diff --git a/mods/PLAYER/mcl_hunger/init.lua b/mods/PLAYER/mcl_hunger/init.lua index 1e3d07a47..3a7af7e67 100644 --- a/mods/PLAYER/mcl_hunger/init.lua +++ b/mods/PLAYER/mcl_hunger/init.lua @@ -139,15 +139,9 @@ end) local food_tick_timers = {} --one food_tick_timer per player, keys are the player-objects minetest.register_globalstep(function(dtime) - for _,player in ipairs(minetest.get_connected_players()) do + for _,player in pairs(minetest.get_connected_players()) do - local food_tick_timer = food_tick_timers[player] - if food_tick_timer == nil then - food_tick_timer = 0 - else - food_tick_timer = food_tick_timer + dtime - end - + local food_tick_timer = food_tick_timers[player] and food_tick_timers[player] + dtime or 0 local player_name = player:get_player_name() local food_level = mcl_hunger.get_hunger(player) local food_saturation_level = mcl_hunger.get_saturation(player) @@ -157,15 +151,14 @@ minetest.register_globalstep(function(dtime) food_tick_timer = 0 if food_level >= 18 and player_health < 20 then --slow regenration - food_tick_timer = 0 player:set_hp(player_health+1) mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN) mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) elseif food_level == 0 then --starvation - maximumStarvation = 1 --the amount of health at which a player will stop to get harmed by starvation (10 for Easy, 1 for Normal, 0 for Hard) + local maximum_starvation = 1 --the amount of health at which a player will stop to get harmed by starvation (10 for Easy, 1 for Normal, 0 for Hard) -- TODO: implement Minecraft-like difficulty modes and the update maximumStarvation here - if player_health > maximumStarvation then + if player_health > maximum_starvation then mcl_util.deal_damage(player, 1, {type = "starve"}) end end