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MineClone2/mods/ITEMS/mcl_stonecutter/init.lua

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--|||||||||||||||||||||||
--||||| STONECUTTER |||||
--|||||||||||||||||||||||
-- TO-DO:
-- * Add GUI
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local S = minetest.get_translator("mcl_stonecutter")
-- compatible items for the stonecutter
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local compaitble_items = {
"mcl_core:cobble",
"mcl_core:mossycobble",
"mcl_core:stone",
"mcl_core:stone_smooth",
"mcl_core:granite",
"mcl_core:granite_smooth",
"mcl_core:diorite",
"mcl_core:diorite_smooth",
"mcl_core:andesite",
"mcl_core:andesite_smooth",
"mcl_core:stonebrick",
"mcl_core:stonebrickmossy",
"mcl_core:sandstone",
"mcl_core:redsandstone",
"mcl_core:brick_block",
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"mcl_ocean:prismarine",
"mcl_ocean:prismarine_brick",
"mcl_ocean:prismarine_dark",
"mcl_mud:mud_bricks",
"mcl_nether:quartzblock",
"mcl_nether:quartz_smooth",
"mcl_nether:red_nether_brick",
"mcl_nether:nether_brick",
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"mcl_end:purpur_block",
"mcl_end:end_bricks",
"mcl_blackstone:blackstone",
"mcl_blackstone:blackstone_polished"
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}
local FMT = {
item_image_button = "item_image_button[%f,%f;%f,%f;%s;%s;%s]",
}
-- formspecs
local function show_stonecutter_formspec(items, input)
local cut_items = {}
local x_len = 0
local y_len = 0.5
-- This loops through all the items that can be made and inserted into the formspec
if items ~= nil then
for index, value in pairs(items) do
x_len = x_len + 1
if x_len > 5 then
y_len = y_len + 1
x_len = 1
end
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local test = string.format(FMT.item_image_button,x_len+1,y_len,1,1, value, "item_button", value)
cut_items[index] = test
end
end
local formspec = "size[9,8.75]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[1,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Stonecutter"))).."]"..
"list[context;main;0,0;8,4;]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"list[context;input;0.5,1.7;1,1;]"..
mcl_formspec.get_itemslot_bg(0.5,1.7,1,1)..
"list[context;output;7.5,1.7;1,1;]"..
mcl_formspec.get_itemslot_bg(7.5,1.7,1,1)..
table.concat(cut_items)..
"listring[context;output]"..
"listring[current_player;main]"..
"listring[context;input]"..
"listring[current_player;main]"
return formspec
end
-- Strips the start of the item like "mcl_core:" and removes any numbers or whitespaces after it
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local function get_item_string_name(input)
local colonIndex = string.find(input, ":")
if colonIndex then
input = string.sub(input, colonIndex + 1)
else
return input
end
local whitespaceIndex = string.find(input, "%s")
if whitespaceIndex then
return string.sub(input, 1, whitespaceIndex - 1)
else
return input
end
end
-- Simply checks if the item is compaitble with the stonecutter
local function is_input_in_table(element)
for _, value in ipairs(compaitble_items) do
if value == element then
return true
end
end
return false
end
-- Updates the formspec
local function update_stonecutter_slots(meta)
local inv = meta:get_inventory()
local input = inv:get_stack("input", 1)
local name = input:get_name()
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local new_output = meta:get_string("cut_stone")
-- Checks if input is in the array
if is_input_in_table(name) then
local cuttable_recipes = {}
local name_stripped = get_item_string_name(input:to_string())
if name_stripped ~= "" then
-- Strings for the possible items it can craft into
local stair = "mcl_stairs:stair_"..name_stripped
local slab = "mcl_stairs:slab_"..name_stripped
local wall = "mcl_walls:"..name_stripped
local smooth = "mcl_core:"..name_stripped.."_smooth"
-- Goes through and checks if the item exists and inserts it into the table
if minetest.registered_items[slab] ~= nil then
table.insert(cuttable_recipes, slab)
end
if minetest.registered_items[stair] ~= nil then
table.insert(cuttable_recipes, stair)
end
if minetest.registered_items[wall] ~= nil then
table.insert(cuttable_recipes, wall)
end
if minetest.registered_items[smooth] ~= nil then
local smooth_stair = "mcl_stairs:stair_"..name_stripped.."_smooth"
local smooth_slab = "mcl_stairs:slab_"..name_stripped.."_smooth"
table.insert(cuttable_recipes, smooth)
if minetest.registered_items[smooth_slab] ~= nil then
table.insert(cuttable_recipes, smooth_slab)
end
if minetest.registered_items[smooth_stair] ~= nil then
