forked from VoxeLibre/VoxeLibre
Make water/lava interactions much more MC-like
This commit is contained in:
parent
e017229c73
commit
0fe26b785e
|
@ -1,36 +1,41 @@
|
|||
--
|
||||
-- Lavacooling
|
||||
-- Lava vs water interactions
|
||||
--
|
||||
|
||||
mcl_core.cool_lava_source = function(pos)
|
||||
minetest.register_abm({
|
||||
label = "Lava cooling",
|
||||
nodenames = {"group:lava"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local water = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, "group:water")
|
||||
|
||||
local lavatype = minetest.registered_nodes[node.name].liquidtype
|
||||
|
||||
for w=1, #water do
|
||||
local waternode = minetest.get_node(water[w])
|
||||
local watertype = minetest.registered_nodes[waternode.name].liquidtype
|
||||
-- Lava on top of water: Water turns into stone
|
||||
if water[w].y < pos.y and water[w].x == pos.x and water[w].z == pos.z then
|
||||
minetest.set_node(water[w], {name="mcl_core:stone"})
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = water[w], gain = 0.25, max_hear_distance = 16})
|
||||
-- Flowing lava vs water on same level: Lava turns into cobblestone
|
||||
elseif lavatype == "flowing" and water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z) then
|
||||
minetest.set_node(pos, {name="mcl_core:cobble"})
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
|
||||
-- Still lava vs flowing water above or horizontally neighbored: Lava turns into obsidian
|
||||
elseif lavatype == "source" and
|
||||
((water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z) or
|
||||
(water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z))) then
|
||||
minetest.set_node(pos, {name="mcl_core:obsidian"})
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
|
||||
end
|
||||
|
||||
mcl_core.cool_lava_flowing = function(pos)
|
||||
minetest.set_node(pos, {name="mcl_core:stone"})
|
||||
-- Flowing water above flowing lava: Lava turns into cobblestone
|
||||
elseif watertype == "flowing" and lavatype == "flowing" and water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z then
|
||||
minetest.set_node(pos, {name="mcl_core:cobble"})
|
||||
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16})
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Flowing lava cooling",
|
||||
nodenames = {"mcl_core:lava_flowing"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
mcl_core.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Lava source cooling",
|
||||
nodenames = {"mcl_core:lava_source"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
mcl_core.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
|
Loading…
Reference in New Issue