forked from MineClone5/MineClone5
Fix some mob naming issues
This commit is contained in:
parent
a0999c2141
commit
041c3b7be2
|
@ -603,7 +603,7 @@ Frame Root {
|
||||||
96.078431;
|
96.078431;
|
||||||
0.011450; 0.011450; 0.011450;;
|
0.011450; 0.011450; 0.011450;;
|
||||||
0.000000; 0.000000; 0.000000;;
|
0.000000; 0.000000; 0.000000;;
|
||||||
TextureFilename {"pig.png";}
|
TextureFilename {"mobs_pig.png";}
|
||||||
}
|
}
|
||||||
} // End of Pig material list
|
} // End of Pig material list
|
||||||
XSkinMeshHeader {
|
XSkinMeshHeader {
|
||||||
|
|
|
@ -63,7 +63,7 @@ mobs:register_mob("mobs_mc:skeleton", {
|
||||||
light_damage = 1,
|
light_damage = 1,
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
attack_type = "dogshoot",
|
attack_type = "dogshoot",
|
||||||
arrow = "mobs:arrow_entity",
|
arrow = "throwing:arrow_entity",
|
||||||
shoot_interval = 2.5,
|
shoot_interval = 2.5,
|
||||||
shoot_offset = 1,
|
shoot_offset = 1,
|
||||||
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
|
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
|
||||||
|
@ -131,7 +131,7 @@ mobs:register_mob("mobs_mc:skeleton2", {
|
||||||
light_damage = 0,
|
light_damage = 0,
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
attack_type = "dogshoot",
|
attack_type = "dogshoot",
|
||||||
arrow = "mobs:arrow_entity",
|
arrow = "throwing:arrow_entity",
|
||||||
shoot_interval = 0.5,
|
shoot_interval = 0.5,
|
||||||
shoot_offset = 1,
|
shoot_offset = 1,
|
||||||
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
|
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
|
||||||
|
@ -142,73 +142,6 @@ mobs:register_mob("mobs_mc:skeleton2", {
|
||||||
mobs:register_spawn("mobs_mc:skeleton2", {"group:crumbly", "group:cracky", "group:choppy", "group:snappy"}, 7, -1, 5000, 4, -3000)
|
mobs:register_spawn("mobs_mc:skeleton2", {"group:crumbly", "group:cracky", "group:choppy", "group:snappy"}, 7, -1, 5000, 4, -3000)
|
||||||
|
|
||||||
|
|
||||||
local THROWING_ARROW_ENTITY={
|
|
||||||
physical = false,
|
|
||||||
timer=0,
|
|
||||||
visual = "wielditem",
|
|
||||||
visual_size = {x=0.1, y=0.1},
|
|
||||||
textures = {"mobs:arrow_box"},
|
|
||||||
--textures = {"esmobs:arrow.png"},
|
|
||||||
velocity = 10,
|
|
||||||
lastpos={},
|
|
||||||
collisionbox = {0,0,0,0,0,0},
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
--ARROW CODE
|
|
||||||
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
|
|
||||||
self.timer=self.timer+dtime
|
|
||||||
local pos = self.object:getpos()
|
|
||||||
local node = minetest.get_node(pos)
|
|
||||||
|
|
||||||
minetest.add_particle({
|
|
||||||
pos = pos,
|
|
||||||
vel = {x=0, y=0, z=0},
|
|
||||||
acc = {x=0, y=0, z=0},
|
|
||||||
expirationtime = .3,
|
|
||||||
size = 1,
|
|
||||||
collisiondetection = false,
|
|
||||||
vertical = false,
|
|
||||||
texture = "arrow_particle.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
if self.timer>0.2 then
|
|
||||||
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1.5)
|
|
||||||
for k, obj in pairs(objs) do
|
|
||||||
if obj:get_luaentity() ~= nil then
|
|
||||||
if obj:get_luaentity().name ~= "mobs:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
|
|
||||||
local damage = 3
|
|
||||||
minetest.sound_play("damage", {pos = pos})
|
|
||||||
obj:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval=1.0,
|
|
||||||
damage_groups={fleshy=damage},
|
|
||||||
}, nil)
|
|
||||||
self.object:remove()
|
|
||||||
end
|
|
||||||
else
|
|
||||||
local damage = 3
|
|
||||||
minetest.sound_play("damage", {pos = pos})
|
|
||||||
obj:punch(self.object, 1.0, {
|
|
||||||
full_punch_interval=1.0,
|
|
||||||
damage_groups={fleshy=damage},
|
|
||||||
}, nil)
|
|
||||||
self.object:remove()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.lastpos.x~=nil then
|
|
||||||
if node.name ~= "air" then
|
|
||||||
minetest.sound_play("bowhit1", {pos = pos})
|
|
||||||
--minetest.punch_node(pos) --this crash game when bones for mobs used
|
|
||||||
minetest.add_item(self.lastpos, 'mobs:arrow')
|
|
||||||
self.object:remove()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
arrows = {
|
arrows = {
|
||||||
{"throwing:arrow", "throwing:arrow_entity" },
|
{"throwing:arrow", "throwing:arrow_entity" },
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue