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Open and close doors by redstone signals

Also fix weird door sound bug
This commit is contained in:
Wuzzy 2017-03-12 04:20:06 +01:00
parent a57bdbe436
commit 0a9eee6100
3 changed files with 34 additions and 183 deletions

View File

@ -1,2 +0,0 @@
mesecons
doors

View File

@ -1,151 +0,0 @@
doors = {}
-- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE
-- name: The name of the door
-- def: a table with the folowing fields:
-- description
-- inventory_image
-- groups
-- tiles_bottom: the tiles of the bottom part of the door {front, side}
-- tiles_top: the tiles of the bottom part of the door {front, side}
-- If the following fields are not defined the default values are used
-- node_box_bottom
-- node_box_top
-- selection_box_bottom
-- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can
-- open it
function doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1
local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
if not def.node_box_bottom then
def.node_box_bottom = box
end
if not def.node_box_top then
def.node_box_top = box
end
if not def.selection_box_bottom then
def.selection_box_bottom= box
end
if not def.selection_box_top then
def.selection_box_top = box
end
local tt = def.tiles_top
local tb = def.tiles_bottom
local function after_dig_node(pos, name)
if minetest.get_node(pos).name == name then
minetest.remove_node(pos)
end
end
local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
pos.y = pos.y+dir
if not minetest.get_node(pos).name == check_name then
return
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2+1]
local meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace_dir, param2=p2})
minetest.get_meta(pos):from_table(meta)
pos.y = pos.y-dir
meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace, param2=p2})
minetest.get_meta(pos):from_table(meta)
end
local function on_mesecons_signal_open (pos, node)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
local function on_mesecons_signal_close (pos, node)
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
local function check_player_priv(pos, player)
if not def.only_placer_can_open then
return true
end
local meta = minetest.get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
minetest.register_node(":"..name.."_b_1", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_1")
end,
on_rightclick = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
end,
mesecons = {effector = {
action_on = on_mesecons_signal_open
}},
can_dig = check_player_priv,
})
minetest.register_node(":"..name.."_b_2", {
tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y+1
after_dig_node(pos, name.."_t_2")
end,
on_rightclick = function(pos, node, puncher)
if check_player_priv(pos, puncher) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
end,
mesecons = {effector = {
action_off = on_mesecons_signal_close
}},
can_dig = check_player_priv,
})
end

View File

@ -17,7 +17,7 @@ mcl_doors = {}
-- only_placer_can_open: if true only the player who placed the door can -- only_placer_can_open: if true only the player who placed the door can
-- open it -- open it
local function is_right(pos, clicker) local function is_right(pos)
local r1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}) local r1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}) local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
if string.find(r1.name, "door_") or string.find(r2.name, "door_") then if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
@ -137,16 +137,32 @@ function mcl_doors:register_door(name, def)
return return
end end
local p2 = minetest.get_node(pos).param2 local p2 = minetest.get_node(pos).param2
p2 = params[p2+1] local np2 = params[p2+1]
local meta = minetest.get_meta(pos):to_table() local meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace_dir, param2=p2}) minetest.set_node(pos, {name=replace_dir, param2=np2})
minetest.get_meta(pos):from_table(meta) minetest.get_meta(pos):from_table(meta)
pos.y = pos.y-dir pos.y = pos.y-dir
meta = minetest.get_meta(pos):to_table() meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace, param2=p2}) minetest.set_node(pos, {name=replace, param2=np2})
minetest.get_meta(pos):from_table(meta) minetest.get_meta(pos):from_table(meta)
local door_switching_sound
if p2 == 1 or p2 == 3 then
door_switching_sound = def.sound_open
else
door_switching_sound = def.sound_close
end
minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16})
end
local function on_mesecons_signal_open (pos, node)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
local function on_mesecons_signal_close (pos, node)
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end end
local function check_player_priv(pos, player) local function check_player_priv(pos, player)
@ -185,15 +201,14 @@ function mcl_doors:register_door(name, def)
on_rightclick = function(pos, node, clicker) on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
if is_right(pos, clicker) then
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.5, max_hear_distance = 10})
else
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end end
end, end,
mesecons = { effector = {
action_on = on_mesecons_signal_open
}},
can_dig = check_player_priv, can_dig = check_player_priv,
}) })
@ -225,11 +240,6 @@ function mcl_doors:register_door(name, def)
on_rightclick = function(pos, node, clicker) on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
if is_right(pos, clicker) then
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.5, max_hear_distance = 10})
else
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end end
end, end,
@ -264,14 +274,13 @@ function mcl_doors:register_door(name, def)
on_rightclick = function(pos, node, clicker) on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.5, max_hear_distance = 10})
else
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end end
end, end,
mesecons = { effector = {
action_on = on_mesecons_signal_close
}},
can_dig = check_player_priv, can_dig = check_player_priv,
}) })
@ -303,11 +312,6 @@ function mcl_doors:register_door(name, def)
on_rightclick = function(pos, node, clicker) on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play(def.sound_open, {pos=pos, gain = 0.5, max_hear_distance = 10})
else
minetest.sound_play(def.sound_close, {pos=pos, gain = 0.5, max_hear_distance = 10})
end
end end
end, end,