Merge branch 'master' into buckets

This commit is contained in:
AFCMS 2021-07-21 18:21:27 +02:00
commit 44063bca93
8 changed files with 48 additions and 6 deletions

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@ -52,17 +52,17 @@ Each mod must provide `mod.conf`.
Each mod which add API functions should store functions inside a global table named like the mod.
Public functions should not use self references but rather just access the table directly.
Functions should be defined in this way:
```
```lua
function mcl_xyz.stuff(param) end
```
Insteed of this way:
```
```lua
mcl_xyz.stuff = function(param) end
```
Indentation must be unified, more likely with tabs.
Time sensitive mods should make a local copy of most used API functions to improve performances.
```
```lua
local vector = vector
local get_node = minetest.get_node
```

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@ -0,0 +1,35 @@
local game = "mineclone"
local same_id = {
heads = { "skeleton", "zombie", "creeper", "wither_skeleton" },
mobitems = { "rabbit", "chicken" },
walls = {
"andesite", "brick", "cobble", "diorite", "endbricks",
"granite", "mossycobble", "netherbrick", "prismarine",
"rednetherbrick", "redsandstone", "sandstone",
"stonebrick", "stonebrickmossy",
},
wool = {
"black", "blue", "brown", "cyan", "green",
"grey", "light_blue", "lime", "magenta", "orange",
"pink", "purple", "red", "silver", "white", "yellow",
},
}
tt.register_snippet(function(itemstring)
local def = minetest.registered_items[itemstring]
local desc = def.description
local item_split = itemstring:find(":")
local new_id = game .. itemstring:sub(item_split)
for mod, ids in pairs(same_id) do
for _, id in pairs(ids) do
if itemstring == "mcl_" .. mod .. ":" .. id then
new_id = game .. ":" .. id .. "_" .. mod:gsub("s", "")
end
end
end
minetest.register_alias(new_id, itemstring)
if minetest.settings:get_bool("mcl_item_id_debug", true) then
return new_id, "#555555"
end
end)

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@ -0,0 +1,3 @@
name = mcl_item_id
author = NO11
depends = tt

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@ -1,5 +1,5 @@
name = mcl_armor
author = stu
description = Adds craftable armor that is visible to other players.
depends = mcl_core, mcl_player, mcl_enchanting
depends = mcl_core, mcl_player, mcl_enchanting, mcl_damage
optional_depends = mcl_fire, ethereal, bakedclay

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@ -1,4 +1,4 @@
name = mcl_brewing
author = bzoss
depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems
optional_depends = mcl_core, doc, screwdriver
optional_depends = mcl_core, doc, screwdriver, mesecons_mvps

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@ -1,5 +1,5 @@
name = mcl_playerplus
author = TenPlus1
description = Adds some simple player-related gameplay effects: Hurt by touching a cactus, suffocation and more.
depends = mcl_init, mcl_core, mcl_particles, mcl_hunger, playerphysics, mcl_playerinfo, mcl_weather, mcl_spawn, mcl_enchanting, mcl_damage
depends = mcl_init, mcl_core, mcl_particles, mcl_hunger, playerphysics, mcl_playerinfo, mcl_weather, mcl_spawn, mcl_enchanting, mcl_damage, mcl_sprint

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@ -153,3 +153,7 @@ fix_doubleplants (Mcimport double plant fixes) bool true
# Allow players to create Minecraft-like maps.
enable_real_maps (Enable Real Maps) bool true
[Debugging]
# If enabled, this will show the itemstring of an item in the description.
mcl_item_id_debug (Item ID Debug) bool false