forked from MineClone5/MineClone5
Make player head anim while attached more flexible
This commit is contained in:
parent
af89b95316
commit
ecb70aaf55
|
@ -25,6 +25,7 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
-- controls head bone
|
||||
local pitch = degrees(player:get_look_vertical()) * -1
|
||||
local yaw = degrees(player:get_look_horizontal()) * -1
|
||||
|
||||
-- controls right and left arms pitch when shooting a bow or punching
|
||||
if string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then
|
||||
|
@ -50,11 +51,16 @@ minetest.register_globalstep(function(dtime)
|
|||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
|
||||
else
|
||||
elseif player:get_attach() == nil then
|
||||
-- controls head pitch when not sneaking
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
else
|
||||
local attached = player:get_attach(parent)
|
||||
local attached_yaw = degrees(attached:get_yaw())
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw + attached_yaw,0))
|
||||
end
|
||||
|
||||
if mcl_playerplus_internal[name].jump_cooldown > 0 then
|
||||
|
|
Loading…
Reference in New Issue