table.insert(cuttable_recipes, smooth_stair)
end
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end
end
meta:set_string("formspec", show_stonecutter_formspec(cuttable_recipes))
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else
meta:set_string("formspec", show_stonecutter_formspec(nil))
end
-- Checks if the chosen item is a slab or not, if it's a slab set the output to be a stack of 2
if new_output ~= '' then
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cut_item = ItemStack(new_output)
if string.find(new_output, "mcl_stairs:slab_") then
cut_item:set_count(2)
else
cut_item:set_count(1)
end
inv:set_stack("output", 1, cut_item)
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end
end
-- Only drop the items that were in the input slot
local function drop_stonecutter_items(pos, meta)
local inv = meta:get_inventory()
for i=1, inv:get_size("input") do
local stack = inv:get_stack("input", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
end
minetest.register_node("mcl_stonecutter:stonecutter", {
description = S("Stone Cutter"),
_tt_help = S("Used to cut stone like materials."),
_doc_items_longdesc = S("Stonecutters are used to create stairs and slabs from stone like materials. It is also the jobsite for the Stone Mason Villager."),
tiles = {
"mcl_stonecutter_top.png",
"mcl_stonecutter_bottom.png",
"mcl_stonecutter_side.png",
"mcl_stonecutter_side.png",
{name="mcl_stonecutter_saw.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=1
}},
{name="mcl_stonecutter_saw.png",
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16,
length=1
}}
},
use_texture_alpha = "clip",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = { pickaxey=1, material_stone=1 },
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5}, -- NodeBox1
{-0.4375, 0.0625, 0, 0.4375, 0.5, 0}, -- NodeBox2
}
},
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
sounds = mcl_sounds.node_sound_stone_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
drop_stonecutter_items(pos, meta)
meta:from_table(meta2)
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
elseif to_list == "output" then
return 0
elseif from_list == "output" and to_list == "input" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:get_stack(to_list, to_index):is_empty() then
return count
else
return 0
end
else
return count
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if from_list == "output" and to_list == "input" then
local inv = meta:get_inventory()
for i=1, inv:get_size("input") do
if i ~= to_index then
local istack = inv:get_stack("input", i)
istack:set_count(math.max(0, istack:get_count() - count))
inv:set_stack("input", i, istack)
end
end
end
update_stonecutter_slots(meta)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
elseif listname == "output" then
return 0
else
return stack:get_count()
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
update_stonecutter_slots(meta)
end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
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if listname == "output" then
local inv = meta:get_inventory()
local input = inv:get_stack("input", 1)
input:take_item()
inv:set_stack("input", 1, input)
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end
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meta:set_string("cut_stone", nil)
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update_stonecutter_slots(meta)
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end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("output", 1)
local form = show_stonecutter_formspec()
meta:set_string("formspec", form)
end,
on_rightclick = function(pos, node, player, itemstack)
local name = player:get_player_name()
if not player:get_player_control().sneak then
local meta = minetest.get_meta(pos)
update_stonecutter_slots(meta)
end
end,
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on_receive_fields = function(pos, formname, fields, sender)
local sender_name = sender:get_player_name()
if minetest.is_protected(pos, sender_name) then
minetest.record_protection_violation(pos, sender_name)
return
end
if fields.item_button then
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local meta = minetest.get_meta(pos)
meta:set_string("cut_stone", fields.item_button)
update_stonecutter_slots(meta)
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end
end,
})
minetest.register_craft({
output = "mcl_stonecutter:stonecutter",
recipe = {
{ "", "", "" },
{ "", "mcl_core:iron_ingot", "" },
{ "mcl_core:stone", "mcl_core:stone", "mcl_core:stone" },
}
})