diff --git a/mods/ENVIRONMENT/lightning/init.lua b/mods/ENVIRONMENT/lightning/init.lua index 3d5955d6e2..0ae1c5c1a4 100644 --- a/mods/ENVIRONMENT/lightning/init.lua +++ b/mods/ENVIRONMENT/lightning/init.lua @@ -19,7 +19,6 @@ local set_node = minetest.set_node local sound_play = minetest.sound_play local add_particlespawner = minetest.add_particlespawner local after = minetest.after -local add_entity = minetest.add_entity local get_objects_inside_radius = minetest.get_objects_inside_radius local get_item_group = minetest.get_item_group @@ -144,7 +143,7 @@ function lightning.strike(pos) if lua and lua.name == "mobs_mc:pig" then local rot = obj:get_yaw() obj:remove() - obj = add_entity(pos2, "mobs_mc:pigman") + obj = minetest.add_entity(pos2, "mobs_mc:pigman") obj:set_yaw(rot) -- mooshroom: toggle color red/brown (no damage) elseif lua and lua.name == "mobs_mc:mooshroom" then @@ -168,7 +167,7 @@ function lightning.strike(pos) elseif lua and lua.name == "mobs_mc:creeper" then local rot = obj:get_yaw() obj:remove() - obj = add_entity(pos2, "mobs_mc:creeper_charged") + obj = minetest.add_entity(pos2, "mobs_mc:creeper_charged") obj:set_yaw(rot) -- Other objects: Just damage else @@ -205,16 +204,18 @@ function lightning.strike(pos) if get_node(pos2).name == "air" then -- Low chance for a lightning to spawn skeleton horse + skeletons if skeleton_lightning then - add_entity(pos2, "mobs_mc:skeleton_horse") + minetest.add_entity(pos2, "mobs_mc:skeleton_horse") local angle, posadd angle = math.random(0, math.pi*2) for i=1,3 do posadd = {x=math.cos(angle),y=0,z=math.sin(angle)} posadd = vector.normalize(posadd) - local mob = add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton") - mob:set_yaw(angle-math.pi/2) - angle = angle + (math.pi*2) / 3 + local mob = minetest.add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton") + if mob then + mob:set_yaw(angle-math.pi/2) + angle = angle + (math.pi*2) / 3 + end end -- Cause a fire