From d25feb2990c383df97a51e5a48e7645389eb2ad0 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Tue, 21 Feb 2017 21:59:45 +0100 Subject: [PATCH] Allow to shoot arrow anywhere in inventory --- mods/ITEMS/mcl_throwing/init.lua | 37 +++++++++++++++++++++----------- 1 file changed, 25 insertions(+), 12 deletions(-) diff --git a/mods/ITEMS/mcl_throwing/init.lua b/mods/ITEMS/mcl_throwing/init.lua index dae327b47b..a3023ad09c 100644 --- a/mods/ITEMS/mcl_throwing/init.lua +++ b/mods/ITEMS/mcl_throwing/init.lua @@ -25,20 +25,33 @@ mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter) end local player_shoot_arrow = function(itemstack, player) - for arrow_item, arrow_entity in pairs(arrows) do - if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow_item then - if not minetest.setting_getbool("creative_mode") then - player:get_inventory():remove_item("main", arrow_item) - end - local playerpos = player:getpos() - local dir = player:get_look_dir() - local yaw = player:get_look_horizontal() - - mcl_throwing.shoot_arrow(arrow_item, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player) - return true + local inv = player:get_inventory() + local arrow_stack, arrow_itemstring, arrow_stack_id + for i=1, inv:get_size("main") do + local it = inv:get_stack("main", i) + if not it:is_empty() and minetest.get_item_group(it:get_name(), "ammo_bow") ~= 0 then + arrow_stack = it + arrow_itemstring = it:get_name() + arrow_stack_id = i + break end end - return false + if not minetest.setting_getbool("creative_mode") then + if not arrow_stack then + return false + end + arrow_stack:take_item() + inv:set_stack("main", arrow_stack_id, arrow_stack) + end + local playerpos = player:getpos() + local dir = player:get_look_dir() + local yaw = player:get_look_horizontal() + + if not arrow_itemstring then + arrow_itemstring = "mcl_throwing:arrow" + end + mcl_throwing.shoot_arrow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player) + return true end local powerup_function = function(nextbow)