forked from VoxeLibre/VoxeLibre
Implement more logical weather transitions
This commit is contained in:
parent
15b96ff7cf
commit
f0e0e754b0
|
@ -160,8 +160,8 @@ rain.make_weather = function()
|
|||
if rain.init_done == false then
|
||||
rain.raining = true
|
||||
rain.set_sky_box()
|
||||
rain.init_done = true
|
||||
rain.set_particles_mode(weather.mode)
|
||||
rain.init_done = true
|
||||
end
|
||||
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
|
@ -238,10 +238,14 @@ end
|
|||
|
||||
if weather.reg_weathers.rain == nil then
|
||||
weather.reg_weathers.rain = {
|
||||
chance = 15,
|
||||
clear = rain.clear,
|
||||
-- 10min - 20min
|
||||
min_duration = 600,
|
||||
max_duration = 1200,
|
||||
transitions = {
|
||||
[65] = "none",
|
||||
[70] = "snow",
|
||||
[100] = "thunder",
|
||||
}
|
||||
}
|
||||
end
|
||||
|
|
|
@ -83,11 +83,15 @@ end)
|
|||
-- register snow weather
|
||||
if weather.reg_weathers.snow == nil then
|
||||
weather.reg_weathers.snow = {
|
||||
chance = 10,
|
||||
clear = snow.clear,
|
||||
-- 10min - 20min
|
||||
min_duration = 600,
|
||||
max_duration = 1200,
|
||||
transitions = {
|
||||
[65] = "none",
|
||||
[80] = "rain",
|
||||
[100] = "thunder",
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
|
|
|
@ -49,10 +49,12 @@ end
|
|||
-- register thunderstorm weather
|
||||
if weather.reg_weathers.thunder == nil then
|
||||
weather.reg_weathers.thunder = {
|
||||
chance = 5,
|
||||
clear = thunder.clear,
|
||||
-- 10min - 20min
|
||||
min_duration = 600,
|
||||
max_duration = 1200,
|
||||
transitions = {
|
||||
[100] = "rain",
|
||||
}
|
||||
}
|
||||
end
|
||||
|
|
|
@ -5,9 +5,6 @@ weather = {
|
|||
-- player list for saving player meta info
|
||||
players = {},
|
||||
|
||||
-- time when weather should be re-calculated
|
||||
next_check = nil,
|
||||
|
||||
-- default weather recalculation interval
|
||||
check_interval = 300,
|
||||
|
||||
|
@ -30,12 +27,24 @@ weather = {
|
|||
allow_abm = true,
|
||||
}
|
||||
|
||||
weather.reg_weathers["none"] = {
|
||||
min_duration = weather.min_duration,
|
||||
max_duration = weather.max_duration,
|
||||
transitions = {
|
||||
[50] = "rain",
|
||||
[100] = "snow",
|
||||
},
|
||||
clear = function() end,
|
||||
}
|
||||
|
||||
weather.get_rand_end_time = function(min_duration, max_duration)
|
||||
local r
|
||||
if min_duration ~= nil and max_duration ~= nil then
|
||||
return minetest.get_gametime() + math.random(min_duration, max_duration);
|
||||
r = math.random(min_duration, max_duration);
|
||||
else
|
||||
return minetest.get_gametime() + math.random(weather.min_duration, weather.max_duration);
|
||||
r = math.random(weather.min_duration, weather.max_duration);
|
||||
end
|
||||
return minetest.get_gametime() + r
|
||||
end
|
||||
|
||||
-- Returns true if pos is outdoor.
|
||||
|
@ -105,30 +114,28 @@ minetest.register_globalstep(function(dtime)
|
|||
if weather.end_time == nil then
|
||||
weather.end_time = weather.get_rand_end_time()
|
||||
end
|
||||
if weather.next_check == nil then
|
||||
weather.next_check = minetest.get_gametime() + weather.check_interval
|
||||
end
|
||||
-- recalculate weather only when there aren't currently any
|
||||
if (weather.state ~= "none") then
|
||||
if (weather.end_time ~= nil and weather.end_time <= minetest.get_gametime()) then
|
||||
weather.reg_weathers[weather.state].clear()
|
||||
weather.state = "none"
|
||||
end
|
||||
elseif (weather.next_check <= minetest.get_gametime()) then
|
||||
for weather_name, weather_meta in pairs(weather.reg_weathers) do
|
||||
weather.set_random_weather(weather_name, weather_meta)
|
||||
end
|
||||
-- recalculate weather
|
||||
if weather.end_time <= minetest.get_gametime() then
|
||||
weather.set_random_weather(weather.state, weather.reg_weathers[weather.state])
|
||||
end
|
||||
end)
|
||||
|
||||
-- sets random weather (which could be 'regular' (no weather)).
|
||||
weather.set_random_weather = function(weather_name, weather_meta)
|
||||
if (weather_meta ~= nil and weather_meta.chance ~= nil) then
|
||||
if (weather_meta ~= nil) then
|
||||
local transitions = weather_meta.transitions
|
||||
local random_roll = math.random(0,100)
|
||||
if (random_roll <= weather_meta.chance) then
|
||||
weather.state = weather_name
|
||||
weather.end_time = weather.get_rand_end_time(weather_meta.min_duration, weather_meta.max_duration)
|
||||
weather.next_check = minetest.get_gametime() + weather.check_interval
|
||||
local new_weather
|
||||
for v, weather in pairs(transitions) do
|
||||
if random_roll < v then
|
||||
new_weather = weather
|
||||
break
|
||||
end
|
||||
end
|
||||
if new_weather then
|
||||
weather.state = new_weather
|
||||
weather.end_time = weather.get_rand_end_time(weather.reg_weathers[weather.state].min_duration, weather.reg_weathers[weather.state].max_duration)
|
||||
weather.reg_weathers[weather_name].clear()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -150,9 +157,7 @@ minetest.register_chatcommand("weather", {
|
|||
end
|
||||
local success = false
|
||||
if (param == "clear") then
|
||||
if (weather.state ~= nil and weather.reg_weathers[weather.state] ~= nil) then
|
||||
weather.reg_weathers[weather.state].clear()
|
||||
end
|
||||
weather.state = "none"
|
||||
weather.end_time = weather.get_rand_end_time()
|
||||
success = true
|
||||
|
@ -180,9 +185,7 @@ minetest.register_chatcommand("toggledownfall", {
|
|||
func = function(name, param)
|
||||
-- Currently rain/thunder/snow: Set weather to clear
|
||||
if weather.state ~= "none" then
|
||||
if (weather.state ~= nil and weather.state ~= "none" and weather.reg_weathers[weather.state] ~= nil) then
|
||||
weather.reg_weathers[weather.state].clear()
|
||||
end
|
||||
weather.state = "none"
|
||||
weather.end_time = weather.get_rand_end_time()
|
||||
|
||||
|
@ -190,9 +193,7 @@ minetest.register_chatcommand("toggledownfall", {
|
|||
else
|
||||
local new = { "rain", "thunder", "snow" }
|
||||
local r = math.random(1, #new)
|
||||
if (weather.state ~= nil and weather.state ~= "none" and weather.reg_weathers[weather.state] ~= nil) then
|
||||
weather.reg_weathers[weather.state].clear()
|
||||
end
|
||||
weather.state = new[r]
|
||||
local weather_meta = weather.reg_weathers[weather.state]
|
||||
weather.end_time = weather.get_rand_end_time(weather_meta.min_duration, weather_meta.max_duration)
|
||||
|
|
Loading…
Reference in New Issue