forked from MineClone5/MineClone5
Move bubble particle spawner to playerplus
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parent
c4094e17ea
commit
75cfe51b54
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mcl_particles
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@ -202,33 +202,6 @@ minetest.register_globalstep(function(dtime)
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player_set_animation(player, "stand", animation_speed_mod)
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player_set_animation(player, "stand", animation_speed_mod)
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end
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end
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-- Spawn bubble particles when underwater
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local pos = player:getpos()
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local head_pos = {
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x = math.floor(pos.x+0.5),
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y = math.ceil(pos.y+1.0),
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z = math.floor(pos.z+0.5)
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}
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if minetest.get_item_group(minetest.get_node(head_pos).name, "water") ~= 0 then
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minetest.add_particlespawner({
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amount = 2,
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time = 0.15,
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minpos = { x = -0.25, y = 0.3, z = -0.25 },
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maxpos = { x = 0.25, y = 0.7, z = 0.75 },
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attached = player,
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minvel = {x = -0.2, y = 0, z = -0.2},
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maxvel = {x = 0.5, y = 0, z = 0.5},
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minacc = {x = -0.4, y = 4, z = -0.4},
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maxacc = {x = 0.5, y = 1, z = 0.5},
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minexptime = 0.3,
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maxexptime = 0.8,
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minsize = 0.7,
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maxsize = 2.4,
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texture = "mcl_particles_bubble.png"
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})
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end
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end
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end
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end
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end
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end)
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end)
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@ -1,5 +1,6 @@
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mcl_init
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mcl_init
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mcl_util
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mcl_util
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mcl_core
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mcl_core
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mcl_particles
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mcl_hunger
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mcl_hunger
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3d_armor?
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3d_armor?
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@ -139,6 +139,27 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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end
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-- Spawn bubble particles when underwater
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if minetest.get_item_group(playerplus[name].nod_head, "water") ~= 0 then
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minetest.add_particlespawner({
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amount = 10,
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time = 0.15,
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minpos = { x = -0.25, y = 0.3, z = -0.25 },
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maxpos = { x = 0.25, y = 0.7, z = 0.75 },
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attached = player,
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minvel = {x = -0.2, y = 0, z = -0.2},
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maxvel = {x = 0.5, y = 0, z = 0.5},
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minacc = {x = -0.4, y = 4, z = -0.4},
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maxacc = {x = 0.5, y = 1, z = 0.5},
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minexptime = 0.3,
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maxexptime = 0.8,
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minsize = 0.7,
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maxsize = 2.4,
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texture = "mcl_particles_bubble.png"
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})
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end
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-- Show positions of barriers when player is wielding a barrier
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-- Show positions of barriers when player is wielding a barrier
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if player:get_wielded_item():get_name() == "mcl_core:barrier" then
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if player:get_wielded_item():get_name() == "mcl_core:barrier" then
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local pos = vector.round(player:getpos())
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local pos = vector.round(player:getpos())
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