forked from MineClone5/MineClone5
Update invisibility potions and poisons to utilize globalstep. Seems smoother.
This commit is contained in:
parent
a8beeb9f9b
commit
3dbaac7549
|
@ -1,33 +1,69 @@
|
|||
local invisibility = {}
|
||||
local poisoned = {}
|
||||
local regenerating = {}
|
||||
local strong = {}
|
||||
local weak = {}
|
||||
local is_invisible = {}
|
||||
local is_poisoned = {}
|
||||
local is_regenerating = {}
|
||||
local is_strong = {}
|
||||
local is_weak = {}
|
||||
|
||||
-- reset player invisibility/poison if they go offline
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
|
||||
-- Check for invisible players
|
||||
for player, bool in pairs(is_invisible) do
|
||||
if is_invisible[player] then
|
||||
mcl_potions._add_spawner(player, "#B0B0B0")
|
||||
end
|
||||
end
|
||||
|
||||
-- Check for poisoned players
|
||||
for player, bool in pairs(is_poisoned) do
|
||||
|
||||
if is_poisoned[player] then
|
||||
|
||||
player = player or player:get_luaentity()
|
||||
|
||||
is_poisoned[player].timer = is_poisoned[player].timer + dtime
|
||||
is_poisoned[player].hit_timer = (is_poisoned[player].hit_timer or 0) + dtime
|
||||
|
||||
mcl_potions._add_spawner(player, "#225533")
|
||||
|
||||
if is_poisoned[player].hit_timer >= is_poisoned[player].step then
|
||||
player:set_hp( math.max(player:get_hp() - 1, 1) )
|
||||
is_poisoned[player].hit_timer = 0
|
||||
end
|
||||
|
||||
if is_poisoned[player].timer >= is_poisoned[player].dur then
|
||||
is_poisoned[player] = nil
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
end )
|
||||
|
||||
-- reset player is_invisible/poison if they go offline
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
if invisibility[name] then
|
||||
invisibility[name] = nil
|
||||
if is_invisible[name] then
|
||||
is_invisible[name] = nil
|
||||
end
|
||||
|
||||
if poisoned[name] then
|
||||
poisoned[name] = nil
|
||||
if is_poisoned[name] then
|
||||
is_poisoned[name] = nil
|
||||
end
|
||||
|
||||
if regenerating[name] then
|
||||
regenerating[name] = nil
|
||||
if is_regenerating[name] then
|
||||
is_regenerating[name] = nil
|
||||
end
|
||||
|
||||
if strong[name] then
|
||||
strong[name] = nil
|
||||
if is_strong[name] then
|
||||
is_strong[name] = nil
|
||||
end
|
||||
|
||||
if weak[name] then
|
||||
weak[name] = nil
|
||||
end
|
||||
if is_weak[name] then
|
||||
is_weak[name] = nil
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
|
@ -35,7 +71,7 @@ function mcl_potions.invisible(player, toggle)
|
|||
|
||||
if not player then return false end
|
||||
|
||||
invisibility[player:get_player_name()] = toggle
|
||||
is_invisible[player:get_player_name()] = toggle
|
||||
|
||||
if toggle then -- hide player
|
||||
player:set_properties({visual_size = {x = 0, y = 0}})
|
||||
|
@ -50,14 +86,14 @@ end
|
|||
function mcl_potions.poison(player, toggle)
|
||||
|
||||
if not player then return false end
|
||||
poisoned[player:get_player_name()] = toggle
|
||||
is_poisoned[player:get_player_name()] = toggle
|
||||
|
||||
end
|
||||
|
||||
function mcl_potions.regenerate(player, toggle)
|
||||
|
||||
if not player then return false end
|
||||
regenerating[player:get_player_name()] = toggle
|
||||
is_regenerating[player:get_player_name()] = toggle
|
||||
|
||||
end
|
||||
|
||||
|
@ -90,7 +126,7 @@ function mcl_potions._add_spawner(obj, color)
|
|||
local d = 0.2
|
||||
local pos = obj:get_pos()
|
||||
minetest.add_particlespawner({
|
||||
amount = 5,
|
||||
amount = 2,
|
||||
time = 1,
|
||||
minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d},
|
||||
maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d},
|
||||
|
@ -157,24 +193,23 @@ end
|
|||
|
||||
function mcl_potions.poison_func(player, factor, duration)
|
||||
|
||||
if not poisoned[player:get_player_name()] then
|
||||
mcl_potions.poison(player, true)
|
||||
for i=1,math.floor(duration/factor) do
|
||||
minetest.after(i*factor, function()
|
||||
if poisoned[player:get_player_name()] then
|
||||
player:set_hp(math.max(player:get_hp() - 1,1))
|
||||
end
|
||||
end)
|
||||
end
|
||||
for i=1,math.floor(duration) do
|
||||
minetest.after(i, function() mcl_potions._add_spawner(player, "#225533") end)
|
||||
end
|
||||
minetest.after(duration, function() mcl_potions.poison(player, false) end)
|
||||
if not is_poisoned[player] then
|
||||
|
||||
is_poisoned[player] = {step = factor, dur = duration, timer = 0}
|
||||
|
||||
else
|
||||
|
||||
local victim = is_poisoned[player]
|
||||
|
||||
victim.step = math.min(victim.step, factor)
|
||||
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||
victim.timer = 0
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_potions.regeneration_func(player, factor, duration)
|
||||
if not regenerating[player:get_player_name()] then
|
||||
if not is_regenerating[player:get_player_name()] then
|
||||
mcl_potions.regenerate(player, true)
|
||||
for i=1,math.floor(duration/factor) do
|
||||
minetest.after(i*factor, function()
|
||||
|
@ -194,11 +229,6 @@ end
|
|||
function mcl_potions.invisiblility_func(player, duration)
|
||||
mcl_potions.invisible(player, true)
|
||||
minetest.after(duration, function() mcl_potions.invisible(player, false) end )
|
||||
|
||||
for i=1,math.floor(duration) do
|
||||
minetest.after(i, function() mcl_potions._add_spawner(player, "#B0B0B0") end)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function mcl_potions.water_breathing_func(player, duration)
|
||||
|
|
Loading…
Reference in New Issue