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55 Commits

Author SHA1 Message Date
AFCMS 2c82629cf6 Merge branch 'master' into chat-command-builder 2021-04-12 16:04:38 +02:00
AFCMS b891a13787 try to fix pattern 2021-04-12 15:48:13 +02:00
AFCMS 0c32c94f73 add basic command 2021-04-07 23:38:44 +02:00
AFCMS e463d16298 Merge branch 'master' into chat-command-builder 2021-04-07 19:34:54 +02:00
AFCMS 0a35714019 Merge branch 'master' into chat-command-builder 2021-04-07 10:40:33 +02:00
AFCMS 0a802a2cc1 Merge branch 'master' into chat-command-builder 2021-04-07 09:31:40 +02:00
AFCMS 5ade58f919 Merge branch 'master' into chat-command-builder 2021-04-07 09:23:14 +02:00
AFCMS 25495d2dcd attemp to fix pattern for quoted text 2021-04-06 23:02:04 +02:00
AFCMS e0fcfc1888 improve bossbar command (WIP) 2021-04-06 18:54:03 +02:00
AFCMS 698b107cb3 Merge branch 'master' into chat-command-builder 2021-04-06 17:25:22 +02:00
AFCMS b9c0dc80f3 Merge branch 'master' into chat-command-builder 2021-04-06 16:11:44 +02:00
AFCMS 43d398b0b2 setup not working bossbar command 2021-04-06 16:11:30 +02:00
AFCMS 163aa720c2 Merge branch 'master' into chat-command-builder 2021-04-06 16:01:38 +02:00
AFCMS e7d3939e28 Merge branch 'master' into chat-command-builder 2021-04-06 15:56:18 +02:00
AFCMS 6f0777d36d Merge branch 'master' into chat-command-builder 2021-04-06 14:51:00 +02:00
AFCMS 9b0f2c4cbf fix errors msg not beeing colored 2021-04-06 13:11:32 +02:00
AFCMS c307b5304f Merge branch 'master' into chat-command-builder 2021-04-06 13:02:17 +02:00
AFCMS 16529330dd fix /list command not beeing mc like 2021-04-06 13:02:04 +02:00
AFCMS 8eebdd3461 Merge branch 'master' into chat-command-builder 2021-04-06 11:18:01 +02:00
AFCMS 073707f53c Merge branch 'master' into chat-command-builder 2021-03-31 20:33:07 +02:00
AFCMS d7ac1b7cb5 fix bug 2021-03-31 19:41:37 +02:00
AFCMS d00a5c74d2 split commands code into separate files 2021-03-31 19:04:24 +02:00
AFCMS f9a03a3c98 add basic target selector 2021-03-31 17:16:59 +02:00
AFCMS 0c96ff672d remove unused code 2021-03-31 16:42:15 +02:00
AFCMS 46677a38ae Merge branch 'master' into chat-command-builder 2021-03-31 16:15:08 +02:00
AFCMS f8804c5e56 Merge branch 'master' into chat-command-builder 2021-03-30 22:28:16 +02:00
AFCMS 3137c86f67 Merge branch 'master' into chat-command-builder 2021-03-30 20:33:32 +02:00
AFCMS 2a28bf215d Merge branch 'master' into chat-command-builder 2021-03-16 10:28:03 +00:00
AFCMS 86f01eed75 try to fix a bug 2021-03-11 19:12:28 +01:00
AFCMS a51bbb6974 fix nodename pattern 2021-03-10 20:41:41 +01:00
AFCMS 11384bd73c fix nodename pattern and add debug command (do not work) 2021-03-10 19:35:23 +01:00
AFCMS 669a9ff0a4 remove (for now) unused params
temporary removed params need an engine change
https://github.com/minetest/minetest/pull/11022
2021-03-09 19:04:37 +01:00
AFCMS 783146f32e FIX THE STUPIDIEST BUG EVER 2021-03-09 18:42:53 +01:00
AFCMS 31e256e1e2 cleanup and fixes 2021-03-09 12:47:57 +01:00
AFCMS 5f00d47ec2 cleanup and fixes (WIP) 2021-03-09 10:15:27 +01:00
AFCMS 0d3147b13d add 2 more patterns types (WIP) 2021-03-09 00:57:13 +01:00
AFCMS a22188ccf4 refine some commands to match last changes 2021-03-09 00:47:01 +01:00
AFCMS f90243f6e5 add public API to properly (take care of mcl_builtin_commands_overide) rename and alias chat command 2021-03-09 00:34:33 +01:00
AFCMS 884097a8e5 add API documentation for mcl_commands 2021-03-09 00:00:21 +01:00
AFCMS 72ddaf33f6 move mcl_commands to core and add mcl_basic_commands 2021-03-08 23:35:34 +01:00
AFCMS 19e83fc2fb fixes 2021-03-08 23:27:39 +01:00
AFCMS 43c641f84f improve chat command definition 2021-03-08 22:48:44 +01:00
AFCMS 155548f384 refactor chat message then you haven't the required privs 2021-03-08 20:34:36 +01:00
AFCMS f7b832508f cleanup 2021-03-08 18:53:01 +01:00
AFCMS 9e7ec24c0e add log 2021-03-08 17:45:25 +01:00
AFCMS 5b5b525d32 fix title command 2021-03-08 17:05:17 +01:00
AFCMS e334665365 fix somethings 2021-03-08 17:01:11 +01:00
AFCMS 88a971fe6f fix stupid code duplication 2021-03-08 16:54:57 +01:00
AFCMS 5425a01097 fix message 2021-03-08 16:53:21 +01:00
AFCMS 1f5076cfd0 Add ability for sub commands to have special privs 2021-03-08 16:48:59 +01:00
AFCMS 7139ca1395 fix 2021-03-08 16:19:43 +01:00
AFCMS 84de4ea728 cleanup 2021-03-08 16:18:37 +01:00
AFCMS 59ab7e6ae6 add /title command 2021-03-08 16:15:52 +01:00
AFCMS d5874b4062 add credits 2021-03-08 16:05:26 +01:00
AFCMS d72fa76757 add basic API (basicaly chat command builder) 2021-03-08 14:47:49 +01:00
38 changed files with 986 additions and 175 deletions

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@ -0,0 +1,74 @@
# API documentation of mcl_commands
The mcl_commands API allows you to register and overide complex commands.
This mod is derivated from ChatCommandBuilder by rubenwardy
Some public functions are not documented here but they are for internal use only.
## Technical differences from ChatCommandBuilder
* subcommand aditional specific privs
* new types: `json`, `color`, `nodename` an maybe more in the future
## Public Functions
### `mcl_commands.register_command("exemple", def)`
This is a function which is called when an item is dispensed by the dispenser.
These are the parameters:
```
mcl_commands.register_command("exemple", {
func = function(cmd) --function executed on registration
cmd:sub(":name:username title :params:json", { --create a new subcommand called "title" with defined patterns
func = function(name, target, json)
return a_cool_function(target, json) --function executed if the params match the patterns
end,
privs = {settime = true}, --subcommand aditional specific privs
})
end,
description = "Controls text displayed on the screen.", --the description of the command
params = "<target> command <params>", --very basic explaination of the syntax of the command (will be semi-automatic in the future)
privs = {server = true}, --global privs
})
```
Register a complex chatcommand. If a chat command with the same name is already registered, the program will fail.
### `mcl_commands.overide_command("exemple", def)`
Same as above but will overide existing command.
### `mcl_commands.register_chatcommand_alias(alias, cmd, [bypass])`
Register an alias called `alias` of the `cmd` command.
If the setting `mcl_builtin_commands_overide` is set to `false`, the function will silently fail.
If `bypass` is set to `true` the function will not take care of the above setting.
Will warn if trying to alias to already existing command.
### `mcl_commands.rename_chatcommand(newname, cmd, [bypass])`
Rename `cmd` command to `newname`.
If the setting `mcl_builtin_commands_overide` is set to `false`, the function will silently fail.
If `bypass` is set to `true` the function will not take care of the above setting.
Will warn if trying to rename to already existing command.
### paterns
mcl_commands adds many types for patterns
If not specified, a value will be by default with the word pattern.
* pos value must be pos
* text value must be text WARNING: this pattern must be the last pattern of the subcommand!!
* number value must be number
* int value must be integer
* word value must be word
* alpha value must be alphanumeric
* modname value must be a valid modname
* alphascore
* alphanumeric
* username: value must be a valid username
* json: value must be a json string (will be parsed automaticaly)
* color value must be a color string or a valid named color
* nodename value must be a valid (existing) node or item name

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@ -0,0 +1,374 @@
local S = minetest.get_translator("mcl_commands")
local C = minetest.colorize
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
local parse_json = minetest.parse_json
local get_modpath = minetest.get_modpath
mcl_commands.types = {
pos = {"%(? *(%-?[%d.]+) *,? *(%-?[%d.]+) *,? *(%-?[%d.]+) *%)?",
function(res, pointer)
local pos = {
x = tonumber(res[pointer]),
y = tonumber(res[pointer + 1]),
z = tonumber(res[pointer + 2])
}
if pos.x and pos.y and pos.z then
return nil, pos, pointer+3
else
return S("Pos is invalid!")
end
end},
text = {"(.+)",
function(res, pointer)
if res[pointer] == tostring(res[pointer]) then
return nil, res[pointer], pointer+1
else
return S("Text is invalid!")
end
end},
number = {"(%-?[%d.]+)}",
function(res, pointer)
if res[pointer] == tonumber(res[pointer]) then
return nil, tonumber(res[pointer]), pointer+1
else
return S("Number is invalid!")
end
end},
int = {"(%-?[%d]+)}",
function(res, pointer)
if res[pointer] == math.floor(tonumber(res[pointer])) then
return nil, tonumber(res[pointer]), pointer+1
else
return S("Int is invalid!")
end
end},
word = {"([^ ]+)",
function(res, pointer)
if res[pointer] == tostring(res[pointer]) then
return nil, tostring(res[pointer]), pointer+1
else
return S("Word is invalid!")
end
end},
quotestring = {'"+(.-)"+',
function(res, pointer)
if res[pointer] == tostring(res[pointer]) then
return nil, string.sub(tostring(res[pointer]), 2, #res[pointer]-1), pointer+1
else
return S("String is invalid!")
end
end},
alpha = {"([A-Za-z]+)}",
function(res, pointer)
if res[pointer] then
return nil, res[pointer], pointer+1
else
return S("Alpha is invalid!")
end
end},
modname = {"([a-z0-9_]+)}",
function(res, pointer)
if get_modpath(res[pointer]) then
return nil, res[pointer], pointer+1
else
return S("Modname is invalid!")
end
end},
alphascore = {"([A-Za-z_]+)",
function(res, pointer)
if res[pointer] then --What is alphascore?
return nil, res[pointer], pointer+1
else
return S("Alphascore is invalid!")
end
end},
alphanumeric = {"([A-Za-z0-9]+)}",
function(res, pointer)
if res[pointer] then --What is alphanumerical?
return nil, res[pointer], pointer+1
else
return S("Alphanumerical is invalid!")
end
end},
username = {"([A-Za-z0-9-_]+)",
function(res, pointer)
--if minetest.player_exists(res[pointer]) then
if res[pointer] then
return nil, res[pointer], pointer+1
else
return S("Player doesn't exist.")
end
end},
target = {"([A-Za-z0-9-_]+)",
function(res, pointer)
--if minetest.player_exists(res[pointer]) then
if res[pointer] then
return nil, res[pointer], pointer+1
else
return S("Player doesn't exist.")
end
end},
json = {"(.+)", --FIXME
function(res, pointer)
local parsed = parse_json(res[pointer])
if parsed then
return nil, parsed, pointer+1
else
return S("Json failed to parse!")
end
end},
color = {"([^ ]+)", --FIXME
function(res, pointer)
local color = mcl_util.get_color(res[pointer])
if color then
return nil, color, pointer+1
else
return S("Color is not a valid color name or hexadecimal!")
end
end},
nodename = {"(%l+[%w_]+%:?[_%l]+[%w_]*)",
function(res, pointer)
if minetest.registered_items[res[pointer]] then
return nil, res[pointer], pointer+1
else
return S("Nodename is invalid")
end
end},
}
function mcl_commands.register_command(name, def)
def = def or {}
local cmd = mcl_commands.build(name, def)
if minetest.registered_chatcommands[name] then
error("[mcl_commands] Failed to register command: ["..name.."] command already existing! Use mcl_commands.overide_command() if you want to overide existing command")
end
minetest.register_chatcommand(name, cmd)
minetest.log("action", "[mcl_commands] ["..name.."] command registered successfully")
return cmd
end
function mcl_commands.override_command(name, def)
def = def or {}
local cmd = mcl_commands.build(name, def)
if minetest.registered_chatcommands[name] then
minetest.unregister_chatcommand(name)
end
minetest.register_chatcommand(name, cmd)
minetest.log("action", "[mcl_commands] ["..name.."] command overridden successfully")
return cmd
end
local STATE_READY = 1
local STATE_PARAM = 2
local STATE_PARAM_TYPE = 3
local bad_chars = {"(", ")", ".", "%", "+", "-", "*", "?", "[", "^", "$"}
local function escape(char)
if bad_chars[char] then
return "%" .. char
else
return char
end
end
local dprint = function() end
function mcl_commands.build(name, chat_def)
local cmd = {
_subs = {}
}
function cmd:sub(route, def)
dprint("Parsing " .. route)
if string.trim then
route = string.trim(route)
end
local sub = {
pattern = "^",
params = {},
func = def.func,
privs = def.privs or {},
desc = def.desc,
params_desc = def.params or "",
}
-- End of param reached: add it to the pattern
local param = ""
local param_type = ""
local should_be_eos = false
local function finishParam()
if param ~= "" and param_type ~= "" then
dprint(" - Found param " .. param .. " type " .. param_type)
local pattern = mcl_commands.types[param_type][1]
if not pattern then
error("Unrecognised param_type=" .. param_type)
end
sub.pattern = sub.pattern .. pattern
table.insert(sub.params, param_type)
param = ""
param_type = ""
end
end
-- Iterate through the route to find params
local state = STATE_READY
local catching_space = false
local match_space = " " -- change to "%s" to also catch tabs and newlines
local catch_space = match_space.."+"
for i = 1, #route do
local c = route:sub(i, i)
if should_be_eos then
error("Should be end of string. Nothing is allowed after a param of type text.")
end
if state == STATE_READY then
if c == ":" then
dprint(" - Found :, entering param")
state = STATE_PARAM
param_type = "word"
catching_space = false
elseif c:match(match_space) then
print(" - Found space")
if not catching_space then
catching_space = true
sub.pattern = sub.pattern .. catch_space
end
else
catching_space = false
sub.pattern = sub.pattern .. escape(c)
end
elseif state == STATE_PARAM then
if c == ":" then
dprint(" - Found :, entering param type")
state = STATE_PARAM_TYPE
param_type = ""
elseif c:match(match_space) then
print(" - Found whitespace, leaving param")
state = STATE_READY
finishParam()
catching_space = true
sub.pattern = sub.pattern .. catch_space
elseif c:match("%W") then
dprint(" - Found nonalphanum, leaving param")
state = STATE_READY
finishParam()
sub.pattern = sub.pattern .. escape(c)
else
param = param .. c
end
elseif state == STATE_PARAM_TYPE then
if c:match(match_space) then
print(" - Found space, leaving param type")
state = STATE_READY
finishParam()
catching_space = true
sub.pattern = sub.pattern .. catch_space
elseif c:match("%W") then
dprint(" - Found nonalphanum, leaving param type")
state = STATE_READY
finishParam()
sub.pattern = sub.pattern .. escape(c)
else
param_type = param_type .. c
end
end
end
dprint(" - End of route")
finishParam()
sub.pattern = sub.pattern .. "$"
dprint("Pattern: " .. sub.pattern)
table.insert(self._subs, sub)
end
if chat_def.func then
chat_def.func(cmd)
end
cmd.func = function(name, param)
local msg
for i = 1, #cmd._subs do
local sub = cmd._subs[i]
local res = { string.match(param, sub.pattern) }
if #res > 0 then
local pointer = 1
local params = { name }
for j = 1, #sub.params do
local param = sub.params[j]
local value
if mcl_commands.types[param] then
msg, value, pointer = mcl_commands.check_type(param, res, pointer)
table.insert(params, value)
else
table.insert(params, res[pointer])
pointer = pointer + 1
end
end
local can_execute, missing_privs = minetest.check_player_privs(name, sub.privs)
if can_execute then
if table.unpack then
-- lua 5.2 or later
return sub.func(table.unpack(params))
else
-- lua 5.1 or earlier
return sub.func(unpack(params))
end
else
local missing_privs_str = ""
for i = 1, #missing_privs do
if not i == #missing_privs then
missing_privs_str = missing_privs_str..missing_privs[i].." "
else
missing_privs_str = missing_privs_str..missing_privs[i]
end
end
return false, C(mcl_colors.RED, S("You don't have permission to run this command (missing privilege: "..missing_privs_str..")"))
end
end
end
return false, C(mcl_colors.RED, msg)
end
if chat_def.params then
cmd.params = chat_def.params
else
cmd.params = ""
end
cmd.privs = chat_def.privs
cmd.description = chat_def.description
return cmd
end
function mcl_commands.check_type(type, res, pointer)
return mcl_commands.types[type][2](res, pointer)
end
function mcl_commands.register_chatcommand_alias(alias, cmd, bypass)
if not bypass then bypass = false end
if minetest.registered_chatcommands[alias] then
minetest.log("warning", "[mcl_commands] trying to alias ["..cmd.."] to already existing ["..alias.."] command")
elseif minetest.settings:get_bool("mcl_builtin_commands_overide", true) or bypass then
minetest.register_chatcommand(alias, minetest.chatcommands[cmd])
minetest.log("action", "[mcl_commands] ["..cmd.."] command aliased successfully to ["..alias.."]")
else
minetest.log("action", "[mcl_commands] ["..cmd.."] command not aliased to ["..alias.."]")
end
end
function mcl_commands.rename_chatcommand(newname, cmd, bypass)
if not bypass then bypass = false end
if minetest.registered_chatcommands[newname] then
minetest.log("warning", "[mcl_commands] trying to rename ["..cmd.."] to already existing ["..alias.."] command")
elseif minetest.settings:get_bool("mcl_builtin_commands_overide", true) or bypass then
minetest.register_chatcommand(newname, minetest.chatcommands[cmd])
minetest.unregister_chatcommand(cmd)
minetest.log("action", "[mcl_commands] ["..cmd.."] command renamed successfully to ["..newname.."]")
else
minetest.log("action", "[mcl_commands] ["..cmd.."] command not renamed to ["..newname.."]")
end
end

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@ -0,0 +1,13 @@
--mcl_commands
--derivated from ChatCommandBuilder by @rubenwardy
local S = minetest.get_translator("mcl_commands")
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
local modpath = minetest.get_modpath(minetest.get_current_modname())
mcl_commands = {}
dofile(modpath.."/api.lua")
dofile(modpath.."/utils.lua")

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@ -0,0 +1,6 @@
name = mcl_commands
author = AFCMS
description = MCL2 commands API
depends = mcl_colors, mcl_util
optional_depends =

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@ -0,0 +1,38 @@
local S = minetest.get_translator("mcl_commands")
function mcl_commands.get_target_selector(target, pos, name)
if minetest.player_exists(target) then
return nil, minetest.get_player_by_name(target)
elseif target == "@a" then
return nil, minetest.get_connected_players()
elseif target == "@r" then
local connected = minetest.get_connected_players()
return nil, connected[math.random(1, #connected)]
elseif target == "@s" then
if name then
local player = minetest.get_player_by_name(name)
end
if player then
return nil, player
else
return S("Not a valid player")
end
elseif target == "@p" then
local smallest = math.huge
local nearest
for _,player in pairs(minetest.get_connected_players()) do
local distance = vector.distance(pos, player:get_pos())
if distance < min_distance then
min_distance = distance
nearest = player
end
end
if nearest then
return nil, nearest
else
return S("No player online")
end
elseif target == "@e" then
return minetest.luaentities --TODO: add filtering of not valid entities.
end
end

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@ -0,0 +1,11 @@
mcl_util.registered_blacklisted_entities = {}
function mcl_util.register_blacklisted_entities(type)
mcl_util.registered_blacklisted_entities[type] = true
end
function mcl_util.get_real_entities()
for key, val in pairs(minetest.luaentities) do
local def = minetest.registered_entities[minetest.luaentities[key].name]
if not mcl_util.registered_blacklisted_entities[def.type] then
end
end
end

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@ -1,3 +1,5 @@
local modpath = minetest.get_modpath(minetest.get_current_modname())
mcl_util = {}
-- Based on minetest.rotate_and_place
@ -418,3 +420,5 @@ function mcl_util.get_color(colorstr)
return colorstr, hex
end
end
dofile(modpath.."/entities.lua")

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@ -0,0 +1,23 @@
local S = minetest.get_translator("mcl_commands")
mcl_commands.register_chatcommand_alias("?", "help", false)
mcl_commands.register_chatcommand_alias("pardon", "unban", false)
mcl_commands.rename_chatcommand("stop", "shutdown", false)
mcl_commands.register_chatcommand_alias("tell", "msg", false)
mcl_commands.register_chatcommand_alias("w", "msg", false)
mcl_commands.register_chatcommand_alias("tp", "teleport", false)
mcl_commands.rename_chatcommand("clear", "clearinv", false)
mcl_commands.register_command("banlist", {
func = function(cmd)
cmd:sub("", {
func = function(name)
return true, S("Ban list: @1", minetest.get_ban_list())
end,
privs = {},
})
end,
description = S("List bans"),
params = "",
privs = minetest.chatcommands["ban"].privs,
})

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@ -0,0 +1,45 @@
local S = minetest.get_translator("mcl_commands")
mcl_commands.bossbar = {}
mcl_commands.bossbar.registered_dynamic = {}
local players_ids = {}
function mcl_commands.bossbar.update_by_id(id)
local def = mcl_commands.bossbar.registered_dynamic[id]
mcl_bossbars.add_bar(minetest.get_player_by_name(def.players), {text=def.text, color=def.color, percentage=def.percentage})
end
--1.13 feature
--TODO: toggle it with setting/mod
mcl_commands.register_command("bossbar", {
func = function(cmd)
cmd:sub("add :id: :string:quotestring", {
func = function(name, id, string)
mcl_commands.bossbar.registered_dynamic[id] = {text=string, color="white", percentage=100, players=nil} --set percentage to 0
return true, "Super"
end,
})
cmd:sub("set :id: players :value:word", {
func = function(name, id, value)
mcl_commands.bossbar.registered_dynamic[id].players=value
mcl_commands.bossbar.update_by_id(id)
return true
end,
})
cmd:sub("remove", {
func = function(name, target)
mcl_commands.bossbar.registered_dynamic[id] = nil
return true
end,
})
cmd:sub("get", {
func = function(name, target)
return true
end,
})
end,
description = "Can add, configure or remove a custom bossbar.",
params = S("[<target>]"),
privs = {server = true},
})

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@ -0,0 +1,9 @@
--Basic commands for mcl2
local modpath = minetest.get_modpath(minetest.get_current_modname())
for _,filename in pairs({"kill", "setblock", "seed", "summon", "say", "list", "sound", "title", "bossbar"}) do
dofile(modpath.."/"..filename..".lua")
end
dofile(modpath.."/alias.lua")

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@ -41,19 +41,20 @@ local function handle_kill_command(suspect, victim)
return true
end
if minetest.registered_chatcommands["kill"] then
minetest.unregister_chatcommand("kill")
end
minetest.register_chatcommand("kill", {
params = S("[<name>]"),
description = S("Kill player or yourself"),
privs = {server=true},
func = function(name, param)
if(param == "") then
-- Selfkill
return handle_kill_command(name, name)
else
return handle_kill_command(name, param)
end
mcl_commands.override_command("kill", {
func = function(cmd)
cmd:sub("", {
func = function(name)
return handle_kill_command(name, name)
end,
})
cmd:sub(":target:username", {
func = function(name, target)
return handle_kill_command(name, target)
end,
})
end,
description = "Kill player or yourself.",
params = S("[<target>]"),
privs = {server = true},
})

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local S = minetest.get_translator("mcl_commands")
mcl_commands.register_command("list", {
func = function(cmd)
cmd:sub("", {
func = function(name)
local player_list = minetest.get_connected_players()
local header = S("There are @1/@2 players online:", #player_list, minetest.settings:get("max_users") or "unknown").."\n"
local players = {}
for _, player in ipairs(player_list) do
table.insert(players, player:get_player_name())
end
return true, header..table.concat(players, ", ")
end,
privs = {},
})
end,
description = S("Show who is logged on"),
params = "",
privs = {},
})

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# textdomain: mcl_commands
Players can't be killed right now, damage has been disabled.=Spieler können jetzt nicht getötet werden, der Schaden wurde deaktiviert.
Player @1 does not exist.=Spieler @1 existiert nicht.
You are already dead=Sie sind schon tot
@1 is already dead=@1 ist schon tot
@1 committed suicide.=@1 beging Selbstmord.
@1 was killed by @2.=@1 wurde von @2 getötet.
[<name>]=[<Name>]
Kill player or yourself=Spieler oder sich selbst töten
Can use /say=Kann „/say“ benutzen
<message>=<Nachricht>
Send a message to every player=Nachricht an alle Spieler senden
Invalid usage, see /help say.=Falsche Benutzung, siehe „/help say“.
<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <Node-Bezeichner>
Set node at given position=Node (Block) an der gegebenen Position platzieren
Invalid node=Unültiger Node
@1 spawned.=@1 gespawnt.
Invalid parameters (see /help setblock)=Ungültige Parameter (siehe „/help setblock”)
List bans=Bannliste anzeigen
Ban list: @1=Bannliste: @1
There are @1/@2 players online:=
Show who is logged on=Anzeigen, wer eingeloggt ist
Displays the world seed=Den Seed der Welt anzeigen
Only peaceful mobs allowed!=Nur friedliche Mobs erlaubt!

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# textdomain: mcl_commands
Players can't be killed right now, damage has been disabled.=Los jugadores no pueden ser asesinados en este momento, el daño ha sido desactivado.
Player @1 does not exist.=El jugador @1 no existe.
You are already dead=Ya estas muerto
@1 is already dead=@1 ya esta muerto
@1 committed suicide.=@1 se suicidó.
@1 was killed by @2.=@1 fue asesinado por @2.
[<name>]=[<Nombre>]
Kill player or yourself=Mata al jugador o a ti mismo
Can use /say=Puedes usar /say
<message>=<Mensaje>
Send a message to every player=Envía un mensaje a todos los jugadores
Invalid usage, see /help=Uso no válido, (Revisa el comando "/help say")
<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <ID nodo>
Set node at given position=Establecer nodo en la posición dada
Invalid node=Nodo no válido
@1 spawned.=@1 generado.
Invalid parameters (see /help setblock)=Parámetros no válidos (Revisa el comando "/help setblock")
List bans=Lista de prohibiciones
Ban list: @1=Lista de baneados: @1
There are @1/@2 players online:=
Show who is logged on=Mostrar quién ha iniciado sesión
Displays the world seed=Muestra la semilla del mundo
Only peaceful mobs allowed!=¡Solo se permiten animales pacíficos!

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# textdomain: mcl_commands
Players can't be killed right now, damage has been disabled.=Les joueurs ne peuvent pas être tués pour le moment, les dégâts ont été désactivés.
Player @1 does not exist.=Le joueur @1 n'existe pas.
You are already dead=Tu es déjà mort
@1 is already dead=@1 est déjà mort
@1 committed suicide.=@1 s'est suicidé.
@1 was killed by @2.=@1 a été tué par @2.
[<name>]=[<nom>]
Kill player or yourself=Tuez un joueur ou vous-même
Can use /say=Peut utiliser /say
<message>=<message>
Send a message to every player=Envoyez un message à chaque joueur
Invalid usage, see /help say.=Utilisation non valide, voir /help say.
<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <NodeString>
Set node at given position=Placer le noeud à une position donnée
Invalid node=Noeud non valide
@1 spawned.=@1 est apparu.
Invalid parameters (see /help setblock)=Paramètres invalides (voir /help setblock)
List bans=Liste des interdictions
Ban list: @1=Liste d'interdiction: @1
There are @1/@2 players online:=Il y a @1/@2 joueurs en ligne:
Show who is logged on=Afficher qui est connecté
Displays the world seed=Affiche la graine du monde
Only peaceful mobs allowed!=Seuls les mobs pacifiques sont autorisées!

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# textdomain: mcl_commands
Players can't be killed right now, damage has been disabled.=Игроки не могут быть убиты прямо сейчас, урон отключён.
Player @1 does not exist.=Игрок @1 не существует.
You are already dead=Вы уже мертвы
@1 is already dead=@1 уже мертв(а)
@1 committed suicide.=@1 совершил(а) роскомнадзор.
@1 was killed by @2.=@1 был(а) убит(а) @2.
[<name>]=[<имя>]
Kill player or yourself=Убить игрока или себя
Can use /say=Можно использовать /say
<message>=<сообщение>
Send a message to every player=Отправляет сообщение всем игрокам
Invalid usage, see /help say.=Недопустимое использование, см. /help say.
<X>,<Y>,<Z> <NodeString>=<X>,<Y>,<Z> <СтрокаУзла>
Set node at given position=Устанавливает узел в заданной позиции
Invalid node=Неправильный узел
@1 spawned.=@1 возродился(ась).
Invalid parameters (see /help setblock)=Недопустимые параметры (см. /help setblock)
List bans=Список банов
Ban list: @1=Бан-лист: @1
There are @1/@2 players online:=
Show who is logged on=Показывает, кто подключён
Displays the world seed=Показывает значение зерна мира (seed)
Only peaceful mobs allowed!=Включены только мирные мобы!

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# textdomain: mcl_commands
Players can't be killed right now, damage has been disabled.=
Player @1 does not exist.=
You are already dead=
@1 is already dead=
@1 committed suicide.=
@1 was killed by @2.=
[<name>]=
Kill player or yourself=
Can use /say=
<message>=
Send a message to every player=
Invalid usage, see /help say.=
<X>,<Y>,<Z> <NodeString>=
Set node at given position=
Invalid node=
@1 spawned.=
Invalid parameters (see /help setblock)=
List bans=
Ban list: @1=
There are @1/@2 players online:=
Show who is logged on=
Displays the world seed=
Only peaceful mobs allowed!=

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name=mcl_basic_commands
depends=mcl_commands
optional_depends=mcl_death_message

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local S = minetest.get_translator("mcl_commands")
minetest.register_privilege("announce", {
description = S("Can use /say"),
give_to_singleplayer = false,
})
mcl_commands.register_command("say", {
func = function(cmd)
cmd:sub(":message:text", {
func = function(name, message)
minetest.chat_send_all(("["..name.."] "..message))
return true
end})
end,
description = S("Send a message to every player"),
params = S("<message>"),
privs = {announce = true},
})

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local S = minetest.get_translator("mcl_commands")
mcl_commands.register_command("seed", {
func = function(cmd)
cmd:sub("", {
func = function(name)
return true, "Seed: "..minetest.get_mapgen_setting("seed")
end,
privs = {},
})
end,
description = S("Displays the world seed"),
params = "",
privs = {},
})

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local S = minetest.get_translator("mcl_commands")
mcl_commands.register_command("setblock", {
func = function(cmd)
cmd:sub(":pos:pos :node:nodename", {
func = function(name, pos, node)
minetest.set_node(pos, {name=node})
return true, S("@1 spawned.", node)
--return false, S("Invalid parameters (see /help setblock)")
end,
privs = {},
})
end,
description = S("Set node at given position"),
params = S("<X>,<Y>,<Z> <NodeString>"),
privs = {give=true, interact=true},
})
--DEBUG: must be removed later
mcl_commands.register_command("setdebug", {
func = function(cmd)
cmd:sub(":node:nodename", {
func = function(name, node)
minetest.set_node({x=0,y=0,z=0}, {name=node})
return true, S("@1 spawned.", node)
--return false, S("Invalid parameters (see /help setblock)")
end,
privs = {},
})
end,
description = S("Set node at given position"),
params = S("<X>,<Y>,<Z> <NodeString>"),
privs = {give=true, interact=true},
})

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local S = minetest.get_translator("mcl_commands")
mcl_commands.register_command("playsound", {
func = function(cmd)
cmd:sub(":sound:word :target:username", { --TODO:replace by upcomming types
func = function(name, sound, target)
if minetest.player_exists(target) then
minetest.sound_play({name = sound}, {to_player = target}, true) --TODO:add source, gain, pitch
else
return false, S("Target is invalid!!") --TODO: add mc chat message
end
end,
privs = {},
})
end,
description = S("Play a sound. Arguments: <sound>: name of the sound. <target>: Target."),
params = S("<sound> <target>"),
privs = {server = true},
})

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local C = minetest.colorize
local has_mcl_colors = minetest.get_modpath("mcl_colors")
local huds_idx = {}
huds_idx.title = {}
huds_idx.subtitle = {}
huds_idx.actionbar = {}
mcl_title = {}
mcl_title.defaults = {fadein = 10, stay = 70, fadeout = 20}
mcl_title.layout = {}
mcl_title.layout.title = {position = {x = 0.5, y = 0.5}, alignment = {x = 0, y = -1.3}, size = 5}
mcl_title.layout.subtitle = {position = {x = 0.5, y = 0.5}, alignment = {x = 0, y = 1.3}, size = 2}
mcl_title.layout.actionbar = {position = {x = 0.5, y = 1}, alignment = {x = 0, y = -10}, size = 1}
local function gametick_to_secondes(gametick)
return gametick / 20
end
function mcl_title.set(playername, type, data)
if not data.color then
data.color = "white"
end
local _, hex_color = mcl_util.get_color(data.color)
if not hex_color then
return false, "Invalid color: " .. data.color
end
local player = minetest.get_player_by_name(playername)
if player and data then
if huds_idx[type][playername] then
player:hud_remove(huds_idx[type][playername])
end
local stay = player:get_meta():get_int("mcl_title:stay") or 3
huds_idx[type][playername] = player:hud_add({
hud_elem_type = "text",
position = mcl_title.layout[type].position,
alignment = mcl_title.layout[type].alignment,
text = data.text,
size = {x = mcl_title.layout[type].size},
number = hex_color,
z_index = 1100
})
minetest.after(stay, function()
if huds_idx[type][playername] then
player:hud_remove(huds_idx[type][playername])
end
huds_idx[type][playername] = nil
end)
return true, "Title command executed successfuly"
else
return false, "Player doesn't exist or json failed to parse"
end
end
function mcl_title.remove(playername, type)
local player = minetest.get_player_by_name(playername)
if player then
if huds_idx[type][playername] then
player:hud_remove(huds_idx[type][playername])
end
end
huds_idx[type][playername] = nil
return true
end
function mcl_title.times(playername, stay)
local player = minetest.get_player_by_name(playername)
if player then
local meta = player:get_meta()
--meta:set_int("mcl_title:fadeIn", gametick_to_secondes(fadein))
meta:set_int("mcl_title:stay", gametick_to_secondes(stay))
--meta:set_int("mcl_title:fadeOut", gametick_to_secondes(fadeout))
return true
else
return false, "Player doesn't exist"
end
end
minetest.register_on_newplayer(function(player)
local meta = player:get_meta()
--meta:set_int("mcl_title:fadeIn", gametick_to_secondes(mcl_title.defaults.fadein))
meta:set_int("mcl_title:stay", gametick_to_secondes(mcl_title.defaults.stay))
--meta:set_int("mcl_title:fadeOut", gametick_to_secondes(mcl_title.defaults.fadeout))
end)
function mcl_title.clear(playername)
mcl_title.remove(playername, "title")
mcl_title.remove(playername, "subtitle")
mcl_title.remove(playername, "actionbar")
return true
end
function mcl_title.reset(playername)
local player = minetest.get_player_by_name(playername)
if player then
local meta = player:get_meta()
--meta:set_int("mcl_title:fadeIn", gametick_to_secondes(mcl_title.defaults.fadein))
meta:set_int("mcl_title:stay", gametick_to_secondes(mcl_title.defaults.stay))
--meta:set_int("mcl_title:fadeOut", gametick_to_secondes(mcl_title.defaults.fadeout))
return true
else
return false, "Player not found!"
end
end
mcl_commands.register_command("title", {
func = function(cmd)
cmd:sub(":name:username title :params:json", {
func = function(name, target, json)
return mcl_title.set(target, "title", json)
end,
})
cmd:sub(":name:username subtitle :params:json", {
func = function(name, target, json)
return mcl_title.set(target, "subtitle", json)
end,
})
cmd:sub(":name:username actionbar :params:json", {
func = function(name, target, json)
return mcl_title.set(target, "actionbar", json)
end,
})
cmd:sub(":name:username times :stay:int", {
func = function(name, target, stay)
return mcl_title.times(target, stay)
end,
})
cmd:sub(":name:username clear", {
func = function(name, target)
return mcl_title.clear(target)
end,
})
cmd:sub(":name:username reset", {
func = function(name, target)
return mcl_title.reset(target)
end,
})
end,
description = "Controls text displayed on the screen.",
params = "<target> command <params>",
privs = {server = true},
})

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@ -1,30 +0,0 @@
local S = minetest.get_translator("mcl_commands")
local function register_chatcommand_alias(alias, cmd)
local def = minetest.chatcommands[cmd]
minetest.register_chatcommand(alias, def)
end
local function rename_chatcommand(newname, cmd)
local def = minetest.chatcommands[cmd]
minetest.register_chatcommand(newname, def)
minetest.unregister_chatcommand(cmd)
end
if minetest.settings:get_bool("mcl_builtin_commands_overide", true) then
register_chatcommand_alias("?", "help")
register_chatcommand_alias("pardon", "unban")
rename_chatcommand("stop", "shutdown")
register_chatcommand_alias("tell", "msg")
register_chatcommand_alias("w", "msg")
register_chatcommand_alias("tp", "teleport")
rename_chatcommand("clear", "clearinv")
minetest.register_chatcommand("banlist", {
description = S("List bans"),
privs = minetest.chatcommands["ban"].privs,
func = function(name)
return true, S("Ban list: @1", minetest.get_ban_list())
end,
})
end

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@ -1,15 +0,0 @@
local S = minetest.get_translator("mcl_commands")
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath.."/kill.lua")
dofile(modpath.."/setblock.lua")
dofile(modpath.."/seed.lua")
dofile(modpath.."/summon.lua")
dofile(modpath.."/say.lua")
dofile(modpath.."/list.lua")
dofile(modpath.."/sound.lua")
dofile(modpath.."/alias.lua")

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@ -1,14 +0,0 @@
local S = minetest.get_translator("mcl_commands")
minetest.register_chatcommand("list", {
description = S("Show who is logged on"),
params = "",
privs = {},
func = function(name)
local players = ""
for _, player in ipairs(minetest.get_connected_players()) do
players = players..player:get_player_name().."\n"
end
minetest.chat_send_player(name, players)
end
})

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@ -1,4 +0,0 @@
name = mcl_commands
author = Wuzzy
description = MCL2 commands
optional_depends = mcl_death_messages

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@ -1,18 +0,0 @@
local S = minetest.get_translator("mcl_commands")
minetest.register_privilege("announce", {
description = S("Can use /say"),
give_to_singleplayer = false,
})
minetest.register_chatcommand("say", {
params = S("<message>"),
description = S("Send a message to every player"),
privs = {announce=true},
func = function(name, param)
if not param then
return false, S("Invalid usage, see /help say.")
end
minetest.chat_send_all(("["..name.."] "..param))
return true
end,
})

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local S = minetest.get_translator("mcl_commands")
minetest.register_chatcommand("seed", {
description = S("Displays the world seed"),
params = "",
privs = {},
func = function(name)
minetest.chat_send_player(name, "Seed: "..minetest.get_mapgen_setting("seed"))
end
})

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local S = minetest.get_translator("mcl_commands")
minetest.register_chatcommand("setblock", {
params = S("<X>,<Y>,<Z> <NodeString>"),
description = S("Set node at given position"),
privs = {give=true, interact=true},
func = function(name, param)
local p = {}
local nodestring = nil
p.x, p.y, p.z, nodestring = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) +(.+)$")
p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
if p.x and p.y and p.z and nodestring then
local itemstack = ItemStack(nodestring)
if itemstack:is_empty() or not minetest.registered_nodes[itemstack:get_name()] then
return false, S("Invalid node")
end
minetest.set_node(p, {name=nodestring})
return true, S("@1 spawned.", nodestring)
end
return false, S("Invalid parameters (see /help setblock)")
end,
})

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local S = minetest.get_translator("mcl_commands")
minetest.register_chatcommand("playsound",{
params = S("<sound> <target>"), --TODO:add source
description = S("Play a sound. Arguments: <sound>: name of the sound. <target>: Target."),
privs = {server = true},
func = function(name, params)
local P = {}
local i = 0
for str in string.gmatch(params, "([^ ]+)") do
i = i + 1
P[i] = str
end
local params = {}
if P[1] == tostring(P[1]) then
params.name = P[1]
else
return false, S("Sound name is invalid!") --TODO: add mc chat message
end
if P[2] == tostring(P[2]) and minetest.player_exists(P[2]) then
params.target = P[2]
else
return false, S("Target is invalid!!")
end
-- if P[3] then
-- params.pos = nil --TODO:position
-- else
-- params.pos = nil
-- end
-- if P[4] == tonumber(P[4]) then
-- params.gain = P[4]
-- else
-- params.gain = 1.0
-- end
-- if P[5] == tonumber(P[5]) then
-- params.pitch = P[5]
-- else
-- params.pitch = 1.0
-- end
minetest.sound_play({name = params.name}, {to_player = params.target}, true) --TODO: /stopsound
return true
end,
})