forked from MineClone5/MineClone5
Merge branch 'master' into credits
This commit is contained in:
commit
175cb44fb1
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@ -21,6 +21,9 @@ mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;tru
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-- Legacy
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mcl_vars.inventory_header = ""
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-- Tool wield size
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mcl_vars.tool_wield_scale = { x = 1.8, y = 1.8, z = 1 }
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-- Mapgen variables
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local minecraft_height_limit = 256
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@ -4351,7 +4351,7 @@ end
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-- make explosion with protection and tnt mod check
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function mobs:boom(self, pos, strength, fire)
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self.object:remove()
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if mod_explosions then
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if mobs_griefing and not minetest.is_protected(pos, "") then
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mcl_explosions.explode(pos, strength, { drop_chance = 1.0, fire = fire }, self.object)
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@ -75,6 +75,57 @@ mobs:register_mob("mobs_mc:blaze", {
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fear_height = 0,
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glow = 14,
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fire_resistant = true,
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do_custom = function(self)
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if self.state == "attack" and vector.distance(self.object:get_pos(), self.attack:get_pos()) < 1.2 then
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mcl_burning.set_on_fire(self.attack, 5)
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end
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local pos = self.object:get_pos()
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minetest.add_particle({
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pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
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velocity = {x=0, y=math.random(1,1), z=0},
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expirationtime = math.random(),
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size = math.random(1, 4),
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collisiondetection = true,
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vertical = false,
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texture = "mcl_particles_smoke_anim.png^[colorize:#2c2c2c:255",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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})
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minetest.add_particle({
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pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
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velocity = {x=0, y=math.random(1,1), z=0},
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expirationtime = math.random(),
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size = math.random(1, 4),
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collisiondetection = true,
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vertical = false,
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texture = "mcl_particles_smoke_anim.png^[colorize:#424242:255",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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})
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minetest.add_particle({
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pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2},
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velocity = {x=0, y=math.random(1,1), z=0},
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expirationtime = math.random(),
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size = math.random(1, 4),
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collisiondetection = true,
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vertical = false,
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texture = "mcl_particles_smoke_anim.png^[colorize:#0f0f0f:255",
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animation = {
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type = "vertical_frames",
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aspect_w = 8,
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aspect_h = 8,
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length = 2.05,
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},
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})
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end,
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})
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mobs:spawn_specific("mobs_mc:blaze", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max)
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@ -157,8 +157,29 @@ local horse = {
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self._regentimer = 0
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end
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-- if driver present allow control of horse
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-- Some weird human is riding. Buck them off?
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if self.driver and not self.tamed and self.buck_off_time <= 0 then
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if math.random() < 0.2 then
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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-- TODO bucking animation
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else
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-- Nah, can't be bothered. Think about it again in one second
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self.buck_off_time = 20
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end
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end
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-- Tick the timer for trying to buck the player off
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if self.buck_off_time then
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if self.driver then
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self.buck_off_time = self.buck_off_time - 1
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else
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-- Player isn't riding anymore so no need to count
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self.buck_off_time = nil
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end
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end
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-- if driver present and horse has a saddle allow control of horse
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if self.driver and self._saddle then
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mobs.drive(self, "walk", "stand", false, dtime)
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@ -191,6 +212,50 @@ local horse = {
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local item = clicker:get_wielded_item()
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local iname = item:get_name()
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local heal = 0
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-- Taming
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self.temper = self.temper or (math.random(1,100))
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if not self.tamed then
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local temper_increase = 0
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-- Feeding, intentionally not using mobs:feed_tame because horse taming is
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-- different and more complicated
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if (iname == mobs_mc.items.sugar) then
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temper_increase = 3
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elseif (iname == mobs_mc.items.wheat) then
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temper_increase = 3
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elseif (iname == mobs_mc.items.apple) then
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temper_increase = 3
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elseif (iname == mobs_mc.items.golden_carrot) then
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temper_increase = 5
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elseif (iname == mobs_mc.items.golden_apple) then
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temper_increase = 10
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-- Trying to ride
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elseif not self.driver then
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self.object:set_properties({stepheight = 1.1})
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mobs.attach(self, clicker)
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self.buck_off_time = 40 -- TODO how long does it take in minecraft?
