forked from MineClone5/MineClone5
Add help for: pumpkin, melon, (hydrated) farmland
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@ -1,5 +1,6 @@
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minetest.register_node("mcl_farming:melon", {
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description = "Melon",
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_doc_items_longdesc = "A melon is a block which has been grown from melon seeds. It has reached its full size and can be harvested for melon slices.",
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stack_max = 64,
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tiles = {"farming_melon_top.png", "farming_melon_top.png", "farming_melon_side.png", "farming_melon_side.png", "farming_melon_side.png", "farming_melon_side.png"},
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groups = {handy=1,axey=1, building_block=1},
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@ -74,6 +74,7 @@ minetest.register_node("mcl_farming:pumpkin_2", {
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minetest.register_node("mcl_farming:pumpkin_face", {
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description = "Pumpkin",
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_doc_items_longdesc = "A pumpkin is a block which can be grown from pumpkin seeds.",
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stack_max = 64,
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paramtype2 = "facedir",
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tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face.png"},
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@ -1,6 +1,7 @@
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minetest.register_node("mcl_farming:soil", {
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tiles = {"farming_soil.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png"},
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description = "Farmland",
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_doc_items_longdesc = "Farmland is used for farming, a necessary surface to plant crops. It is created when a hoe is used on dirt or a similar block. Plants are able to grow on farmland, but slowly. Farmland will become hydrated farmland (on which plants grow faster) when it rains or a water source is nearby.",
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drop = "mcl_core:dirt",
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drawtype = "nodebox",
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paramtype = "light",
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@ -20,6 +21,7 @@ minetest.register_node("mcl_farming:soil", {
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minetest.register_node("mcl_farming:soil_wet", {
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tiles = {"farming_soil_wet.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png"},
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description = "Hydrated Farmland",
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_doc_items_longdesc = "Hydrated farmland is used in farming, this is where you can plant and grow some plants. It is created when farmlands is under rain or near water.",
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drop = "mcl_core:dirt",
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drawtype = "nodebox",
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paramtype = "light",
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