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GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
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The licenses for most software and other practical works are designed
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10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
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or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
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12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
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to collect a royalty for further conveying from those to whom you convey
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License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
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License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
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option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
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If the Program specifies that a proxy can decide which future
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Later license versions may give you additional or different
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15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
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IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
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GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
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DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
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EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
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reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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### HIDDEN DOORS
![Hidden Doors' screenshot](screenshot.png)
**_Adds various wood, stone, etc. doors._**
Allows self-removal via Settings/Advanced Settings/Mods/hidden_doors
**Version:** 1.10.2
**Source code's license:** GPL v3.0
**Media (Textures, Sounds) license:** CC BY-SA 4.0 International
**Dependencies:** default, doors, stairs, vessels (found in Minetest Game)
**Supported:** Darkage (Addi's fork), Moreblocks
### Installation
Unzip the archive, rename the folder to hidden_doors and place it in
../minetest/mods/
If you only want this to be used in a single world, place it in
../minetest/worlds/WORLD_NAME/worldmods/
GNU+Linux - If you use a system-wide installation place it in
~/.minetest/mods/
For further information or help see:
https://wiki.minetest.net/Help:Installing_Mods

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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](https://semver.org/).
## [Unreleased]
Allow to lock the doors using per-material keys
(e.g. wooden key, stone key, etc.)
Allow to lockpick the doors.
## [1.10.2] - 2018-07-12
### Added
screenshot.png
### Changed
Default options' values are no longer written on minetest.conf.
Minor code changes.
changelog.txt -> changelog.md
README.txt -> README.md
## [1.10.1]
### Changed
Code fix due to changed or removed Moreblocks nodes.
## [1.10.0]
### Added
Added self removing option.
Settings/Advanced Settings/Mods/hidden_doors
## [1.9.0]
### Added
Added sand, silver sand and desert sand doors.
## [1.8.0]
### Added
Added support for the Moreblocks module.
Added bookshelf door from Minetest Game (vessels dependency).
### Changed
Moved the doors registrations into subfiles named after their
respective modules (e.g. darkage.lua); for an easier maintenance.
## [1.7.2]
### Changed
Removed goto statement, changed the code to accomplish the same
task without it.
## [1.7.1]
### Changed
Disabled textures' scaling for Darkage: when using texture packs
having a resolution higher than 16px, Darkage's textures will be
kept at their native resolution.
## [1.7.0]
### Added
Added support for the Darkage module (Addi's fork).
## [1.6.0]
### Added
Texture resolution configurable via GUI under Advanced Settings.
Stone doors' sound volume as above.
Hardcoded check for invalid resolutions.
Hidden doors made of ice.
Locale template updated.
Italian locale updated.
## [1.5.2]
### Changed
Minor fix - Stone doors' sound increased.
## [1.5.1]
### Changed
Bugfix - Textures applied correctly to doors, inventory images are generated
as they should. Napiophelios
## [1.5.0]
### Added
New hidden doors: dirt, brick, metals, gems.
## [1.4.0]
### Changed
Texture combiner's code changed to be more easier to understand and mantain.
Optional support for resolutions higher than 16px using
hidden_doors_res = <number> into minetest.conf; defaults to 16.
Supported resolutions: 16, 32, 64, 128, 256, 512
## [1.3.0]
### Added
Added the opening and closing sounds for the stone doors.
### Changed
Changed the module's description.
Code re-formatted to fit into 80 columns.
Recipes changed to prevent any conflict.
## [1.2.0]
### Added
Added localization support: intllib by Diego Martínez (kaeza)
Added the Italian locale file.
### Changed
Updated the function to handle sound's specification to allow different
sounds for different materials doors.
## [1.1.0]
### Added
Napiophelios added texture handling and the function to dynamically
register the doors.
Hamlet added the new doors.
## [1.0.0]
### Added
Initial stable release.
Cobble, stone and stone brick's doors available.

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--[[
Hidden Doors - Adds various wood, stone, etc. doors.
Copyright (C) 2017-2018 Hamlet
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
]]--
--
-- Darkage module support
--
hidden_doors.register_hidden_doors("darkage", "adobe", recipeItem1,
"darkage:adobe", nil, S("Adobe"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "basalt", recipeItem1,
"stairs:slab_darkage_basalt", "stairs:slab_darkage_basalt", S("Basalt"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "basalt_rubble", recipeItem1,
"stairs:slab_darkage_basalt_rubble", "stairs:slab_darkage_basalt_rubble",
S("Basalt Rubble"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "basalt_brick", recipeItem1,
"stairs:slab_darkage_basalt_brick", "stairs:slab_darkage_basalt_brick",
S("Basalt Brick"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "basalt_block", recipeItem1,
"darkage:basalt_block", nil, S("Basalt Block"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "gneiss", recipeItem1,
"stairs:slab_darkage_gneiss", "stairs:slab_darkage_gneiss",
S("Gneiss"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "gneiss_rubble", recipeItem1,
"stairs:slab_darkage_gneiss_rubble", "stairs:slab_darkage_gneiss_rubble",
S("Gneiss Rubble"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "gneiss_brick", recipeItem1,
"stairs:slab_darkage_gneiss_brick", "stairs:slab_darkage_gneiss_brick",
S("Gneiss Brick"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "gneiss_block", recipeItem1,
"darkage:gneiss_block", nil, S("Gneiss Block"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "marble", recipeItem1,
"stairs:slab_darkage_marble", "stairs:slab_darkage_marble",
S("Marble"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "marble_tile", recipeItem1,
"stairs:slab_darkage_marble_tile", "stairs:slab_darkage_marble_tile",
S("Marble Tile"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "ors", recipeItem1,
"stairs:slab_darkage_ors", "stairs:slab_darkage_ors",
S("Old Red Sandstone"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "ors_rubble", recipeItem1,
"stairs:slab_darkage_ors_rubble", "stairs:slab_darkage_ors_rubble",
S("Old Red Sandstone Rubble"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "ors_brick", recipeItem1,
"stairs:slab_darkage_ors_brick", "stairs:slab_darkage_ors_brick",
S("Old Red Sandstone Brick"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "ors_block", recipeItem1,
"darkage:ors_block", nil, S("Old Red Sandstone Block"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "serpentine", recipeItem1,
"stairs:slab_darkage_serpentine", "stairs:slab_darkage_serpentine",
S("Serpentine"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "shale", recipeItem1,
"stairs:slab_darkage_shale", "stairs:slab_darkage_shale",
S("Shale"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "schist", recipeItem1,
"stairs:slab_darkage_schist", "stairs:slab_darkage_schist",
S("Schist"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "slate", recipeItem1,
"stairs:slab_darkage_slate", "stairs:slab_darkage_slate",
S("Slate"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "slate_rubble", recipeItem1,
"stairs:slab_darkage_slate_rubble", "stairs:slab_darkage_slate_rubble",
S("Slate Rubble"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "slate_tile", recipeItem1,
"stairs:slab_darkage_slate_tile", "stairs:slab_darkage_slate_tile",
S("Slate Tile"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "slate_block", recipeItem1,
"darkage:slate_block", nil, S("Slate Block"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "slate_brick", recipeItem1,
"stairs:slab_darkage_slate_brick", "stairs:slab_darkage_slate_brick",
S("Slate Brick"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "tuff", recipeItem1,
"stairs:slab_darkage_tuff", "stairs:slab_darkage_tuff",
S("Tuff"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "tuff_bricks", recipeItem1,
"stairs:slab_darkage_tuff_bricks", "stairs:slab_darkage_tuff_bricks",
S("Tuff Bricks"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "tuff_rubble", recipeItem1,
"darkage:tuff_rubble", nil, S("Tuff Rubble"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "rhyolitic_tuff", recipeItem1,
"stairs:slab_darkage_rhyolitic_tuff",
"stairs:slab_darkage_rhyolitic_tuff",
S("Rhyolitic Tuff"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "rhyolitic_tuff_bricks",
recipeItem1,
"stairs:slab_darkage_rhyolitic_tuff_bricks",
"stairs:slab_darkage_rhyolitic_tuff_bricks",
S("Rhyolitic Tuff Bricks"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "old_tuff_bricks",
recipeItem1,
"stairs:slab_darkage_old_tuff_bricks",
"stairs:slab_darkage_old_tuff_bricks",
S("Old Tuff Bricks"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("darkage", "rhyolitic_tuff_rubble",
recipeItem1, "darkage:rhyolitic_tuff_rubble", nil,
S("Rhyolitic Tuff Rubble"), stone_default, stone_open, stone_close)

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depends.txt Normal file
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default
doors
stairs
vessels
intllib?
darkage?
moreblocks?

1
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Adds various wood, stone, etc. doors.

58
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--[[
Hidden Doors - Adds various wood, stone, etc. doors.
Copyright (C) 2017-2018 Hamlet
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
]]--
--
-- General variables
--
local minetest_log_level = minetest.settings:get("debug_log_level")
local mod_load_message = "[Mod] Hidden Doors [v1.10.2] loaded."
local mod_path = minetest.get_modpath("hidden_doors")
-- Hidden Doors' operation mode
local hidden_doors_remover = minetest.settings:get_bool("hidden_doors_remover")
if not hidden_doors_remover then
hidden_doors_remover = false
end
if (hidden_doors_remover == false) then
dofile(mod_path .. "/main.lua")
end
if (hidden_doors_remover == true) then
dofile(mod_path .. "/remover.lua")
end
--
-- Minetest engine debug logging
--
if (minetest_log_level == nil) or (minetest_log_level == "action") or
(minetest_log_level == "info") or (minetest_log_level == "verbose") then
minetest.log("action", mod_load_message)
end

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-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

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# ITALIAN LOCALE FILE FOR THE HIDDEN DOORS MODULE.
# Copyright (C) 2017 H4mlet <h4mlet@riseup.net>
# This file is distributed under the same license as the HIDDEN DOORS package.
# H4mlet <h4mlet@riseup.net>, 2017
#
msgid ""
msgstr ""
"Project-Id-Version: Hidden Doors module's Italian locale\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-31 23:55+0200\n"
"PO-Revision-Date: 2017-08-31 23:57+0100\n"
"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
"Language-Team: \n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 1.6.10\n"
#: init.lua
msgid "Concealed "
msgstr "Porta camuffata di "
#: init.lua
msgid " Door"
msgstr " "
#: init.lua
msgid "[Mod] Hidden Doors loaded"
msgstr "[Mod] Hidden Doors caricato"
#: minetest_game.lua
msgid "Stone"
msgstr "pietra"
#: minetest_game.lua
msgid "Cobble"
msgstr "ciottoli"
#: minetest_game.lua
msgid "Stone Brick"
msgstr "mattoni di pietra"
#: minetest_game.lua
msgid "Stone Block"
msgstr "blocchi di pietra"
#: minetest_game.lua
msgid "Mossy Cobble"
msgstr "ciottoli muschiosi"
#: minetest_game.lua
msgid "Desert Stone"
msgstr "pietra del deserto"
#: minetest_game.lua
msgid "Desert Cobble"
msgstr "ciottoli del deserto"
#: minetest_game.lua
msgid "Desert Stone Brick"
msgstr "mattoni di pietra del deserto"
#: minetest_game.lua
msgid "Desert Stone Block"
msgstr "blocchi di pietra del deserto"
#: minetest_game.lua
msgid "Sandstone"
msgstr "arenaria"
#: minetest_game.lua
msgid "Sandstone Brick"
msgstr "mattoni di arenaria"
#: minetest_game.lua
msgid "Sandstone Block"
msgstr "blocchi di arenaria"
#: minetest_game.lua
msgid "Desert Sandstone"
msgstr "arenaria del deserto"
#: minetest_game.lua
msgid "Desert Sandstone Brick"
msgstr "mattoni di arenaria del deserto"
#: minetest_game.lua
msgid "Desert Sandstone Block"
msgstr "blocchi di arenaria del deserto"
#: minetest_game.lua
msgid "Silver Sandstone"
msgstr "arenaria argentea"
#: minetest_game.lua
msgid "Silver Sandstone Brick"
msgstr "mattoni di arenaria argentea"
#: minetest_game.lua
msgid "Silver Sandstone Block"
msgstr "blocchi di arenaria argentea"
#: minetest_game.lua
msgid "Obsidian"
msgstr "ossidiana"
#: minetest_game.lua
msgid "Obsidian Brick"
msgstr "mattoni di ossidiana"
#: minetest_game.lua
msgid "Obsidian Block"
msgstr "blocchi di ossidiana"
#: minetest_game.lua
msgid "Tree"
msgstr "albero"
#: minetest_game.lua
msgid "Jungle Tree"
msgstr "albero della giungla"
#: minetest_game.lua
msgid "Pine Tree"
msgstr "pino"
#: minetest_game.lua
msgid "Acacia Tree"
msgstr "acacia"
#: minetest_game.lua
msgid "Aspen Tree"
msgstr "pioppo"
#: minetest_game.lua
msgid "Wood"
msgstr "legno"
#: minetest_game.lua
msgid "Jungle Wood"
msgstr "legno della giungla"
#: minetest_game.lua
msgid "Pine Wood"
msgstr "legno di pino"
#: minetest_game.lua
msgid "Acacia Wood"
msgstr "legno di acacia"
#: minetest_game.lua
msgid "Aspen Wood"
msgstr "legno di pioppo"
#: minetest_game.lua
msgid "Bronze Block"
msgstr "blocchi di bronzo"
#: minetest_game.lua
msgid "Copper Block"
msgstr "blocchi di rame"
#: minetest_game.lua
msgid "Gold Block"
msgstr "blocchi d'oro"
#: minetest_game.lua
msgid "Steel Block"
msgstr "blocchi d'acciaio"
#: minetest_game.lua
msgid "Tin Block"
msgstr "blocchi di stagno"
#: minetest_game.lua
msgid "Dirt"
msgstr "terra"
#: minetest_game.lua
msgid "Brick"
msgstr "mattoni"
#: minetest_game.lua
msgid "Ice"
msgstr "ghiaccio"
#: minetest_game.lua
msgid "Diamond Block"
msgstr "blocchi di diamante"
#: minetest_game.lua
msgid "Mese Block"
msgstr "blocchi di mese"
#: minetest_game.lua
msgid "Bookshelf"
msgstr "scaffale"
#: minetest_game.lua
msgid "Sand"
msgstr "sabbia"
#: minetest_game.lua
msgid "Silver Sand"
msgstr "sabbia argentea"
#: minetest_game.lua
msgid "Desert Sand"
msgstr "sabbia del deserto"
#: darkage.lua
msgid "Adobe"
msgstr "adobo"
#: darkage.lua
msgid "Basalt"
msgstr "basalto"
#: darkage.lua
msgid "Basalt Rubble"
msgstr "detriti di basalto"
#: darkage.lua
msgid "Basalt Brick"
msgstr "mattoni di basalto"
#: darkage.lua
msgid "Basalt Block"
msgstr "blocchi di basalto"
#: darkage.lua
msgid "Gneiss"
msgstr "gneis"
#: darkage.lua
msgid "Gneiss Rubble"
msgstr "detriti di gneis"
#: darkage.lua
msgid "Gneiss Brick"
msgstr "mattoni di gneis"
#: darkage.lua
msgid "Gneiss Block"
msgstr "blocchi di gneis"
#: darkage.lua
msgid "Marble"
msgstr "marmo"
#: darkage.lua
msgid "Marble Tile"
msgstr "mattonelle di marmo"
#: darkage.lua
msgid "Old Red Sandstone"
msgstr "arenaria rosso antico"
#: darkage.lua
msgid "Old Red Sandstone Rubble"
msgstr "detriti di arenaria rosso antico"
#: darkage.lua
msgid "Old Red Sandstone Brick"
msgstr "mattoni di arenaria rosso antico"
#: darkage.lua
msgid "Old Red Sandstone Block"
msgstr "blocchi di arenaria rosso antico"
#: darkage.lua
msgid "Serpentine"
msgstr "serpentina"
#: darkage.lua
msgid "Shale"
msgstr "argillite"
#: darkage.lua
msgid "Schist"
msgstr "scisto"
#: darkage.lua
msgid "Slate"
msgstr "lavagna"
#: darkage.lua
msgid "Slate Rubble"
msgstr "detriti di lavagna"
#: darkage.lua
msgid "Slate Tile"
msgstr "mattonelle di lavagna"
#: darkage.lua
msgid "Slate Block"
msgstr "blocchi di lavagna"
#: darkage.lua
msgid "Slate Brick"
msgstr "mattoni di lavagna"
#: darkage.lua
msgid "Tuff"
msgstr "tufo vulcanico"
#: darkage.lua
msgid "Tuff Bricks"
msgstr "mattoni di tufo vulcanico"
#: darkage.lua
msgid "Tuff Rubble"
msgstr "detriti di tufo vulcanico"
#: darkage.lua
msgid "Rhyolitic Tuff"
msgstr "tufo di riolite"
#: darkage.lua
msgid "Rhyolitic Tuff Bricks"
msgstr "mattoni di tufo di riolite"
#: darkage.lua
msgid "Old Tuff Bricks"
msgstr "mattoni di tufo vulcanico vecchio"
#: darkage.lua
msgid "Rhyolitic Tuff Rubble"
msgstr "detriti di tufo di riolite"
#: moreblocks.lua
msgid "All-faces Jungle Tree"
msgstr "cuore di albero della giungla"
#: moreblocks.lua
msgid "All-faces Tree"
msgstr "cuore di albero"
#: moreblocks.lua
msgid "Cactus Brick"
msgstr "mattoni di cactus"
#: moreblocks.lua
msgid "Circle Stone Bricks"
msgstr "mattoni di pietra a cerchio concentrico"
#: moreblocks.lua
msgid "Coal Stone"
msgstr "pietra carbone"
#: moreblocks.lua
msgid "Cobble Compressed"
msgstr "ciottoli compressi"
#: moreblocks.lua
msgid "Copper Patina"
msgstr "patina di rame"
#: moreblocks.lua
msgid "Empty Bookshelf"
msgstr "scaffale vuoto"
#: moreblocks.lua
msgid "Stone Bricks"
msgstr "mattoni di pietra"
#: moreblocks.lua
msgid "Iron Stone"
msgstr "pietra ferro"
#: moreblocks.lua
msgid "Iron Stone Bricks"
msgstr "mattoni di pietra ferro"
#: moreblocks.lua
msgid "Plankstone"
msgstr "pietra e assi"
#: moreblocks.lua
msgid "Split Stone Tile"
msgstr "mattonelle di pietra divisa"
#: moreblocks.lua
msgid "Checkered Stone Tile"
msgstr "mattonelle di pietra a scacchi"
#: moreblocks.lua
msgid "Stone Tile"
msgstr "mattonelle di pietra"
#: moreblocks.lua
msgid "Tar"
msgstr "catrame"
#: moreblocks.lua
msgid "Trap Stone"
msgstr "pietra trappola"
#: moreblocks.lua
msgid "Full Wooden Tile"
msgstr "mattonelle di legno pieno"

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# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-31 23:55+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: init.lua
msgid "Concealed "
msgstr ""
#: init.lua
msgid " Door"
msgstr ""
#: init.lua
msgid "[Mod] Hidden Doors loaded"
msgstr ""
#: minetest_game.lua
msgid "Stone"
msgstr ""
#: minetest_game.lua
msgid "Cobble"
msgstr ""
#: minetest_game.lua
msgid "Stone Brick"
msgstr ""
#: minetest_game.lua
msgid "Stone Block"
msgstr ""
#: minetest_game.lua
msgid "Mossy Cobble"
msgstr ""
#: minetest_game.lua
msgid "Desert Stone"
msgstr ""
#: minetest_game.lua
msgid "Desert Cobble"
msgstr ""
#: minetest_game.lua
msgid "Desert Stone Brick"
msgstr ""
#: minetest_game.lua
msgid "Desert Stone Block"
msgstr ""
#: minetest_game.lua
msgid "Sandstone"
msgstr ""
#: minetest_game.lua
msgid "Sandstone Brick"
msgstr ""
#: minetest_game.lua
msgid "Sandstone Block"
msgstr ""
#: minetest_game.lua
msgid "Desert Sandstone"
msgstr ""
#: minetest_game.lua
msgid "Desert Sandstone Brick"
msgstr ""
#: minetest_game.lua
msgid "Desert Sandstone Block"
msgstr ""
#: minetest_game.lua
msgid "Silver Sandstone"
msgstr ""
#: minetest_game.lua
msgid "Silver Sandstone Brick"
msgstr ""
#: minetest_game.lua
msgid "Silver Sandstone Block"
msgstr ""
#: minetest_game.lua
msgid "Obsidian"
msgstr ""
#: minetest_game.lua
msgid "Obsidian Brick"
msgstr ""
#: minetest_game.lua
msgid "Obsidian Block"
msgstr ""
#: minetest_game.lua
msgid "Tree"
msgstr ""
#: minetest_game.lua
msgid "Jungle Tree"
msgstr ""
#: minetest_game.lua
msgid "Pine Tree"
msgstr ""
#: minetest_game.lua
msgid "Acacia Tree"
msgstr ""
#: minetest_game.lua
msgid "Aspen Tree"
msgstr ""
#: minetest_game.lua
msgid "Wood"
msgstr ""
#: minetest_game.lua
msgid "Jungle Wood"
msgstr ""
#: minetest_game.lua
msgid "Pine Wood"
msgstr ""
#: minetest_game.lua
msgid "Acacia Wood"
msgstr ""
#: minetest_game.lua
msgid "Aspen Wood"
msgstr ""
#: minetest_game.lua
msgid "Bronze Block"
msgstr ""
#: minetest_game.lua
msgid "Copper Block"
msgstr ""
#: minetest_game.lua
msgid "Gold Block"
msgstr ""
#: minetest_game.lua
msgid "Steel Block"
msgstr ""
#: minetest_game.lua
msgid "Tin Block"
msgstr ""
#: minetest_game.lua
msgid "Dirt"
msgstr ""
#: minetest_game.lua
msgid "Brick"
msgstr ""
#: minetest_game.lua
msgid "Ice"
msgstr ""
#: minetest_game.lua
msgid "Diamond Block"
msgstr ""
#: minetest_game.lua
msgid "Mese Block"
msgstr ""
#: minetest_game.lua
msgid "Bookshelf"
msgstr ""
#: minetest_game.lua
msgid "Sand"
msgstr ""
#: minetest_game.lua
msgid "Silver Sand"
msgstr ""
#: minetest_game.lua
msgid "Desert Sand"
msgstr ""
#: darkage.lua
msgid "Adobe"
msgstr ""
#: darkage.lua
msgid "Basalt"
msgstr ""
#: darkage.lua
msgid "Basalt Rubble"
msgstr ""
#: darkage.lua
msgid "Basalt Brick"
msgstr ""
#: darkage.lua
msgid "Basalt Block"
msgstr ""
#: darkage.lua
msgid "Gneiss"
msgstr ""
#: darkage.lua
msgid "Gneiss Rubble"
msgstr ""
#: darkage.lua
msgid "Gneiss Brick"
msgstr ""
#: darkage.lua
msgid "Gneiss Block"
msgstr ""
#: darkage.lua
msgid "Marble"
msgstr ""
#: darkage.lua
msgid "Marble Tile"
msgstr ""
#: darkage.lua
msgid "Old Red Sandstone"
msgstr ""
#: darkage.lua
msgid "Old Red Sandstone Rubble"
msgstr ""
#: darkage.lua
msgid "Old Red Sandstone Brick"
msgstr ""
#: darkage.lua
msgid "Old Red Sandstone Block"
msgstr ""
#: darkage.lua
msgid "Serpentine"
msgstr ""
#: darkage.lua
msgid "Shale"
msgstr ""
#: darkage.lua
msgid "Schist"
msgstr ""
#: darkage.lua
msgid "Slate"
msgstr ""
#: darkage.lua
msgid "Slate Rubble"
msgstr ""
#: darkage.lua
msgid "Slate Tile"
msgstr ""
#: darkage.lua
msgid "Slate Block"
msgstr ""
#: darkage.lua
msgid "Slate Brick"
msgstr ""
#: darkage.lua
msgid "Tuff"
msgstr ""
#: darkage.lua
msgid "Tuff Bricks"
msgstr ""
#: darkage.lua
msgid "Tuff Rubble"
msgstr ""
#: darkage.lua
msgid "Rhyolitic Tuff"
msgstr ""
#: darkage.lua
msgid "Rhyolitic Tuff Bricks"
msgstr ""
#: darkage.lua
msgid "Old Tuff Bricks"
msgstr ""
#: darkage.lua
msgid "Rhyolitic Tuff Rubble"
msgstr ""
#: moreblocks.lua
msgid "All-faces Jungle Tree"
msgstr ""
#: moreblocks.lua
msgid "All-faces Tree"
msgstr ""
#: moreblocks.lua
msgid "Cactus Brick"
msgstr ""
#: moreblocks.lua
msgid "Circle Stone Bricks"
msgstr ""
#: moreblocks.lua
msgid "Coal Stone"
msgstr ""
#: moreblocks.lua
msgid "Cobble Compressed"
msgstr ""
#: moreblocks.lua
msgid "Copper Patina"
msgstr ""
#: moreblocks.lua
msgid "Empty Bookshelf"
msgstr ""
#: moreblocks.lua
msgid "Stone Bricks"
msgstr ""
#: moreblocks.lua
msgid "Iron Stone"
msgstr ""
#: moreblocks.lua
msgid "Iron Stone Bricks"
msgstr ""
#: moreblocks.lua
msgid "Plankstone"
msgstr ""
#: moreblocks.lua
msgid "Split Stone Tile"
msgstr ""
#: moreblocks.lua
msgid "Checkered Stone Tile"
msgstr ""
#: moreblocks.lua
msgid "Stone Tile"
msgstr ""
#: moreblocks.lua
msgid "Tar"
msgstr ""
#: moreblocks.lua
msgid "Trap Stone"
msgstr ""
#: moreblocks.lua
msgid "Full Wooden Tile"
msgstr ""

259
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--[[
Hidden Doors - Adds various wood, stone, etc. doors.
Copyright (C) 2017-2018 Hamlet, Napiophelios
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
]]--
-- Load support for intllib.
local MP = minetest.get_modpath(minetest.get_current_modname())
S, NS = dofile(MP.."/intllib.lua")
hidden_doors = {}
local description_1 = S("Concealed ")
local description_2 = S(" Door")
-- Hidden Doors' sounds
local hidden_doors_vol = tonumber(minetest.settings:get("hidden_doors_vol"))
if not hidden_doors_vol then
hidden_doors_vol = 5.0
end
stone_default = default.node_sound_stone_defaults()
stone_open = {name = "hidden_doors_stone_door_open", gain = hidden_doors_vol}
stone_close = {name = "hidden_doors_stone_door_close", gain = hidden_doors_vol}
wood_default = default.node_sound_wood_defaults()
wood_open = "doors_door_open"
wood_close = "doors_door_close"
metal_default = default.node_sound_metal_defaults()
metal_open = "doors_steel_door_open"
metal_close = "doors_steel_door_close"
gem_default = default.node_sound_glass_defaults()
gem_open = "doors_glass_door_open"
gem_close = "doors_glass_door_close"
-- Hidden door's base recipe item
recipeItem1 = "doors:door_wood"
-- Hidden door's texture variables
local pixels = 16 local width = 0 local height = 0
local image_size = ""
local Y1 = 0 local X1 = 0
local Y2 = 0 local X2 = 0
local Y3 = 0 local X3 = 0
local Y4 = 0 local X4 = 0
local hidden_doors_res = tonumber(minetest.settings:get("hidden_doors_res"))
if not hidden_doors_res then
hidden_doors_res = pixels
end
if hidden_doors_res == 16 then
-- Item's inventory texture dimensions
inv_w = pixels * 2 inv_h = pixels * 2
inv_size = inv_w.."x"..inv_h
-- Node's texture dimensions
width = (pixels * 2) + 6 height = pixels * 2
image_size = width.."x"..height
-- Composed texture's dimensions
Y1 = pixels X1 = 8
Y2 = 6 X2 = 6
Y3 = pixels X3 = pixels
Y4 = pixels X4 = 22
elseif hidden_doors_res == 32 then
-- Item's inventory texture dimensions
inv_w = pixels * 4 inv_h = pixels * 4
inv_size = inv_w.."x"..inv_h
-- Node's texture dimensions
width = ((pixels * 2) + 6) * 2 height = pixels * 4
image_size = width.."x"..height
-- Composed texture's dimensions
Y1 = 32 X1 = 16
Y2 = 12 X2 = 12
Y3 = pixels * 2 X3 = pixels * 2
Y4 = pixels * 2 X4 = 44
elseif hidden_doors_res == 64 then
-- Item's inventory texture dimensions
inv_w = pixels * 8 inv_h = pixels * 8
inv_size = inv_w.."x"..inv_h
-- Node's texture dimensions
width = ((pixels * 2) + 6) * 4 height = pixels * 8
image_size = width .. "x" .. height
-- Composed texture's dimensions
Y1 = 64 X1 = 32
Y2 = 24 X2 = 24
Y3 = pixels * 4 X3 = pixels * 4
Y4 = pixels * 4 X4 = 88
elseif hidden_doors_res == 128 then
-- Item's inventory texture dimensions
inv_w = pixels * 16 inv_h = pixels * 16
inv_size = inv_w.."x"..inv_h
-- Node's texture dimensions dimensions
width = ((pixels * 2) + 6) * 8 height = pixels * 16
image_size = width .. "x" .. height
-- Composed texture's dimensions
Y1 = 128 X1 = 64
Y2 = 48 X2 = 48
Y3 = pixels * 8 X3 = pixels * 8
Y4 = pixels * 8 X4 = 176
else
-- If the setting is not valid then set it to 16px and use that resolution
hidden_doors_res = pixels
minetest.settings:set("hidden_doors_res", hidden_doors_res)
-- Item's inventory texture dimensions
inv_w = pixels * 2 inv_h = pixels * 2
inv_size = inv_w.."x"..inv_h
-- Node's texture dimensions
width = (pixels * 2) + 6 height = pixels * 2
image_size = width.."x"..height
-- Composed texture's dimensions
Y1 = pixels X1 = 8
Y2 = 6 X2 = 6
Y3 = pixels X3 = pixels
Y4 = pixels X4 = 22
end
function hidden_doors.register_hidden_doors(modname, subname, recipeItem1,
recipeItem2, recipeItem3, desc, sounds, sound_open, sound_close)
local texture_name = modname .. "_" .. subname .. ".png"
-- If the door uses textures from Darkage then use the default 16px res.
-- Do the same for Moreblocks.
if (modname ~= "darkage") and (modname ~= "moreblocks") then
local new_texture = "[combine:" .. image_size .. ": 0," ..
"0=" .. texture_name .. ": 0," ..
Y3 .. "=" .. texture_name .. ":" .. X2 .. "," ..
"0=" .. texture_name .. ":" .. X2 .. "," ..
Y3 .. "=" .. texture_name .. ":" .. X4 .. "," ..
"0=" .. texture_name .. ":" .. X4 .. "," ..
Y3 .. "=" .. texture_name
doors.register("hidden_door_" .. subname, {
description = description_1 .. desc .. description_2,
tiles = {{ name = "(" .. new_texture ..
"^[transformFX)^[combine:" .. image_size.. ":" ..X3.. "," ..
"0=" .. texture_name .. ":" .. X3 .. "," ..
Y3 .. "=" .. texture_name , backface_culling = true }},
inventory_image = "[combine:" .. inv_size .. ":" .. X1 .. "," ..
"0=" .. texture_name .. ":" .. X1 .. "," ..
Y1 .. "=" ..texture_name,
groups = {cracky = 1, level = 2},
sounds = sounds,
sound_open = sound_open,
sound_close = sound_close,
recipe = { {recipeItem1, recipeItem2, recipeItem3}, }}
)
else
local new_texture = "[combine:" .. "38x32" .. ": 0," ..
"0=" .. texture_name .. ": 0," ..
"16=" .. texture_name .. ": 6," ..
"0=" .. texture_name .. ": 6," ..
"16=" .. texture_name .. ": 22," ..
"0=" .. texture_name .. ": 22," ..
"16=" .. texture_name
doors.register("hidden_door_" .. subname, {
description = description_1 .. desc .. description_2,
tiles = {{ name = "(" .. new_texture ..
"^[transformFX)^[combine:" .. "38x32" .. ": 16," ..
"0=" .. texture_name .. ": 16," ..
"16=" .. texture_name , backface_culling = true }},
inventory_image = "[combine:" .. "32x32" .. ": 8," ..
"0=" .. texture_name .. ": 8," ..
"16=" .. texture_name,
groups = {cracky = 1, level = 2},
sounds = sounds,
sound_open = sound_open,
sound_close = sound_close,
recipe = { {recipeItem1, recipeItem2, recipeItem3}, }}
)
end
end
--
-- Minetest Game's based hidden doors
--
dofile(MP .. "/minetest_game.lua")
--
-- Compatible modules' based hidden doors
--
if minetest.get_modpath("darkage") then
dofile(MP .. "/darkage.lua")
end
if minetest.get_modpath("moreblocks") then
dofile(MP .. "/moreblocks.lua")
end

241
minetest_game.lua Normal file
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@ -0,0 +1,241 @@
--[[
Hidden Doors - Adds various wood, stone, etc. doors.
Copyright (C) 2017-2018 Hamlet, Napiophelios
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
]]--
--[[
Stone based doors
-----------------
(1. Material 2. Cobble variant 3. Brick variant 4. Modified forms)
]]--
hidden_doors.register_hidden_doors("default", "stone", recipeItem1,
"stairs:slab_stone", "stairs:slab_stone", S("Stone"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "cobble", recipeItem1,
"stairs:slab_cobble", "stairs:slab_cobble", S("Cobble"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "stone_brick", recipeItem1,
"stairs:slab_stonebrick", "stairs:slab_stonebrick", S("Stone Brick"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "stone_block", recipeItem1,
"stairs:slab_stone_block", "stairs:slab_stone_block",
S("Stone Block"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "mossycobble", recipeItem1,
"stairs:slab_mossycobble", "stairs:slab_mossycobble",
S("Mossy Cobble"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "desert_stone", recipeItem1,
"stairs:slab_desert_stone", "stairs:slab_desert_stone",
S("Desert Stone"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "desert_cobble", recipeItem1,
"stairs:slab_desert_cobble", "stairs:slab_desert_cobble",
S("Desert Cobble"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "desert_stone_brick",
recipeItem1, "stairs:slab_desert_stonebrick",
"stairs:slab_desert_stonebrick", S("Desert Stone Brick"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "desert_stone_block",
recipeItem1, "stairs:slab_desert_stone_block",
"stairs:slab_desert_stone_block", S("Desert Stone Block"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "sandstone", recipeItem1,
"stairs:slab_sandstone", "stairs:slab_sandstone", S("Sandstone"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "sandstone_brick", recipeItem1,
"stairs:slab_sandstonebrick", "stairs:slab_sandstonebrick",
S("Sandstone Brick"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "sandstone_block", recipeItem1,
"stairs:slab_sandstone_block", "stairs:slab_sandstone_block",
S("Sandstone Block"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "desert_sandstone", recipeItem1,
"stairs:slab_desert_sandstone", "stairs:slab_desert_sandstone",
S("Desert Sandstone"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "desert_sandstone_brick",
recipeItem1, "stairs:slab_desert_sandstone_brick",
"stairs:slab_desert_sandstone_brick", S("Desert Sandstone Brick"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "desert_sandstone_block",
recipeItem1, "stairs:slab_desert_sandstone_block",
"stairs:slab_desert_sandstone_block", S("Desert Sandstone Block"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "silver_sandstone", recipeItem1,
"stairs:slab_silver_sandstone", "stairs:slab_silver_sandstone",
S("Silver Sandstone"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "silver_sandstone_brick",
recipeItem1, "stairs:slab_silver_sandstone_brick",
"stairs:slab_silver_sandstone_brick", S("Silver Sandstone Brick"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "silver_sandstone_block",
recipeItem1, "stairs:slab_silver_sandstone_block",
"stairs:slab_silver_sandstone_block", S("Silver Sandstone Block"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "obsidian", recipeItem1,
"stairs:slab_obsidian", "stairs:slab_obsidian", S("Obsidian"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "obsidian_brick", recipeItem1,
"stairs:slab_obsidianbrick", "stairs:slab_obsidianbrick",
S("Obsidian Brick"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "obsidian_block", recipeItem1,
"stairs:slab_obsidian_block", "stairs:slab_obsidian_block",
S("Obsidian Block"), stone_default, stone_open, stone_close)
--[[
Tree based doors
-----------------
(1. Trunk 2. Fabricated trunk)
]]--
hidden_doors.register_hidden_doors("default", "tree", recipeItem1,
"default:tree", nil, S("Tree"), wood_default, wood_open, wood_close)
hidden_doors.register_hidden_doors("default", "jungletree", recipeItem1,
"default:jungletree", nil, S("Jungle Tree"),
wood_default, wood_open, wood_close)
hidden_doors.register_hidden_doors("default", "pine_tree", recipeItem1,
"default:pine_tree", nil, S("Pine Tree"),
wood_default, wood_open, wood_close)
hidden_doors.register_hidden_doors("default", "acacia_tree", recipeItem1,
"default:acacia_tree", nil, S("Acacia Tree"),
wood_default, wood_open, wood_close)
hidden_doors.register_hidden_doors("default", "aspen_tree", recipeItem1,
"default:aspen_tree", nil, S("Aspen Tree"),
wood_default, wood_open, wood_close)
hidden_doors.register_hidden_doors("default", "wood", recipeItem1,
"stairs:slab_wood", "stairs:slab_wood", S("Wood"),
wood_default, wood_open, wood_close)
hidden_doors.register_hidden_doors("default", "junglewood", recipeItem1,
"stairs:slab_junglewood", "stairs:slab_junglewood", S("Jungle Wood"),
wood_default, wood_open, wood_close)
hidden_doors.register_hidden_doors("default", "pine_wood", recipeItem1,
"stairs:slab_pine_wood", "stairs:slab_pine_wood", S("Pine Wood"),
wood_default, wood_open, wood_close)
hidden_doors.register_hidden_doors("default", "acacia_wood", recipeItem1,
"stairs:slab_acacia_wood", "stairs:slab_acacia_wood", S("Acacia Wood"),
wood_default, wood_open, wood_close)
hidden_doors.register_hidden_doors("default", "aspen_wood", recipeItem1,
"stairs:slab_aspen_wood", "stairs:slab_aspen_wood", S("Aspen Wood"),
wood_default, wood_open, wood_close)
--[[
Metal based doors
-----------------
]]--
hidden_doors.register_hidden_doors("default", "bronze_block", recipeItem1,
"stairs:slab_bronzeblock", "stairs:slab_bronzeblock",
S("Bronze Block"), metal_default, metal_open, metal_close)
hidden_doors.register_hidden_doors("default", "copper_block", recipeItem1,
"stairs:slab_copperblock", "stairs:slab_copperblock",
S("Copper Block"), metal_default, metal_open, metal_close)
hidden_doors.register_hidden_doors("default", "gold_block", recipeItem1,
"stairs:slab_goldblock", "stairs:slab_goldblock", S("Gold Block"),
metal_default, metal_open, metal_close)
hidden_doors.register_hidden_doors("default", "steel_block", recipeItem1,
"stairs:slab_steelblock", "stairs:slab_steelblock",
S("Steel Block"), metal_default, metal_open, metal_close)
hidden_doors.register_hidden_doors("default", "tin_block", recipeItem1,
"stairs:slab_tinblock", "stairs:slab_tinblock",
S("Tin Block"), metal_default, metal_open, metal_close)
--[[
Other kinds of materials
------------------------
]]--
hidden_doors.register_hidden_doors("default", "dirt", recipeItem1,
"default:dirt", nil, S("Dirt"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "brick", recipeItem1,
"stairs:slab_brick", "stairs:slab_brick", S("Brick"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "ice", recipeItem1,
"stairs:slab_ice", "stairs:slab_ice", S("Ice"),
gem_default, gem_open, gem_close)
hidden_doors.register_hidden_doors("default", "diamond_block", recipeItem1,
"default:diamondblock", nil, S("Diamond Block"),
gem_default, gem_open, gem_close)
hidden_doors.register_hidden_doors("default", "mese_block", recipeItem1,
"default:mese", nil, S("Mese Block"),
gem_default, gem_open, gem_close)
hidden_doors.register_hidden_doors("default", "bookshelf", recipeItem1,
"default:bookshelf", nil, S("Bookshelf"),
wood_default, wood_open, wood_close)
hidden_doors.register_hidden_doors("default", "sand", recipeItem1,
"default:sand", nil, S("Sand"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "silver_sand", recipeItem1,
"default:silver_sand", nil, S("Silver Sand"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("default", "desert_sand", recipeItem1,
"default:desert_sand", nil, S("Desert Sand"),
stone_default, stone_open, stone_close)

7
mod.conf Normal file
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@ -0,0 +1,7 @@
name = hidden_doors
title = Hidden Doors
author = Hamlet, Napiophelios
description = Adds various wood, stone, etc. doors.
license = GPLv3 - CC BY-SA
forum = https://forum.minetest.net/viewtopic.php?f=11&t=18294
version = 1.10.2

165
moreblocks.lua Normal file
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@ -0,0 +1,165 @@
--[[
Hidden Doors - Adds various wood, stone, etc. doors.
Copyright (C) 2017-2018 Hamlet
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
]]--
--
-- Moreblocks module support
--
hidden_doors.register_hidden_doors("default", "jungletree_top",
recipeItem1, "moreblocks:slab_all_faces_jungle_tree",
"moreblocks:slab_all_faces_jungle_tree", S("All-faces Jungle Tree"),
wood_default, wood_open, wood_close)
hidden_doors.register_hidden_doors("default", "tree_top",
recipeItem1, "moreblocks:slab_all_faces_tree",
"moreblocks:slab_all_faces_tree", S("All-faces Tree"),
wood_default, wood_open, wood_close)
hidden_doors.register_hidden_doors("moreblocks", "cactus_brick",
recipeItem1, "moreblocks:slab_cactus_brick",
"moreblocks:slab_cactus_brick", S("Cactus Brick"),
stone_default, stone_open, stone_close)
--[[ Disabled due to additional texture manipulation required
hidden_doors.register_hidden_doors("moreblocks", "cactus_checker",
recipeItem1, "moreblocks:slab_cactus_checker",
"moreblocks:slab_cactus_checker", S("Cactus Checker"),
stone_default, stone_open, stone_close)
]]--
hidden_doors.register_hidden_doors("moreblocks", "circle_stone_bricks",
recipeItem1, "moreblocks:slab_circle_stone_bricks",
"moreblocks:slab_circle_stone_bricks", S("Circle Stone Bricks"),
stone_default, stone_open, stone_close)
--[[ Disabled due to additional texture manipulation required
hidden_doors.register_hidden_doors("moreblocks", "coal_checker",
recipeItem1, "moreblocks:slab_coal_checker",
"moreblocks:slab_coal_checker", S("Coal Checker"),
stone_default, stone_open, stone_close)
]]--
hidden_doors.register_hidden_doors("moreblocks", "coal_stone",
recipeItem1, "moreblocks:slab_coal_stone",
"moreblocks:slab_coal_stone", S("Coal Stone"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("moreblocks", "cobble_compressed",
recipeItem1, "moreblocks:slab_cobble_compressed",
"moreblocks:slab_cobble_compressed", S("Cobble Compressed"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("moreblocks", "copperpatina",
recipeItem1, "moreblocks:slab_copperpatina",
"moreblocks:slab_copperpatina", S("Copper Patina"),
metal_default, metal_open, metal_close)
hidden_doors.register_hidden_doors("moreblocks", "empty_shelf",
recipeItem1, "moreblocks:empty_shelf", nil, S("Empty Shelf"),
wood_default, wood_open, wood_close)
hidden_doors.register_hidden_doors("moreblocks", "grey_bricks",
recipeItem1, "moreblocks:slab_grey_bricks",
"moreblocks:slab_grey_bricks", S("Stone Bricks"),
stone_default, stone_open, stone_close)
--[[ Disabled due to additional texture manipulation required
hidden_doors.register_hidden_doors("moreblocks", "iron_checker",
recipeItem1, "moreblocks:slab_iron_checker",
"moreblocks:slab_iron_checker", S("Iron Checker"),
metal_default, metal_open, metal_close)
]]--
hidden_doors.register_hidden_doors("moreblocks", "iron_stone",
recipeItem1, "moreblocks:slab_iron_stone",
"moreblocks:slab_iron_stone", S("Iron Stone"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("moreblocks", "iron_stone_bricks",
recipeItem1, "moreblocks:slab_iron_stone_bricks",
"moreblocks:slab_iron_stone_bricks", S("Iron Stone Bricks"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("moreblocks", "plankstone",
recipeItem1, "moreblocks:slab_plankstone", "moreblocks:slab_plankstone",
S("Plankstone"), stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("moreblocks", "split_stone_tile",
recipeItem1, "moreblocks:slab_split_stone_tile",
"moreblocks:slab_split_stone_tile", S("Split Stone Tile"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("moreblocks", "stone_tile",
recipeItem1, "moreblocks:slab_stone_tile",
"moreblocks:slab_stone_tile", S("Stone Tile"),
stone_default, stone_open, stone_close)
hidden_doors.register_hidden_doors("moreblocks", "tar",
recipeItem1, "moreblocks:slab_tar", "moreblocks:slab_tar",
S("Tar"), stone_default, stone_open, stone_close)
--[[ Disabled due to additional texture manipulation required
hidden_doors.register_hidden_doors("moreblocks", "wood_tile",
recipeItem1, "moreblocks:slab_wood_tile", "moreblocks:slab_wood_tile",
S("Wooden Tile"), wood_default, wood_open, wood_close)
hidden_doors.register_hidden_doors("moreblocks", "wood_tile_center",
recipeItem1, "moreblocks:slab_wood_tile_center",
"moreblocks:slab_wood_tile_center", S("Centered Wooden Tile"),
wood_default, wood_open, wood_close)
hidden_doors.register_hidden_doors("moreblocks", "wood_tile_down",
recipeItem1, "moreblocks:wood_tile_down", nil,
S("Downwards Wooden Tile"), wood_default, wood_open, wood_close)
]]--
hidden_doors.register_hidden_doors("moreblocks", "wood_tile_full",
recipeItem1, "moreblocks:slab_wood_tile_full",
"moreblocks:slab_wood_tile_full", S("Full Wooden Tile"),
wood_default, wood_open, wood_close)
--[[ Disabled due to additional texture manipulation required
hidden_doors.register_hidden_doors("moreblocks", "wood_tile_left",
recipeItem1, "moreblocks:wood_tile_left", nil,
S("Leftwards Wooden Tile"), wood_default, wood_open, wood_close)
hidden_doors.register_hidden_doors("moreblocks", "wood_tile_right",
recipeItem1, "moreblocks:wood_tile_right", nil,
S("Rightwards Wooden Tile"), wood_default, wood_open, wood_close)
hidden_doors.register_hidden_doors("moreblocks", "wood_tile_up",
recipeItem1, "moreblocks:wood_tile_up", nil,
S("Upwards Wooden Tile"), wood_default, wood_open, wood_close)
]]--

