forked from MineClone5/MineClone5
Simplify respawn search algorithm, Wuzzy/MineClone2#833
This commit is contained in:
parent
b47ff2b9be
commit
fa97aca76a
|
@ -3,6 +3,22 @@ mcl_spawn = {}
|
|||
local S = minetest.get_translator("mcl_spawn")
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
local node_search_list =
|
||||
{
|
||||
--[[1]] {x = 0, y = 0, z = -1}, --
|
||||
--[[2]] {x = -1, y = 0, z = 0}, --
|
||||
--[[3]] {x = -1, y = 0, z = 1}, --
|
||||
--[[4]] {x = 0, y = 0, z = 2}, -- z^ 8 4 9
|
||||
--[[5]] {x = 1, y = 0, z = 1}, -- | 3 5
|
||||
--[[6]] {x = 1, y = 0, z = 0}, -- | 2 * 6
|
||||
--[[7]] {x = -1, y = 0, z = -1}, -- | 7 1 A
|
||||
--[[8]] {x = -1, y = 0, z = 2}, -- +----->
|
||||
--[[9]] {x = 1, y = 0, z = 2}, -- x
|
||||
--[[A]] {x = 1, y = 0, z = -1}, --
|
||||
--[[B]] {x = 0, y = 1, z = 0}, --
|
||||
--[[C]] {x = 0, y = 1, z = 1}, --
|
||||
}
|
||||
|
||||
local cached_world_spawn
|
||||
|
||||
mcl_spawn.get_world_spawn_pos = function()
|
||||
|
@ -121,23 +137,28 @@ minetest.register_on_respawnplayer(function(player)
|
|||
minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked."))
|
||||
return false
|
||||
end
|
||||
|
||||
-- Find spawning position on/near the bed free of solid or damaging blocks iterating a square spiral 15x15:
|
||||
local x, z, dx, dz = 0, 0, 0, -1
|
||||
for i = 1, 225 do
|
||||
if x > -8 and x < 8 and z > -8 and z < 8 then
|
||||
for _,y in ipairs({0, 1, -1, 2, -2, 3, -3, 4, -4}) do
|
||||
local spawn_pos = {x = pos.x - z, y=pos.y + y, z = pos.z - x}
|
||||
if good_for_respawn(spawn_pos) then
|
||||
player:set_pos(spawn_pos)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
|
||||
local offset
|
||||
for _, o in ipairs(node_search_list) do
|
||||
if dir.z == -1 then
|
||||
offset = {x = o.x, y = o.y, z = o.z}
|
||||
elseif dir.z == 1 then
|
||||
offset = {x = -o.x, y = o.y, z = -o.z}
|
||||
elseif dir.x == -1 then
|
||||
offset = {x = o.z, y = o.y, z = -o.x}
|
||||
else -- dir.x == 1
|
||||
offset = {x = -o.z, y = o.y, z = o.x}
|
||||
end
|
||||
if x == z or (x < 0 and x == -z) or (x > 0 and x == 1 - z) then
|
||||
dx, dz = -dz, dx
|
||||
local spawn_pos = vector.add(pos, offset)
|
||||
if good_for_respawn(spawn_pos) then
|
||||
player:set_pos(spawn_pos)
|
||||
return true
|
||||
end
|
||||
x, z = x + dx, z + dz
|
||||
end
|
||||
|
||||
-- We here if we didn't find suitable place for respawn:
|
||||
return false
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue