From d47af14d4df5d0f62051efb82fd89a273ccd9763 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Mon, 22 Jan 2018 19:58:38 +0100 Subject: [PATCH] Implement basic redstone torch rules --- mods/ITEMS/REDSTONE/mesecons_torch/init.lua | 40 +++++++++++++++------ 1 file changed, 29 insertions(+), 11 deletions(-) diff --git a/mods/ITEMS/REDSTONE/mesecons_torch/init.lua b/mods/ITEMS/REDSTONE/mesecons_torch/init.lua index 35e339d3e1..236a7a116e 100644 --- a/mods/ITEMS/REDSTONE/mesecons_torch/init.lua +++ b/mods/ITEMS/REDSTONE/mesecons_torch/init.lua @@ -1,30 +1,48 @@ --MESECON TORCHES local rotate_torch_rules = function (rules, param2) - if param2 == 5 then + if param2 == 1 then + return rules + elseif param2 == 5 then return mesecon.rotate_rules_right(rules) elseif param2 == 2 then return mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules)) --180 degrees elseif param2 == 4 then return mesecon.rotate_rules_left(rules) - elseif param2 == 1 then - return mesecon.rotate_rules_down(rules) elseif param2 == 0 then - return mesecon.rotate_rules_up(rules) + return rules else return rules end end -local torch_get_output_rules = function() - return mesecon.rules.mcl_alldirs_spread +local torch_get_output_rules = function(node) + if node.param2 == 1 then + return { + { x = -1, y = 0, z = 0 }, + { x = 1, y = 0, z = 0 }, + { x = 0, y = 1, z = 0, spread = true }, + { x = 0, y = 0, z = -1 }, + { x = 0, y = 0, z = 1 }, + } + else + return rotate_torch_rules({ + { x = 1, y = 0, z = 0 }, + { x = 0, y = -1, z = 0 }, + { x = 0, y = 1, z = 0, spread = true }, + { x = 0, y = 1, z = 0 }, + { x = 0, y = 0, z = -1 }, + { x = 0, y = 0, z = 1 }, + }, node.param2) + end end local torch_get_input_rules = function(node) - local rules = {{x = -2, y = 0, z = 0}, - {x = -1, y = 1, z = 0}} - - return rotate_torch_rules(rules, node.param2) + if node.param2 == 1 then + return {{x = 0, y = -1, z = 0 }} + else + return rotate_torch_rules({{ x = -1, y = 0, z = 0 }}, node.param2) + end end minetest.register_craft({ @@ -115,7 +133,7 @@ minetest.register_abm({ local is_powered = false for _, rule in ipairs(torch_get_input_rules(node)) do local src = vector.add(pos, rule) - if mesecon.is_power_on(src) then + if mesecon.is_powered(src) then is_powered = true end end