304
remover.lua Normal file
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@ -0,0 +1,304 @@
--[[
Hidden Doors - Adds various wood, stone, etc. doors.
Copyright (C) 2017-2018 Hamlet
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
]]--
--
-- Minetest Game's based hidden doors
--
minetest.register_lbm({
name = ":standard_remover_a",
nodenames = {"doors:hidden_door_stone_a", "doors:hidden_door_cobble_a",
"doors:hidden_door_stone_brick_a",
"doors:hidden_door_stone_block_a",
"doors:hidden_door_mossycobble_a",
"doors:hidden_door_desert_stone_a",
"doors:hidden_door_desert_cobble_a",
"doors:hidden_door_desert_stone_brick_a",
"doors:hidden_door_desert_stone_block_a",
"doors:hidden_door_sandstone_a",
"doors:hidden_door_sandstone_brick_a",
"doors:hidden_door_sandstone_block_a",
"doors:hidden_door_desert_sandstone_a",
"doors:hidden_door_desert_sandstone_brick_a",
"doors:hidden_door_desert_sandstone_block_a",
"doors:hidden_door_silver_sandstone_a",
"doors:hidden_door_silver_sandstone_brick_a",
"doors:hidden_door_silver_sandstone_block_a",
"doors:hidden_door_obsidian_a",
"doors:hidden_door_obsidian_brick_a",
"doors:hidden_door_obsidian_block_a",
"doors:hidden_door_tree_a", "doors:hidden_door_jungletree_a",
"doors:hidden_door_pine_tree_a",
"doors:hidden_door_acacia_tree_a",
"doors:hidden_door_aspen_tree_a", "doors:hidden_door_wood_a",
"doors:hidden_door_junglewood_a",
"doors:hidden_door_pine_wood_a",
"doors:hidden_door_acacia_wood_a",
"doors:hidden_door_aspen_wood_a",
"doors:hidden_door_bronze_block_a",
"doors:hidden_door_copper_block_a",
"doors:hidden_door_gold_block_a",
"doors:hidden_door_steel_block_a",
"doors:hidden_door_tin_block_a",
"doors:hidden_door_dirt_a", "doors:hidden_door_brick_a",
"doors:hidden_door_ice_a", "doors:hidden_door_diamond_block_a",
"doors:hidden_door_mese_block_a",
"doors:hidden_door_bookshelf_a",
"doors:hidden_door_sand_a", "doors:hidden_door_silver_sand_a",
"doors:hidden_door_desert_sand_a",
},
action = function(pos)
minetest.remove_node(pos)
local new_x = pos.x
local new_y = (pos.y + 1)
local new_z = pos.z
local upper_pos = {x = new_x, y = new_y, z = new_z}
minetest.remove_node(upper_pos)
end,
})
minetest.register_lbm({
name = ":standard_remover_b",
nodenames = {"doors:hidden_door_stone_b", "doors:hidden_door_cobble_b",
"doors:hidden_door_stone_brick_b",
"doors:hidden_door_stone_block_b",
"doors:hidden_door_mossycobble_b",
"doors:hidden_door_desert_stone_b",
"doors:hidden_door_desert_cobble_b",
"doors:hidden_door_desert_stone_brick_b",
"doors:hidden_door_desert_stone_block_b",
"doors:hidden_door_sandstone_b",
"doors:hidden_door_sandstone_brick_b",
"doors:hidden_door_sandstone_block_b",
"doors:hidden_door_desert_sandstone_b",
"doors:hidden_door_desert_sandstone_brick_b",
"doors:hidden_door_desert_sandstone_block_b",
"doors:hidden_door_silver_sandstone_b",
"doors:hidden_door_silver_sandstone_brick_b",
"doors:hidden_door_silver_sandstone_block_b",
"doors:hidden_door_obsidian_b",
"doors:hidden_door_obsidian_brick_b",
"doors:hidden_door_obsidian_block_b",
"doors:hidden_door_tree_b", "doors:hidden_door_jungletree_b",
"doors:hidden_door_pine_tree_b",
"doors:hidden_door_acacia_tree_b",
"doors:hidden_door_aspen_tree_b", "doors:hidden_door_wood_b",
"doors:hidden_door_junglewood_b",
"doors:hidden_door_pine_wood_b",
"doors:hidden_door_acacia_wood_b",
"doors:hidden_door_aspen_wood_b",
"doors:hidden_door_bronze_block_b",
"doors:hidden_door_copper_block_b",
"doors:hidden_door_gold_block_b",
"doors:hidden_door_steel_block_b",
"doors:hidden_door_tin_block_b",
"doors:hidden_door_dirt_b", "doors:hidden_door_brick_b",
"doors:hidden_door_ice_b", "doors:hidden_door_diamond_block_b",
"doors:hidden_door_mese_block_b",
"doors:hidden_door_bookshelf_b",
"doors:hidden_door_sand_b", "doors:hidden_door_silver_sand_b",
"doors:hidden_door_desert_sand_b",
},
action = function(pos)
minetest.remove_node(pos)
local new_x = pos.x
local new_y = (pos.y + 1)
local new_z = pos.z
local upper_pos = {x = new_x, y = new_y, z = new_z}
minetest.remove_node(upper_pos)
end,
})
--
-- Compatible modules' based hidden doors
--
if minetest.get_modpath("darkage") then
minetest.register_lbm({
name = ":darkage_remover_a",
nodenames = {"doors:hidden_door_adobe_a", "doors:hidden_door_basalt_a",
"doors:hidden_door_basalt_rubble_a",
"doors:hidden_door_basalt_brick_a",
"doors:hidden_door_basalt_block_a",
"doors:hidden_door_gneiss_a",
"doors:hidden_door_gneiss_rubble_a",
"doors:hidden_door_gneiss_brick_a",
"doors:hidden_door_gneiss_block_a",
"doors:hidden_door_marble_a",
"doors:hidden_door_marble_tile_a",
"doors:hidden_door_ors_a", "doors:hidden_door_ors_rubble_a",
"doors:hidden_door_ors_brick_a",
"doors:hidden_door_ors_block_a",
"doors:hidden_door_serpentine_a",
"doors:hidden_door_shale_a", "doors:hidden_door_slate_a",
"doors:hidden_door_schist_a",
"doors:hidden_door_slate_rubble_a",
"doors:hidden_door_slate_tile_a",
"doors:hidden_door_slate_block_a",
"doors:hidden_door_slate_brick_a", "doors:hidden_door_tuff_a",
"doors:hidden_door_tuff_bricks_a",
"doors:hidden_door_tuff_rubble_a",
"doors:hidden_door_rhyolitic_tuff_a",
"doors:hidden_door_rhyolitic_tuff_bricks_a",
"doors:hidden_door_old_tuff_bricks_a",
"doors:hidden_door_rhyolitic_tuff_rubble_a",
},
action = function(pos)
minetest.remove_node(pos)
local new_x = pos.x
local new_y = (pos.y + 1)
local new_z = pos.z
local upper_pos = {x = new_x, y = new_y, z = new_z}
minetest.remove_node(upper_pos)
end,
})
minetest.register_lbm({
name = ":darkage_remover_b",
nodenames = {"doors:hidden_door_adobe_b", "doors:hidden_door_basalt_b",
"doors:hidden_door_basalt_rubble_b",
"doors:hidden_door_basalt_brick_b",
"doors:hidden_door_basalt_block_b",
"doors:hidden_door_gneiss_b",
"doors:hidden_door_gneiss_rubble_b",
"doors:hidden_door_gneiss_brick_b",
"doors:hidden_door_gneiss_block_b",
"doors:hidden_door_marble_b",
"doors:hidden_door_marble_tile_b",
"doors:hidden_door_ors_b", "doors:hidden_door_ors_rubble_b",
"doors:hidden_door_ors_brick_b",
"doors:hidden_door_ors_block_b",
"doors:hidden_door_serpentine_b",
"doors:hidden_door_shale_b", "doors:hidden_door_slate_b",
"doors:hidden_door_schist_b",
"doors:hidden_door_slate_rubble_b",
"doors:hidden_door_slate_tile_b",
"doors:hidden_door_slate_block_b",
"doors:hidden_door_slate_brick_b", "doors:hidden_door_tuff_b",
"doors:hidden_door_tuff_bricks_b",
"doors:hidden_door_tuff_rubble_b",
"doors:hidden_door_rhyolitic_tuff_b",
"doors:hidden_door_rhyolitic_tuff_bricks_b",
"doors:hidden_door_old_tuff_bricks_b",
"doors:hidden_door_rhyolitic_tuff_rubble_b",
},
action = function(pos)
minetest.remove_node(pos)
local new_x = pos.x
local new_y = (pos.y + 1)
local new_z = pos.z
local upper_pos = {x = new_x, y = new_y, z = new_z}
minetest.remove_node(upper_pos)
end,
})
end
if minetest.get_modpath("moreblocks") then
minetest.register_lbm({
name = ":moreblocks_remover_a",
nodenames = {"doors:hidden_door_jungletree_top_a",
"doors:hidden_door_tree_top_a",
"doors:hidden_door_cactus_brick_a",
"doors:hidden_door_circle_stone_bricks_a",
"doors:hidden_door_coal_stone_a",
"doors:hidden_door_cobble_compressed_a",
"doors:hidden_door_copperpatina_a",
"doors:hidden_door_empty_bookshelf_a",
"doors:hidden_door_grey_bricks_a",
"doors:hidden_door_iron_stone_a",
"doors:hidden_door_iron_stone_bricks_a",
"doors:hidden_door_plankstone_a",
"doors:hidden_door_split_stone_tile_a",
"doors:hidden_door_split_stone_tile_alt_a",
"doors:hidden_door_stone_tile_a",
"doors:hidden_door_tar_a",
"doors:hidden_door_trap_stone_a",
"doors:hidden_door_wood_tile_full_a",
},
action = function(pos)
minetest.remove_node(pos)
local new_x = pos.x
local new_y = (pos.y + 1)
local new_z = pos.z
local upper_pos = {x = new_x, y = new_y, z = new_z}
minetest.remove_node(upper_pos)
end,
})
minetest.register_lbm({
name = ":moreblocks_remover_b",
nodenames = {"doors:hidden_door_jungletree_top_b",
"doors:hidden_door_tree_top_b",
"doors:hidden_door_cactus_brick_b",
"doors:hidden_door_circle_stone_bricks_b",
"doors:hidden_door_coal_stone_b",
"doors:hidden_door_cobble_compressed_b",
"doors:hidden_door_copperpatina_b",
"doors:hidden_door_empty_bookshelf_b",
"doors:hidden_door_grey_bricks_b",
"doors:hidden_door_iron_stone_b",
"doors:hidden_door_iron_stone_bricks_b",
"doors:hidden_door_plankstone_b",
"doors:hidden_door_split_stone_tile_b",
"doors:hidden_door_split_stone_tile_alt_b",
"doors:hidden_door_stone_tile_b",
"doors:hidden_door_tar_b",
"doors:hidden_door_trap_stone_b",
"doors:hidden_door_wood_tile_full_b",
},
action = function(pos)
minetest.remove_node(pos)
local new_x = pos.x
local new_y = (pos.y + 1)
local new_z = pos.z
local upper_pos = {x = new_x, y = new_y, z = new_z}
minetest.remove_node(upper_pos)
end,
})
end

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settingtypes.txt Normal file
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# Please choose your favorite resolution.
# Allowed resolutions: 16, 32, 64, 128 (pixels).
# The default value is 16 pixels.
hidden_doors_res (Resolution in pixels for the textures) int 16
# Here you can set your preferred value for the stone made hidden
# doors' opening and closing sounds, the default value is 5.0
hidden_doors_vol (Opening and closing sounds' volume in float) float 5.0
# Disable the module's nodes and activate the
# L.B.M. based module's nodes remover.
hidden_doors_remover (Disable and remove this mod's nodes) bool false

329
sounds/LICENSE.txt Normal file
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@ -0,0 +1,329 @@
Copyright (C) 2017 Hamlet
These sounds have been cut from:
https://freesound.org/people/Slanesh/sounds/31770/#
the original author is Slanesh https://freesound.org/people/Slanesh/
Creative Commons Legal Code
Attribution 3.0 Unported
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
LEGAL SERVICES. DISTRIBUTION OF THIS LICENSE DOES NOT CREATE AN
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
REGARDING THE INFORMATION PROVIDED, AND DISCLAIMS LIABILITY FOR
DAMAGES RESULTING FROM ITS USE.
License
THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE
COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY
COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS
AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE
TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY
BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS
CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND
CONDITIONS.
1. Definitions
a. "Adaptation" means a work based upon the Work, or upon the Work and
other pre-existing works, such as a translation, adaptation,
derivative work, arrangement of music or other alterations of a
literary or artistic work, or phonogram or performance and includes
cinematographic adaptations or any other form in which the Work may be
recast, transformed, or adapted including in any form recognizably
derived from the original, except that a work that constitutes a
Collection will not be considered an Adaptation for the purpose of
this License. For the avoidance of doubt, where the Work is a musical
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b. "Collection" means a collection of literary or artistic works, such as
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