forked from MineClone5/MineClone5
Simplify respawn search algorithm, Wuzzy/MineClone2#833
This commit is contained in:
parent
b47ff2b9be
commit
fa97aca76a
|
@ -3,6 +3,22 @@ mcl_spawn = {}
|
||||||
local S = minetest.get_translator("mcl_spawn")
|
local S = minetest.get_translator("mcl_spawn")
|
||||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||||
|
|
||||||
|
local node_search_list =
|
||||||
|
{
|
||||||
|
--[[1]] {x = 0, y = 0, z = -1}, --
|
||||||
|
--[[2]] {x = -1, y = 0, z = 0}, --
|
||||||
|
--[[3]] {x = -1, y = 0, z = 1}, --
|
||||||
|
--[[4]] {x = 0, y = 0, z = 2}, -- z^ 8 4 9
|
||||||
|
--[[5]] {x = 1, y = 0, z = 1}, -- | 3 5
|
||||||
|
--[[6]] {x = 1, y = 0, z = 0}, -- | 2 * 6
|
||||||
|
--[[7]] {x = -1, y = 0, z = -1}, -- | 7 1 A
|
||||||
|
--[[8]] {x = -1, y = 0, z = 2}, -- +----->
|
||||||
|
--[[9]] {x = 1, y = 0, z = 2}, -- x
|
||||||
|
--[[A]] {x = 1, y = 0, z = -1}, --
|
||||||
|
--[[B]] {x = 0, y = 1, z = 0}, --
|
||||||
|
--[[C]] {x = 0, y = 1, z = 1}, --
|
||||||
|
}
|
||||||
|
|
||||||
local cached_world_spawn
|
local cached_world_spawn
|
||||||
|
|
||||||
mcl_spawn.get_world_spawn_pos = function()
|
mcl_spawn.get_world_spawn_pos = function()
|
||||||
|
@ -121,23 +137,28 @@ minetest.register_on_respawnplayer(function(player)
|
||||||
minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked."))
|
minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked."))
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Find spawning position on/near the bed free of solid or damaging blocks iterating a square spiral 15x15:
|
-- Find spawning position on/near the bed free of solid or damaging blocks iterating a square spiral 15x15:
|
||||||
local x, z, dx, dz = 0, 0, 0, -1
|
|
||||||
for i = 1, 225 do
|
local dir = minetest.facedir_to_dir(minetest.get_node(pos).param2)
|
||||||
if x > -8 and x < 8 and z > -8 and z < 8 then
|
local offset
|
||||||
for _,y in ipairs({0, 1, -1, 2, -2, 3, -3, 4, -4}) do
|
for _, o in ipairs(node_search_list) do
|
||||||
local spawn_pos = {x = pos.x - z, y=pos.y + y, z = pos.z - x}
|
if dir.z == -1 then
|
||||||
if good_for_respawn(spawn_pos) then
|
offset = {x = o.x, y = o.y, z = o.z}
|
||||||
player:set_pos(spawn_pos)
|
elseif dir.z == 1 then
|
||||||
return true
|
offset = {x = -o.x, y = o.y, z = -o.z}
|
||||||
end
|
elseif dir.x == -1 then
|
||||||
end
|
offset = {x = o.z, y = o.y, z = -o.x}
|
||||||
|
else -- dir.x == 1
|
||||||
|
offset = {x = -o.z, y = o.y, z = o.x}
|
||||||
end
|
end
|
||||||
if x == z or (x < 0 and x == -z) or (x > 0 and x == 1 - z) then
|
local spawn_pos = vector.add(pos, offset)
|
||||||
dx, dz = -dz, dx
|
if good_for_respawn(spawn_pos) then
|
||||||
|
player:set_pos(spawn_pos)
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
x, z = x + dx, z + dz
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- We here if we didn't find suitable place for respawn:
|
-- We here if we didn't find suitable place for respawn:
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue