forked from MineClone5/MineClone5
Add trapped chest dummy nodes
This commit is contained in:
parent
20bc1a9134
commit
9fc8ee881e
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@ -131,6 +131,9 @@ mesecon:register_mvps_stopper("mcl_core:void")
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mesecon:register_mvps_stopper("mcl_chests:chest")
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mesecon:register_mvps_stopper("mcl_chests:chest")
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mesecon:register_mvps_stopper("mcl_chests:chest_left")
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mesecon:register_mvps_stopper("mcl_chests:chest_left")
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mesecon:register_mvps_stopper("mcl_chests:chest_right")
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mesecon:register_mvps_stopper("mcl_chests:chest_right")
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mesecon:register_mvps_stopper("mcl_chests:trapped_chest")
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mesecon:register_mvps_stopper("mcl_chests:trapped_chest_left")
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mesecon:register_mvps_stopper("mcl_chests:trapped_chest_right")
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mesecon:register_mvps_stopper("mcl_chests:ender_chest")
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mesecon:register_mvps_stopper("mcl_chests:ender_chest")
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mesecon:register_mvps_stopper("mcl_furnaces:furnace")
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mesecon:register_mvps_stopper("mcl_furnaces:furnace")
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mesecon:register_mvps_stopper("mcl_furnaces:furnace_active")
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mesecon:register_mvps_stopper("mcl_furnaces:furnace_active")
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@ -22,10 +22,12 @@ local function get_chest_neighborpos(pos, param2, side)
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end
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end
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end
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end
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minetest.register_node("mcl_chests:chest", {
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local register_chest = function(basename, desc, longdesc, usagehelp, large_desc, large_longdesc, large_usagehelp)
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description = "Chest",
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_doc_items_longdesc = "Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other.",
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minetest.register_node("mcl_chests:"..basename, {
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_doc_items_usagehelp = "To acccess the inventory of a chest or large chest, rightclick it. When broken, the items of the chest will drop out.",
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description = desc,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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"default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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@ -36,8 +38,8 @@ minetest.register_node("mcl_chests:chest", {
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on_construct = function(pos)
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on_construct = function(pos)
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local param2 = minetest.get_node(pos).param2
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local param2 = minetest.get_node(pos).param2
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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if minetest.get_node(get_chest_neighborpos(pos, param2, "right")).name == "mcl_chests:chest" then
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if minetest.get_node(get_chest_neighborpos(pos, param2, "right")).name == "mcl_chests:"..basename then
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minetest.set_node(pos, {name="mcl_chests:chest_right",param2=param2})
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minetest.set_node(pos, {name="mcl_chests:"..basename.."_right",param2=param2})
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local p = get_chest_neighborpos(pos, param2, "right")
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local p = get_chest_neighborpos(pos, param2, "right")
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meta:set_string("formspec",
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meta:set_string("formspec",
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"size[9,11.5]"..
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"size[9,11.5]"..
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@ -51,7 +53,7 @@ minetest.register_node("mcl_chests:chest", {
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"listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]"..
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"listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]"..
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"listring[current_player;main]"..
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"listring[current_player;main]"..
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"listring[current_name;main]")
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"listring[current_name;main]")
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minetest.swap_node(p, { name = "mcl_chests:chest_left", param2 = param2 })
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minetest.swap_node(p, { name = "mcl_chests:"..basename.."_left", param2 = param2 })
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local m = minetest.get_meta(p)
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local m = minetest.get_meta(p)
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m:set_string("formspec",
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m:set_string("formspec",
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"size[9,11.5]"..
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"size[9,11.5]"..
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@ -65,8 +67,8 @@ minetest.register_node("mcl_chests:chest", {
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"listring[current_name;main]"..
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"listring[current_name;main]"..
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"listring[current_player;main]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]")
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"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]")
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elseif minetest.get_node(get_chest_neighborpos(pos, param2, "left")).name == "mcl_chests:chest" then
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elseif minetest.get_node(get_chest_neighborpos(pos, param2, "left")).name == "mcl_chests:"..basename then
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minetest.set_node(pos, {name="mcl_chests:chest_left",param2=param2})
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minetest.set_node(pos, {name="mcl_chests:"..basename.."_left",param2=param2})
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local p = get_chest_neighborpos(pos, param2, "left")
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local p = get_chest_neighborpos(pos, param2, "left")
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meta:set_string("formspec",
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meta:set_string("formspec",
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"size[9,11.5]"..
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"size[9,11.5]"..
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@ -80,7 +82,7 @@ minetest.register_node("mcl_chests:chest", {
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"listring[current_name;main]"..
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"listring[current_name;main]"..
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"listring[current_player;main]"..
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"listring[current_player;main]"..
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"listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]")
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"listring[nodemeta:"..p.x..","..p.y..","..p.z..";main]")
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minetest.swap_node(p, { name = "mcl_chests:chest_right", param2 = param2 })
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minetest.swap_node(p, { name = "mcl_chests:"..basename.."_right", param2 = param2 })
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local m = minetest.get_meta(p)
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local m = minetest.get_meta(p)
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m:set_string("formspec",
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m:set_string("formspec",
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"size[9,11.5]"..
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"size[9,11.5]"..
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@ -127,11 +129,11 @@ minetest.register_node("mcl_chests:chest", {
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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end,
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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end,
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@ -139,27 +141,22 @@ minetest.register_node("mcl_chests:chest", {
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_mcl_hardness = 2.5,
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_mcl_hardness = 2.5,
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})
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})
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minetest.register_node("mcl_chests:chest_left", {
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minetest.register_node("mcl_chests:"..basename.."_left", {
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_doc_items_create_entry = true,
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_doc_items_entry_name = "Large Chest",
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_doc_items_longdesc = "Large chests are two block wide containers providing 52 inventory slots. Chests can be turned into (small) chests with half the capacity by breaking one of its blocks.",
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_doc_items_usagehelp = "To acccess the inventory of a large chest, rightclick it. The left part of the large chest corresponds to the first 27 inventory slots and the right part to the rest. When broken, the items which correspond to the broken part of the half chest will pop out.",
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tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png",
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tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
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"default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"},
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {handy=1,axey=1, container=2,not_in_creative_inventory=1, material_wood=1},
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groups = {handy=1,axey=1, container=2,not_in_creative_inventory=1, material_wood=1},
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drop = "mcl_chests:chest",
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drop = "mcl_chests:"..basename,
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is_ground_content = false,
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_destruct = function(pos)
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on_destruct = function(pos)
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local n = minetest.get_node(pos)
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local n = minetest.get_node(pos)
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if n.name == "mcl_chests:chest" then
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if n.name == "mcl_chests:"..basename then
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return
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return
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end
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end
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local param2 = n.param2
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local param2 = n.param2
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local p = get_chest_neighborpos(pos, param2, "left")
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local p = get_chest_neighborpos(pos, param2, "left")
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if not p or minetest.get_node(p).name ~= "mcl_chests:chest_right" then
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if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_right" then
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return
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return
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end
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end
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local meta = minetest.get_meta(p)
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local meta = minetest.get_meta(p)
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@ -173,7 +170,7 @@ minetest.register_node("mcl_chests:chest_left", {
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"list[current_player;main;0,7.74;9,1;]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"listring[current_name;main]"..
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"listring[current_name;main]"..
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"listring[current_player;main]")
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"listring[current_player;main]")
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minetest.swap_node(p, { name = "mcl_chests:chest", param2 = param2 })
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minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
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end,
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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@ -193,11 +190,11 @@ minetest.register_node("mcl_chests:chest_left", {
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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end,
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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end,
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@ -205,22 +202,22 @@ minetest.register_node("mcl_chests:chest_left", {
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_mcl_hardness = 2.5,
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_mcl_hardness = 2.5,
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})
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})
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minetest.register_node("mcl_chests:chest_right", {
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minetest.register_node("mcl_chests:"..basename.."_right", {
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tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png",
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tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png",
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"default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
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"default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"},
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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groups = {handy=1,axey=1, container=2,not_in_creative_inventory=1, material_wood=1},
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groups = {handy=1,axey=1, container=2,not_in_creative_inventory=1, material_wood=1},
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drop = "mcl_chests:chest",
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drop = "mcl_chests:"..basename,
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is_ground_content = false,
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_wood_defaults(),
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_destruct = function(pos)
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on_destruct = function(pos)
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local n = minetest.get_node(pos)
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local n = minetest.get_node(pos)
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if n.name == "mcl_chests:chest" then
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if n.name == "mcl_chests:"..basename then
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return
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return
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end
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end
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local param2 = n.param2
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local param2 = n.param2
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local p = get_chest_neighborpos(pos, param2, "right")
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local p = get_chest_neighborpos(pos, param2, "right")
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if not p or minetest.get_node(p).name ~= "mcl_chests:chest_left" then
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if not p or minetest.get_node(p).name ~= "mcl_chests:"..basename.."_left" then
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return
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return
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end
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end
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local meta = minetest.get_meta(p)
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local meta = minetest.get_meta(p)
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@ -234,7 +231,7 @@ minetest.register_node("mcl_chests:chest_right", {
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"list[current_player;main;0,7.74;9,1;]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"listring[current_name;main]"..
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"listring[current_name;main]"..
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"listring[current_player;main]")
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"listring[current_player;main]")
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minetest.swap_node(p, { name = "mcl_chests:chest", param2 = param2 })
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minetest.swap_node(p, { name = "mcl_chests:"..basename, param2 = param2 })
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end,
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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@ -254,17 +251,30 @@ minetest.register_node("mcl_chests:chest_right", {
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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" moves stuff in chest at "..minetest.pos_to_string(pos))
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end,
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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" moves stuff to chest at "..minetest.pos_to_string(pos))
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end,
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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minetest.log("action", player:get_player_name()..
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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" takes stuff from chest at "..minetest.pos_to_string(pos))
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end,
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 2.5,
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_mcl_hardness = 2.5,
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})
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})
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end
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register_chest("chest",
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"Chest",
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"Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other.",
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"To acccess the inventory of a chest or large chest, rightclick it. When broken, the items of the chest will drop out."
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)
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register_chest("trapped_chest",
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"Trapped Chest",
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"A trapped chest is a container which provides 27 inventory slots. It looks identical to a regular chest, but when it is opened, it sends a redstone signal to its adjacent blocks. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other.",
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"To acccess the inventory of a trapped chest or a large trapped chest, rightclick it. When broken, the items will drop out."
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)
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minetest.register_craft({
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minetest.register_craft({
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output = 'mcl_chests:chest',
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output = 'mcl_chests:chest',
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@ -281,6 +291,12 @@ minetest.register_craft({
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burntime = 15
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burntime = 15
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})
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})
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minetest.register_craft({
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type = 'fuel',
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recipe = 'mcl_chests:trapped_chest',
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burntime = 15
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})
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minetest.register_node("mcl_chests:ender_chest", {
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minetest.register_node("mcl_chests:ender_chest", {
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description = "Ender Chest",
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description = "Ender Chest",
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_doc_items_longdesc = "Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chetss worldwide. Each player will only see their own items, but not the items of other players.",
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_doc_items_longdesc = "Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chetss worldwide. Each player will only see their own items, but not the items of other players.",
|
||||||
|
|
|
@ -2,6 +2,12 @@
|
||||||
-- These recipes are NOT part of Minecraft. They are added to make some currently unobtainable items accessible.
|
-- These recipes are NOT part of Minecraft. They are added to make some currently unobtainable items accessible.
|
||||||
-- TODO: Remove recipes when they become accessible by regular means
|
-- TODO: Remove recipes when they become accessible by regular means
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = 'mcl_chests:trapped_chest',
|
||||||
|
recipe = {"mcl_core:iron_ingot", "mcl_core:stick", "group:wood", "mcl_chests:chest"},
|
||||||
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = "mcl_sponges:sponge",
|
output = "mcl_sponges:sponge",
|
||||||
recipe = {
|
recipe = {
|
||||||
|
|
Loading…
Reference in New Issue