diff --git a/mods/ITEMS/minetest-3d_armor/3d_armor_stand/init.lua b/mods/ITEMS/minetest-3d_armor/3d_armor_stand/init.lua index 2b99a93eed..2f4f2b04dc 100644 --- a/mods/ITEMS/minetest-3d_armor/3d_armor_stand/init.lua +++ b/mods/ITEMS/minetest-3d_armor/3d_armor_stand/init.lua @@ -1,15 +1,3 @@ -local armor_stand_formspec = "size[8,7]" .. - "list[current_name;armor_head;3,0.5;1,1;]" .. - "list[current_name;armor_torso;4,0.5;1,1;]" .. - "list[current_name;armor_legs;3,1.5;1,1;]" .. - "list[current_name;armor_feet;4,1.5;1,1;]" .. - "image[3,0.5;1,1;3d_armor_stand_head.png]" .. - "image[4,0.5;1,1;3d_armor_stand_torso.png]" .. - "image[3,1.5;1,1;3d_armor_stand_legs.png]" .. - "image[4,1.5;1,1;3d_armor_stand_feet.png]" .. - "list[current_player;main;0,3;8,1;]" .. - "list[current_player;main;0,4.25;8,3;8]" - local elements = {"head", "torso", "legs", "feet"} local function get_stand_object(pos) @@ -98,7 +86,6 @@ minetest.register_node("3d_armor_stand:armor_stand", { sounds = mcl_sounds.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) - meta:set_string("formspec", armor_stand_formspec) local inv = meta:get_inventory() for _, element in pairs(elements) do inv:set_size("armor_"..element, 1) @@ -114,6 +101,46 @@ minetest.register_node("3d_armor_stand:armor_stand", { end return true end, + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + -- Check if player wields armor + local name = itemstack:get_name() + local list + for e=1, #elements do + local g = minetest.get_item_group(name, "armor_" .. elements[e]) + if g ~= nil and g ~= 0 then + list = "armor_" .. elements[e] + break + end + end + + -- If player wields armor, put it on armor stand + local inv = minetest.get_inventory({type = "node", pos = pos}) + local wielditem = clicker:get_wielded_item() + if not inv then return end + if list then + if inv:room_for_item(list, itemstack) then + inv:add_item(list, itemstack) + update_entity(pos) + itemstack:take_item() + end + return itemstack + elseif wielditem:get_name() == "" then + -- If player does not wield anything, take the first available armor from the armor stand + -- and give it to the player + for e=1, #elements do + local stand_armor = inv:get_stack("armor_" .. elements[e], 1) + if not stand_armor:is_empty() then + local pinv = clicker:get_inventory() + pinv:set_stack("main", clicker:get_wield_index(), stand_armor) + stand_armor:take_item() + inv:set_stack("armor_" .. elements[e], 1, stand_armor) + update_entity(pos) + return clicker:get_wielded_item() + end + end + end + return itemstack + end, after_place_node = function(pos) minetest.add_entity(pos, "3d_armor_stand:armor_entity") end,