diff --git a/mods/PLAYER/mcl_hunger/hunger.lua b/mods/PLAYER/mcl_hunger/hunger.lua index 50ade9f916..2726f19529 100644 --- a/mods/PLAYER/mcl_hunger/hunger.lua +++ b/mods/PLAYER/mcl_hunger/hunger.lua @@ -132,9 +132,9 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou if hunger_change then -- Add saturation (must be defined in item table) - local saturation = minetest.registered_items[itemname]._mcl_saturation + local saturation = math.floor(minetest.registered_items[itemname]._mcl_saturation * 10) if not saturation then - saturation = 0.0 + saturation = 0 minetest.log("warning", "[mcl_hunger] No saturation defined for item “"..itemname.."”!") end mcl_hunger.saturate(name, saturation, false) @@ -148,7 +148,7 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sou end hb.change_hudbar(user, "food", h) - hb.change_hudbar(user, "saturation", mcl_hunger.get_saturation(user), h) + hb.change_hudbar(user, "saturation", mcl_hunger.get_saturation(user), h*10) end -- Poison if poisen then diff --git a/mods/PLAYER/mcl_hunger/init.lua b/mods/PLAYER/mcl_hunger/init.lua index 5816c7ee81..1c46ea6ded 100644 --- a/mods/PLAYER/mcl_hunger/init.lua +++ b/mods/PLAYER/mcl_hunger/init.lua @@ -10,6 +10,13 @@ if minetest.setting_getbool("enable_damage") then mcl_hunger = {} mcl_hunger.food = {} +--[[ Data value format notes: + Hunger values is identical to Minecraft's and ranges from 0 to 20. + Exhaustion and saturation values are stored as integers, unlike in Minecraft. + Exhaustion is Minecraft exhaustion times 1000 and ranges from 0 to 4000. + Saturation is Minecraft exhaustion times 10 and ranges from 0 to 200. +]] + -- Count number of poisonings a player has at once mcl_hunger.poisonings = {} @@ -18,21 +25,18 @@ local hunger_hud = {} mcl_hunger.HUD_TICK = 0.1 ---Some hunger settings -mcl_hunger.exhaustion = {} -mcl_hunger.saturation = {} - -- Exhaustion increase -mcl_hunger.EXHAUST_DIG = 0.005 -- exhaustion increased this value after digged node -mcl_hunger.EXHAUST_JUMP = 0.05 -- jump -mcl_hunger.EXHAUST_SPRINT_JUMP = 0.2 -- jump while sprinting -mcl_hunger.EXHAUST_ATTACK = 0.1 -- attack -mcl_hunger.EXHAUST_SWIM = 0.01 -- player movement in water -mcl_hunger.EXHAUST_SPRINT = 0.1 -- sprint (per node) -mcl_hunger.EXHAUST_DAMAGE = 0.1 -- taking damage (protected by armor) -mcl_hunger.EXHAUST_REGEN = 6.0 -- Regenerate 1 HP -mcl_hunger.EXHAUST_LVL = 4.0 -- at what exhaustion player saturation gets lowerd +mcl_hunger.EXHAUST_DIG = 5 -- exhaustion increased this value after digged node +mcl_hunger.EXHAUST_JUMP = 50 -- jump +mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- jump while sprinting +mcl_hunger.EXHAUST_ATTACK = 100 -- attack +mcl_hunger.EXHAUST_SWIM = 10 -- player movement in water +mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node) +mcl_hunger.EXHAUST_DAMAGE = 100 -- taking damage (protected by armor) +mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP +mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered +mcl_hunger.SATURATION_INIT = 50 -- Initial saturation for new/respawning players --load custom settings local set = io.open(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf", "r") @@ -43,7 +47,7 @@ end local function init_hud(player) hb.init_hudbar(player, "food", mcl_hunger.get_hunger(player)) - hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)) + hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10) hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player)) end @@ -51,8 +55,8 @@ dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua") -- register saturation hudbar hb.register_hudbar("food", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false) -hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 5, 20, false, S("%s: %.1f/%d")) -hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaustion"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 0, 4, false, S("%s: %.3f/%d")) +hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %d/%d")) +hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d")) local RAW_VALUE_FOOD = 1 @@ -83,11 +87,11 @@ mcl_hunger.get_hunger = function(player) end mcl_hunger.get_saturation = function(player) - return