forked from VoxeLibre/VoxeLibre
Small texture rename in readme
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@ -21,7 +21,7 @@ mcl_dripping.register_drop({
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-- The group the liquid's nodes belong to
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liquid = "water",
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-- The texture used (particles will take a random 2x2 area of it)
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texture = "default_water_source_animated.png",
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texture = "mcl_core_water_source_animation.png",
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-- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX`
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light = 1,
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-- The nodes (or node group) the particles will spawn under
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