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if self.temper > 100 then
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self.tamed = true -- NOTE taming can only be finished by riding the horse
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if not self.owner or self.owner == "" then
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self.owner = clicker:get_player_name()
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end
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end
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temper_increase = 5
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-- Clicking on the horse while riding ==> unmount
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elseif self.driver and self.driver == clicker then
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mobs.detach(clicker, {x = 1, y = 0, z = 1})
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end
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-- If nothing happened temper_increase = 0 and addition does nothing
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self.temper = self.temper + temper_increase
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return
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end
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if can_breed(self.name) then
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-- Breed horse with golden apple or golden carrot
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if (iname == mobs_mc.items.golden_apple) then
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@ -202,7 +267,8 @@ local horse = {
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return
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end
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end
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-- Feed/tame with anything else
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-- Feed with anything else
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-- TODO heal amounts don't work
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if (iname == mobs_mc.items.sugar) then
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heal = 1
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elseif (iname == mobs_mc.items.wheat) then
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@ -212,7 +278,7 @@ local horse = {
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elseif (iname == mobs_mc.items.hay_bale) then
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heal = 20
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end
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if heal > 0 and mobs:feed_tame(self, clicker, heal, false, true) then
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if heal > 0 and mobs:feed_tame(self, clicker, heal, false, false) then
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return
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end
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@ -51,7 +51,6 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
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end
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end, children, self.attack)
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end
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return true
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end
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end
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@ -133,7 +133,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula
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_doc_items_usagehelp = S("To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot."),
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_doc_items_durability = BOW_DURABILITY,
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inventory_image = "mcl_bows_bow.png",
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wield_scale = { x = 1.8, y = 1.8, z = 1 },
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wield_scale = mcl_vars.tool_wield_scale,
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stack_max = 1,
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range = 4,
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-- Trick to disable digging as well
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@ -198,7 +198,7 @@ for level=0, 2 do
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description = S("Bow"),
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_doc_items_create_entry = false,
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inventory_image = "mcl_bows_bow_"..level..".png",
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wield_scale = { x = 1.8, y = 1.8, z = 1 },
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wield_scale = mcl_vars.tool_wield_scale,
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stack_max = 1,
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range = 0, -- Pointing range to 0 to prevent punching with bow :D
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groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1, enchantability=1},
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@ -1,6 +1,6 @@
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name = mcl_bows
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author = Arcelmi
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description = This mod adds bows and arrows for MineClone 2.
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depends = controls, mcl_particles, mcl_enchanting
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depends = controls, mcl_particles, mcl_enchanting, mcl_init
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optional_depends = awards, mcl_achievements, mcl_core, mcl_mobitems, playerphysics, doc, doc_identifier, mesecons_button
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@ -68,7 +68,7 @@ minetest.register_tool("mcl_farming:hoe_wood", {
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_doc_items_usagehelp = hoe_usagehelp,
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_doc_items_hidden = false,
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inventory_image = "farming_tool_woodhoe.png",
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wield_scale = { x = 1.8, y = 1.8, z = 1 },
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wield_scale = mcl_vars.tool_wield_scale,
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on_place = hoe_on_place_function(uses.wood),
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groups = { tool=1, hoe=1, enchantability=15 },
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tool_capabilities = {
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@ -111,7 +111,7 @@ minetest.register_tool("mcl_farming:hoe_stone", {
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_doc_items_longdesc = hoe_longdesc,
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_doc_items_usagehelp = hoe_usagehelp,
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inventory_image = "farming_tool_stonehoe.png",
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wield_scale = { x = 1.8, y = 1.8, z = 1 },
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wield_scale = mcl_vars.tool_wield_scale,
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on_place = hoe_on_place_function(uses.stone),
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groups = { tool=1, hoe=1, enchantability=5 },
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tool_capabilities = {
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@ -149,7 +149,7 @@ minetest.register_tool("mcl_farming:hoe_iron", {
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_doc_items_longdesc = hoe_longdesc,
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_doc_items_usagehelp = hoe_usagehelp,
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inventory_image = "farming_tool_steelhoe.png",
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wield_scale = { x = 1.8, y = 1.8, z = 1 },
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wield_scale = mcl_vars.tool_wield_scale,
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on_place = hoe_on_place_function(uses.iron),
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groups = { tool=1, hoe=1, enchantability=14 },
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tool_capabilities = {
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@ -195,7 +195,7 @@ minetest.register_tool("mcl_farming:hoe_gold", {
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_doc_items_longdesc = hoe_longdesc,
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_doc_items_usagehelp = hoe_usagehelp,
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inventory_image = "farming_tool_goldhoe.png",
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wield_scale = { x = 1.8, y = 1.8, z = 1 },
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wield_scale = mcl_vars.tool_wield_scale,
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on_place = hoe_on_place_function(uses.gold),
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groups = { tool=1, hoe=1, enchantability=22 },
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tool_capabilities = {
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@ -242,7 +242,7 @@ minetest.register_tool("mcl_farming:hoe_diamond", {
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_doc_items_longdesc = hoe_longdesc,
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_doc_items_usagehelp = hoe_usagehelp,
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inventory_image = "farming_tool_diamondhoe.png",
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wield_scale = { x = 1.8, y = 1.8, z = 1 },
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wield_scale = mcl_vars.tool_wield_scale,
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on_place = hoe_on_place_function(uses.diamond),
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groups = { tool=1, hoe=1, enchantability=10 },
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tool_capabilities = {
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@ -1,3 +1,3 @@
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name = mcl_farming
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depends = mcl_core, mcl_sounds, mcl_wool, mcl_torches, mcl_weather, mobs_mc, mcl_colors
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depends = mcl_core, mcl_sounds, mcl_wool, mcl_torches, mcl_weather, mobs_mc, mcl_colors, mcl_init
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optional_depends = mcl_armor, doc
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@ -70,7 +70,7 @@ local shovel_use = S("To turn a grass block into a grass path, hold the shovel i
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local shears_longdesc = S("Shears are tools to shear sheep and to mine a few block types. Shears are a special mining tool and can be used to obtain the original item from grass, leaves and similar blocks that require cutting.")
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local shears_use = S("To shear sheep or carve faceless pumpkins, use the “place” key on them. Faces can only be carved at the side of faceless pumpkins. Mining works as usual, but the drops are different for a few blocks.")
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local wield_scale = { x = 1.8, y = 1.8, z = 1 }
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local wield_scale = mcl_vars.tool_wield_scale
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-- Picks
|
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minetest.register_tool("mcl_tools:pick_wood", {
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@ -1,2 +1,2 @@
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name = mcl_tools
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depends = mcl_sounds
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depends = mcl_sounds, mcl_init
|
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|
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@ -0,0 +1,36 @@
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local noisemap = PerlinNoiseMap({
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offset = 0.5,
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scale = 0.5,
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spread = {x = 84, y = 84, z = 84},
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seed = minetest.get_mapgen_setting("seed") + 99999,
|
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octaves = 4,
|
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persist = 0.85,
|
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}, {x = 151, y = 30, z = 151}):get_3d_map({x = 0, y = 0, z = 0})
|
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|
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local c_end_stone = minetest.get_content_id("mcl_end:end_stone")
|
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|
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local x_offset = mcl_vars.mg_end_platform_pos.x - 27
|
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local y_offset = -2
|
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|
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minetest.register_on_generated(function(minp, maxp)
|
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if maxp.y < (-27025 + y_offset) or minp.y > (-27000 + y_offset + 4) or maxp.x < (-75 + x_offset) or minp.x > (75 + x_offset) or maxp.z < -75 or minp.z > 75 then
|
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return
|
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end
|
||||
|
||||
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
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local data = vm:get_data()
|
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local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
|
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|
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for idx in area:iter(math.max(minp.x, -75 + x_offset), math.max(minp.y, -27025 + y_offset + 4), math.max(minp.z, -75), math.min(maxp.x, 75 + x_offset), math.min(maxp.y, -27000 + y_offset), math.min(maxp.z, 75)) do
|
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local pos = area:position(idx)
|
||||
local y = 27025 + pos.y - y_offset
|
||||
if noisemap[pos.x + 75 - x_offset + 1][y + 1][pos.z + 75 + 1] > (math.abs(1 - y / 25) ^ 2 + math.abs((pos.x - x_offset) / 75) ^ 2 + math.abs(pos.z / 75) ^ 2) then
|
||||
data[idx] = c_end_stone
|
||||
end
|
||||
end
|
||||
|
||||
vm:set_data(data)
|
||||
vm:calc_lighting()
|
||||
vm:update_liquids()
|
||||
vm:write_to_map()
|
||||
end)
|
|
@ -0,0 +1,4 @@
|
|||
name = mcl_end_island
|
||||
author = Fleckenstein
|
||||
depends = mcl_mapgen_core, mcl_end
|
||||
description = Generate the end main island for MCL2
|
|
@ -86,17 +86,23 @@ minetest.register_globalstep(function(dtime)
|
|||
|
||||
time = time + dtime
|
||||
|
||||
-- Update jump status immediately since we need this info in real time.
|
||||
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
|
||||
for _,player in pairs(get_connected_players()) do
|
||||
|
||||
--[[
|
||||
_ _ _
|
||||
__ _ _ __ (_)_ __ ___ __ _| |_(_) ___ _ __ ___
|
||||
/ _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \/ __|
|
||||
| (_| | | | | | | | | | | (_| | |_| | (_) | | | \__ \
|
||||
\__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_|___/
|
||||
|
||||
]]--
|
||||
|
||||
local controls = player:get_player_control()
|
||||
name = player:get_player_name()
|
||||
|
||||
local name = player:get_player_name()
|
||||
local meta = player:get_meta()
|
||||
|
||||
local player_velocity = player:get_velocity() or player:get_player_velocity()
|
||||
|
||||
local parent = player:get_attach()
|
||||
local wielded = player:get_wielded_item()
|
||||
local player_velocity = player:get_velocity() or player:get_player_velocity()
|
||||
|
||||
-- controls head bone
|
||||
local pitch = - degrees(player:get_look_vertical())
|
||||
|
@ -114,7 +120,7 @@ minetest.register_globalstep(function(dtime)
|
|||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
|
||||
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
|
||||
-- when punching
|
||||
elseif controls.LMB and player:get_attach() == nil then
|
||||
elseif controls.LMB and not parent then
|
||||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
|
||||
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
|
||||
-- when holding an item.
|
||||
|
@ -127,38 +133,40 @@ minetest.register_globalstep(function(dtime)
|
|||
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
|
||||
end
|
||||
|
||||
if controls.sneak and player:get_attach() == nil then
|
||||
if parent then
|
||||
local parent_yaw = degrees(parent:get_yaw())
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0))
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||
elseif controls.sneak then
|
||||
-- controls head pitch when sneaking
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
|
||||
-- sneaking body conrols
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||
elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and player:get_attach() == nil and is_sprinting(name) == true then
|
||||
elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and is_sprinting(name) == true then
|
||||
-- set head pitch and yaw when swimming
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0))
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
-- control body bone when swimming
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0))
|
||||
|
||||
elseif player:get_attach() == nil then
|
||||
else
|
||||
-- sets eye height, and nametag color accordingly
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0))
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0))
|
||||
else
|
||||
local attached = player:get_attach(parent)
|
||||
local attached_yaw = degrees(attached:get_yaw())
|
||||
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
|
||||
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, attached_yaw) + attached_yaw, 0))
|
||||
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
|
||||
end
|
||||
|
||||
-- Update jump status immediately since we need this info in real time.
|
||||
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
|
||||
|
||||
if mcl_playerplus_internal[name].jump_cooldown > 0 then
|
||||
mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime
|
||||
end
|
||||
|
||||
if controls.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then
|
||||
|
||||
pos = player:get_pos()
|
||||
|
|
|
@ -0,0 +1,46 @@
|
|||
world_name = "world"
|
||||
path_to_map_sqlite = "../../../worlds/" + world_name + "/map.sqlite"
|
||||
|
||||
import sqlite3, sys
|
||||
|
||||
try:
|
||||
conn = sqlite3.connect(path_to_map_sqlite)
|
||||
except Error as e:
|
||||
print(e)
|
||||
sys.exit()
|
||||
|
||||
def unsignedToSigned(i, max_positive):
|
||||
if i < max_positive:
|
||||
return i
|
||||
else:
|
||||
return i - 2*max_positive
|
||||
|
||||
cursor = conn.cursor()
|
||||
cursor.execute("SELECT pos FROM blocks")
|
||||
poses = cursor.fetchall()
|
||||
end_blocks = []
|
||||
for i0 in (poses):
|
||||
i = int(i0[0])
|
||||
blockpos = i
|
||||
x = unsignedToSigned(i % 4096, 2048)
|
||||
i = int((i - x) / 4096)
|
||||
y = unsignedToSigned(i % 4096, 2048)
|
||||
i = int((i - y) / 4096)
|
||||
z = unsignedToSigned(i % 4096, 2048)
|
||||
|
||||
node_pos_y = y * 16
|
||||
if node_pos_y > -28811 and node_pos_y + 15 < -67:
|
||||
end_blocks.append(blockpos)
|
||||
|
||||
if len(end_blocks) < 1:
|
||||
print ("End blocks not found")
|
||||
sys.exit()
|
||||
|
||||
counter = 0
|
||||
for blockpos in end_blocks:
|
||||
print("Deleting ", blockpos)
|
||||
cursor.execute("DELETE FROM blocks WHERE pos=" + str(blockpos))
|
||||
counter += 1
|
||||
conn.commit()
|
||||
|
||||
print(counter, " block(s) deleted")
|
Loading…
Reference in New Issue