1
0
Fork 0

Fix hand range not being applied if wielding item

This commit is contained in:
Wuzzy 2019-03-10 01:11:29 +01:00
parent 740e87cd81
commit 29c12439c4
2 changed files with 5 additions and 0 deletions

View File

@ -1 +1,2 @@
mcl_tools
mcl_skins? mcl_skins?

View File

@ -1,5 +1,7 @@
local has_mcl_skins = minetest.get_modpath("mcl_skins") ~= nil local has_mcl_skins = minetest.get_modpath("mcl_skins") ~= nil
local def = minetest.registered_items[""]
-- mcl_skins is enabled -- mcl_skins is enabled
if has_mcl_skins == true then if has_mcl_skins == true then
--generate a node for every skin --generate a node for every skin
@ -14,6 +16,7 @@ if has_mcl_skins == true then
drawtype = "mesh", drawtype = "mesh",
mesh = "mcl_meshhand.b3d", mesh = "mcl_meshhand.b3d",
node_placement_prediction = "", node_placement_prediction = "",
range = def.range,
}) })
end end
--change the player's hand to their skin --change the player's hand to their skin
@ -34,6 +37,7 @@ else
drawtype = "mesh", drawtype = "mesh",
mesh = "mcl_meshhand.b3d", mesh = "mcl_meshhand.b3d",
node_placement_prediction = "", node_placement_prediction = "",
range = def.range,
}) })
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)