get_player_value_raw(player, RAW_VALUE_SATURATION, 50) / 10 + return get_player_value_raw(player, RAW_VALUE_SATURATION, 50) end mcl_hunger.get_exhaustion = function(player) - return get_player_value_raw(player, RAW_VALUE_EXHAUSTION, 0) / 1000 + return get_player_value_raw(player, RAW_VALUE_EXHAUSTION, 0) end mcl_hunger.set_hunger = function(player, hunger, update_hudbars) @@ -98,15 +102,15 @@ mcl_hunger.set_hunger = function(player, hunger, update_hudbars) if update_hudbars ~= false then hb.change_hudbar(player, "food", hunger) - hb.change_hudbar(player, "saturation", nil, hunger) + hb.change_hudbar(player, "saturation", nil, hunger*10) end return true end mcl_hunger.set_saturation = function(player, saturation, update_hudbar) - saturation = math.min(mcl_hunger.get_hunger(player), math.max(0, saturation)) + saturation = math.min(mcl_hunger.get_hunger(player)*10, math.max(0, saturation)) - local ok = set_player_value_raw(player, RAW_VALUE_SATURATION, math.floor(saturation * 10)) + local ok = set_player_value_raw(player, RAW_VALUE_SATURATION, saturation) if not ok then return false end if update_hudbar ~= false then @@ -116,9 +120,9 @@ mcl_hunger.set_saturation = function(player, saturation, update_hudbar) end mcl_hunger.set_exhaustion = function(player, exhaustion, update_hudbar) - exhaustion = math.min(4.0, math.max(0.0, exhaustion)) + exhaustion = math.min(mcl_hunger.EXHAUST_LVL, math.max(0.0, exhaustion)) - local ok = set_player_value_raw(player, RAW_VALUE_EXHAUSTION, math.floor(exhaustion * 1000)) + local ok = set_player_value_raw(player, RAW_VALUE_EXHAUSTION, exhaustion) if not ok then return false end if update_hudbar ~= false then @@ -145,12 +149,12 @@ end) minetest.register_on_respawnplayer(function(player) -- reset hunger (and save) local name = player:get_player_name() - local h, s, e = 20, 5.0, 0.0 + local h, s, e = 20, mcl_hunger.SATURATION_INIT, 0 mcl_hunger.set_hunger(player, h, false) mcl_hunger.set_saturation(player, s, false) mcl_hunger.set_exhaustion(player, e, false) hb.change_hudbar(player, "food", h) - hb.change_hudbar(player, "saturation", s, h) + hb.change_hudbar(player, "saturation", s, h*10) hb.change_hudbar(player, "exhaustion", e) end) @@ -158,21 +162,22 @@ function mcl_hunger.exhaust(playername, increase) local player = minetest.get_player_by_name(playername) if not player then return false end mcl_hunger.set_exhaustion(player, mcl_hunger.get_exhaustion(player) + increase) - if mcl_hunger.get_exhaustion(player) >= 4.0 then + if mcl_hunger.get_exhaustion(player) >= mcl_hunger.EXHAUST_LVL then mcl_hunger.set_exhaustion(player, 0.0) local h = nil local satuchanged = false local s = mcl_hunger.get_saturation(player) - if s > 0.0 then - mcl_hunger.set_saturation(player, math.max(s - 1.0, 0.0)) + if s > 0 then + mcl_hunger.set_saturation(player, math.max(s - 10, 0)) satuchanged = true - elseif s < 0.0001 then + elseif s <= 0.0001 then h = mcl_hunger.get_hunger(player) h = math.max(h-1, 0) mcl_hunger.set_hunger(player, h) satuchanged = true end if satuchanged then + if h ~= nil then h = h*10 end hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), h) end end @@ -182,9 +187,9 @@ end function mcl_hunger.saturate(playername, increase, update_hudbar) local player = minetest.get_player_by_name(playername) - mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player))) + mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)*10)) if update_hudbar ~= false then - hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)) + hb.change_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10) end end @@ -204,13 +209,13 @@ minetest.register_globalstep(function(dtime) if timer > 0.5 then -- Quick heal (every 0.5s) if h >= 20 and hp > 0 and hp < 20 then - -- +1 HP, +6 exhaustion + -- +1 HP, +exhaustion player:set_hp(hp+1) mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN) -- Slow heal, and hunger damage (every 4s) elseif timerMult == 0 then if h >= 18 and hp > 0 and hp < 20 then - -- +1 HP, +6 exhaustion + -- +1 HP, +exhaustion player:set_hp(hp+1) mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN) hb.change_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))