diff --git a/mods/ITEMS/mcl_dye/init.lua b/mods/ITEMS/mcl_dye/init.lua index e90f518753..11a6f6570e 100644 --- a/mods/ITEMS/mcl_dye/init.lua +++ b/mods/ITEMS/mcl_dye/init.lua @@ -82,6 +82,8 @@ dyelocal.dyes = { {"pink", "dye_pink", S("Pink Dye"), {dye=1, craftitem=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}}, } +local mg_name = minetest.get_mapgen_setting("mg_name") + dyelocal.unicolor_to_dye_id = {} for d=1, #dyelocal.dyes do for k, _ in pairs(dyelocal.dyes[d][4]) do @@ -125,10 +127,8 @@ end -- Bone Meal mcl_dye.apply_bone_meal = function(pointed_thing) - -- TODO: Only spawn flowers specific to the biome - -- Bone meal currently spawns all flowers found in the plains. - local flowers_table = { + local flowers_table_plains = { "mcl_flowers:dandelion", "mcl_flowers:dandelion", "mcl_flowers:poppy", @@ -139,15 +139,25 @@ mcl_dye.apply_bone_meal = function(pointed_thing) "mcl_flowers:tulip_white", "mcl_flowers:tulip_pink", "mcl_flowers:azure_bluet", - - -- Allium and blue orchid intentionally left out, - -- those must be found by the player. } - -- Special case for dry lands - local flowers_table_dry = { + local flowers_table_simple = { "mcl_flowers:dandelion", "mcl_flowers:poppy", } + local flowers_table_swampland = { + "mcl_flowers:blue_orchid", + } + local flowers_table_flower_forest = { + "mcl_flowers:dandelion", + "mcl_flowers:poppy", + "mcl_flowers:oxeye_daisy", + "mcl_flowers:tulip_orange", + "mcl_flowers:tulip_red", + "mcl_flowers:tulip_white", + "mcl_flowers:tulip_pink", + "mcl_flowers:azure_bluet", + "mcl_flowers:allium", + } local pos = pointed_thing.under local n = minetest.get_node(pos) @@ -248,11 +258,22 @@ mcl_dye.apply_bone_meal = function(pointed_thing) local col = minetest.registered_nodes[n2.name]._mcl_grass_palette_index minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=col}) else - if n2.name == "mcl_core:dirt_with_dry_grass" then - minetest.add_node(pos, {name=flowers_table_dry[math.random(1, #flowers_table_dry)]}) + local flowers_table + if mg_name == "v6" then + flowers_table = flowers_table_plains else - minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]}) + local biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome) + if biome == "Swampland" or biome == "Swampland_shore" or biome == "Swampland_ocean" or biome == "Swampland_deep_ocean" or biome == "Swampland_underground" then + flowers_table = flowers_table_swampland + elseif biome == "FlowerForest" or biome == "FlowerForest_beach" or biome == "FlowerForest_ocean" or biome == "FlowerForest_deep_ocean" or biome == "FlowerForest_underground" then + flowers_table = flowers_table_flower_forest + elseif biome == "Plains" or biome == "Plains_beach" or biome == "Plains_ocean" or biome == "Plains_deep_ocean" or biome == "Plains_underground" or biome == "SunflowerPlains" or biome == "SunflowerPlains_ocean" or biome == "SunflowerPlains_deep_ocean" or biome == "SunflowerPlains_underground" then + flowers_table = flowers_table_plains + else + flowers_table = flowers_table_simple + end end + minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]}) end end end