forked from VoxeLibre/VoxeLibre
Merge pull request 'Add Setting to keep respawn location set if bed is destroyed.' (#3933) from Eliy21/MineClone2:no_bed_respawn_setting into master
Reviewed-on: MineClone2/MineClone2#3933 Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
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commit
2c2f5595f3
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@ -76,6 +76,7 @@ local node_search_list =
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local success = storage:get_int("mcl_spawn_success")==1
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local success = storage:get_int("mcl_spawn_success")==1
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local searched = (storage:get_int("mcl_spawn_searched")==1) or mg_name == "v6" or mg_name == "singlenode" or minetest.settings:get("static_spawnpoint")
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local searched = (storage:get_int("mcl_spawn_searched")==1) or mg_name == "v6" or mg_name == "singlenode" or minetest.settings:get("static_spawnpoint")
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local return_spawn = minetest.settings:get_bool("mcl_return_spawn", true)
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local wsp = minetest.string_to_pos(storage:get_string("mcl_spawn_world_spawn_point")) or {} -- world spawn position
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local wsp = minetest.string_to_pos(storage:get_string("mcl_spawn_world_spawn_point")) or {} -- world spawn position
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local check = storage:get_int("mcl_spawn_check") or 0
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local check = storage:get_int("mcl_spawn_check") or 0
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local cp = minetest.string_to_pos(storage:get_string("mcl_spawn_cp")) or {x=start_pos.x, y=start_pos.y, z=start_pos.z}
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local cp = minetest.string_to_pos(storage:get_string("mcl_spawn_cp")) or {x=start_pos.x, y=start_pos.y, z=start_pos.z}
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@ -498,7 +499,7 @@ function mcl_spawn.get_player_spawn_pos(player)
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if(string.match(checknode.name, "mcl_beds:respawn_anchor_charged_")) then
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if(string.match(checknode.name, "mcl_beds:respawn_anchor_charged_")) then
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local charge_level = tonumber(string.sub(checknode.name, -1))
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local charge_level = tonumber(string.sub(checknode.name, -1))
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if not charge_level then
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if not charge_level and return_spawn then
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minetest.log("warning","could not get level of players respawn anchor, sending him back to spawn!")
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minetest.log("warning","could not get level of players respawn anchor, sending him back to spawn!")
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player:get_meta():set_string("mcl_beds:spawn", "")
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player:get_meta():set_string("mcl_beds:spawn", "")
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minetest.chat_send_player(player:get_player_name(), S("Couldn't get level of your respawn anchor!"))
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minetest.chat_send_player(player:get_player_name(), S("Couldn't get level of your respawn anchor!"))
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@ -510,10 +511,12 @@ function mcl_spawn.get_player_spawn_pos(player)
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minetest.set_node(checkpos, {name="mcl_beds:respawn_anchor"})
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minetest.set_node(checkpos, {name="mcl_beds:respawn_anchor"})
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return checkpos, false
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return checkpos, false
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end
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end
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else
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elseif return_spawn then
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player:get_meta():set_string("mcl_beds:spawn", "")
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player:get_meta():set_string("mcl_beds:spawn", "")
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minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked, and you had no charged respawn anchor!"))
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minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked, and you had no charged respawn anchor!"))
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return mcl_spawn.get_world_spawn_pos(), false
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return mcl_spawn.get_world_spawn_pos(), false
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else
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return checkpos, false
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end
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end
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end
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end
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end
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end
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@ -51,6 +51,9 @@ mcl_disabled_events (Disabled events) string
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# This setting is only read at startup.
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# This setting is only read at startup.
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enable_bed_respawn (Respawn at bed) bool true
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enable_bed_respawn (Respawn at bed) bool true
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#If enabled, players respawn at world spawn if bed is destroyed or respawn anchor has no charge.
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mcl_return_spawn (Return to spawn if no bed) bool true
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# How many players have to sleep to skip the night, in percent.
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# How many players have to sleep to skip the night, in percent.
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# Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night.
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# Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night.
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# 100 by default.
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# 100 by default.
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