 @@ local function time_runner()
end
function mcl_time.get_number_of_times(last_time, interval, chance)
if not last_time then return 0 end
if seconds_irl_public < 2 then return 0 end
if not interval then return 0 end
if not chance then return 0 end
if interval < 1 then return 0 end
if chance < 1 then return 0 end
if not last_time then return 0, seconds_irl_publicend end
if seconds_irl_public < 2 then return 0, seconds_irl_public end
if not interval then return 0, seconds_irl_public end
if not chance then return 0, seconds_irl_public end
if interval < 1 then return 0, seconds_irl_public end
if chance < 1 then return 0, seconds_irl_public end
local number_of_intervals = (seconds_irl_public - last_time) / interval
if number_of_intervals < 1 then return 0 end
if number_of_intervals < 1 then return 0, seconds_irl_public end
local average_chance = (1 + chance) / 2
local number_of_times = math.floor(number_of_intervals / average_chance)
return number_of_times, seconds_irl_public
@ -98,45 +98,56 @@ end
function mcl_time.get_number_of_times_at_pos(pos, interval, chance)
if not pos then return 0 end
if not time_speed_is_ok then return 0 end
local meta = minetest.get_meta(pos)
local last_time = meta:get_int(meta_name)
local number_of_times = (last_time == 0) and 0 or get_number_of_times(last_time, interval, chance)
meta:set_int(meta_name, seconds_irl_public)
return number_of_times, seconds_irl_public
local number_of_times = (last_time == 0) and 0 or get_number_of_times(last_time, interval, chance)
return number_of_times
end
local get_number_of_times_at_pos = mcl_time.get_number_of_times_at_pos
function mcl_time.get_number_of_times_at_pos_or_1(pos, interval, chance)
return math.max(get_number_of_times_at_pos(pos, interval, chance), 1), seconds_irl_public
return math.max(get_number_of_times_at_pos(pos, interval, chance), 1)
end
function mcl_time.get_number_of_times_at_pos_or_nil(pos, interval, chance)
local number_of_times_at_pos = get_number_of_times_at_pos(pos, interval, chance)
if number_of_times_at_pos > 0 then
return number_of_times_at_pos
end
end
function mcl_time.get_irl_seconds_passed_at_pos(pos)
if not pos then return 0 end
if not time_speed_is_ok then return 0 end
local meta = minetest.get_meta(pos)
local last_time = meta:get_int(meta_name)
local irl_seconds_passed = (last_time == 0) and 0 or (seconds_irl_public - last_time)
meta:set_int(meta_name, seconds_irl_public)
local irl_seconds_passed = (last_time == 0) and 0 or (seconds_irl_public - last_time)
return irl_seconds_passed
end
function mcl_time.get_irl_seconds_passed_at_pos_or_1(pos)
if not pos then return 1 end
if not time_speed_is_ok then return 1 end
local meta = minetest.get_meta(pos)
local last_time = meta:get_int(meta_name)
local irl_seconds_passed = (last_time == 0) and 1 or (seconds_irl_public - last_time)
meta:set_int(meta_name, seconds_irl_public)
local irl_seconds_passed = (last_time == 0) and 1 or (seconds_irl_public - last_time)
return irl_seconds_passed
end
function mcl_time.get_irl_seconds_passed_at_pos_or_nil(pos)
if not pos then return end
if not time_speed_is_ok then return end
local meta = minetest.get_meta(pos)
local last_time = meta:get_int(meta_name)
meta:set_int(meta_name, seconds_irl_public)
if last_time == 0 then return end
local delta_time = seconds_irl_public - last_time
if delta_time <= 0 then return end
meta:set_int(meta_name, seconds_irl_public)
return delta_time
end

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@ -26,6 +26,7 @@ minetest.register_node("mcl_nether:nether_wart_0", {
},
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
after_place_node = mcl_time.touch,
})
minetest.register_node("mcl_nether:nether_wart_1", {
@ -170,7 +171,6 @@ local function grow(pos, node)
minetest.set_node(pos, new_node)
local meta = minetest.get_meta(pos)
meta:set_string("gametime", tostring(mcl_time:get_seconds_irl()))
end
minetest.register_abm({
@ -186,9 +186,10 @@ minetest.register_abm({
end
pos.y = pos.y+1
for i = 1, mcl_time.get_number_of_times_at_pos_or_1(pos, interval, chance) do
for i = 1, mcl_time.get_number_of_times_at_pos(pos, interval, chance) do
grow(pos, node)
end
mcl_time.touch(pos)
end
})
@ -206,6 +207,7 @@ minetest.register_lbm({
for i = 1, mcl_time.get_number_of_times_at_pos(pos, interval, chance) do
grow(pos, node)
end
mcl_time.touch(pos)
end
})